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434a2e66b1
- Replace structs holding function pointers by proper classes - Move each fighter functions to separate files
126 lines
3.0 KiB
C++
126 lines
3.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef LASTEXPRESS_FIGHT_H
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#define LASTEXPRESS_FIGHT_H
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/*
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Fight structure
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---------------
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uint32 {4} - player struct
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uint32 {4} - opponent struct
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uint32 {4} - hasLost flag
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byte {1} - isRunning
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Fight participant structure
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---------------------------
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uint32 {4} - function pointer
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uint32 {4} - pointer to fight structure
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uint32 {4} - pointer to opponent (fight participant structure)
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uint32 {4} - array of sequences
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uint32 {4} - number of sequences
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uint32 {4} - ??
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uint32 {4} - ??
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uint32 {4} - ??
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uint32 {4} - ??
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uint32 {4} - ??
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uint32 {4} - ??
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uint32 {4} - ??
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uint32 {4} - ??
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uint16 {2} - ??
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uint16 {2} - ?? - only for opponent structure
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uint32 {4} - ?? - only for opponent structure
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*/
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#include "lastexpress/shared.h"
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#include "lastexpress/eventhandler.h"
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namespace LastExpress {
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class LastExpressEngine;
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class Sequence;
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class Fighter;
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class Opponent;
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class Fight : public EventHandler {
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public:
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enum FightEndType {
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kFightEndWin = 0,
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kFightEndLost = 1,
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kFightEndExit = 2
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};
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Fight(LastExpressEngine *engine);
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~Fight();
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FightEndType setup(FightType type);
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void eventMouse(const Common::Event &ev);
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void eventTick(const Common::Event &ev);
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// State
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bool isRunning() { return _data->isFightRunning; }
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void setRunningState(bool state) { _data->isFightRunning = state; }
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void bailout(FightEndType type);
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void setStopped();
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void resetState() { _state = 0; }
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void setEndType(FightEndType endType) { _endType = endType; }
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private:
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struct FightData {
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Fighter *player;
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Opponent *opponent;
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int32 index;
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Sequence *sequences[20];
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Common::String names[20];
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bool isFightRunning;
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FightData();
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~FightData();
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};
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LastExpressEngine *_engine;
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FightData *_data;
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FightEndType _endType;
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int _state;
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bool _handleTimer;
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// Events
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void handleTick(const Common::Event &ev, bool unknown);
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// Data
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void loadData(FightType type);
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void clearData();
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void setOpponents();
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};
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} // End of namespace LastExpress
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#endif // LASTEXPRESS_FIGHT_H
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