scummvm/engines/lastexpress/fight/fight.h
Littleboy 434a2e66b1 LASTEXPRESS: Refactor Fight class
- Replace structs holding function pointers by proper classes
 - Move each fighter functions to separate files
2011-06-22 19:31:32 -04:00

126 lines
3.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef LASTEXPRESS_FIGHT_H
#define LASTEXPRESS_FIGHT_H
/*
Fight structure
---------------
uint32 {4} - player struct
uint32 {4} - opponent struct
uint32 {4} - hasLost flag
byte {1} - isRunning
Fight participant structure
---------------------------
uint32 {4} - function pointer
uint32 {4} - pointer to fight structure
uint32 {4} - pointer to opponent (fight participant structure)
uint32 {4} - array of sequences
uint32 {4} - number of sequences
uint32 {4} - ??
uint32 {4} - ??
uint32 {4} - ??
uint32 {4} - ??
uint32 {4} - ??
uint32 {4} - ??
uint32 {4} - ??
uint32 {4} - ??
uint16 {2} - ??
uint16 {2} - ?? - only for opponent structure
uint32 {4} - ?? - only for opponent structure
*/
#include "lastexpress/shared.h"
#include "lastexpress/eventhandler.h"
namespace LastExpress {
class LastExpressEngine;
class Sequence;
class Fighter;
class Opponent;
class Fight : public EventHandler {
public:
enum FightEndType {
kFightEndWin = 0,
kFightEndLost = 1,
kFightEndExit = 2
};
Fight(LastExpressEngine *engine);
~Fight();
FightEndType setup(FightType type);
void eventMouse(const Common::Event &ev);
void eventTick(const Common::Event &ev);
// State
bool isRunning() { return _data->isFightRunning; }
void setRunningState(bool state) { _data->isFightRunning = state; }
void bailout(FightEndType type);
void setStopped();
void resetState() { _state = 0; }
void setEndType(FightEndType endType) { _endType = endType; }
private:
struct FightData {
Fighter *player;
Opponent *opponent;
int32 index;
Sequence *sequences[20];
Common::String names[20];
bool isFightRunning;
FightData();
~FightData();
};
LastExpressEngine *_engine;
FightData *_data;
FightEndType _endType;
int _state;
bool _handleTimer;
// Events
void handleTick(const Common::Event &ev, bool unknown);
// Data
void loadData(FightType type);
void clearData();
void setOpponents();
};
} // End of namespace LastExpress
#endif // LASTEXPRESS_FIGHT_H