mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 21:59:17 +00:00
939 lines
26 KiB
C++
939 lines
26 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "base/plugins.h"
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#include "common/func.h"
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#include "common/debug.h"
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#include "common/config-manager.h"
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#ifdef DYNAMIC_MODULES
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#include "common/fs.h"
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#endif
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#include "engines/detection.h"
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// Plugin versioning
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int pluginTypeVersions[PLUGIN_TYPE_MAX] = {
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PLUGIN_TYPE_ENGINE_DETECTION_VERSION,
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PLUGIN_TYPE_ENGINE_VERSION,
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PLUGIN_TYPE_MUSIC_VERSION,
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PLUGIN_TYPE_DETECTION_VERSION,
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};
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// Abstract plugins
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PluginType Plugin::getType() const {
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return _type;
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}
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const char *Plugin::getName() const {
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return _pluginObject->getName();
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}
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const char *Plugin::getEngineId() const {
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if (_type == PLUGIN_TYPE_ENGINE_DETECTION) {
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return _pluginObject->getEngineId();
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}
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return nullptr;
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}
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StaticPlugin::StaticPlugin(PluginObject *pluginobject, PluginType type) {
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assert(pluginobject);
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assert(type < PLUGIN_TYPE_MAX);
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_pluginObject = pluginobject;
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_type = type;
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}
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StaticPlugin::~StaticPlugin() {
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delete _pluginObject;
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}
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bool StaticPlugin::loadPlugin() { return true; }
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void StaticPlugin::unloadPlugin() {}
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class StaticPluginProvider : public PluginProvider {
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public:
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StaticPluginProvider() {
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}
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~StaticPluginProvider() {
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}
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virtual PluginList getPlugins() {
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PluginList pl;
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#define LINK_PLUGIN(ID) \
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extern PluginType g_##ID##_type; \
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extern PluginObject *g_##ID##_getObject(); \
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pl.push_back(new StaticPlugin(g_##ID##_getObject(), g_##ID##_type));
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// "Loader" for the static plugins.
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// Iterate over all registered (static) plugins and load them.
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// Engine plugins
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#include "engines/plugins_table.h"
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#ifdef DETECTION_STATIC
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// Engine-detection plugins are included if we don't use uncached plugins.
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#include "engines/detection_table.h"
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#endif
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// Music plugins
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// TODO: Use defines to disable or enable each MIDI driver as a
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// static/dynamic plugin, like it's done for the engines
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LINK_PLUGIN(AUTO)
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LINK_PLUGIN(NULL)
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#if defined(WIN32) && !defined(__SYMBIAN32__)
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LINK_PLUGIN(WINDOWS)
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#endif
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#if defined(USE_ALSA)
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LINK_PLUGIN(ALSA)
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#endif
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#if defined(USE_SEQ_MIDI)
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LINK_PLUGIN(SEQ)
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#endif
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#if defined(USE_SNDIO)
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LINK_PLUGIN(SNDIO)
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#endif
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#if defined(__MINT__)
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LINK_PLUGIN(STMIDI)
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#endif
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#if defined(IRIX)
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LINK_PLUGIN(DMEDIA)
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#endif
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#if defined(__amigaos4__)
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LINK_PLUGIN(CAMD)
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#endif
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#if defined(MACOSX)
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LINK_PLUGIN(COREAUDIO)
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#endif
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#ifdef USE_FLUIDSYNTH
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LINK_PLUGIN(FLUIDSYNTH)
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#endif
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#ifdef USE_MT32EMU
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LINK_PLUGIN(MT32)
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#endif
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#if defined(__ANDROID__)
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LINK_PLUGIN(EAS)
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#endif
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LINK_PLUGIN(ADLIB)
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LINK_PLUGIN(PCSPK)
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LINK_PLUGIN(PCJR)
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LINK_PLUGIN(CMS)
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#ifndef DISABLE_SID
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LINK_PLUGIN(C64)
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#endif
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LINK_PLUGIN(AMIGA)
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LINK_PLUGIN(APPLEIIGS)
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LINK_PLUGIN(TOWNS)
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LINK_PLUGIN(PC98)
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LINK_PLUGIN(SEGACD)
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#if defined(USE_TIMIDITY)
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LINK_PLUGIN(TIMIDITY)
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#endif
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#if defined(MACOSX)
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// Keep this at the end of the list - it takes a long time to enumerate
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// and is only for hardware midi devices
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LINK_PLUGIN(COREMIDI)
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#endif
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return pl;
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}
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};
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#ifdef DYNAMIC_MODULES
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PluginList FilePluginProvider::getPlugins() {
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PluginList pl;
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// Prepare the list of directories to search
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Common::FSList pluginDirs;
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// Add the default directories
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#ifndef WIN32
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pluginDirs.push_back(Common::FSNode("."));
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#endif
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pluginDirs.push_back(Common::FSNode("plugins"));
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// Add the provider's custom directories
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addCustomDirectories(pluginDirs);
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// Add the user specified directory
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Common::String pluginsPath(ConfMan.get("pluginspath"));
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if (!pluginsPath.empty())
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pluginDirs.push_back(Common::FSNode(pluginsPath));
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Common::FSList::const_iterator dir;
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for (dir = pluginDirs.begin(); dir != pluginDirs.end(); ++dir) {
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// Load all plugins.
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// Scan for all plugins in this directory
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Common::FSList files;
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if (!dir->getChildren(files, Common::FSNode::kListFilesOnly)) {
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debug(1, "Couldn't open plugin directory '%s'", dir->getPath().c_str());
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continue;
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} else {
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debug(1, "Reading plugins from plugin directory '%s'", dir->getPath().c_str());
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}
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for (Common::FSList::const_iterator i = files.begin(); i != files.end(); ++i) {
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if (isPluginFilename(*i)) {
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pl.push_back(createPlugin(*i));
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}
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}
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}
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return pl;
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}
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bool FilePluginProvider::isPluginFilename(const Common::FSNode &node) const {
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Common::String filename = node.getName();
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#ifdef PLUGIN_PREFIX
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// Check the plugin prefix
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if (!filename.hasPrefix(PLUGIN_PREFIX))
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return false;
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#endif
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#ifdef PLUGIN_SUFFIX
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// Check the plugin suffix
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if (!filename.hasSuffix(PLUGIN_SUFFIX))
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return false;
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#endif
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return true;
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}
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void FilePluginProvider::addCustomDirectories(Common::FSList &dirs) const {
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#ifdef PLUGIN_DIRECTORY
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dirs.push_back(Common::FSNode(PLUGIN_DIRECTORY));
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#endif
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}
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#endif // DYNAMIC_MODULES
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#pragma mark -
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PluginManager *PluginManager::_instance = NULL;
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PluginManager &PluginManager::instance() {
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if (_instance)
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return *_instance;
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#if defined(UNCACHED_PLUGINS) && defined(DYNAMIC_MODULES)
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_instance = new PluginManagerUncached();
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#else
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_instance = new PluginManager();
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#endif
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return *_instance;
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}
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PluginManager::PluginManager() {
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// Always add the static plugin provider.
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addPluginProvider(new StaticPluginProvider());
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}
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PluginManager::~PluginManager() {
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// Explicitly unload all loaded plugins
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unloadAllPlugins();
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// Delete the plugin providers
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for (ProviderList::iterator pp = _providers.begin();
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pp != _providers.end();
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++pp) {
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delete *pp;
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}
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}
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void PluginManager::addPluginProvider(PluginProvider *pp) {
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_providers.push_back(pp);
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}
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Plugin *PluginManager::getEngineFromMetaEngine(const Plugin *plugin) {
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assert(plugin->getType() == PLUGIN_TYPE_ENGINE_DETECTION);
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Plugin *enginePlugin = nullptr;
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bool found = false;
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// Use the engineID from MetaEngine for comparasion.
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Common::String metaEnginePluginName = plugin->getEngineId();
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PluginMan.loadFirstPlugin();
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do {
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PluginList pl = PluginMan.getPlugins(PLUGIN_TYPE_ENGINE);
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// Iterate over all engine plugins.
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for (PluginList::const_iterator itr = pl.begin(); itr != pl.end(); itr++) {
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// The getName() provides a name which is similiar to getEngineId.
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// Because engines are engines themselves, this function is simply named getName.
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Common::String enginePluginName((*itr)->getName());
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if (metaEnginePluginName.equalsIgnoreCase(enginePluginName)) {
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enginePlugin = (*itr);
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found = true;
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break;
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}
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}
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} while (!found && PluginMan.loadNextPlugin());
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if (enginePlugin) {
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debug(9, "MetaEngine: %s \t matched to \t Engine: %s", plugin->getName(), enginePlugin->getFileName());
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return enginePlugin;
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}
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debug(9, "MetaEngine: %s couldn't find a match for an engine plugin.", plugin->getName());
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return nullptr;
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}
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Plugin *PluginManager::getMetaEngineFromEngine(const Plugin *plugin) {
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assert(plugin->getType() == PLUGIN_TYPE_ENGINE);
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Plugin *metaEngine = nullptr;
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PluginList pl = PluginMan.getPlugins(PLUGIN_TYPE_ENGINE_DETECTION);
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// This will return a name of the Engine plugin, which will be identical to
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// a getEngineID from a relevant MetaEngine.
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Common::String enginePluginName(plugin->getName());
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for (PluginList::const_iterator itr = pl.begin(); itr != pl.end(); itr++) {
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Common::String metaEngineName = (*itr)->getEngineId();
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if (metaEngineName.equalsIgnoreCase(enginePluginName)) {
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metaEngine = (*itr);
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break;
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}
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}
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if (metaEngine) {
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debug(9, "Engine: %s matched to MetaEngine: %s", plugin->getFileName(), metaEngine->getName());
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return metaEngine;
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}
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debug(9, "Engine: %s couldn't find a match for an MetaEngine plugin.", plugin->getFileName());
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return nullptr;
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}
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/**
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* This should only be called once by main()
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**/
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void PluginManagerUncached::init() {
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unloadAllPlugins();
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_allEnginePlugins.clear();
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ConfMan.setBool("always_run_fallback_detection_extern", false);
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unloadPluginsExcept(PLUGIN_TYPE_ENGINE, NULL, false); // empty the engine plugins
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Common::String detectPluginName = "detection";
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#ifdef PLUGIN_SUFFIX
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detectPluginName += PLUGIN_SUFFIX;
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#endif
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bool foundDetectPlugin = false;
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for (ProviderList::iterator pp = _providers.begin();
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pp != _providers.end();
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++pp) {
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PluginList pl((*pp)->getPlugins());
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for (PluginList::iterator p = pl.begin(); p != pl.end(); ++p) {
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// This is a 'hack' based on the assumption that we have no sound
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// file plugins. Currently this is the case. If it changes, we
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// should find a fast way of detecting whether a plugin is a
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// music or an engine plugin.
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if (!foundDetectPlugin && (*pp)->isFilePluginProvider()) {
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Common::String pName = (*p)->getFileName();
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if (pName.hasSuffix(detectPluginName)) {
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_detectionPlugin = (*p);
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foundDetectPlugin = true;
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debug(9, "Detection plugin found!");
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continue;
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}
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}
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if ((*pp)->isFilePluginProvider()) {
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_allEnginePlugins.push_back(*p);
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} else if ((*p)->loadPlugin()) { // and this is the proper method
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if ((*p)->getType() == PLUGIN_TYPE_ENGINE) {
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(*p)->unloadPlugin();
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_allEnginePlugins.push_back(*p);
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} else { // add non-engine plugins to the 'in-memory' list
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// these won't ever get unloaded
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addToPluginsInMemList(*p);
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}
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}
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}
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}
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}
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/**
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* Try to load the plugin by searching in the ConfigManager for a matching
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* engine ID under the domain 'engine_plugin_files'.
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**/
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bool PluginManagerUncached::loadPluginFromEngineId(const Common::String &engineId) {
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Common::ConfigManager::Domain *domain = ConfMan.getDomain("engine_plugin_files");
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if (domain) {
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if (domain->contains(engineId)) {
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Common::String filename = (*domain)[engineId];
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if (loadPluginByFileName(filename)) {
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return true;
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}
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}
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}
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return false;
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}
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/**
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* Load a plugin with a filename taken from ConfigManager.
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**/
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bool PluginManagerUncached::loadPluginByFileName(const Common::String &filename) {
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if (filename.empty())
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return false;
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unloadPluginsExcept(PLUGIN_TYPE_ENGINE, NULL, false);
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PluginList::iterator i;
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for (i = _allEnginePlugins.begin(); i != _allEnginePlugins.end(); ++i) {
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if (Common::String((*i)->getFileName()) == filename && (*i)->loadPlugin()) {
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addToPluginsInMemList(*i);
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_currentPlugin = i;
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return true;
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}
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}
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return false;
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}
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/**
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* Update the config manager with a plugin file name that we found can handle
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* the engine.
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**/
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void PluginManagerUncached::updateConfigWithFileName(const Common::String &engineId) {
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// Check if we have a filename for the current plugin
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if ((*_currentPlugin)->getFileName()) {
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if (!ConfMan.hasMiscDomain("engine_plugin_files"))
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ConfMan.addMiscDomain("engine_plugin_files");
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Common::ConfigManager::Domain *domain = ConfMan.getDomain("engine_plugin_files");
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assert(domain);
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(*domain)[engineId] = (*_currentPlugin)->getFileName();
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ConfMan.flushToDisk();
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}
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}
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void PluginManagerUncached::loadDetectionPlugin() {
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bool linkMetaEngines = false;
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if (_isDetectionLoaded) {
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debug(9, "Detection plugin is already loaded. Adding each available engines to the memory.");
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linkMetaEngines = true;
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} else {
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if (_detectionPlugin) {
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if (_detectionPlugin->loadPlugin()) {
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assert((_detectionPlugin)->getType() == PLUGIN_TYPE_DETECTION);
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linkMetaEngines = true;
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_isDetectionLoaded = true;
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} else {
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debug(9, "Detection plugin was not loaded correctly.");
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return;
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}
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} else {
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debug(9, "Detection plugin not found.");
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return;
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}
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}
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if (linkMetaEngines) {
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_pluginsInMem[PLUGIN_TYPE_ENGINE_DETECTION].clear();
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const Detection &detectionConnect = _detectionPlugin->get<Detection>();
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const PluginList &pl = detectionConnect.getPlugins();
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Common::for_each(pl.begin(), pl.end(), Common::bind1st(Common::mem_fun(&PluginManagerUncached::tryLoadPlugin), this));
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}
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}
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void PluginManagerUncached::unloadDetectionPlugin() {
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if (_isDetectionLoaded) {
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_pluginsInMem[PLUGIN_TYPE_ENGINE_DETECTION].clear();
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_detectionPlugin->unloadPlugin();
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_isDetectionLoaded = false;
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} else {
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debug(9, "Detection plugin is already unloaded.");
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}
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}
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void PluginManagerUncached::loadFirstPlugin() {
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unloadPluginsExcept(PLUGIN_TYPE_ENGINE, NULL, false);
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// let's try to find one we can load
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for (_currentPlugin = _allEnginePlugins.begin(); _currentPlugin != _allEnginePlugins.end(); ++_currentPlugin) {
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if ((*_currentPlugin)->loadPlugin()) {
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addToPluginsInMemList(*_currentPlugin);
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break;
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}
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}
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}
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bool PluginManagerUncached::loadNextPlugin() {
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unloadPluginsExcept(PLUGIN_TYPE_ENGINE, NULL, false);
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if (!_currentPlugin || _currentPlugin == _allEnginePlugins.end())
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return false;
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for (++_currentPlugin; _currentPlugin != _allEnginePlugins.end(); ++_currentPlugin) {
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if ((*_currentPlugin)->loadPlugin()) {
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addToPluginsInMemList(*_currentPlugin);
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return true;
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}
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}
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return false; // no more in list
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}
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|
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/**
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* Used by only the cached plugin manager. The uncached manager can only have
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* one plugin in memory at a time.
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**/
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void PluginManager::loadAllPlugins() {
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for (ProviderList::iterator pp = _providers.begin();
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pp != _providers.end();
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++pp) {
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PluginList pl((*pp)->getPlugins());
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Common::for_each(pl.begin(), pl.end(), Common::bind1st(Common::mem_fun(&PluginManager::tryLoadPlugin), this));
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}
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}
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void PluginManager::loadAllPluginsOfType(PluginType type) {
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for (ProviderList::iterator pp = _providers.begin();
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pp != _providers.end();
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++pp) {
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PluginList pl((*pp)->getPlugins());
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for (PluginList::iterator p = pl.begin();
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p != pl.end();
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++p) {
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if ((*p)->loadPlugin()) {
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if ((*p)->getType() == type) {
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addToPluginsInMemList((*p));
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} else {
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// Plugin is wrong type
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(*p)->unloadPlugin();
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delete (*p);
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}
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} else {
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// Plugin did not load
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delete (*p);
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|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void PluginManager::unloadAllPlugins() {
|
|
for (int i = 0; i < PLUGIN_TYPE_MAX; i++)
|
|
unloadPluginsExcept((PluginType)i, NULL);
|
|
}
|
|
|
|
void PluginManager::unloadPluginsExcept(PluginType type, const Plugin *plugin, bool deletePlugin /*=true*/) {
|
|
Plugin *found = NULL;
|
|
for (PluginList::iterator p = _pluginsInMem[type].begin(); p != _pluginsInMem[type].end(); ++p) {
|
|
if (*p == plugin) {
|
|
found = *p;
|
|
} else {
|
|
(*p)->unloadPlugin();
|
|
if (deletePlugin) {
|
|
delete *p;
|
|
}
|
|
}
|
|
}
|
|
_pluginsInMem[type].clear();
|
|
if (found != NULL) {
|
|
_pluginsInMem[type].push_back(found);
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Used only by the cached plugin manager since it deletes the plugin.
|
|
*/
|
|
bool PluginManager::tryLoadPlugin(Plugin *plugin) {
|
|
assert(plugin);
|
|
// Try to load the plugin
|
|
if (plugin->loadPlugin()) {
|
|
addToPluginsInMemList(plugin);
|
|
return true;
|
|
} else {
|
|
// Failed to load the plugin
|
|
delete plugin;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Add to the list of plugins loaded in memory.
|
|
*/
|
|
void PluginManager::addToPluginsInMemList(Plugin *plugin) {
|
|
bool found = false;
|
|
// The plugin is valid, see if it provides the same module as an
|
|
// already loaded one and should replace it.
|
|
|
|
PluginList::iterator pl = _pluginsInMem[plugin->getType()].begin();
|
|
while (!found && pl != _pluginsInMem[plugin->getType()].end()) {
|
|
if (!strcmp(plugin->getName(), (*pl)->getName())) {
|
|
// Found a duplicated module. Replace the old one.
|
|
found = true;
|
|
delete *pl;
|
|
*pl = plugin;
|
|
debug(1, "Replaced the duplicated plugin: '%s'", plugin->getName());
|
|
}
|
|
pl++;
|
|
}
|
|
|
|
if (!found) {
|
|
// If it provides a new module, just add it to the list of known plugins in memory.
|
|
_pluginsInMem[plugin->getType()].push_back(plugin);
|
|
}
|
|
}
|
|
|
|
// Engine plugins
|
|
|
|
#include "engines/metaengine.h"
|
|
|
|
namespace Common {
|
|
DECLARE_SINGLETON(EngineManager);
|
|
}
|
|
|
|
/**
|
|
* This function works for both cached and uncached PluginManagers.
|
|
* For the cached version, most of the logic here will short circuit.
|
|
*
|
|
* For the uncached version, we first try to find the plugin using the engineId
|
|
* and only if we can't find it there, we loop through the plugins.
|
|
**/
|
|
QualifiedGameList EngineManager::findGamesMatching(const Common::String &engineId, const Common::String &gameId) const {
|
|
QualifiedGameList results;
|
|
|
|
if (!engineId.empty()) {
|
|
// If we got an engine name, look for THE game only in that engine
|
|
const Plugin *p = EngineMan.findPlugin(engineId);
|
|
if (p) {
|
|
const MetaEngineDetection &engine = p->get<MetaEngineDetection>();
|
|
|
|
PlainGameDescriptor pluginResult = engine.findGame(gameId.c_str());
|
|
if (pluginResult.gameId) {
|
|
results.push_back(QualifiedGameDescriptor(engine.getEngineId(), pluginResult));
|
|
}
|
|
}
|
|
} else {
|
|
// This is a slow path, we have to scan the list of plugins
|
|
PluginMan.loadFirstPlugin();
|
|
do {
|
|
results.push_back(findGameInLoadedPlugins(gameId));
|
|
} while (PluginMan.loadNextPlugin());
|
|
}
|
|
|
|
return results;
|
|
}
|
|
|
|
/**
|
|
* Find the game within the plugins loaded in memory
|
|
**/
|
|
QualifiedGameList EngineManager::findGameInLoadedPlugins(const Common::String &gameId) const {
|
|
// Find the GameDescriptor for this target
|
|
const PluginList &plugins = getPlugins();
|
|
|
|
QualifiedGameList results;
|
|
PluginList::const_iterator iter;
|
|
|
|
for (iter = plugins.begin(); iter != plugins.end(); ++iter) {
|
|
const MetaEngineDetection &engine = (*iter)->get<MetaEngineDetection>();
|
|
PlainGameDescriptor pluginResult = engine.findGame(gameId.c_str());
|
|
|
|
if (pluginResult.gameId) {
|
|
results.push_back(QualifiedGameDescriptor(engine.getEngineId(), pluginResult));
|
|
}
|
|
}
|
|
|
|
return results;
|
|
}
|
|
|
|
DetectionResults EngineManager::detectGames(const Common::FSList &fslist) const {
|
|
DetectedGames candidates;
|
|
PluginList plugins;
|
|
PluginList::const_iterator iter;
|
|
|
|
// MetaEngines are always loaded into memory, so, get them and
|
|
// run detection for all of them.
|
|
plugins = getPlugins(PLUGIN_TYPE_ENGINE_DETECTION);
|
|
|
|
// Iterate over all known games and for each check if it might be
|
|
// the game in the presented directory.
|
|
for (iter = plugins.begin(); iter != plugins.end(); ++iter) {
|
|
const MetaEngineDetection &metaEngine = (*iter)->get<MetaEngineDetection>();
|
|
DetectedGames engineCandidates = metaEngine.detectGames(fslist);
|
|
|
|
for (uint i = 0; i < engineCandidates.size(); i++) {
|
|
engineCandidates[i].path = fslist.begin()->getParent().getPath();
|
|
engineCandidates[i].shortPath = fslist.begin()->getParent().getDisplayName();
|
|
candidates.push_back(engineCandidates[i]);
|
|
}
|
|
}
|
|
|
|
return DetectionResults(candidates);
|
|
}
|
|
|
|
const PluginList &EngineManager::getPlugins(const PluginType fetchPluginType) const {
|
|
return PluginManager::instance().getPlugins(fetchPluginType);
|
|
}
|
|
|
|
namespace {
|
|
|
|
void addStringToConf(const Common::String &key, const Common::String &value, const Common::String &domain) {
|
|
if (!value.empty())
|
|
ConfMan.set(key, value, domain);
|
|
}
|
|
|
|
} // End of anonymous namespace
|
|
|
|
Common::String EngineManager::createTargetForGame(const DetectedGame &game) {
|
|
// The auto detector or the user made a choice.
|
|
// Pick a domain name which does not yet exist (after all, we
|
|
// are *adding* a game to the config, not replacing).
|
|
Common::String domain = game.preferredTarget;
|
|
|
|
assert(!domain.empty());
|
|
if (ConfMan.hasGameDomain(domain)) {
|
|
int suffixN = 1;
|
|
Common::String gameid(domain);
|
|
|
|
while (ConfMan.hasGameDomain(domain)) {
|
|
domain = gameid + Common::String::format("-%d", suffixN);
|
|
suffixN++;
|
|
}
|
|
}
|
|
|
|
// Add the name domain
|
|
ConfMan.addGameDomain(domain);
|
|
|
|
// Copy all non-empty relevant values into the new domain
|
|
addStringToConf("engineid", game.engineId, domain);
|
|
addStringToConf("gameid", game.gameId, domain);
|
|
addStringToConf("description", game.description, domain);
|
|
addStringToConf("language", Common::getLanguageCode(game.language), domain);
|
|
addStringToConf("platform", Common::getPlatformCode(game.platform), domain);
|
|
addStringToConf("path", game.path, domain);
|
|
addStringToConf("extra", game.extra, domain);
|
|
addStringToConf("guioptions", game.getGUIOptions(), domain);
|
|
|
|
// Add any extra configuration keys
|
|
for (Common::StringMap::iterator i = game._extraConfigEntries.begin();
|
|
i != game._extraConfigEntries.end(); ++i)
|
|
addStringToConf((*i)._key, (*i)._value, domain);
|
|
|
|
// TODO: Setting the description field here has the drawback
|
|
// that the user does never notice when we upgrade our descriptions.
|
|
// It might be nice to leave this field empty, and only set it to
|
|
// a value when the user edits the description string.
|
|
// However, at this point, that's impractical. Once we have a method
|
|
// to query all backends for the proper & full description of a given
|
|
// game target, we can change this (currently, you can only query
|
|
// for the generic gameid description; it's not possible to obtain
|
|
// a description which contains extended information like language, etc.).
|
|
|
|
return domain;
|
|
}
|
|
|
|
const Plugin *EngineManager::findLoadedPlugin(const Common::String &engineId) const {
|
|
const PluginList &plugins = getPlugins();
|
|
|
|
for (PluginList::const_iterator iter = plugins.begin(); iter != plugins.end(); iter++)
|
|
if (engineId == (*iter)->get<MetaEngineDetection>().getEngineId())
|
|
return *iter;
|
|
|
|
return 0;
|
|
}
|
|
|
|
const Plugin *EngineManager::findPlugin(const Common::String &engineId) const {
|
|
// First look for the game using the plugins in memory. This is critical
|
|
// for calls coming from inside games
|
|
const Plugin *plugin = findLoadedPlugin(engineId);
|
|
if (plugin)
|
|
return plugin;
|
|
|
|
// Now look for the plugin using the engine ID. This is much faster than scanning plugin
|
|
// by plugin
|
|
if (PluginMan.loadPluginFromEngineId(engineId)) {
|
|
plugin = findLoadedPlugin(engineId);
|
|
if (plugin)
|
|
return plugin;
|
|
}
|
|
|
|
// We failed to find it using the engine ID. Scan the list of plugins
|
|
PluginMan.loadFirstPlugin();
|
|
do {
|
|
plugin = findLoadedPlugin(engineId);
|
|
if (plugin) {
|
|
// Update with new plugin file name
|
|
PluginMan.updateConfigWithFileName(engineId);
|
|
return plugin;
|
|
}
|
|
} while (PluginMan.loadNextPlugin());
|
|
|
|
return 0;
|
|
}
|
|
|
|
QualifiedGameDescriptor EngineManager::findTarget(const Common::String &target, const Plugin **plugin) const {
|
|
// Ignore empty targets
|
|
if (target.empty())
|
|
return QualifiedGameDescriptor();
|
|
|
|
// Lookup the domain. If we have no domain, fallback on the old function [ultra-deprecated].
|
|
const Common::ConfigManager::Domain *domain = ConfMan.getDomain(target);
|
|
if (!domain || !domain->contains("gameid") || !domain->contains("engineid"))
|
|
return QualifiedGameDescriptor();
|
|
|
|
// Look for the engine ID
|
|
const Plugin *foundPlugin = findPlugin(domain->getVal("engineid"));
|
|
if (!foundPlugin) {
|
|
return QualifiedGameDescriptor();
|
|
}
|
|
|
|
// Make sure it does support the game ID
|
|
const MetaEngineDetection &engine = foundPlugin->get<MetaEngineDetection>();
|
|
PlainGameDescriptor desc = engine.findGame(domain->getVal("gameid").c_str());
|
|
if (!desc.gameId) {
|
|
return QualifiedGameDescriptor();
|
|
}
|
|
|
|
if (plugin)
|
|
*plugin = foundPlugin;
|
|
|
|
return QualifiedGameDescriptor(engine.getEngineId(), desc);
|
|
}
|
|
|
|
void EngineManager::upgradeTargetIfNecessary(const Common::String &target) const {
|
|
Common::ConfigManager::Domain *domain = ConfMan.getDomain(target);
|
|
assert(domain);
|
|
|
|
if (!domain->contains("engineid")) {
|
|
upgradeTargetForEngineId(target);
|
|
} else {
|
|
if (domain->getVal("engineid").equals("fullpipe")) {
|
|
domain->setVal("engineid", "ngi");
|
|
|
|
debug("Upgrading engineid from 'fullpipe' to 'ngi'");
|
|
|
|
ConfMan.flushToDisk();
|
|
}
|
|
}
|
|
}
|
|
|
|
void EngineManager::upgradeTargetForEngineId(const Common::String &target) const {
|
|
Common::ConfigManager::Domain *domain = ConfMan.getDomain(target);
|
|
assert(domain);
|
|
|
|
debug("Target '%s' lacks an engine ID, upgrading...", target.c_str());
|
|
|
|
Common::String oldGameId = domain->getVal("gameid");
|
|
Common::String path = domain->getVal("path");
|
|
|
|
// At this point the game ID and game path must be known
|
|
if (oldGameId.empty()) {
|
|
warning("The game ID is required to upgrade target '%s'", target.c_str());
|
|
return;
|
|
}
|
|
if (path.empty()) {
|
|
warning("The game path is required to upgrade target '%s'", target.c_str());
|
|
return;
|
|
}
|
|
|
|
// Game descriptor for the upgraded target
|
|
Common::String engineId;
|
|
Common::String newGameId;
|
|
|
|
// First, try to update entries for engines that previously used the "single id" system
|
|
// Search for an engine whose ID is the game ID
|
|
const Plugin *plugin = findPlugin(oldGameId);
|
|
if (plugin) {
|
|
// Run detection on the game path
|
|
Common::FSNode dir(path);
|
|
Common::FSList files;
|
|
if (!dir.getChildren(files, Common::FSNode::kListAll)) {
|
|
warning("Failed to access path '%s' when upgrading target '%s'", path.c_str(), target.c_str());
|
|
return;
|
|
}
|
|
|
|
// Take the first detection entry
|
|
const MetaEngineDetection &metaEngine = plugin->get<MetaEngineDetection>();
|
|
DetectedGames candidates = metaEngine.detectGames(files);
|
|
if (candidates.empty()) {
|
|
warning("No games supported by the engine '%s' were found in path '%s' when upgrading target '%s'",
|
|
metaEngine.getEngineId(), path.c_str(), target.c_str());
|
|
return;
|
|
}
|
|
|
|
engineId = candidates[0].engineId;
|
|
newGameId = candidates[0].gameId;
|
|
}
|
|
|
|
// Next, try to find an engine with the game ID in its supported games list
|
|
if (engineId.empty()) {
|
|
QualifiedGameList candidates = findGamesMatching("", oldGameId);
|
|
if (candidates.size() > 1) {
|
|
warning("Multiple matching engines were found when upgrading target '%s'", target.c_str());
|
|
return;
|
|
} else if (!candidates.empty()) {
|
|
engineId = candidates[0].engineId;
|
|
newGameId = candidates[0].gameId;
|
|
}
|
|
}
|
|
|
|
if (engineId.empty() || newGameId.empty()) {
|
|
warning("No matching engine was found when upgrading target '%s'", target.c_str());
|
|
return;
|
|
}
|
|
|
|
domain->setVal("engineid", engineId);
|
|
domain->setVal("gameid", newGameId);
|
|
|
|
// Save a backup of the pre-upgrade gameId to the config file
|
|
if (newGameId != oldGameId) {
|
|
domain->setVal("oldgameid", oldGameId);
|
|
}
|
|
|
|
debug("Upgrade complete (engine ID '%s', game ID '%s')", engineId.c_str(), newGameId.c_str());
|
|
|
|
ConfMan.flushToDisk();
|
|
}
|
|
|
|
// Music plugins
|
|
|
|
#include "audio/musicplugin.h"
|
|
|
|
namespace Common {
|
|
DECLARE_SINGLETON(MusicManager);
|
|
}
|
|
|
|
const PluginList &MusicManager::getPlugins() const {
|
|
return PluginManager::instance().getPlugins(PLUGIN_TYPE_MUSIC);
|
|
}
|