mirror of
https://github.com/libretro/scummvm.git
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9414d7a6e2
Some backends may break as I only compiled SDL
152 lines
4.0 KiB
C++
152 lines
4.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "groovie/debug.h"
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#include "groovie/graphics.h"
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#include "groovie/groovie.h"
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#include "groovie/script.h"
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#include "common/debug-channels.h"
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#include "common/system.h"
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#include "graphics/palette.h"
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namespace Groovie {
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Debugger::Debugger(GroovieEngine *vm) :
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_vm(vm), _script(_vm->_script) {
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// Register the debugger comands
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DCmd_Register("step", WRAP_METHOD(Debugger, cmd_step));
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DCmd_Register("go", WRAP_METHOD(Debugger, cmd_go));
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DCmd_Register("pc", WRAP_METHOD(Debugger, cmd_pc));
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DCmd_Register("fg", WRAP_METHOD(Debugger, cmd_fg));
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DCmd_Register("bg", WRAP_METHOD(Debugger, cmd_bg));
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DCmd_Register("mem", WRAP_METHOD(Debugger, cmd_mem));
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DCmd_Register("load", WRAP_METHOD(Debugger, cmd_loadgame));
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DCmd_Register("save", WRAP_METHOD(Debugger, cmd_savegame));
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DCmd_Register("playref", WRAP_METHOD(Debugger, cmd_playref));
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DCmd_Register("dumppal", WRAP_METHOD(Debugger, cmd_dumppal));
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}
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Debugger::~Debugger() {
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DebugMan.clearAllDebugChannels();
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}
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int Debugger::getNumber(const char *arg) {
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return strtol(arg, (char **)NULL, 0);
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}
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bool Debugger::cmd_step(int argc, const char **argv) {
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_script->step();
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return true;
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}
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bool Debugger::cmd_go(int argc, const char **argv) {
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_script->step();
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return false;
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}
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bool Debugger::cmd_fg(int argc, const char **argv) {
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_vm->_graphicsMan->updateScreen(&_vm->_graphicsMan->_foreground);
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return false;
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}
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bool Debugger::cmd_bg(int argc, const char **argv) {
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_vm->_graphicsMan->updateScreen(&_vm->_graphicsMan->_background);
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return false;
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}
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bool Debugger::cmd_pc(int argc, const char **argv) {
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if (argc == 2) {
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int val = getNumber(argv[1]);
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_script->_currentInstruction = val;
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}
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DebugPrintf("pc = 0x%04X (%d)\n", _script->_currentInstruction, _script->_currentInstruction);
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return true;
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}
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bool Debugger::cmd_mem(int argc, const char **argv) {
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if (argc >= 2) {
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int pos = getNumber(argv[1]);
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uint8 val;
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if (argc >= 3) {
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// Set
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val = getNumber(argv[2]);
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_script->_variables[pos] = val;
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} else {
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// Get
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val = _script->_variables[pos];
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}
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DebugPrintf("mem[0x%04X] = 0x%02X\n", pos, val);
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} else {
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DebugPrintf("Syntax: mem <addr> [<val>]\n");
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}
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return true;
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}
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bool Debugger::cmd_loadgame(int argc, const char **argv) {
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if (argc == 2) {
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int slot = getNumber(argv[1]);
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_script->loadgame(slot);
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} else {
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DebugPrintf("Syntax: load <slot>\n");
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}
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return true;
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}
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bool Debugger::cmd_savegame(int argc, const char **argv) {
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if (argc == 2) {
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int slot = getNumber(argv[1]);
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_script->savegame(slot);
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} else {
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DebugPrintf("Syntax: save <slot>\n");
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}
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return true;
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}
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bool Debugger::cmd_playref(int argc, const char **argv) {
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if (argc == 2) {
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int ref = getNumber(argv[1]);
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_script->playvideofromref(ref);
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} else {
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DebugPrintf("Syntax: playref <videorefnum>\n");
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}
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return true;
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}
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bool Debugger::cmd_dumppal(int argc, const char **argv) {
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uint16 i;
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byte palettedump[256 * 3];
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_vm->_system->getPaletteManager()->grabPalette(palettedump, 0, 256);
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for (i = 0; i < 256; i++) {
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DebugPrintf("%3d: %3d,%3d,%3d\n", i, palettedump[(i * 3)], palettedump[(i * 3) + 1], palettedump[(i * 3) + 2]);
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}
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return true;
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}
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} // End of Groovie namespace
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