scummvm/engines/groovie/debug.cpp
Ori Avtalion 9414d7a6e2 JANITORIAL: Reduce header dependencies in shared code
Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00

152 lines
4.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "groovie/debug.h"
#include "groovie/graphics.h"
#include "groovie/groovie.h"
#include "groovie/script.h"
#include "common/debug-channels.h"
#include "common/system.h"
#include "graphics/palette.h"
namespace Groovie {
Debugger::Debugger(GroovieEngine *vm) :
_vm(vm), _script(_vm->_script) {
// Register the debugger comands
DCmd_Register("step", WRAP_METHOD(Debugger, cmd_step));
DCmd_Register("go", WRAP_METHOD(Debugger, cmd_go));
DCmd_Register("pc", WRAP_METHOD(Debugger, cmd_pc));
DCmd_Register("fg", WRAP_METHOD(Debugger, cmd_fg));
DCmd_Register("bg", WRAP_METHOD(Debugger, cmd_bg));
DCmd_Register("mem", WRAP_METHOD(Debugger, cmd_mem));
DCmd_Register("load", WRAP_METHOD(Debugger, cmd_loadgame));
DCmd_Register("save", WRAP_METHOD(Debugger, cmd_savegame));
DCmd_Register("playref", WRAP_METHOD(Debugger, cmd_playref));
DCmd_Register("dumppal", WRAP_METHOD(Debugger, cmd_dumppal));
}
Debugger::~Debugger() {
DebugMan.clearAllDebugChannels();
}
int Debugger::getNumber(const char *arg) {
return strtol(arg, (char **)NULL, 0);
}
bool Debugger::cmd_step(int argc, const char **argv) {
_script->step();
return true;
}
bool Debugger::cmd_go(int argc, const char **argv) {
_script->step();
return false;
}
bool Debugger::cmd_fg(int argc, const char **argv) {
_vm->_graphicsMan->updateScreen(&_vm->_graphicsMan->_foreground);
return false;
}
bool Debugger::cmd_bg(int argc, const char **argv) {
_vm->_graphicsMan->updateScreen(&_vm->_graphicsMan->_background);
return false;
}
bool Debugger::cmd_pc(int argc, const char **argv) {
if (argc == 2) {
int val = getNumber(argv[1]);
_script->_currentInstruction = val;
}
DebugPrintf("pc = 0x%04X (%d)\n", _script->_currentInstruction, _script->_currentInstruction);
return true;
}
bool Debugger::cmd_mem(int argc, const char **argv) {
if (argc >= 2) {
int pos = getNumber(argv[1]);
uint8 val;
if (argc >= 3) {
// Set
val = getNumber(argv[2]);
_script->_variables[pos] = val;
} else {
// Get
val = _script->_variables[pos];
}
DebugPrintf("mem[0x%04X] = 0x%02X\n", pos, val);
} else {
DebugPrintf("Syntax: mem <addr> [<val>]\n");
}
return true;
}
bool Debugger::cmd_loadgame(int argc, const char **argv) {
if (argc == 2) {
int slot = getNumber(argv[1]);
_script->loadgame(slot);
} else {
DebugPrintf("Syntax: load <slot>\n");
}
return true;
}
bool Debugger::cmd_savegame(int argc, const char **argv) {
if (argc == 2) {
int slot = getNumber(argv[1]);
_script->savegame(slot);
} else {
DebugPrintf("Syntax: save <slot>\n");
}
return true;
}
bool Debugger::cmd_playref(int argc, const char **argv) {
if (argc == 2) {
int ref = getNumber(argv[1]);
_script->playvideofromref(ref);
} else {
DebugPrintf("Syntax: playref <videorefnum>\n");
}
return true;
}
bool Debugger::cmd_dumppal(int argc, const char **argv) {
uint16 i;
byte palettedump[256 * 3];
_vm->_system->getPaletteManager()->grabPalette(palettedump, 0, 256);
for (i = 0; i < 256; i++) {
DebugPrintf("%3d: %3d,%3d,%3d\n", i, palettedump[(i * 3)], palettedump[(i * 3) + 1], palettedump[(i * 3) + 2]);
}
return true;
}
} // End of Groovie namespace