mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-26 19:55:44 +00:00
5062401423
svn-id: r39745
453 lines
12 KiB
C++
453 lines
12 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*/
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#include "common/scummsys.h"
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#include "scumm/scumm.h"
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#include "scumm/imuse_digi/dimuse.h"
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#include "scumm/imuse_digi/dimuse_tables.h"
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namespace Scumm {
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#define DIG_STATE_OFFSET 11
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#define DIG_SEQ_OFFSET (DIG_STATE_OFFSET + 65)
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#define COMI_STATE_OFFSET 3
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void IMuseDigital::setDigMusicState(int stateId) {
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int l, num = -1;
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for (l = 0; _digStateMusicTable[l].soundId != -1; l++) {
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if ((_digStateMusicTable[l].soundId == stateId)) {
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debug(5, "Set music state: %s, %s", _digStateMusicTable[l].name, _digStateMusicTable[l].filename);
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num = l;
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break;
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}
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}
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if (num == -1) {
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for (l = 0; _digStateMusicMap[l].roomId != -1; l++) {
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if ((_digStateMusicMap[l].roomId == stateId)) {
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break;
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}
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}
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num = l;
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int offset = _attributes[_digStateMusicMap[num].offset];
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if (offset == 0) {
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if (_attributes[_digStateMusicMap[num].attribPos] != 0) {
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num = _digStateMusicMap[num].stateIndex3;
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} else {
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num = _digStateMusicMap[num].stateIndex1;
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}
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} else {
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int stateIndex2 = _digStateMusicMap[num].stateIndex2;
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if (stateIndex2 == 0) {
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num = _digStateMusicMap[num].stateIndex1 + offset;
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} else {
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num = stateIndex2;
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}
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}
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}
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debug(5, "Set music state: %s, %s", _digStateMusicTable[num].name, _digStateMusicTable[num].filename);
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if (_curMusicState == num)
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return;
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if (_curMusicSeq == 0) {
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if (num == 0)
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playDigMusic(NULL, &_digStateMusicTable[0], num, false);
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else
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playDigMusic(_digStateMusicTable[num].name, &_digStateMusicTable[num], num, false);
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}
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_curMusicState = num;
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}
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void IMuseDigital::setDigMusicSequence(int seqId) {
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int l, num = -1;
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if (seqId == 0)
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seqId = 2000;
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for (l = 0; _digSeqMusicTable[l].soundId != -1; l++) {
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if ((_digSeqMusicTable[l].soundId == seqId)) {
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debug(5, "Set music sequence: %s, %s", _digSeqMusicTable[l].name, _digSeqMusicTable[l].filename);
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num = l;
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break;
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}
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}
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if (num == -1)
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return;
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if (_curMusicSeq == num)
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return;
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if (num != 0) {
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if (_curMusicSeq && ((_digSeqMusicTable[_curMusicSeq].transitionType == 4)
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|| (_digSeqMusicTable[_curMusicSeq].transitionType == 6))) {
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_nextSeqToPlay = num;
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return;
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} else {
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playDigMusic(_digSeqMusicTable[num].name, &_digSeqMusicTable[num], 0, true);
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_nextSeqToPlay = 0;
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_attributes[DIG_SEQ_OFFSET + num] = 1; // _attributes[COMI_SEQ_OFFSET] in Comi are not used as it doesn't have 'room' attributes table
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}
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} else {
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if (_nextSeqToPlay != 0) {
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playDigMusic(_digSeqMusicTable[_nextSeqToPlay].name, &_digSeqMusicTable[_nextSeqToPlay], 0, true);
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_attributes[DIG_SEQ_OFFSET + _nextSeqToPlay] = 1; // _attributes[COMI_SEQ_OFFSET] in Comi are not used as it doesn't have 'room' attributes table
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num = _nextSeqToPlay;
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_nextSeqToPlay = 0;
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} else {
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if (_curMusicState != 0) {
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playDigMusic(_digStateMusicTable[_curMusicState].name, &_digStateMusicTable[_curMusicState], _curMusicState, true);
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} else
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playDigMusic(NULL, &_digStateMusicTable[0], _curMusicState, true);
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num = 0;
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}
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}
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_curMusicSeq = num;
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}
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void IMuseDigital::playDigMusic(const char *songName, const imuseDigTable *table, int attribPos, bool sequence) {
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int hookId = 0;
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if (songName != NULL) {
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if ((_attributes[DIG_SEQ_OFFSET + 38]) && (!_attributes[DIG_SEQ_OFFSET + 41])) {
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if ((attribPos == 43) || (attribPos == 44))
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hookId = 3;
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}
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if ((_attributes[DIG_SEQ_OFFSET + 46] != 0) && (_attributes[DIG_SEQ_OFFSET + 48] == 0)) {
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if ((attribPos == 38) || (attribPos == 39))
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hookId = 3;
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}
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if ((_attributes[DIG_SEQ_OFFSET + 53] != 0)) {
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if ((attribPos == 50) || (attribPos == 51))
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hookId = 3;
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}
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if ((attribPos != 0) && (hookId == 0)) {
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if (table->attribPos != 0)
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attribPos = table->attribPos;
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hookId = _attributes[DIG_STATE_OFFSET + attribPos];
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if (table->hookId != 0) {
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if ((hookId != 0) && (table->hookId > 1)) {
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_attributes[DIG_STATE_OFFSET + attribPos] = 2;
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} else {
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_attributes[DIG_STATE_OFFSET + attribPos] = hookId + 1;
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if (table->hookId < hookId + 1)
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_attributes[DIG_STATE_OFFSET + attribPos] = 1;
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}
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}
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}
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}
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if (!songName) {
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fadeOutMusic(120);
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return;
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}
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switch (table->transitionType) {
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case 0:
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case 5:
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break;
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case 3:
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case 4:
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if (table->filename[0] == 0) {
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fadeOutMusic(60);
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return;
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}
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if (table->transitionType == 4)
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_stopingSequence = 1;
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if ((!sequence) && (table->attribPos != 0) &&
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(table->attribPos == _digStateMusicTable[_curMusicState].attribPos)) {
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fadeOutMusicAndStartNew(108, table->filename, table->soundId);
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} else {
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fadeOutMusic(108);
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startMusic(table->filename, table->soundId, hookId, 127);
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}
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break;
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case 6:
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_stopingSequence = 1;
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break;
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}
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}
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void IMuseDigital::setComiMusicState(int stateId) {
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int l, num = -1;
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if (stateId == 4) // look into #1881415 bug, ignore stateId == 4 it's seems needed after all
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return;
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if (stateId == 0)
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stateId = 1000;
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for (l = 0; _comiStateMusicTable[l].soundId != -1; l++) {
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if ((_comiStateMusicTable[l].soundId == stateId)) {
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debug(5, "Set music state: %s, %s", _comiStateMusicTable[l].name, _comiStateMusicTable[l].filename);
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num = l;
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break;
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}
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}
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if (num == -1)
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return;
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if (_curMusicState == num)
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return;
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if (_curMusicSeq == 0) {
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if (num == 0)
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playComiMusic(NULL, &_comiStateMusicTable[0], num, false);
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else
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playComiMusic(_comiStateMusicTable[num].name, &_comiStateMusicTable[num], num, false);
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}
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_curMusicState = num;
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}
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void IMuseDigital::setComiMusicSequence(int seqId) {
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int l, num = -1;
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if (seqId == 0)
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seqId = 2000;
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for (l = 0; _comiSeqMusicTable[l].soundId != -1; l++) {
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if ((_comiSeqMusicTable[l].soundId == seqId)) {
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debug(5, "Set music sequence: %s, %s", _comiSeqMusicTable[l].name, _comiSeqMusicTable[l].filename);
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num = l;
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break;
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}
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}
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if (num == -1)
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return;
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if (_curMusicSeq == num)
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return;
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if (num != 0) {
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if (_curMusicSeq && ((_comiSeqMusicTable[_curMusicSeq].transitionType == 4)
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|| (_comiSeqMusicTable[_curMusicSeq].transitionType == 6))) {
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_nextSeqToPlay = num;
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return;
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} else {
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playComiMusic(_comiSeqMusicTable[num].name, &_comiSeqMusicTable[num], 0, true);
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_nextSeqToPlay = 0;
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}
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} else {
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if (_nextSeqToPlay != 0) {
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playComiMusic(_comiSeqMusicTable[_nextSeqToPlay].name, &_comiSeqMusicTable[_nextSeqToPlay], 0, true);
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num = _nextSeqToPlay;
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_nextSeqToPlay = 0;
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} else {
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if (_curMusicState != 0) {
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playComiMusic(_comiStateMusicTable[_curMusicState].name, &_comiStateMusicTable[_curMusicState], _curMusicState, true);
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} else
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playComiMusic(NULL, &_comiStateMusicTable[0], _curMusicState, true);
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num = 0;
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}
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}
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_curMusicSeq = num;
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}
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void IMuseDigital::playComiMusic(const char *songName, const imuseComiTable *table, int attribPos, bool sequence) {
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int hookId = 0;
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if ((songName != NULL) && (attribPos != 0)) {
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if (table->attribPos != 0)
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attribPos = table->attribPos;
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hookId = _attributes[COMI_STATE_OFFSET + attribPos];
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if (table->hookId != 0) {
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if ((hookId != 0) && (table->hookId > 1)) {
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_attributes[COMI_STATE_OFFSET + attribPos] = 2;
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} else {
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_attributes[COMI_STATE_OFFSET + attribPos] = hookId + 1;
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if (table->hookId < hookId + 1)
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_attributes[COMI_STATE_OFFSET + attribPos] = 1;
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}
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}
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}
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if (!songName) {
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fadeOutMusic(120);
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return;
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}
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switch (table->transitionType) {
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case 0:
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break;
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case 8:
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setHookIdForMusic(table->hookId);
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break;
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case 9:
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_stopingSequence = 1;
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setHookIdForMusic(table->hookId);
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break;
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case 2:
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case 3:
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case 4:
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case 12:
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if (table->filename[0] == 0) {
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fadeOutMusic(60);
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return;
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}
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if (getCurMusicSoundId() == table->soundId)
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return;
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if (table->transitionType == 4)
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_stopingSequence = 1;
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if (table->transitionType == 2) {
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fadeOutMusic(table->fadeOutDelay);
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startMusic(table->filename, table->soundId, table->hookId, 127);
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return;
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}
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if ((!sequence) && (table->attribPos != 0) &&
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(table->attribPos == _comiStateMusicTable[_curMusicState].attribPos)) {
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fadeOutMusicAndStartNew(table->fadeOutDelay, table->filename, table->soundId);
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} else if (table->transitionType == 12) {
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TriggerParams trigger;
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strcpy(trigger.marker, "exit"); trigger.fadeOutDelay = table->fadeOutDelay;
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strcpy(trigger.filename, table->filename); trigger.soundId = table->soundId;
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trigger.hookId = table->hookId; trigger.volume = 127;
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setTrigger(&trigger);
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} else {
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fadeOutMusic(table->fadeOutDelay);
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startMusic(table->filename, table->soundId, hookId, 127);
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}
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break;
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}
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}
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void IMuseDigital::setFtMusicState(int stateId) {
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if (stateId > 48)
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return;
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debug(5, "State music: %s, %s", _ftStateMusicTable[stateId].name, _ftStateMusicTable[stateId].audioName);
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if (_curMusicState == stateId)
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return;
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if (_curMusicSeq == 0) {
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if (stateId == 0)
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playFtMusic(NULL, 0, 0);
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else
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playFtMusic(_ftStateMusicTable[stateId].audioName, _ftStateMusicTable[stateId].transitionType, _ftStateMusicTable[stateId].volume);
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}
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_curMusicState = stateId;
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}
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void IMuseDigital::setFtMusicSequence(int seqId) {
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if (seqId > 52)
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return;
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debug(5, "Sequence music: %s", _ftSeqNames[seqId].name);
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if (_curMusicSeq == seqId)
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return;
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if (seqId == 0) {
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if (_curMusicState == 0)
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playFtMusic(NULL, 0, 0);
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else {
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playFtMusic(_ftStateMusicTable[_curMusicState].audioName, _ftStateMusicTable[_curMusicState].transitionType, _ftStateMusicTable[_curMusicState].volume);
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}
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} else {
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int seq = (seqId - 1) * 4;
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playFtMusic(_ftSeqMusicTable[seq].audioName, _ftSeqMusicTable[seq].transitionType, _ftSeqMusicTable[seq].volume);
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}
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_curMusicSeq = seqId;
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_curMusicCue = 0;
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}
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void IMuseDigital::setFtMusicCuePoint(int cueId) {
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if (cueId > 3)
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return;
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debug(5, "Cue point sequence: %d", cueId);
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if (_curMusicSeq == 0)
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return;
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if (_curMusicCue == cueId)
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return;
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if (cueId == 0)
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playFtMusic(NULL, 0, 0);
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else {
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int seq = ((_curMusicSeq - 1) * 4) + cueId;
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playFtMusic(_ftSeqMusicTable[seq].audioName, _ftSeqMusicTable[seq].transitionType, _ftSeqMusicTable[seq].volume);
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}
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_curMusicCue = cueId;
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}
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void IMuseDigital::setAudioNames(int32 num, char *names) {
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free(_audioNames);
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_numAudioNames = num;
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_audioNames = names;
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}
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int IMuseDigital::getSoundIdByName(const char *soundName) {
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if (soundName && soundName[0] != 0) {
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for (int r = 0; r < _numAudioNames; r++) {
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if (strcmp(soundName, &_audioNames[r * 9]) == 0) {
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return r;
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}
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}
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}
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return -1;
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}
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void IMuseDigital::playFtMusic(const char *songName, int opcode, int volume) {
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fadeOutMusic(200);
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switch (opcode) {
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case 0:
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case 4:
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break;
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case 1:
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case 2:
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case 3:
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{
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int soundId = getSoundIdByName(songName);
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if (soundId != -1) {
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startMusic(soundId, volume);
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}
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}
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break;
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}
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}
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} // End of namespace Scumm
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