mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 14:18:37 +00:00
3903309af3
svn-id: r26314
498 lines
13 KiB
C++
498 lines
13 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "parallaction/parallaction.h"
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#include "parallaction/graphics.h"
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#include "parallaction/disk.h"
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#include "parallaction/parser.h"
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#include "parallaction/music.h"
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#include "parallaction/commands.h"
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#include "parallaction/zone.h"
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namespace Parallaction {
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void resolveLocationForwards();
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void switchBackground(const char* background, const char* mask);
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void parseWalkNodes(Script &script, Node *list);
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void Parallaction::parseLocation(const char *filename) {
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// printf("parseLocation(%s)", filename);
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debugC(1, kDebugLocation, "parseLocation('%s')", filename);
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uint16 _si = 1;
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_vm->_gfx->_proportionalFont = false;
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_vm->_gfx->setFont("topaz");
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_locationScript = _disk->loadLocation(filename);
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fillBuffers(*_locationScript, true);
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while (scumm_stricmp(_tokens[0], "ENDLOCATION")) {
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// printf("token[0] = %s", _tokens[0]);
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if (!scumm_stricmp(_tokens[0], "LOCATION")) {
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// The parameter for location is 'location.mask'.
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// If mask is not present, then it is assumed
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// that path & mask are encoded in the background
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// bitmap, otherwise a separate .msk file exists.
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char *mask = strchr(_tokens[1], '.');
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if (mask) {
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mask[0] = '\0';
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mask++;
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}
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// WORKAROUND: the original code erroneously incremented
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// _currentLocationIndex, thus producing inconsistent
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// savegames. This workaround modified the following loop
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// and if-statement, so the code exactly matches the one
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// in Big Red Adventure.
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_currentLocationIndex = -1;
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uint16 _di = 0;
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while (_locationNames[_di][0] != '\0') {
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if (!scumm_stricmp(_locationNames[_di], filename)) {
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_currentLocationIndex = _di;
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}
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_di++;
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}
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if (_currentLocationIndex == -1) {
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strcpy(_locationNames[_numLocations], filename);
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_currentLocationIndex = _numLocations;
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_numLocations++;
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_locationNames[_numLocations][0] = '\0';
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_localFlags[_numLocations] = 0;
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} else {
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_localFlags[_currentLocationIndex] |= kFlagsVisited; // 'visited'
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}
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strcpy(_location._name, _tokens[1]);
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switchBackground(_location._name, mask);
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if (_tokens[2][0] != '\0') {
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_vm->_char._ani._left = atoi(_tokens[2]);
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_vm->_char._ani._top = atoi(_tokens[3]);
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}
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if (_tokens[4][0] != '\0') {
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_vm->_char._ani._frame = atoi(_tokens[4]);
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}
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}
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if (!scumm_stricmp(_tokens[0], "DISK")) {
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_disk->selectArchive(_tokens[1]);
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}
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if (!scumm_stricmp(_tokens[0], "LOCALFLAGS")) {
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_si = 1; // _localFlagNames[0] = 'visited'
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while (_tokens[_si][0] != '\0') {
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_localFlagNames->addData(_tokens[_si]);
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_si++;
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}
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}
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if (!scumm_stricmp(_tokens[0], "COMMANDS")) {
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_location._commands = parseCommands(*_locationScript);
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}
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if (!scumm_stricmp(_tokens[0], "ACOMMANDS")) {
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_location._aCommands = parseCommands(*_locationScript);
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}
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if (!scumm_stricmp(_tokens[0], "FLAGS")) {
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if ((_localFlags[_currentLocationIndex] & kFlagsVisited) == 0) {
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// only for 1st visit
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_localFlags[_currentLocationIndex] = 0;
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_si = 1;
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do {
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byte _al = _localFlagNames->lookup(_tokens[_si]);
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_localFlags[_currentLocationIndex] |= 1 << (_al - 1);
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_si++;
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if (scumm_stricmp(_tokens[_si], "|")) break;
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_si++;
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} while (true);
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}
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}
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if (!scumm_stricmp(_tokens[0], "COMMENT")) {
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_location._comment = parseComment(*_locationScript);
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}
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if (!scumm_stricmp(_tokens[0], "ENDCOMMENT")) {
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_location._endComment = parseComment(*_locationScript);
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}
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if (!scumm_stricmp(_tokens[0], "ZONE")) {
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parseZone(*_locationScript, &_zones, _tokens[1]);
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}
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if (!scumm_stricmp(_tokens[0], "NODES")) {
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parseWalkNodes(*_locationScript, &_location._walkNodes);
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}
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if (!scumm_stricmp(_tokens[0], "ANIMATION")) {
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parseAnimation(*_locationScript, &_animations, _tokens[1]);
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}
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if (!scumm_stricmp(_tokens[0], "SOUND")) {
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strcpy(_soundFile, _tokens[1]);
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}
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fillBuffers(*_locationScript, true);
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}
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resolveLocationForwards();
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delete _locationScript;
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_locationScript = NULL;
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return;
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}
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void resolveLocationForwards() {
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// printf("resolveLocationForwards()");
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// printf("# forwards: %i", _numForwards);
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for (uint16 _si = 0; _forwardedCommands[_si]; _si++) {
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_forwardedCommands[_si]->u._animation = _vm->findAnimation(_forwardedAnimationNames[_si]);
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_forwardedCommands[_si] = NULL;
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}
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_numForwards = 0;
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return;
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}
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void Parallaction::freeLocation() {
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debugC(7, kDebugLocation, "freeLocation");
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if (_localFlagNames)
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delete _localFlagNames;
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_localFlagNames = new Table(120);
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_localFlagNames->addData("visited");
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debugC(7, kDebugLocation, "freeLocation: localflags names freed");
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freeNodeList(_vm->_location._walkNodes._next);
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_vm->_location._walkNodes._next = NULL;
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debugC(7, kDebugLocation, "freeLocation: walk nodes freed");
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helperNode._prev = helperNode._next = NULL;
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_vm->freeZones(_zones._next);
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freeNodeList(_zones._next);
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_zones._next = helperNode._next;
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_zones._prev = helperNode._prev;
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// memcpy(&_zones, &helperNode, sizeof(Node));
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debugC(7, kDebugLocation, "freeLocation: zones freed");
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helperNode._prev = helperNode._next = NULL;
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_vm->freeZones(_animations._next);
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_vm->freeAnimations();
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freeNodeList(_animations._next);
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_animations._next = helperNode._next;
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_animations._prev = helperNode._prev;
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// memcpy(&_animations, &helperNode, sizeof(Node));
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debugC(7, kDebugLocation, "freeLocation: animations freed");
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if (_vm->_location._comment) {
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free(_vm->_location._comment);
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}
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_vm->_location._comment = NULL;
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debugC(7, kDebugLocation, "freeLocation: comments freed");
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if (_vm->_location._commands) {
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freeNodeList(_vm->_location._commands);
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}
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_vm->_location._commands = NULL;
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debugC(7, kDebugLocation, "freeLocation: commands freed");
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if (_vm->_location._aCommands) {
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freeNodeList(_vm->_location._aCommands);
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}
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_vm->_location._aCommands = NULL;
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debugC(7, kDebugLocation, "freeLocation: acommands freed");
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return;
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}
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void parseWalkNodes(Script& script, Node *list) {
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fillBuffers(script, true);
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while (scumm_stricmp(_tokens[0], "ENDNODES")) {
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if (!scumm_stricmp(_tokens[0], "COORD")) {
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WalkNode *v4 = new WalkNode(
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atoi(_tokens[1]) - _vm->_char._ani.width()/2,
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atoi(_tokens[2]) - _vm->_char._ani.height()
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);
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addNode(list, v4);
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}
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fillBuffers(script, true);
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}
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return;
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}
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void switchBackground(const char* background, const char* mask) {
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// printf("switchBackground(%s)", name);
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Gfx::Palette pal;
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uint16 v2 = 0;
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if (!scumm_stricmp(background, "final")) {
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_vm->_gfx->clearScreen(Gfx::kBitBack);
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for (uint16 _si = 0; _si <= 93; ) {
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pal[_si] = v2;
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pal[_si+1] = v2;
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pal[_si+2] = v2;
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v2 += 4;
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_si += 3;
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}
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_vm->_gfx->extendPalette(pal);
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}
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_vm->_disk->loadScenery(background, mask);
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return;
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}
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extern Zone *_hoverZone;
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extern Job *_jDrawLabel;
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extern Job *_jEraseLabel;
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void Parallaction::showSlide(const char *name) {
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_disk->loadSlide(name);
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_gfx->extendPalette(_vm->_gfx->_palette);
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_gfx->copyScreen(Gfx::kBitBack, Gfx::kBitFront);
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debugC(1, kDebugLocation, "changeLocation: new background set");
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_gfx->_proportionalFont = false;
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_gfx->setFont("slide");
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uint16 _ax = strlen(_slideText[0]);
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_ax <<= 3; // text width
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uint16 _dx = (SCREEN_WIDTH - _ax) >> 1; // center text
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_gfx->displayString(_dx, 14, _slideText[0]); // displays text on screen
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waitUntilLeftClick();
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debugC(2, kDebugLocation, "changeLocation: intro text shown");
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return;
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}
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/*
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changeLocation handles transitions between locations, and is able to display slides
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between one and the other. The input parameter 'location' exists in some flavours:
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1 - [S].slide.[L]{.[C]}
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2 - [L]{.[C]}
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where:
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[S] is the slide to be shown
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[L] is the location to switch to (immediately in case 2, or right after slide [S] in case 1)
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[C] is the character to be selected, and is optional
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The routine tells one form from the other by searching for the '.slide.'
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NOTE: there exists one script in which [L] is not used in the case 1, but its use
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is commented out, and would definitely crash the current implementation.
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*/
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void Parallaction::changeLocation(char *location) {
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debugC(1, kDebugLocation, "changeLocation to '%s'", location);
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pickMusic(location);
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// WORKAROUND: this if-statement has been added to avoid crashes caused by
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// execution of label jobs after a location switch. The other workaround in
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// Parallaction::runGame should have been rendered useless by this one.
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if (_jDrawLabel != NULL) {
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removeJob(_jDrawLabel);
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removeJob(_jEraseLabel);
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_jDrawLabel = NULL;
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_jEraseLabel = NULL;
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}
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_hoverZone = NULL;
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if (_engineFlags & kEngineMouse) {
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changeCursor( kCursorArrow );
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debugC(2, kDebugLocation, "changeLocation: changed cursor");
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}
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removeNode(&_vm->_char._ani);
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debugC(2, kDebugLocation, "changeLocation: removed character from the animation list");
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freeLocation();
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debugC(1, kDebugLocation, "changeLocation: old location free'd");
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char buf[100];
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strcpy(buf, location);
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Common::StringList list;
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char *tok = strtok(location, ".");
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while (tok) {
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list.push_back(tok);
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tok = strtok(NULL, ".");
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}
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if (list.size() < 1 || list.size() > 4)
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error("changeLocation: ill-formed location string '%s'", location);
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if (list.size() > 1) {
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if (list[1] == "slide") {
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showSlide(list[0].c_str());
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list.remove_at(0); // removes slide name
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list.remove_at(0); // removes 'slide'
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}
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// list is now only [L].{[C]} (see above comment)
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if (list.size() == 2) {
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changeCharacter(list[1].c_str());
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strcpy(_characterName, list[1].c_str());
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}
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}
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addNode(&_animations, &_vm->_char._ani);
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debugC(2, kDebugLocation, "changeLocation: new character added to the animation list");
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strcpy(_saveData1, list[0].c_str());
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parseLocation(list[0].c_str());
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_gfx->copyScreen(Gfx::kBitBack, Gfx::kBit2);
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debugC(1, kDebugLocation, "changeLocation: new location '%s' parsed", _saveData1);
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_vm->_char._ani._oldPos.x = -1000;
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_vm->_char._ani._oldPos.y = -1000;
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_vm->_char._ani.field_50 = 0;
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if (_location._startPosition.x != -1000) {
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_vm->_char._ani._left = _location._startPosition.x;
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_vm->_char._ani._top = _location._startPosition.y;
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_vm->_char._ani._frame = _location._startFrame;
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_location._startPosition.y = -1000;
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_location._startPosition.x = -1000;
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debugC(2, kDebugLocation, "changeLocation: initial position set to x: %i, y: %i, f: %i", _location._startPosition.x, _location._startPosition.y, _location._startFrame);
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}
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byte palette[PALETTE_SIZE];
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for (uint16 _si = 0; _si < PALETTE_SIZE; _si++) palette[_si] = 0;
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_gfx->extendPalette(palette);
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_gfx->copyScreen(Gfx::kBitBack, Gfx::kBitFront);
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if (_location._commands) {
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runCommands(_location._commands);
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runJobs();
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_gfx->swapBuffers();
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runJobs();
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_gfx->swapBuffers();
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}
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if (_location._comment) {
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doLocationEnterTransition();
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debugC(2, kDebugLocation, "changeLocation: shown location comment");
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}
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runJobs();
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_gfx->swapBuffers();
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_gfx->extendPalette(_vm->_gfx->_palette);
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if (_location._aCommands) {
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runCommands(_location._aCommands);
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debugC(1, kDebugLocation, "changeLocation: location acommands run");
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}
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debugC(1, kDebugLocation, "changeLocation completed");
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return;
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}
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// displays transition before a new location
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//
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// clears screen (in white??)
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// shows location comment (if any)
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// waits for mouse click
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// fades towards game palette
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//
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// THE FINAL PALETTE IS NOT THE SAME AS THE MAIN PALETTE!!!!!!
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//
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void Parallaction::doLocationEnterTransition() {
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debugC(1, kDebugLocation, "doLocationEnterTransition");
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if (_localFlags[_currentLocationIndex] & kFlagsVisited) return; // visited
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byte pal[PALETTE_SIZE];
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_vm->_gfx->buildBWPalette(pal);
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_vm->_gfx->setPalette(pal, FIRST_BASE_COLOR, BASE_PALETTE_COLORS);
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jobRunScripts(NULL, NULL);
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jobEraseAnimations(NULL, NULL);
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jobDisplayAnimations(NULL, NULL);
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_vm->_gfx->setFont("comic");
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_vm->_gfx->swapBuffers();
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_vm->_gfx->copyScreen(Gfx::kBitFront, Gfx::kBitBack);
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int16 v7C, v7A;
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_vm->_gfx->getStringExtent(_vm->_location._comment, 130, &v7C, &v7A);
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Common::Rect r(10 + v7C, 5 + v7A);
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r.moveTo(5, 5);
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_vm->_gfx->floodFill(Gfx::kBitFront, r, 0);
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r.grow(-1);
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_vm->_gfx->floodFill(Gfx::kBitFront, r, 1);
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_vm->_gfx->displayWrappedString(_vm->_location._comment, 3, 5, 130, 0);
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// FIXME: ???
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#if 0
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do {
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mouseFunc1();
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} while (_mouseButtons != kMouseLeftUp);
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#endif
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waitUntilLeftClick();
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_vm->_gfx->copyScreen(Gfx::kBitBack, Gfx::kBitFront );
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// fades maximum intensity palette towards approximation of main palette
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for (uint16 _si = 0; _si<6; _si++) {
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waitTime( 1 );
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_vm->_gfx->quickFadePalette(pal);
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_vm->_gfx->setPalette(pal);
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}
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debugC(1, kDebugLocation, "doLocationEnterTransition completed");
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return;
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}
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void mouseFunc1() {
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// FIXME: implement this
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}
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} // namespace Parallaction
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