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941f99dc38
svn-id: r12560
82 lines
2.5 KiB
TeX
82 lines
2.5 KiB
TeX
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%%% Local Variables:
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%%% mode: latex
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%%% TeX-master: "readme"
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%%% End:
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\subsection{Using MP3 files for CD audio}
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Use LAME or some other mp3 encoder to rip the cd audio tracks to files. Name
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the files track1.mp3 track2.mp3 etc. ScummVM must be compiled with MAD support
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to use this option. You'll need to rip the file from the CD as a WAV file,
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then encode the MP3 files in constant bit rate. This can be done with the
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following LAME command line:
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\begin{verbatim}
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lame -t -q 0 -b 96 track1.wav track1.mp3
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\end{verbatim}
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\subsubsection{Using Ogg Vorbis files for CD audio}
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Use oggenc or some other vorbis encoder to encode the audio tracks to files.
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Name the files track1.ogg track2.ogg etc. ScummVM must be compiled with vorbis
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support to use this option. You'll need to rip the files from the CD as a WAV
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file, then encode the vorbis files. This can be done with the following oggenc
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command line with the value after q specifying the desired quality from 0 to 10:
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\begin{verbatim}
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oggenc -q 5 track1.wav
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\end{verbatim}
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\subsubsection{Compressing MONSTER.SOU with MP3}
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You need LAME, and our extract util from the scummvm-tools package to perform
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this task, and ScummVM must be compiled with MAD support.
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\begin{verbatim}
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extract monster.sou
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\end{verbatim}
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%
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Eventually you will have a much smaller monster.so3 file, copy this file
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to your game directory. You can safely remove the monster.sou file.
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\subsubsection{Compressing MONSTER.SOU with Ogg Vorbis}
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As above, but ScummVM must be compiled with OGG support. Run:
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\begin{verbatim}
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extract --vorbis monster.sou
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\end{verbatim}
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%
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This should produce a smaller monster.sog file, which you should copy to your
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game directory. Ogg encoding may take a considerable longer amount of time
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than MP3, so have a good book handy.
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\subsubsection{Compressing sfx/speech in Simon the Sorcerer 1 and 2}
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Use our simon2mp3 util from the scummvm-tools package to perform
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this task, and ScummVM must be compiled with MAD or VORBIS support.\\
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\begin{tabular}[h]{ll}
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simon2mp3 effects &(For simon1acorn)\\
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simon2mp3 simon &(For simon1acorn)\\
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simon2mp3 effects.voc&(For simon1talkie)\\
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simon2mp3 simon.voc &(For simon1talkie)\\
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simon2mp3 simon.wav &(For simon1win)\\
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simon2mp3 simon2.voc &(For simon2talkie)\\
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simon2mp3 simon2.wav &(For simon2win)\\
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\end{tabular}\\
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~\\
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For Ogg Vorbis add --vorbis, ie
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\begin{verbatim}
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simon2mp3 --vorbis
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\end{verbatim}
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%
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Eventually you will have a much smaller *.mp3 or *.ogg file, copy this
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file to your game dir. You can safely remove the old file.
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