mirror of
https://github.com/libretro/scummvm.git
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251 lines
6.9 KiB
C++
251 lines
6.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef TSAGE_SOUND_H
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#define TSAGE_SOUND_H
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#include "common/scummsys.h"
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#include "common/list.h"
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#include "tsage/saveload.h"
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#include "tsage/core.h"
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namespace tSage {
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class Sound;
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#define SOUND_ARR_SIZE 16
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struct trackInfoStruct {
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int count;
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int rlbList[SOUND_ARR_SIZE];
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int arr2[SOUND_ARR_SIZE];
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};
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class SoundDriverEntry {
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public:
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};
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class SoundDriver {
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private:
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Common::String _shortDescription, _longDescription;
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public:
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const Common::String &getShortDriverDescription() { return _shortDescription; }
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const Common::String &getLongDriverDescription() { return _longDescription; }
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virtual void setVolume(int volume) = 0;
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};
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class SoundManager : public SaveListener {
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private:
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void unInstallDriver(SoundDriver *driver);
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public:
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bool __sndmgrReady;
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int _minVersion, _maxVersion;
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Common::List<Sound *> _playList;
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int _field109[16];
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uint32 _groupMask;
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int _volume;
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int _disableCtr;
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int _suspendCtr;
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int _field153;
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Common::List<Sound *> _soundList;
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Common::List<SoundDriverEntry> _driverList;
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Common::List<SoundDriver *> _installedDrivers;
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int _field89[16];
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int _fieldA9[16];
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int _fieldE9[16];
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int _field16D;
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public:
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SoundManager();
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~SoundManager();
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void dispatch() {}
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virtual void listenerSynchronize(Serializer &s);
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virtual void postInit();
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static void saveNotifier(bool postFlag);
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void saveNotifierProc(bool postFlag);
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static void loadNotifier(bool postFlag);
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void loadNotifierProc(bool postFlag);
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Common::List<SoundDriverEntry> &buildDriverList(bool flag);
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Common::List<SoundDriverEntry> &getDriverList(bool flag);
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void dumpDriverList();
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void checkResVersion(const byte *soundData);
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int determineGroup(const byte *soundData);
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int extractPriority(const byte *soundData);
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int extractLoop(const byte *soundData);
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bool isOnPlayList(Sound *sound);
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void extractTrackInfo(trackInfoStruct *trackInfo, const byte *soundData, int groupNum);
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void addToSoundList(Sound *sound);
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void removeFromSoundList(Sound *sound);
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void addToPlayList(Sound *sound);
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void removeFromPlayList(Sound *sound);
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void suspendSoundServer();
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void rethinkVoiceTypes();
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void restartSoundServer();
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void updateSoundVol(Sound *sound);
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void updateSoundPri(Sound *sound);
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void updateSoundLoop(Sound *sound);
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void setMasterVol(int volume);
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int getMasterVol() const;
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void loadSound(int soundNum, bool showErrors);
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void unloadSound(int soundNum);
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// _so methods
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static void _sfTerminate();
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static void _soSetTimeIndex(int timeIndex);
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static int _sfDetermineGroup(const byte *soundData);
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static void _sfAddToPlayList(Sound *sound);
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static void _sfRemoveFromPlayList(Sound *sound);
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static bool _sfIsOnPlayList(Sound *sound);
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static void _sfRethinkVoiceTypes();
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static void _sfUpdateVolume(Sound *sound);
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static void _sfDereferenceAll();
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static void sub_233EE(Sound *sound);
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static void _sfUpdatePriority(Sound *sound);
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static void _sfUpdateLoop(Sound *sound);
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static void _sfSetMasterVol(int volume);
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static void _sfExtractTrackInfo(trackInfoStruct *trackInfo, const byte *soundData, int groupNum);
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};
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class Sound: public EventHandler {
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private:
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void _prime(int soundNum, bool queFlag);
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void _unPrime();
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void orientAfterDriverChange();
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void orientAfterRestore();
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public:
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int _field6;
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int _soundNum;
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int _groupNum;
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int _soundPriority;
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int _priority2;
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int _loop;
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bool _loopFlag2;
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int _priority;
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int _volume;
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bool _loopFlag;
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int _pauseCtr;
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int _muteCtr;
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int _holdAt;
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int _cueValue;
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int _volume1;
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int _field1F;
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int _volume2;
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int _field21;
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int _field22;
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uint _timeIndex;
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int _field26;
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int _field28[SOUND_ARR_SIZE];
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int _field38[SOUND_ARR_SIZE];
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int _field48[SOUND_ARR_SIZE];
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int _field58[SOUND_ARR_SIZE];
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int _field68[SOUND_ARR_SIZE];
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int _field78[SOUND_ARR_SIZE];
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int _field98[SOUND_ARR_SIZE];
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int _fieldA8[SOUND_ARR_SIZE];
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int _fieldB8[SOUND_ARR_SIZE];
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int _fieldC8[SOUND_ARR_SIZE];
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int _fieldE8[SOUND_ARR_SIZE];
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trackInfoStruct _trackInfo;
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byte *_handleList[75];
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int _field266;
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int _field268;
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bool _primed;
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int _field26C;
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byte *_field26E;
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public:
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Sound();
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void play(int soundNum);
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void stop();
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void prime(int soundNum);
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void unPrime();
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void go();
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void halt(void);
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bool isPlaying();
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int getSoundNum() const;
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bool isPrimed() const;
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bool isPaused() const;
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bool isMuted() const;
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void pause(bool flag);
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void mute(bool flag);
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void fade(int v1, int v2, int v3, int v4);
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void setTimeIndex(uint32 timeIndex);
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uint32 getTimeIndex() const;
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int getCueValue() const;
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void setCueValue(int cueValue);
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void setVol(int volume);
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int getVol() const;
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void setPri(int priority);
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void setLoop(bool flag);
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int getPri() const;
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bool getLoop();
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void holdAt(int amount);
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void release();
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};
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class ASound: public EventHandler {
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public:
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Sound _sound;
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Action *_action;
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bool _cueFlag;
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ASound();
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virtual void synchronize(Serializer &s);
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virtual void dispatch();
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void play(int soundNum, Action *action = NULL, int volume = 127);
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void stop();
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void prime(int soundNum, Action *action = NULL);
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void unPrime();
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void go() { _sound.go(); }
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void hault(void) { _sound.halt(); }
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bool isPlaying() { return _sound.isPlaying(); }
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int getSoundNum() const { return _sound.getSoundNum(); }
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bool isPaused() const { return _sound.isPaused(); }
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bool isMuted() const { return _sound.isMuted(); }
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void pause(bool flag) { _sound.pause(flag); }
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void mute(bool flag) { _sound.mute(flag); }
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void fadeIn() { fade(127, 5, 10, 0, NULL); }
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void fadeOut(Action *action) { fade(0, 5, 10, 1, action); }
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void fade(int v1, int v2, int v3, int v4, Action *action);
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void setTimeIndex(uint32 timeIndex) { _sound.setTimeIndex(timeIndex); }
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uint32 getTimeIndex() const { return _sound.getTimeIndex(); }
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void setPri(int v) { _sound.setPri(v); }
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void setLoop(bool flag) { _sound.setLoop(flag); }
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int getPri() const { return _sound.getPri(); }
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bool getLoop() { return _sound.getLoop(); }
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void setVol(int volume) { _sound.setVol(volume); }
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int getVol() const { return _sound.getVol(); }
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void holdAt(int v) { _sound.holdAt(v); }
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void release() { _sound.release(); }
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};
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} // End of namespace tSage
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#endif
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