scummvm/engines/draci
Denis Kasak 94417e7743 * Added support for "walking" with the hero (i.e. moving the sprite to locations allowed by the walking map)
* Enabled drawing the walking map with the 'w' hotkey for testing

svn-id: r42581
2009-07-18 03:00:12 +00:00
..
animation.cpp Fixed bug where certain animations were played very fast when not played immediately when they are created. 2009-07-18 02:58:11 +00:00
animation.h * Added Animation::getFrame() 2009-07-18 02:53:37 +00:00
barchive.cpp * Renamed BAFile::closeFile() to close() 2009-07-17 01:05:13 +00:00
barchive.h * Renamed BAFile::closeFile() to close() 2009-07-17 01:05:13 +00:00
detection.cpp Make the meta engine pass the pointer to the detected version and not the whole ADGameDescription table. 2009-07-02 10:31:56 +00:00
draci.cpp * Added support for "walking" with the hero (i.e. moving the sprite to locations allowed by the walking map) 2009-07-18 03:00:12 +00:00
draci.h * Added WalkingMaps class 2009-07-16 18:31:15 +00:00
font.cpp Renamed Font::setFont() to loadFont(). Removed DraciEngine::_font and added _smallFont and _bigFont so each font can be handled separately. 2009-07-15 18:16:54 +00:00
font.h Renamed Font::setFont() to loadFont(). Removed DraciEngine::_font and added _smallFont and _bigFont so each font can be handled separately. 2009-07-15 18:16:54 +00:00
game.cpp * Added support for "walking" with the hero (i.e. moving the sprite to locations allowed by the walking map) 2009-07-18 03:00:12 +00:00
game.h Removed room switching hack from Mouse and re-added it to DraciEngine::go() (right arrow switches to the next room, left to the previous. 2009-07-18 01:11:45 +00:00
module.mk Made the animation engine compile. 2009-07-03 17:53:05 +00:00
mouse.cpp Removed room switching hack from Mouse and re-added it to DraciEngine::go() (right arrow switches to the next room, left to the previous. 2009-07-18 01:11:45 +00:00
mouse.h Renamed *cursorNum identifiers in Mouse to *cursorType for consistency. 2009-06-25 15:08:49 +00:00
screen.cpp Added Surface::fill() method and made Screen::fillScreen() use that instead of filling the surface manually. Changed Surface to use uint instead of uint8 throughout. 2009-07-13 19:08:04 +00:00
screen.h Removed declaration of Screen::drawSprite() which is now obsolete. 2009-07-01 16:01:07 +00:00
script.cpp * Added Game::loop() 2009-07-17 00:20:57 +00:00
script.h * Implemented the following GPL functions: IsIcoOn, IcoStat, IsObjOn, IsObjOff, IsObjAway 2009-07-13 19:53:53 +00:00
sprite.cpp Moved the delay mechanism from Animation to Drawable since each frame in an animation can have a different delay. 2009-07-12 19:32:01 +00:00
sprite.h Moved the delay mechanism from Animation to Drawable since each frame in an animation can have a different delay. 2009-07-12 19:32:01 +00:00
surface.cpp Added Surface::fill() method and made Screen::fillScreen() use that instead of filling the surface manually. Changed Surface to use uint instead of uint8 throughout. 2009-07-13 19:08:04 +00:00
surface.h Added Surface::fill() method and made Screen::fillScreen() use that instead of filling the surface manually. Changed Surface to use uint instead of uint8 throughout. 2009-07-13 19:08:04 +00:00