scummvm/engines/lure
2006-04-29 11:19:55 +00:00
..
diassembly Added disassembly of door close support routines and other miscellaneous action support code 2006-04-25 22:38:00 +00:00
animseq.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
animseq.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
debug-input.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
debug-input.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
debug-methods.cpp Changed hotspot references to use updated hotspot methods 2006-02-19 04:19:09 +00:00
debug-methods.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
decode.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
decode.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
disk.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
disk.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
events.cpp Fix a valgrind warning 2006-03-13 11:58:01 +00:00
events.h Cleaned up my earlier "delay in busy-wait loop" commit, and added a similar 2006-02-26 13:43:50 +00:00
game.cpp Made the Lure engine call updateScreen() more often - particularly when using 2006-04-17 23:37:22 +00:00
game.h Implemented better handling of changing rooms via room exits 2006-04-11 10:48:28 +00:00
hotspots.cpp Fix warning. 2006-04-11 22:11:12 +00:00
hotspots.h Added proper path finding code for rooms, as well as miscellaneous support methods 2006-04-11 10:52:11 +00:00
intro.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
intro.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
lure.cpp * Changed the createEngine() factory function of our plugins to return an error code (the engine is now passed indirectly via a double pointer) 2006-04-29 00:27:20 +00:00
lure.h - Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain* 2006-04-15 20:36:41 +00:00
luredefs.h Changed resource Id constants, added a few more general constants, and slightly increased game speed 2006-04-29 11:18:08 +00:00
memory.cpp Changed the changed memset method to setBytes, which I like better 2006-02-19 04:02:01 +00:00
memory.h Changed the changed memset method to setBytes, which I like better 2006-02-19 04:02:01 +00:00
menu.cpp Made the Lure engine call updateScreen() more often - particularly when using 2006-04-17 23:37:22 +00:00
menu.h Changed the menu subsystem to use getReference rather than being passed in the constructor 2006-02-19 04:04:07 +00:00
module.mk Reduced data duplication in module.mk files; added module.mk files for null and x11 backends; added engines/module.mk 2006-02-12 00:16:31 +00:00
palette.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
palette.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
res_struct.cpp Reworked resources to handle moved hotspot proximity (walk to) co-ordinates 2006-04-29 11:15:03 +00:00
res_struct.h Reworked resources to handle moved hotspot proximity (walk to) co-ordinates 2006-04-29 11:15:03 +00:00
res.cpp Reworked resource loading to no longer load hotspot proximities separately, or provide access to the list 2006-04-29 11:17:06 +00:00
res.h Reworked resource loading to no longer load hotspot proximities separately, or provide access to the list 2006-04-29 11:17:06 +00:00
room.cpp Added proper action display after selection along with showing the camera cursor 2006-04-29 11:19:55 +00:00
room.h Added proper action display after selection along with showing the camera cursor 2006-04-29 11:19:55 +00:00
screen.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
screen.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
scripts.cpp Added a script method for setting a blocking hotspot script 2006-04-11 10:42:32 +00:00
scripts.h Added a script method for setting a blocking hotspot script 2006-04-11 10:42:32 +00:00
strings.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
strings.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
surface.cpp Tweaked dialog display code to refresh the screen and warn about message Ids needing display styles that aren't yet implement 2006-04-29 11:13:47 +00:00
surface.h Added new class for displaying conversation talk dialogs 2006-02-19 04:08:41 +00:00
system.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
system.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00