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diassembly
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Added disassembly of door close support routines and other miscellaneous action support code
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2006-04-25 22:38:00 +00:00 |
animseq.cpp
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Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
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2006-03-29 15:59:37 +00:00 |
animseq.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
debug-input.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
debug-input.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
debug-methods.cpp
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Changed hotspot references to use updated hotspot methods
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2006-02-19 04:19:09 +00:00 |
debug-methods.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
decode.cpp
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Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
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2006-03-29 15:59:37 +00:00 |
decode.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
disk.cpp
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Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
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2006-03-29 15:59:37 +00:00 |
disk.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
events.cpp
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Fix a valgrind warning
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2006-03-13 11:58:01 +00:00 |
events.h
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Cleaned up my earlier "delay in busy-wait loop" commit, and added a similar
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2006-02-26 13:43:50 +00:00 |
game.cpp
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Made the Lure engine call updateScreen() more often - particularly when using
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2006-04-17 23:37:22 +00:00 |
game.h
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Implemented better handling of changing rooms via room exits
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2006-04-11 10:48:28 +00:00 |
hotspots.cpp
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Fix warning.
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2006-04-11 22:11:12 +00:00 |
hotspots.h
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Added proper path finding code for rooms, as well as miscellaneous support methods
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2006-04-11 10:52:11 +00:00 |
intro.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
intro.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
lure.cpp
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* Changed the createEngine() factory function of our plugins to return an error code (the engine is now passed indirectly via a double pointer)
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2006-04-29 00:27:20 +00:00 |
lure.h
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- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain*
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2006-04-15 20:36:41 +00:00 |
luredefs.h
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Changed resource Id constants, added a few more general constants, and slightly increased game speed
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2006-04-29 11:18:08 +00:00 |
memory.cpp
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Changed the changed memset method to setBytes, which I like better
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2006-02-19 04:02:01 +00:00 |
memory.h
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Changed the changed memset method to setBytes, which I like better
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2006-02-19 04:02:01 +00:00 |
menu.cpp
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Made the Lure engine call updateScreen() more often - particularly when using
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2006-04-17 23:37:22 +00:00 |
menu.h
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Changed the menu subsystem to use getReference rather than being passed in the constructor
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2006-02-19 04:04:07 +00:00 |
module.mk
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Reduced data duplication in module.mk files; added module.mk files for null and x11 backends; added engines/module.mk
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2006-02-12 00:16:31 +00:00 |
palette.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
palette.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
res_struct.cpp
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Reworked resources to handle moved hotspot proximity (walk to) co-ordinates
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2006-04-29 11:15:03 +00:00 |
res_struct.h
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Reworked resources to handle moved hotspot proximity (walk to) co-ordinates
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2006-04-29 11:15:03 +00:00 |
res.cpp
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Reworked resource loading to no longer load hotspot proximities separately, or provide access to the list
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2006-04-29 11:17:06 +00:00 |
res.h
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Reworked resource loading to no longer load hotspot proximities separately, or provide access to the list
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2006-04-29 11:17:06 +00:00 |
room.cpp
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Added proper action display after selection along with showing the camera cursor
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2006-04-29 11:19:55 +00:00 |
room.h
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Added proper action display after selection along with showing the camera cursor
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2006-04-29 11:19:55 +00:00 |
screen.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
screen.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
scripts.cpp
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Added a script method for setting a blocking hotspot script
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2006-04-11 10:42:32 +00:00 |
scripts.h
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Added a script method for setting a blocking hotspot script
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2006-04-11 10:42:32 +00:00 |
strings.cpp
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Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
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2006-03-29 15:59:37 +00:00 |
strings.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
surface.cpp
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Tweaked dialog display code to refresh the screen and warn about message Ids needing display styles that aren't yet implement
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2006-04-29 11:13:47 +00:00 |
surface.h
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Added new class for displaying conversation talk dialogs
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2006-02-19 04:08:41 +00:00 |
system.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
system.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |