mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-28 04:34:50 +00:00
98545ad4e5
- some minor changes to detection code - added missing spanish strings to IGOR.TBL - fixed '@' charset index svn-id: r29672
986 lines
27 KiB
C++
986 lines
27 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef IGOR_ENGINE_H
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#define IGOR_ENGINE_H
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#include "common/array.h"
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#include "common/endian.h"
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#include "common/file.h"
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#include "common/str.h"
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#include "common/util.h"
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#include "sound/mixer.h"
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#include "engines/engine.h"
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#include "igor/resource_ids.h"
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namespace Igor {
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enum {
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kDebugEngine = 1 << 0,
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kDebugResource = 1 << 1,
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kDebugScreen = 1 << 2,
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kDebugWalk = 1 << 3,
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kDebugGame = 1 << 4
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};
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enum {
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kIdEngDemo100,
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kIdEngDemo110,
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kIdEngFloppy,
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kIdSpaFloppy,
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kIdEngCD,
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kIdSpaCD
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};
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enum {
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kFlagDemo = 1 << 0,
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kFlagFloppy = 1 << 1,
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kFlagTalkie = 1 << 2
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};
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enum {
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kStartupPart = 900,
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kInvalidPart = 255,
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kSharewarePart = 950,
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kTalkColor = 240,
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kTalkShadowColor = 241,
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kTickDelay = 1193180 / 4096,
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kTimerTicksCount = 8,
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kQuickSaveSlot = 0,
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kMaxSaveStates = 10,
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kNoSpeechSound = 999
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};
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enum {
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kLanguageEnglish = 0,
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kLanguageSpanish = 1
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};
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enum {
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kTalkModeSpeechOnly = 0,
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kTalkModeSpeechAndText = 1,
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kTalkModeTextOnly = 2
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};
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enum Verb {
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kVerbWalk = 1,
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kVerbTalk,
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kVerbTake,
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kVerbLook,
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kVerbUse,
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kVerbOpen,
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kVerbClose,
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kVerbGive
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};
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enum ObjectType {
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kObjectTypeInventory = 1,
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kObjectTypeRoom = 2
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};
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enum FacingPosition {
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kFacingPositionBack = 1,
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kFacingPositionRight = 2,
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kFacingPositionFront = 3,
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kFacingPositionLeft = 4
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};
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enum {
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kUpdateDialogueAnimEndOfSentence = 1,
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kUpdateDialogueAnimMiddleOfSentence,
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kUpdateDialogueAnimStanding
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};
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enum InputVar {
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kInputSkipDialogue = 0,
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kInputCursorXPos,
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kInputCursorYPos,
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kInputClick,
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kInputEscape,
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kInputPause,
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kInputOptions,
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kInputVarCount
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};
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struct DetectedGameVersion {
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int version;
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int flags;
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Common::Language language;
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const char *ovlFileName;
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const char *sfxFileName;
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};
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struct DialogueText {
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int num;
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int count;
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int sound;
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};
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struct ResourceEntry {
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int id;
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uint32 offs;
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uint32 size;
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};
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struct StringEntry {
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int id;
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Common::String str;
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StringEntry() : id(0) {}
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StringEntry(int i, const char *s) : id(i), str(s) {}
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};
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struct RoomObjectArea {
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uint8 area;
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uint8 object;
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uint8 y1Lum;
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uint8 y2Lum;
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uint8 deltaLum;
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};
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struct RoomDataOffsets {
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struct {
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int box;
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int boxSize;
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int boxSrcSize;
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int boxDstSize;
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} area;
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struct {
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int walkPoints;
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int walkFacingPosition;
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} obj;
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struct {
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int defaultVerb;
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int useVerb;
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int giveVerb;
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int object2;
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int object1;
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int objectSize;
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} action;
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struct {
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int questionsOffset;
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int questionsSize;
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int repliesOffset;
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int repliesSize;
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int matSize;
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} dlg;
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};
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struct RoomWalkBounds {
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int x1, y1;
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int x2, y2;
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};
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struct WalkData {
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int16 x, y;
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uint8 posNum;
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uint8 frameNum;
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uint8 clipSkipX;
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int16 clipWidth;
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int16 scaleWidth;
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uint8 xPosChanged;
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int16 dxPos;
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uint8 yPosChanged;
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int16 dyPos;
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uint8 scaleHeight;
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void setPos(int xPos, int yPos, uint8 facingPos, uint8 frame) {
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x = xPos;
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y = yPos;
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posNum = facingPos;
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frameNum = frame;
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}
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void setDefaultScale() {
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clipSkipX = 1;
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clipWidth = 30;
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scaleWidth = 50;
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xPosChanged = 1;
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dxPos = 0;
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yPosChanged = 1;
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dyPos = 0;
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scaleHeight = 50;
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}
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void setScale(int w, int h) {
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scaleWidth = w;
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scaleHeight = h;
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}
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static void setNextFrame(uint8 pos, uint8 &frame) {
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switch (pos) {
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case kFacingPositionBack:
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case kFacingPositionFront:
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if (frame == 6) {
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frame = 1;
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} else {
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++frame;
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}
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break;
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case kFacingPositionLeft:
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case kFacingPositionRight:
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if (frame == 8) {
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frame = 1;
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} else {
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++frame;
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}
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break;
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}
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}
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};
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struct GameStateData {
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uint8 enableLight;
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int8 colorLum;
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int16 counter[5];
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bool igorMoving;
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bool dialogueTextRunning;
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bool updateLight;
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bool unkF;
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uint8 unk10;
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uint8 unk11;
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bool dialogueStarted;
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// byte[1]
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uint8 dialogueData[500];
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uint8 dialogueChoiceStart;
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uint8 dialogueChoiceCount;
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// byte[2]
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uint8 nextMusicCounter;
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bool jumpToNextMusic;
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uint8 configSoundEnabled;
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uint8 talkSpeed;
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uint8 talkMode;
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// byte[3]
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uint8 musicNum;
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uint8 musicSequenceIndex;
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};
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struct Action {
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uint8 verb;
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uint8 object1Num;
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uint8 object1Type;
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uint8 verbType; // 1:use,2:give
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uint8 object2Num;
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uint8 object2Type;
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};
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class TypeSerializer;
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class MidiPlayer;
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class IgorEngine: public Engine {
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public:
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enum {
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MAX_DIALOGUE_TEXTS = 6,
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MAX_OBJECT_NAME_LENGTH = 31,
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MAX_DIALOGUE_TEXT_LENGTH = 51,
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MAX_VERB_NAME_LENGTH = 12,
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MAX_ROOM_OBJECT_AREAS = 256,
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MAX_DIALOGUE_QUESTIONS = 30,
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MAX_DIALOGUE_REPLIES = 70
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};
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typedef void (IgorEngine::*ExecuteActionProc)(int action);
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typedef void (IgorEngine::*UpdateDialogueProc)(int action);
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typedef void (IgorEngine::*UpdateRoomBackgroundProc)();
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IgorEngine(OSystem *system, const DetectedGameVersion *dgv);
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virtual ~IgorEngine();
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virtual int init();
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virtual int go();
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void handleOptionsMenu_paintSave();
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bool handleOptionsMenu_handleKeyDownSave(int key);
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void handleOptionsMenu_paintLoad();
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bool handleOptionsMenu_handleKeyDownLoad(int key);
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void handleOptionsMenu_paintQuit();
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bool handleOptionsMenu_handleKeyDownQuit(int key);
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void handleOptionsMenu_paintCtrl();
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bool handleOptionsMenu_handleKeyDownCtrl(int key);
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protected:
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bool compareGameTick(int add, int mod) const { return ((_gameTicks + (add & ~7)) % mod) == 0; } // { return ((_gameTicks + add) % mod) == 0; }
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bool compareGameTick(int eq) const { return _gameTicks == (eq & ~7); } // { return _gameTicks == eq; }
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int getPart() const { return _currentPart / 10; }
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void readTableFile();
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const char *getString(int id) const;
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void restart();
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void waitForTimer(int ticks = -1);
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void copyArea(uint8 *dst, int dstOffset, int dstPitch, const uint8 *src, int srcPitch, int w, int h, bool transparent = false);
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int getRandomNumber(int m);
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void handleOptionsMenu();
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void handlePause();
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void startMusic(int cmf);
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void playMusic(int num);
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void updateMusic();
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void playSound(int num, int type);
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void stopSound();
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void loadIgorFrames();
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void loadIgorFrames2();
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void fixDialogueTextPosition(int num, int count, int *x, int *y);
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void startCutsceneDialogue(int x, int y, int r, int g, int b);
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void waitForEndOfCutsceneDialogue(int x, int y, int r, int g, int b);
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void fixIgorDialogueTextPosition(int num, int count, int *x, int *y);
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void startIgorDialogue();
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void waitForEndOfIgorDialogue();
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int getObjectFromInventory(int x) const;
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ResourceEntry *findData(int num);
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uint8 *loadData(int num, uint8 *dst = 0, int *size = 0);
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void decodeMainText(const uint8 *p);
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void decodeRoomStrings(const uint8 *p, bool skipObjectNames = false);
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void decodeRoomText(const uint8 *p);
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void decodeRoomAreas(const uint8 *p, int count);
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void decodeRoomMask(const uint8 *p);
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void loadRoomData(int pal, int img, int box, int msk, int txt);
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void loadAnimData(const int *anm, int loadOffset = 0);
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void loadActionData(int act);
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void loadDialogueData(int dlg);
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void loadMainTexts();
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void setupDefaultPalette();
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void updatePalette(int count);
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void clearPalette();
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void setPaletteColor(uint8 index, uint8 r, uint8 g, uint8 b);
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void setPaletteRange(int startColor, int endColor);
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void fadeInPalette(int count);
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void fadeOutPalette(int count);
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void scrollPalette(int startColor, int endColor);
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void drawChar(uint8 *dst, int chr, int x, int y, int color1, int color2, int color3);
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void drawString(uint8 *dst, const char *s, int x, int y, int color1, int color2 = -1, int color3 = -1);
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int getStringWidth(const char *s) const;
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void drawActionSentence(const char *sentence, uint8 color);
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void formatActionSentence(uint8 color);
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const uint8 *getAnimFrame(int baseOffset, int tableOffset, int frame);
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void decodeAnimFrame(const uint8 *src, uint8 *dst, bool preserveText = false);
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void copyAnimFrame(int srcOffset, int frame, int frameSize, int w, int h, int dstOffset);
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void setCursor(int num);
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void showCursor();
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void hideCursor();
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void updateRoomLight(int fl);
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void drawVerbsPanel();
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void redrawVerb(uint8 verb, bool highlight);
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int getVerbUnderCursor(int x) const { return ((x % 46) < 44) ? (kVerbTalk + x / 46) : 0; }
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void drawInventory(int start, int mode);
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void packInventory();
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void scrollInventory();
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void addObjectToInventory(int object, int index);
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void removeObjectFromInventory(int index);
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void executeAction(int action);
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void clearAction();
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void handleRoomInput();
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void animateIgorTalking(int frame);
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void handleRoomDialogue();
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void handleRoomIgorWalk();
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void handleRoomInventoryScroll();
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void handleRoomLight();
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void enterPartLoop();
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void leavePartLoop();
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void runPartLoop();
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int lookupScale(int xOffset, int yOffset, int h) const;
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void moveIgor(int pos, int frame);
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void buildWalkPathSimple(int srcX, int srcY, int dstX, int dstY);
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void getClosestAreaTrianglePoint(int dstArea, int srcArea, int *dstY, int *dstX, int srcY, int srcX);
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void getClosestAreaTrianglePoint2(int dstArea, int srcArea, int *dstY, int *dstX, int srcY1, int srcX1, int srcY2, int srcX2);
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void buildWalkPath(int srcX, int srcY, int dstX, int dstY);
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void buildWalkPathArea(int srcX, int srcY, int dstX, int dstY);
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int getVerticalStepsCount(int minX, int minY, int maxX, int maxY);
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int getHorizontalStepsCount(int minX, int minY, int maxX, int maxY);
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void lookupScale(int curX, int curY, uint8 &scale, uint8 &xScale, uint8 &yScale) const;
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void buildWalkPathAreaUpDirection(int srcX, int srcY, int dstX, int dstY);
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void buildWalkPathAreaDownDirection(int srcX, int srcY, int dstX, int dstY);
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void buildWalkPathAreaRightDirection(int srcX, int srcY, int dstX, int dstY);
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void buildWalkPathAreaLeftDirection(int srcX, int srcY, int dstX, int dstY);
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void waitForIgorMove();
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void setRoomWalkBounds(int x1, int y1, int x2, int y2);
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void fixWalkPosition(int *x, int *y);
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void recolorDialogueChoice(int num, bool highlight);
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void handleDialogue(int x, int y, int r, int g, int b);
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void drawDialogueChoices();
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int selectDialogue();
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void dialogueAskQuestion();
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void dialogueReplyToQuestion(int x, int y, int r, int g, int b, int reply = 0);
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void saveOrLoadGameState(TypeSerializer &typeSerializer);
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void loadGameState(int slot);
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void saveGameState(int slot);
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void generateGameStateFileName(int num, char *dst, int len) const;
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MidiPlayer *_midiPlayer;
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Common::RandomSource _rnd;
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Common::File _ovlFile;
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Common::File _sndFile;
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Audio::SoundHandle _sfxHandle;
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Audio::SoundHandle _speechHandle;
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uint8 *_screenVGA;
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uint8 *_facingIgorFrames[4];
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uint8 *_screenLayer1;
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uint8 *_screenLayer2;
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uint8 *_screenTextLayer;
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uint8 *_screenTempLayer;
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uint8 *_igorHeadFrames;
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uint8 *_animFramesBuffer;
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uint8 *_inventoryPanelBuffer;
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uint8 *_inventoryImagesBuffer;
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uint8 *_verbsPanelBuffer;
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int _screenVGAVOffset;
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bool _eventQuitGame;
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GameStateData _gameState;
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uint32 _nextTimer;
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bool _fastMode;
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int _language;
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DetectedGameVersion _game;
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WalkData _walkData[100];
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uint8 _walkCurrentPos;
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uint8 _walkDataLastIndex;
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uint8 _walkDataCurrentIndex;
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uint8 _walkCurrentFrame;
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int _walkDataCurrentPosX, _walkDataCurrentPosY;
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int _walkToObjectPosX, _walkToObjectPosY;
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int16 _currentPart;
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int _talkDelay;
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int _talkSpeechCounter;
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int _talkDelayCounter;
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DialogueText _dialogueTextsTable[MAX_DIALOGUE_TEXTS];
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int _dialogueTextsStart;
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int _dialogueTextsCount;
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int _dialogueDirtyRectY;
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int _dialogueDirtyRectSize;
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char _dialogueQuestions[MAX_DIALOGUE_QUESTIONS][2][41];
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char _dialogueReplies[MAX_DIALOGUE_REPLIES][51];
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bool _dialogueEnded;
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int _dialogueChoiceSelected;
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uint8 _dialogueInfo[6];
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uint8 _objectsState[112];
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uint8 _inventoryImages[36];
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uint8 _inventoryInfo[74];
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char _verbPrepositions[3][7];
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char _globalObjectNames[35][MAX_OBJECT_NAME_LENGTH];
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char _globalDialogueTexts[300][MAX_DIALOGUE_TEXT_LENGTH];
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char _verbsName[9][MAX_VERB_NAME_LENGTH];
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char _roomObjectNames[20][MAX_OBJECT_NAME_LENGTH];
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uint8 _currentPalette[768];
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uint8 _paletteBuffer[768];
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uint8 _igorPalette[48];
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uint8 *_igorTempFrames;
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uint8 _walkXScaleRoom[320];
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uint8 _walkYScaleRoom[144 * 3];
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RoomObjectArea _roomObjectAreasTable[MAX_ROOM_OBJECT_AREAS];
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uint8 _roomActionsTable[0x2000];
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ExecuteActionProc _executeMainAction;
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ExecuteActionProc _executeRoomAction;
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uint8 _previousMusic;
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uint8 *_musicData;
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Action _currentAction;
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uint8 _actionCode;
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uint8 _actionWalkPoint;
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int16 _inputVars[kInputVarCount];
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bool _scrollInventory;
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int _scrollInventoryStartY, _scrollInventoryEndY, _scrollInventoryDy;
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bool _roomCursorOn;
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int _currentCursor;
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bool _dialogueCursorOn;
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RoomDataOffsets _roomDataOffsets;
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RoomWalkBounds _roomWalkBounds;
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UpdateDialogueProc _updateDialogue;
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UpdateRoomBackgroundProc _updateRoomBackground;
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int _demoActionsCounter;
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int _gameTicks;
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int _resourceEntriesCount;
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ResourceEntry *_resourceEntries;
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int _soundOffsetsCount;
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uint32 *_soundOffsets;
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Common::Array<StringEntry> _stringEntries;
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char _saveStateDescriptions[kMaxSaveStates][100];
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static const uint8 _dialogueColor[];
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static const uint8 _sentenceColorIndex[];
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static const uint8 _fontCharIndex[];
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static const uint8 _fontCharWidth[];
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static const uint32 _fontData[];
|
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static const uint8 _talkDelays[];
|
|
static const uint8 _inventoryOffsetTable[];
|
|
static const uint8 _inventoryActionsTable[];
|
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static const uint8 _walkWidthScaleTable[];
|
|
static const float _walkScaleSpeedTable[];
|
|
static const uint8 _walkScaleTable[];
|
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static const uint8 _mouseCursorMask[];
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static const uint8 _mouseCursorData[];
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//
|
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// game logic
|
|
//
|
|
|
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// main loop
|
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void ADD_DIALOGUE_TEXT(int num, int count, int sound = kNoSpeechSound);
|
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void SET_DIALOGUE_TEXT(int start, int count);
|
|
void SET_EXEC_ACTION_FUNC(int i, ExecuteActionProc p);
|
|
void EXEC_MAIN_ACTION(int action);
|
|
void EXEC_MAIN_ACTION_38();
|
|
void EXEC_MAIN_ACTION_43();
|
|
void EXEC_MAIN_ACTION_54();
|
|
void CHECK_FOR_END_OF_DEMO();
|
|
void SET_PAL_208_96_1();
|
|
void SET_PAL_240_48_1();
|
|
void UPDATE_OBJECT_STATE(int num);
|
|
void PART_MEANWHILE();
|
|
void PART_MARGARET_ROOM_CUTSCENE_HELPER_1();
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|
void PART_MARGARET_ROOM_CUTSCENE_HELPER_2(int frame);
|
|
void PART_MARGARET_ROOM_CUTSCENE_UPDATE_DIALOGUE_MARGARET(int action);
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|
void PART_MARGARET_ROOM_CUTSCENE();
|
|
void PART_UPDATE_FIGURES_ON_PAPER(int delay);
|
|
void PART_MAIN();
|
|
|
|
// college map
|
|
void PART_04_EXEC_ACTION(int action);
|
|
void PART_04_CLEAR_OBJECT_STATE_84(int num);
|
|
void PART_04();
|
|
|
|
// bridge
|
|
void PART_05_EXEC_ACTION(int action);
|
|
void PART_05_ACTION_102();
|
|
void PART_05_ACTION_103();
|
|
void PART_05_UPDATE_ROOM_BACKGROUND();
|
|
void PART_05_HELPER_1();
|
|
void PART_05_HELPER_2();
|
|
void PART_05_HELPER_3(int frame);
|
|
void PART_05_HELPER_4(int num);
|
|
void PART_05_HELPER_5(int frame);
|
|
void PART_05_HELPER_6();
|
|
void PART_05();
|
|
|
|
// bridge (rock)
|
|
void PART_06_EXEC_ACTION(int action);
|
|
void PART_06_ACTION_102();
|
|
void PART_06_ACTION_103();
|
|
void PART_06_ACTION_105();
|
|
void PART_06_ACTION_107();
|
|
void PART_06_ACTION_108();
|
|
void PART_06_UPDATE_DIALOGUE_PHOTOGRAPHER(int action);
|
|
void PART_06_HANDLE_DIALOGUE_PHOTOGRAPHER();
|
|
void PART_06_UPDATE_ROOM_BACKGROUND();
|
|
void PART_06_HELPER_1(int frame);
|
|
void PART_06_HELPER_2();
|
|
void PART_06_HELPER_3();
|
|
void PART_06_HELPER_6(int num);
|
|
void PART_06_HELPER_7(int frame);
|
|
void PART_06_HELPER_8(int frame);
|
|
void PART_06_HELPER_12();
|
|
void PART_06_HELPER_13(int frame);
|
|
void PART_06_HELPER_14();
|
|
void PART_06_HELPER_15(int frame);
|
|
void PART_06();
|
|
|
|
// outside church
|
|
void PART_12_EXEC_ACTION(int action);
|
|
void PART_12_ACTION_101();
|
|
void PART_12_ACTION_104();
|
|
void PART_12_ACTION_105();
|
|
void PART_12_ACTION_108();
|
|
void PART_12_UPDATE_ROOM_BACKGROUND();
|
|
void PART_12_UPDATE_DIALOGUE_CHURCHMAN(int action);
|
|
void PART_12_HANDLE_DIALOGUE_CHURCHMAN();
|
|
void PART_12_HELPER_1(int num);
|
|
void PART_12_HELPER_2();
|
|
void PART_12_HELPER_3();
|
|
void PART_12_HELPER_4();
|
|
void PART_12_HELPER_5();
|
|
void PART_12_HELPER_6();
|
|
void PART_12_HELPER_8();
|
|
void PART_12_HELPER_9();
|
|
void PART_12_HELPER_10(int frame);
|
|
void PART_12();
|
|
|
|
// inside church
|
|
void PART_13_EXEC_ACTION(int action);
|
|
void PART_13_ACTION_101_103();
|
|
void PART_13_ACTION_104();
|
|
void PART_13_HELPER_1(int num);
|
|
void PART_13_HELPER_2();
|
|
void PART_13_HELPER_3();
|
|
void PART_13();
|
|
|
|
// church puzzle
|
|
void PART_14_EXEC_ACTION(int action);
|
|
void PART_14_UPDATE_ROOM_BACKGROUND_ACTION_108();
|
|
void PART_14_ACTION_101();
|
|
void PART_14_ACTION_103();
|
|
void PART_14_ACTION_105();
|
|
void PART_14_ACTION_106();
|
|
void PART_14_ACTION_108();
|
|
void PART_14_HELPER_1(int num);
|
|
void PART_14_HELPER_2();
|
|
void PART_14_HELPER_3();
|
|
void PART_14_HELPER_4();
|
|
void PART_14_HELPER_6();
|
|
void PART_14_HELPER_7(int frame);
|
|
void PART_14_HELPER_8(int start, int end);
|
|
void PART_14_HELPER_9();
|
|
void PART_14_HELPER_10();
|
|
void PART_14_PUSH_STONE(int screenOffset, int w, int h, int animOffset);
|
|
void PART_14();
|
|
void loadResourceData__ROOM_ChurchPuzzle();
|
|
void loadResourceData__ANIM_ChurchPuzzle();
|
|
|
|
// tobias office
|
|
void PART_15_EXEC_ACTION(int action);
|
|
void PART_15_ACTION_101();
|
|
void PART_15_ACTION_107();
|
|
void PART_15_ACTION_115();
|
|
void PART_15_ACTION_116();
|
|
void PART_15_UPDATE_ROOM_BACKGROUND();
|
|
void PART_15_UPDATE_DIALOGUE_TOBIAS(int action);
|
|
void PART_15_HANDLE_DIALOGUE_TOBIAS();
|
|
void PART_15_HELPER_1(int num);
|
|
void PART_15_HELPER_2();
|
|
void PART_15_HELPER_3();
|
|
void PART_15_HELPER_5();
|
|
void PART_15_HELPER_6(int frame);
|
|
void PART_15_HELPER_7(int frame);
|
|
void PART_15_HELPER_8(int frame);
|
|
void PART_15_HELPER_9(int frame);
|
|
void PART_15_HELPER_10(int frame);
|
|
void PART_15();
|
|
|
|
// laboratory
|
|
void PART_16_EXEC_ACTION(int action);
|
|
void PART_16_ACTION_101();
|
|
void PART_16_UPDATE_DIALOGUE_MARGARET_HARRISON(int action);
|
|
void PART_16_UPDATE_DIALOGUE_MARGARET(int action);
|
|
void PART_16_HELPER_1(int num);
|
|
void PART_16_HELPER_2();
|
|
void PART_16_HELPER_3();
|
|
void PART_16_HELPER_5();
|
|
void PART_16_HELPER_6(int frame);
|
|
void PART_16();
|
|
void loadResourceData__ROOM_Laboratory();
|
|
void loadResourceData__ANIM_Laboratory();
|
|
|
|
// outside college
|
|
void PART_17_EXEC_ACTION(int action);
|
|
void PART_17_ACTION_101();
|
|
void PART_17_ACTION_103();
|
|
void PART_17_ACTION_105();
|
|
void PART_17_ACTION_106();
|
|
void PART_17_HANDLE_DIALOGUE_PHILIP();
|
|
void PART_17_UPDATE_DIALOGUE_PHILIP(int action);
|
|
void PART_17_UPDATE_DIALOGUE_PHILIP_JIMMY(int action);
|
|
void PART_17_UPDATE_ROOM_BACKGROUND();
|
|
void PART_17_HELPER_1(int num);
|
|
void PART_17_HELPER_2();
|
|
void PART_17_HELPER_3(int lum);
|
|
void PART_17_HELPER_4();
|
|
void PART_17_HELPER_5(int lum);
|
|
void PART_17_HELPER_6();
|
|
void PART_17_HELPER_8(int num);
|
|
void PART_17_HELPER_9(int num);
|
|
void PART_17_HELPER_10();
|
|
void PART_17_HELPER_11(int frame);
|
|
void PART_17();
|
|
|
|
// men toilets
|
|
void PART_18_EXEC_ACTION(int action);
|
|
void PART_18_ACTION_109();
|
|
void PART_18_ACTION_111();
|
|
void PART_18_HELPER_1(int num);
|
|
void PART_18_HELPER_2();
|
|
void PART_18();
|
|
void loadResourceData__ROOM_MenToilets();
|
|
void loadResourceData__ANIM_MenToilets();
|
|
|
|
// women toilets
|
|
void PART_19_EXEC_ACTION(int action);
|
|
void PART_19_ACTION_107();
|
|
void PART_19_ACTION_109();
|
|
void PART_19_UPDATE_DIALOGUE_WOMEN(int action);
|
|
void PART_19_UPDATE_BACKGROUND_HELPER_9();
|
|
void PART_19_HELPER_1(int num);
|
|
void PART_19_HELPER_2();
|
|
void PART_19_HELPER_3();
|
|
void PART_19_HELPER_4();
|
|
void PART_19_HELPER_5();
|
|
void PART_19_HELPER_7(int frame);
|
|
void PART_19();
|
|
|
|
// college corridor margaret
|
|
void PART_21_EXEC_ACTION(int action);
|
|
void PART_21_ACTION_101();
|
|
void PART_21_ACTION_102();
|
|
void PART_21_ACTION_107();
|
|
void PART_21_ACTION_108();
|
|
void PART_21_ACTION_110();
|
|
void PART_21_ACTION_111();
|
|
void PART_21_ACTION_113();
|
|
void PART_21_UPDATE_ROOM_BACKGROUND();
|
|
void PART_21_UPDATE_DIALOGUE_MARGARET_1(int action);
|
|
void PART_21_UPDATE_DIALOGUE_MARGARET_2(int action);
|
|
void PART_21_UPDATE_DIALOGUE_MARGARET_3(int action);
|
|
void PART_21_HANDLE_DIALOGUE_MARGARET();
|
|
void PART_21_HELPER_1(int num);
|
|
void PART_21_HELPER_2();
|
|
void PART_21_HELPER_3();
|
|
void PART_21_HELPER_4();
|
|
void PART_21_HELPER_6(int frame);
|
|
void PART_21_HELPER_7();
|
|
void PART_21_HELPER_8();
|
|
void PART_21_HELPER_9();
|
|
void PART_21_HELPER_10();
|
|
void PART_21_HELPER_11(int frame);
|
|
void PART_21();
|
|
|
|
// bell church
|
|
void PART_22_EXEC_ACTION(int action);
|
|
void PART_22_ACTION_101();
|
|
void PART_22_ACTION_102();
|
|
void PART_22_HELPER_1(int num);
|
|
void PART_22_HELPER_2();
|
|
void PART_22();
|
|
|
|
// college corridor lucas
|
|
void PART_23_EXEC_ACTION(int action);
|
|
void PART_23_ACTION_105();
|
|
void PART_23_ACTION_107();
|
|
void PART_23_ACTION_108();
|
|
void PART_23_UPDATE_ROOM_BACKGROUND();
|
|
void PART_23_HELPER_1(int num);
|
|
void PART_23_HELPER_2(int frame);
|
|
void PART_23_HELPER_3();
|
|
void PART_23_HELPER_4();
|
|
void PART_23_HELPER_5();
|
|
void PART_23_HELPER_6();
|
|
void PART_23_HELPER_7(int frame);
|
|
void PART_23_HELPER_8(int frame);
|
|
void PART_23();
|
|
|
|
// college corridor sharon michael
|
|
void PART_24_EXEC_ACTION(int action);
|
|
void PART_24_ACTION_102();
|
|
void PART_24_ACTION_104();
|
|
void PART_24_ACTION_105();
|
|
void PART_24_ACTION_107();
|
|
void PART_24_UPDATE_ROOM_BACKGROUND();
|
|
void PART_24_HELPER_1(int num);
|
|
void PART_24_HELPER_2(int frame);
|
|
void PART_24_HELPER_3(int frame);
|
|
void PART_24_HELPER_4();
|
|
void PART_24_HELPER_5();
|
|
void PART_24_HELPER_7();
|
|
void PART_24_HELPER_8();
|
|
void PART_24_HELPER_9();
|
|
void PART_24();
|
|
|
|
// college corridor announcement board
|
|
void PART_25_EXEC_ACTION(int action);
|
|
void PART_25_ACTION_105();
|
|
void PART_25_ACTION_107();
|
|
void PART_25_ACTION_108();
|
|
void PART_25_HELPER_1(int num);
|
|
void PART_25_HELPER_2();
|
|
void PART_25_HELPER_3();
|
|
void PART_25_HELPER_4();
|
|
void PART_25_HELPER_5();
|
|
void PART_25_HELPER_7();
|
|
void PART_25();
|
|
|
|
// college corridor miss barrymore
|
|
void PART_26_EXEC_ACTION(int action);
|
|
void PART_26_ACTION_103();
|
|
void PART_26_ACTION_104();
|
|
void PART_26_ACTION_107();
|
|
void PART_26_UPDATE_ROOM_BACKGROUND();
|
|
void PART_26_HELPER_1(int num);
|
|
void PART_26_HELPER_2();
|
|
void PART_26_HELPER_3();
|
|
void PART_26_HELPER_4();
|
|
void PART_26_HELPER_5();
|
|
void PART_26_HELPER_7(int frame);
|
|
void PART_26();
|
|
|
|
// college lockers
|
|
void PART_27_EXEC_ACTION(int action);
|
|
void PART_27_ACTION_106();
|
|
void PART_27_ACTION_107();
|
|
void PART_27_ACTION_108();
|
|
void PART_27_ACTION_110();
|
|
void PART_27_HELPER_1(int num);
|
|
void PART_27_HELPER_2();
|
|
void PART_27_HELPER_3();
|
|
void PART_27_HELPER_4();
|
|
void PART_27_HELPER_5();
|
|
void PART_27();
|
|
|
|
// college corridor caroline
|
|
void PART_28_EXEC_ACTION(int action);
|
|
void PART_28_ACTION_108();
|
|
void PART_28_ACTION_109();
|
|
void PART_28_UPDATE_DIALOGUE_CAROLINE(int action);
|
|
void PART_28_UPDATE_ROOM_BACKGROUND();
|
|
void PART_28_HELPER_1(int num);
|
|
void PART_28_HELPER_2();
|
|
void PART_28_HELPER_3();
|
|
void PART_28_HELPER_5(int frame);
|
|
void PART_28_HELPER_6();
|
|
void PART_28_HELPER_8(int frame);
|
|
void PART_28();
|
|
|
|
// college corridor stairs first floor
|
|
void PART_30_EXEC_ACTION(int action);
|
|
void PART_30_ACTION_102();
|
|
void PART_30_ACTION_104();
|
|
void PART_30_UPDATE_DIALOGUE_LAURA(int action);
|
|
void PART_30_HANDLE_DIALOGUE_LAURA();
|
|
void PART_30_HELPER_1(int num);
|
|
void PART_30_HELPER_2();
|
|
void PART_30_HELPER_3();
|
|
void PART_30_HELPER_4();
|
|
void PART_30_HELPER_5();
|
|
void PART_30_HELPER_8();
|
|
void PART_30_HELPER_9(int frame);
|
|
void PART_30();
|
|
|
|
// college corridor stairs second floor
|
|
void PART_31_EXEC_ACTION(int action);
|
|
void PART_31_ACTION_102();
|
|
void PART_31_ACTION_103();
|
|
void PART_31_ACTION_106();
|
|
void PART_31_ACTION_110();
|
|
void PART_31_UPDATE_ROOM_BACKGROUND();
|
|
void PART_31_HELPER_1(int num);
|
|
void PART_31_HELPER_2(int frame);
|
|
void PART_31_HELPER_3();
|
|
void PART_31_HELPER_4();
|
|
void PART_31_HELPER_5();
|
|
void PART_31_HELPER_6();
|
|
void PART_31_HELPER_9();
|
|
void PART_31();
|
|
|
|
// library
|
|
void PART_33_EXEC_ACTION(int action);
|
|
void PART_33_ACTION_109();
|
|
void PART_33_ACTION_111();
|
|
void PART_33_ACTION_113();
|
|
void PART_33_ACTION_114();
|
|
void PART_33_ACTION_115();
|
|
void PART_33_UPDATE_DIALOGUE_HARRISON_1(int action);
|
|
void PART_33_UPDATE_DIALOGUE_HARRISON_2(int action);
|
|
void PART_33_UPDATE_DIALOGUE_HARRISON_3(int action);
|
|
void PART_33_HANDLE_DIALOGUE_HARRISON();
|
|
void PART_33_UPDATE_ROOM_BACKGROUND();
|
|
void PART_33_HELPER_1(int num);
|
|
void PART_33_HELPER_2();
|
|
void PART_33_HELPER_3();
|
|
void PART_33_HELPER_4(int frame);
|
|
void PART_33_HELPER_5(int frame);
|
|
void PART_33_HELPER_7();
|
|
void PART_33_HELPER_8(int frame);
|
|
void PART_33_HELPER_9();
|
|
void PART_33();
|
|
void loadResourceData__ROOM_Library();
|
|
void loadResourceData__ANIM_Library();
|
|
|
|
// chemistry classroom
|
|
void PART_36_EXEC_ACTION(int action);
|
|
void PART_36_ACTION_102();
|
|
void PART_36_HELPER_1(int num);
|
|
void PART_36_HELPER_2();
|
|
void PART_36_HELPER_4(int frame);
|
|
void PART_36_HELPER_5(int *x, int *y);
|
|
void PART_36();
|
|
|
|
// physics classroom
|
|
void PART_37_EXEC_ACTION(int action);
|
|
void PART_37_ACTION_102();
|
|
void PART_37_HELPER_1(int num);
|
|
void PART_37_HELPER_2();
|
|
void PART_37();
|
|
|
|
// philip vodka cutscene
|
|
void PART_75_UPDATE_DIALOGUE_PHILIP(int action);
|
|
void PART_75_HELPER_1(int frame);
|
|
void PART_75();
|
|
|
|
// introduction cutscene
|
|
void PART_85_UPDATE_ROOM_BACKGROUND();
|
|
void PART_85_UPDATE_DIALOGUE_PHILIP_LAURA(int action);
|
|
void PART_85_HELPER_1(int frameOffset2, int frameOffset1, int firstFrame, int lastFrame, int delay);
|
|
void PART_85_HELPER_2();
|
|
void PART_85_HELPER_4();
|
|
void PART_85_HELPER_6(int frame);
|
|
void PART_85();
|
|
|
|
// startup screens
|
|
void PART_90();
|
|
|
|
// shareware screens
|
|
void PART_95();
|
|
|
|
|
|
static const uint8 PAL_48_1[];
|
|
static const uint8 PAL_96_1[];
|
|
static const uint8 PAL_IGOR_1[];
|
|
static const uint8 PAL_IGOR_2[];
|
|
static const uint8 INVENTORY_IMG_INIT[];
|
|
static const RoomDataOffsets PART_04_ROOM_DATA_OFFSETS;
|
|
static const RoomDataOffsets PART_05_ROOM_DATA_OFFSETS;
|
|
static const RoomDataOffsets PART_06_ROOM_DATA_OFFSETS;
|
|
static const RoomDataOffsets PART_12_ROOM_DATA_OFFSETS;
|
|
static const RoomDataOffsets PART_13_ROOM_DATA_OFFSETS;
|
|
static const RoomDataOffsets PART_14_ROOM_DATA_OFFSETS;
|
|
static const RoomDataOffsets PART_15_ROOM_DATA_OFFSETS;
|
|
static const RoomDataOffsets PART_16_ROOM_DATA_OFFSETS;
|
|
static const RoomDataOffsets PART_17_ROOM_DATA_OFFSETS;
|
|
static const RoomDataOffsets PART_18_ROOM_DATA_OFFSETS;
|
|
static const RoomDataOffsets PART_19_ROOM_DATA_OFFSETS;
|
|
static const RoomDataOffsets PART_21_ROOM_DATA_OFFSETS;
|
|
static const RoomDataOffsets PART_22_ROOM_DATA_OFFSETS;
|
|
static const RoomDataOffsets PART_23_ROOM_DATA_OFFSETS;
|
|
static const RoomDataOffsets PART_24_ROOM_DATA_OFFSETS;
|
|
static const RoomDataOffsets PART_25_ROOM_DATA_OFFSETS;
|
|
static const RoomDataOffsets PART_26_ROOM_DATA_OFFSETS;
|
|
static const RoomDataOffsets PART_27_ROOM_DATA_OFFSETS;
|
|
static const RoomDataOffsets PART_28_ROOM_DATA_OFFSETS;
|
|
static const RoomDataOffsets PART_30_ROOM_DATA_OFFSETS;
|
|
static const RoomDataOffsets PART_31_ROOM_DATA_OFFSETS;
|
|
static const RoomDataOffsets PART_33_ROOM_DATA_OFFSETS;
|
|
static const RoomDataOffsets PART_36_ROOM_DATA_OFFSETS;
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static const RoomDataOffsets PART_37_ROOM_DATA_OFFSETS;
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};
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} // namespace Igor
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#endif
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