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cd6e22a3b1
Screen. I've also added an unused "splash screen" function that displays the image that used to be shown by CacheNewCluster() while copying a data file from CD to hard disk. ScummVM doesn't do that, but it's a nice image that I wish we could do something useful with, and it's easier to have the code here for reference than having to dig through old revisions of the resource manager. svn-id: r17894
58 lines
1.6 KiB
C++
58 lines
1.6 KiB
C++
/* Copyright (C) 1994-1998 Revolution Software Ltd.
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* Copyright (C) 2003-2005 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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#include "common/stdafx.h"
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#include "sword2/sword2.h"
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#include "sword2/defs.h"
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#include "sword2/logic.h"
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namespace Sword2 {
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/**
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* Clear any syncs registered for this id. Call this just after the id has been
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* processed. Theoretically there could be more than one sync waiting for us,
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* so clear the lot.
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*/
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void Logic::clearSyncs(uint32 id) {
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for (int i = 0; i < MAX_syncs; i++) {
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if (_syncList[i].id == id) {
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debug(5, "removing sync %d for %d", i, id);
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_syncList[i].id = 0;
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}
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}
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}
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/**
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* Check for a sync waiting for this character. Called from fnAnim() to see if
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* animation is to be finished. Returns an index into _syncList[], or -1.
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*/
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int Logic::getSync() {
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for (int i = 0; i < MAX_syncs; i++) {
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if (_syncList[i].id == _scriptVars[ID])
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return i;
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}
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return -1;
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}
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} // End of namespace Sword2
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