scummvm/engines/myst3/ambient.h
2012-05-02 16:37:48 +02:00

67 lines
1.7 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef AMBIENT_H_
#define AMBIENT_H_
#include "common/array.h"
namespace Myst3 {
class Myst3Engine;
class Ambient {
public:
Ambient(Myst3Engine *vm);
virtual ~Ambient();
void playCurrentNode(uint32 volume, uint32 fadeOutDelay);
void loadNode(uint32 node, uint32 room, uint32 age);
void applySounds(uint32 fadeOutDelay);
void scaleVolume(uint32 volume);
void addSound(uint32 id, int32 volume, int32 heading, int32 headingAngle, int32 u1, int32 u2);
uint32 _scriptAge;
uint32 _scriptRoom;
private:
Myst3Engine *_vm;
struct AmbientSound {
uint32 id;
//char name[32];
int32 volume;
int32 volumeFlag;
int32 heading;
int32 headingAngle;
int32 u1;
int32 u2;
};
Common::Array<AmbientSound> _sounds;
};
} /* namespace Myst3 */
#endif /* AMBIENT_H_ */