scummvm/engines/myst3/gfx_opengl_shaders.h

82 lines
2.5 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GFX_OPENGL_SHADERS_H_
#define GFX_OPENGL_SHADERS_H_
#include "common/rect.h"
#include "math/rect2d.h"
#include "graphics/opengles2/shader.h"
#include "engines/myst3/gfx.h"
namespace Myst3 {
class ShaderRenderer : public BaseRenderer {
public:
ShaderRenderer(OSystem *_system);
virtual ~ShaderRenderer();
virtual void init();
virtual void clear();
virtual void setupCameraOrtho2D();
virtual void setupCameraPerspective(float pitch, float heading, float fov);
virtual Texture *createTexture(const Graphics::Surface *surface);
virtual void freeTexture(Texture *texture);
virtual void drawRect2D(const Common::Rect &rect, uint32 color);
virtual void drawTexturedRect2D(const Common::Rect &screenRect, const Common::Rect &textureRect, Texture *texture, float transparency = -1.0);
virtual void drawTexturedRect3D(const Math::Vector3d &topLeft, const Math::Vector3d &bottomLeft,
const Math::Vector3d &topRight, const Math::Vector3d &bottomRight,
Texture *texture);
virtual void drawCube(Texture **textures);
virtual void draw2DText(const Common::String &text, const Common::Point &position);
virtual Graphics::Surface *getScreenshot();
virtual void screenPosToDirection(const Common::Point screen, float &pitch, float &heading);
private:
void setupQuadEBO();
Graphics::Shader *_box_shader;
Graphics::Shader *_cube_shader;
Graphics::Shader *_rect3d_shader;
Graphics::Shader *_text_shader;
GLuint _boxVBO;
GLuint _cubeVBO;
GLuint _rect3dVBO;
GLuint _quadEBO;
Math::Matrix4 _mvpMatrix;
Math::Rect2d _viewport;
};
} // end of namespace Myst3
#endif