scummvm/engines/myst3/nodecube.cpp
Bastien Bouclet 4ea0e2a0d9 MYST3: Fix loading the left page of Saavedro's journal
And assorted jpeg loading cleanups
2012-12-12 16:33:24 +01:00

61 lines
1.7 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "engines/myst3/nodecube.h"
#include "engines/myst3/directorysubentry.h"
#include "engines/myst3/myst3.h"
#include "common/debug.h"
namespace Myst3 {
NodeCube::NodeCube(Myst3Engine *vm, uint16 id) :
Node(vm, id) {
for (int i = 0; i < 6; i++) {
const DirectorySubEntry *jpegDesc = _vm->getFileDescription(0, id, i + 1, DirectorySubEntry::kCubeFace);
if (!jpegDesc)
error("Face %d does not exist", id);
_faces[i] = new Face(_vm);
_faces[i]->setTextureFromJPEG(jpegDesc);
_faces[i]->markTextureDirty();
}
}
NodeCube::~NodeCube() {
}
void NodeCube::draw() {
// Update the OpenGL textures if needed
for (uint i = 0; i < 6; i++)
_faces[i]->uploadTexture();
Texture *textures[6];
for (uint i = 0; i < 6; i++)
textures[i] = _faces[i]->_texture;
_vm->_gfx->drawCube(textures);
}
} /* namespace Myst3 */