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https://github.com/libretro/scummvm.git
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4ea0e2a0d9
And assorted jpeg loading cleanups
61 lines
1.7 KiB
C++
61 lines
1.7 KiB
C++
/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "engines/myst3/nodecube.h"
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#include "engines/myst3/directorysubentry.h"
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#include "engines/myst3/myst3.h"
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#include "common/debug.h"
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namespace Myst3 {
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NodeCube::NodeCube(Myst3Engine *vm, uint16 id) :
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Node(vm, id) {
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for (int i = 0; i < 6; i++) {
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const DirectorySubEntry *jpegDesc = _vm->getFileDescription(0, id, i + 1, DirectorySubEntry::kCubeFace);
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if (!jpegDesc)
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error("Face %d does not exist", id);
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_faces[i] = new Face(_vm);
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_faces[i]->setTextureFromJPEG(jpegDesc);
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_faces[i]->markTextureDirty();
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}
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}
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NodeCube::~NodeCube() {
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}
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void NodeCube::draw() {
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// Update the OpenGL textures if needed
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for (uint i = 0; i < 6; i++)
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_faces[i]->uploadTexture();
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Texture *textures[6];
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for (uint i = 0; i < 6; i++)
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textures[i] = _faces[i]->_texture;
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_vm->_gfx->drawCube(textures);
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}
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} /* namespace Myst3 */
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