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https://github.com/libretro/scummvm.git
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960 lines
21 KiB
C++
960 lines
21 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on original Sfinx source code
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* Copyright (c) 1994-1997 Janus B. Wisniewski and L.K. Avalon
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*/
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#include "sound.h"
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#include "cge2/cge2_main.h"
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#include "cge2/cge2.h"
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#include "cge2/vga13h.h"
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#include "cge2/text.h"
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#include "cge2/snail.h"
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#include "cge2/hero.h"
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#include "cge2/spare.h"
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#include "cge2/map.h"
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namespace CGE2 {
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System::System(CGE2Engine *vm) : Sprite(vm), _vm(vm) {
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_blinkCounter = 0;
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_blinkSprite = nullptr;
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tick();
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}
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void System::touch(uint16 mask, V2D pos, Common::KeyCode keyCode) {
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if (mask & kEventKeyb) {
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if (keyCode == Common::KEYCODE_ESCAPE) {
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// The original was calling keyClick()
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// The sound is uselessly annoying and noisy, so it has been removed
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_vm->killText();
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if (_vm->_gamePhase == kPhaseIntro) {
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_vm->_commandHandler->addCommand(kCmdClear, -1, 0, nullptr);
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return;
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}
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}
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} else {
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if (_vm->_gamePhase != kPhaseInGame)
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return;
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_vm->_infoLine->setText(nullptr);
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if (mask & kMouseLeftUp) {
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if (pos.y >= 0) { // world
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if (!_vm->_talk && pos.y < _vm->_mouseTop)
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_vm->_heroTab[_vm->_sex]->_ptr->walkTo(pos);
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} else { // panel
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if (_vm->_commandHandler->idle()) {
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int sex = pos.x < kPocketsWidth;
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if (sex || pos.x >= kScrWidth - kPocketsWidth) {
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_vm->switchHero(sex);
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if (_vm->_sex == sex) {
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int dx = kPocketsWidth >> 1,
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dy = 1 - (kPanHeight >> 1);
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Sprite *s;
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if (!sex)
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pos.x -= kScrWidth - kPocketsWidth;
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dx -= pos.x;
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dy -= pos.y;
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if (dx * dx + dy * dy > 10 * 10) {
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int n = 0;
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if (1 - pos.y >= (kPanHeight >> 1))
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n += 2;
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if (pos.x >= (kPocketsWidth >> 1))
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++n;
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s = _vm->_heroTab[_vm->_sex]->_pocket[n];
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if (_vm->_sys->_blinkSprite)
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_vm->_sys->_blinkSprite->_flags._hide = false;
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if (_vm->_sys->_blinkSprite == s)
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_vm->_sys->_blinkSprite = nullptr;
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else
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_vm->_sys->_blinkSprite = s;
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}
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}
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}
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}
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}
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}
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}
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}
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void System::tick() {
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_time = kSysTimeRate;
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if (_blinkCounter)
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--_blinkCounter;
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else {
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if (_blinkSprite)
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_blinkSprite->_flags._hide ^= 1;
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_blinkCounter = kBlinkRate;
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}
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}
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int CGE2Engine::number(char *str) {
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char *s = token(str);
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if (s == nullptr)
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error("Wrong input for CGE2Engine::number()");
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int r = atoi(s);
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char *pp = strchr(s, ':');
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if (pp)
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r = (r << 8) + atoi(pp + 1);
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return r;
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}
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char *CGE2Engine::token(char *s) {
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return strtok(s, " =\t,;/()");
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}
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char *CGE2Engine::tail(char *s) {
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if (s && (*s == '='))
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s++;
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return s;
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}
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int CGE2Engine::takeEnum(const char **tab, const char *text) {
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if (text) {
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for (const char **e = tab; *e; e++) {
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if (scumm_stricmp(text, *e) == 0)
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return e - tab;
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}
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}
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return -1;
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}
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ID CGE2Engine::ident(const char *s) {
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return ID(takeEnum(EncryptedStream::kIdTab, s));
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}
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bool CGE2Engine::testBool(char *s) {
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return number(s) != 0;
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}
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void CGE2Engine::badLab(const char *fn) {
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error("Misplaced label in %s!", fn);
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}
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Sprite *CGE2Engine::loadSprite(const char *fname, int ref, int scene, V3D &pos) {
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int shpcnt = 0;
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int seqcnt = 0;
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int cnt[kActions];
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for (int i = 0; i < kActions; i++)
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cnt[i] = 0;
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ID section = kIdPhase;
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bool frnt = true;
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bool east = false;
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bool port = false;
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bool tran = false;
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Hero *h;
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ID id;
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char tmpStr[kLineMax + 1];
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mergeExt(tmpStr, fname, kSprExt);
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if (_resman->exist(tmpStr)) { // sprite description file exist
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EncryptedStream sprf(this, tmpStr);
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if (sprf.err())
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error("Bad SPR [%s]", tmpStr);
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int label = kNoByte;
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Common::String line;
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for (line = sprf.readLine(); !sprf.eos(); line = sprf.readLine()){
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if (line.empty())
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continue;
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Common::strlcpy(tmpStr, line.c_str(), sizeof(tmpStr));
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char *p = token(tmpStr);
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if (*p == '@') {
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if (label != kNoByte)
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badLab(fname);
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label = atoi(p + 1);
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continue;
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}
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id = ident(p);
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switch (id) {
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case kIdName: // will be taken in Expand routine
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if (label != kNoByte)
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badLab(fname);
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break;
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case kIdType:
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if (label != kNoByte)
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badLab(fname);
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break;
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case kIdNear:
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case kIdMTake:
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case kIdFTake:
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case kIdPhase:
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case kIdSeq:
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if (label != kNoByte)
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badLab(fname);
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section = id;
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break;
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case kIdFront:
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if (label != kNoByte)
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badLab(fname);
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p = token(nullptr);
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frnt = testBool(p);
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break;
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case kIdEast:
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if (label != kNoByte)
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badLab(fname);
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p = token(nullptr);
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east = testBool(p);
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break;
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case kIdPortable:
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if (label != kNoByte)
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badLab(fname);
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p = token(nullptr);
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port = testBool(p);
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break;
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case kIdTransparent:
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if (label != kNoByte)
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badLab(fname);
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p = token(nullptr);
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tran = testBool(p);
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break;
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default:
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if (id >= kIdNear)
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break;
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switch (section) {
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case kIdNear:
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case kIdMTake:
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case kIdFTake:
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if (_commandHandler->getComId(p) >= 0)
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++cnt[section];
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else
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error("Bad line %d [%s]", sprf.getLineCount(), tmpStr);
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break;
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case kIdPhase:
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if (label != kNoByte)
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badLab(fname);
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++shpcnt;
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break;
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case kIdSeq:
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if (label != kNoByte)
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badLab(fname);
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++seqcnt;
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break;
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default:
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break;
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}
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break;
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}
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label = kNoByte;
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}
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if (!shpcnt)
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error("No shapes - %s", fname);
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} else // No sprite description: mono-shaped sprite with only .BMP file.
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++shpcnt;
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// Make sprite of chosen type:
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Sprite *sprite = nullptr;
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char c = *fname | 0x20;
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if (c >= 'a' && c <= 'z' && fname[1] == '0' && fname[2] == '\0') {
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h = new Hero(this);
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h->gotoxyz(pos);
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sprite = h;
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} else {
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sprite = new Sprite(this);
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sprite->gotoxyz(pos);
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}
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if (sprite) {
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sprite->_ref = ref;
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sprite->_scene = scene;
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sprite->_flags._frnt = frnt;
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sprite->_flags._east = east;
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sprite->_flags._port = port;
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sprite->_flags._tran = tran;
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sprite->_flags._kill = true;
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// Extract the filename, without the extension
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Common::strlcpy(sprite->_file, fname, sizeof(sprite->_file));
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char *p = strchr(sprite->_file, '.');
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if (p)
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*p = '\0';
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sprite->_shpCnt = shpcnt;
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sprite->_seqCnt = seqcnt;
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for (int i = 0; i < kActions; i++)
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sprite->_actionCtrl[i]._cnt = cnt[i];
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}
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return sprite;
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}
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void CGE2Engine::loadScript(const char *fname, bool onlyToolbar) {
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EncryptedStream scrf(this, fname);
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if (scrf.err())
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return;
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bool ok = true;
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int lcnt = 0;
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char tmpStr[kLineMax + 1];
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Common::String line;
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for (line = scrf.readLine(); !scrf.eos(); line = scrf.readLine()) {
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if (line.empty())
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continue;
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lcnt++;
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Common::strlcpy(tmpStr, line.c_str(), sizeof(tmpStr));
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ok = false; // not OK if break
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V3D P;
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// sprite ident number
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int SpI = number(tmpStr);
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if (onlyToolbar && SpI >= 141)
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return;
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// sprite file name
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char *SpN;
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if ((SpN = token(nullptr)) == nullptr)
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break;
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// sprite scene
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int SpA = number(nullptr);
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// sprite column
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P._x = number(nullptr);
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// sprite row
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P._y = number(nullptr);
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// sprite Z pos
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P._z = number(nullptr);
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// sprite life
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bool BkG = number(nullptr) == 0;
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ok = true; // no break: OK
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Sprite *sprite = loadSprite(SpN, SpI, SpA, P);
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if (sprite) {
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if (BkG)
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sprite->_flags._back = true;
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int n = _spare->count();
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if (_spare->locate(sprite->_ref) == nullptr)
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_spare->dispose(sprite);
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else
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delete sprite;
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if (_spare->count() == n)
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error("Duplicate reference! %s", SpN);
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}
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}
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if (!ok)
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error("Bad INI line %d [%s]", scrf.getLineCount(), fname);
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}
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void CGE2Engine::movie(const char *ext) {
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assert(ext);
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if (_quitFlag)
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return;
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char fn[12];
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snprintf(fn, 12, "CGE%s", ext);
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if (_resman->exist(fn)) {
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int now = _now;
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_now = atoi(ext + 2);
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loadScript(fn);
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sceneUp(_now);
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_keyboard->setClient(_sys);
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while (!_commandHandler->idle() && !_quitFlag)
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mainLoop();
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_keyboard->setClient(nullptr);
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_commandHandler->addCommand(kCmdClear, -1, 0, nullptr);
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_commandHandlerTurbo->addCommand(kCmdClear, -1, 0, nullptr);
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_spare->clear();
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_vga->_showQ->clear();
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_now = now;
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}
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}
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void CGE2Engine::sceneUp(int cav) {
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_now = cav;
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int bakRef = _now << 8;
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if (_music)
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_midiPlayer->loadMidi(bakRef);
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showBak(bakRef);
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*_eye = *(_eyeTab[_now]);
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_mouseTop = V2D(this, V3D(0, 1, kScrDepth)).y;
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_map->load(_now);
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_spare->takeScene(_now);
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openPocket();
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for (int i = 0; i < 2; i++) {
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Hero *h = _heroTab[i]->_ptr;
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if (h && h->_scene == _now) {
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V2D p = *_heroTab[i]->_posTab[_now];
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h->gotoxyz(V3D(p.x, 0, p.y));
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h->clrHide();
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_vga->_showQ->insert(h);
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h->park();
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h->setCurrent();
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h->setContact();
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}
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}
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_sound->stop();
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_fx->clear();
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selectPocket(-1);
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_infoLine->setText(nullptr);
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busy(false);
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if (!_dark)
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_vga->sunset();
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_vga->show();
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_vga->copyPage(1, 0);
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_vga->show();
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_vga->sunrise(_vga->_sysPal);
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_dark = false;
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if (_gamePhase == kPhaseInGame)
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_mouse->on();
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feedSnail(_vga->_showQ->locate(bakRef + 255), kNear, _heroTab[_sex]->_ptr);
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}
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void CGE2Engine::sceneDown() {
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busy(true);
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_soundStat._wait = nullptr; // unlock snail
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Sprite *spr = _vga->_showQ->locate((_now << 8) | 254);
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if (spr)
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feedSnail(spr, kNear, _heroTab[_sex]->_ptr);
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while (!(_commandHandler->idle() && _commandHandlerTurbo->idle())) {
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_commandHandlerTurbo->runCommand();
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_commandHandler->runCommand();
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}
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closePocket();
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for (int i = 0; i < 2; i++)
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_spare->update(_vga->_showQ->remove(_heroTab[i]->_ptr));
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_spare->dispose();
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}
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void CGE2Engine::switchScene(int scene) {
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if (scene == _now)
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return;
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_req = scene;
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storeHeroPos();
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*(_eyeTab[_now]) = *_eye;
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if (scene < 0)
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_commandHandler->addCallback(kCmdExec, -1, 0, kQGame); // quit game
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else {
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if (_heroTab[_sex]->_ptr->_scene == _now) {
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_heroTab[_sex]->_ptr->setScene(scene);
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if (_heroTab[!_sex]->_ptr->_scene == _now)
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_heroTab[!_sex]->_ptr->setScene(scene);
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}
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_mouse->off();
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if (_heroTab[_sex]->_ptr)
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_heroTab[_sex]->_ptr->park();
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killText();
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_commandHandler->addCallback(kCmdExec, -1, 0, kXScene); // switch scene
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}
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}
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void CGE2Engine::storeHeroPos() {
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for (int i = 0; i < 2; i++) {
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Hero *h = _heroTab[i]->_ptr;
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if (h->_scene == _now) {
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delete _heroTab[i]->_posTab[_now];
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V2D *temp = new V2D(this, h->_pos3D._x.trunc(), h->_pos3D._z.trunc());
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_heroTab[i]->_posTab[_now] = temp;
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}
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}
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}
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void CGE2Engine::showBak(int ref) {
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Sprite *spr = _spare->locate(ref);
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if (spr != nullptr) {
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_bitmapPalette = _vga->_sysPal;
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spr->expand();
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_bitmapPalette = nullptr;
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spr->show(2);
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_vga->copyPage(1, 2);
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}
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}
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void CGE2Engine::mainLoop() {
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if (_gamePhase == kPhaseInGame)
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checkSounds();
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_vga->show();
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_commandHandlerTurbo->runCommand();
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_commandHandler->runCommand();
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// Handle a delay between game frames
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handleFrame();
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// Handle any pending events
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_eventManager->poll();
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// Check shouldQuit()
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_quitFlag = shouldQuit();
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}
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void CGE2Engine::checkSounds() {
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checkMute();
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_sound->checkSoundHandles();
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checkVolumeSwitches();
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_midiPlayer->syncVolume();
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syncSoundSettings();
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}
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void CGE2Engine::handleFrame() {
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// Game frame delay
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uint32 millis = g_system->getMillis();
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while (!_quitFlag && (millis < (_lastFrame + kGameFrameDelay))) {
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// Handle any pending events
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_eventManager->poll();
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if (millis >= (_lastTick + kGameTickDelay)) {
|
|
// Dispatch the tick to any active objects
|
|
tick();
|
|
_lastTick = millis;
|
|
}
|
|
|
|
// Slight delay
|
|
g_system->delayMillis(5);
|
|
millis = g_system->getMillis();
|
|
}
|
|
_lastFrame = millis;
|
|
|
|
if (millis >= (_lastTick + kGameTickDelay)) {
|
|
// Dispatch the tick to any active objects
|
|
tick();
|
|
_lastTick = millis;
|
|
}
|
|
}
|
|
|
|
Sprite *CGE2Engine::locate(int ref) {
|
|
_taken = false;
|
|
Sprite *spr = _vga->_showQ->locate(ref);
|
|
if (!spr) {
|
|
spr = _spare->locate(ref);
|
|
if (spr)
|
|
_taken = true;
|
|
}
|
|
return spr;
|
|
}
|
|
|
|
bool CGE2Engine::isHero(Sprite *spr) {
|
|
return spr && spr->_ref / 10 == 14;
|
|
}
|
|
|
|
void CGE2Engine::tick() {
|
|
// system pseudo-sprite
|
|
if (_sys && _sys->_time && (--_sys->_time == 0))
|
|
_sys->tick();
|
|
|
|
for (Sprite *spr = _vga->_showQ->first(); spr; spr = spr->_next) {
|
|
if (spr->_time && (--spr->_time == 0))
|
|
spr->tick();
|
|
|
|
if (_waitRef && (_waitRef == spr->_ref) && spr->seqTest(_waitSeq))
|
|
_waitRef = 0;
|
|
}
|
|
|
|
_mouse->tick();
|
|
}
|
|
|
|
void CGE2Engine::busy(bool on) {
|
|
if (on) {
|
|
_spriteNotify = _midiNotify = &CGE2::CGE2Engine::busyStep;
|
|
busyStep();
|
|
} else {
|
|
if (_busyPtr)
|
|
_busyPtr->step(0);
|
|
_spriteNotify = _midiNotify = nullptr;
|
|
}
|
|
}
|
|
|
|
void CGE2Engine::busyStep() {
|
|
if (_busyPtr) {
|
|
_busyPtr->step((_busyPtr->_seqPtr) ? -1 : 1);
|
|
_busyPtr->show(0);
|
|
}
|
|
}
|
|
|
|
void CGE2Engine::runGame() {
|
|
if (_quitFlag)
|
|
return;
|
|
|
|
loadUser();
|
|
sceneUp(_now);
|
|
initToolbar();
|
|
|
|
// main loop
|
|
while (!_endGame && !_quitFlag)
|
|
mainLoop();
|
|
|
|
// If leaving the game (close window, return to launcher, etc.
|
|
// - except finishing the game), explicitly save it's state:
|
|
if (!_endGame && canSaveGameStateCurrently())
|
|
qGame();
|
|
|
|
_keyboard->setClient(nullptr);
|
|
_commandHandler->addCommand(kCmdClear, -1, 0, nullptr);
|
|
_commandHandlerTurbo->addCommand(kCmdClear, -1, 0, nullptr);
|
|
_mouse->off();
|
|
}
|
|
|
|
void CGE2Engine::loadUser() {
|
|
loadPos();
|
|
|
|
if (_startGameSlot != -1)
|
|
loadGame(_startGameSlot);
|
|
else {
|
|
loadScript("CGE.INI");
|
|
loadHeroes();
|
|
}
|
|
}
|
|
|
|
void CGE2Engine::loadHeroes() { // Original name: loadGame()
|
|
// load sprites & pocket
|
|
|
|
Sprite *s;
|
|
Hero *h = nullptr;
|
|
|
|
// initialize Andzia/Anna
|
|
s = _spare->take(142);
|
|
if (s) {
|
|
h = new Hero(this);
|
|
*(Sprite*)h = *s;
|
|
delete s;
|
|
h->expand();
|
|
_spare->update(h);
|
|
}
|
|
_heroTab[0]->_ptr = h;
|
|
s = _spare->locate(152);
|
|
_vga->_showQ->insert(s);
|
|
_heroTab[0]->_face = s;
|
|
|
|
// initialize Wacek/Vincent
|
|
s = _spare->take(141);
|
|
if (s) {
|
|
h = new Hero(this);
|
|
*(Sprite*)h = *s;
|
|
delete s;
|
|
h->expand();
|
|
_spare->update(h);
|
|
}
|
|
_heroTab[1]->_ptr = h;
|
|
s = _spare->locate(151);
|
|
_vga->_showQ->insert(s);
|
|
_heroTab[1]->_face = s;
|
|
|
|
//--- start!
|
|
switchHero(_sex);
|
|
}
|
|
|
|
void CGE2Engine::loadPos() {
|
|
if (_resman->exist("CGE.HXY")) {
|
|
for (int cav = 0; cav < kSceneMax; cav++)
|
|
_heroTab[1]->_posTab[cav] = new V2D(this, 180, 10);
|
|
|
|
EncryptedStream file(this, "CGE.HXY");
|
|
|
|
for (int cav = 0; cav < kSceneMax; cav++) {
|
|
_heroTab[0]->_posTab[cav] = new V2D(this);
|
|
_heroTab[0]->_posTab[cav]->x = file.readSint16LE();
|
|
_heroTab[0]->_posTab[cav]->y = file.readSint16LE();
|
|
}
|
|
|
|
for (int cav = 0; cav < 41; cav++) { // (564 - 400) / 4 = 41
|
|
_heroTab[1]->_posTab[cav]->x = file.readSint16LE();
|
|
_heroTab[1]->_posTab[cav]->y = file.readSint16LE();
|
|
}
|
|
} else
|
|
error("Missing file: CGE.HXY");
|
|
}
|
|
|
|
void CGE2Engine::loadTab() {
|
|
setEye(_text->getText(240));
|
|
for (int i = 0; i < kSceneMax; i++)
|
|
*(_eyeTab[i]) = *_eye;
|
|
|
|
if (_resman->exist(kTabName)) {
|
|
EncryptedStream f(this, kTabName);
|
|
|
|
for (int i = 0; i < kSceneMax; i++) {
|
|
uint32 v = f.readUint32LE();
|
|
_eyeTab[i]->_x = FXP(v >> 8, static_cast<int>((int8)(v & 0xff)));
|
|
|
|
v = f.readUint32LE();
|
|
_eyeTab[i]->_y = FXP(v >> 8, static_cast<int>((int8)(v & 0xff)));
|
|
|
|
v = f.readUint32LE();
|
|
_eyeTab[i]->_z = FXP(v >> 8, static_cast<int>((int8)(v & 0xff)));
|
|
}
|
|
}
|
|
}
|
|
|
|
void CGE2Engine::cge2_main() {
|
|
loadTab();
|
|
|
|
if (_startGameSlot != -1) {
|
|
// Starting up a savegame from the launcher
|
|
runGame();
|
|
return;
|
|
}
|
|
|
|
if (showTitle("WELCOME")) {
|
|
movie(kIntroExt);
|
|
|
|
if (_text->getText(255) != nullptr) {
|
|
runGame();
|
|
_gamePhase = kPhaseOver;
|
|
}
|
|
|
|
_vga->sunset();
|
|
} else
|
|
_vga->sunset();
|
|
}
|
|
|
|
char *CGE2Engine::mergeExt(char *buf, const char *name, const char *ext) {
|
|
strcpy(buf, name);
|
|
char *dot = strrchr(buf, '.');
|
|
if (!dot)
|
|
strcat(buf, ext);
|
|
|
|
return buf;
|
|
}
|
|
|
|
void CGE2Engine::setEye(const V3D &e) {
|
|
*_eye = e;
|
|
}
|
|
|
|
void CGE2Engine::setEye(const V2D& e2, int z) {
|
|
_eye->_x = e2.x;
|
|
_eye->_y = e2.y;
|
|
_eye->_z = z;
|
|
}
|
|
|
|
void CGE2Engine::setEye(const char *s) {
|
|
char *tempStr = new char[strlen(s) + 1];
|
|
strcpy(tempStr, s);
|
|
_eye->_x = atoi(token(tempStr));
|
|
_eye->_y = atoi(token(nullptr));
|
|
_eye->_z = atoi(token(nullptr));
|
|
delete[] tempStr;
|
|
}
|
|
|
|
int CGE2Engine::newRandom(int range) {
|
|
if (!range)
|
|
return 0;
|
|
|
|
return _randomSource.getRandomNumber(range - 1);
|
|
}
|
|
|
|
bool CGE2Engine::showTitle(const char *name) {
|
|
if (_quitFlag)
|
|
return false;
|
|
|
|
_bitmapPalette = _vga->_sysPal;
|
|
BitmapPtr LB = new Bitmap[1];
|
|
LB[0] = Bitmap(this, name);
|
|
_bitmapPalette = nullptr;
|
|
|
|
Sprite D(this, LB, 1);
|
|
D._flags._kill = true;
|
|
D.gotoxyz(kScrWidth >> 1, -(kPanHeight >> 1));
|
|
|
|
_vga->sunset();
|
|
D.show(2);
|
|
_vga->copyPage(1, 2);
|
|
_vga->copyPage(0, 1);
|
|
_vga->sunrise(_vga->_sysPal);
|
|
_vga->update();
|
|
|
|
g_system->delayMillis(2500);
|
|
|
|
return true;
|
|
}
|
|
|
|
void CGE2Engine::killText() {
|
|
if (!_talk)
|
|
return;
|
|
|
|
_commandHandlerTurbo->addCommand(kCmdKill, -1, 0, _talk);
|
|
_talk = nullptr;
|
|
}
|
|
|
|
void CGE2Engine::switchHero(int sex) {
|
|
if (sex != _sex) {
|
|
int scene = _heroTab[sex]->_ptr->_scene;
|
|
if (_sys->_blinkSprite) {
|
|
_sys->_blinkSprite->_flags._hide = false;
|
|
_sys->_blinkSprite = nullptr;
|
|
}
|
|
|
|
if (scene >= 0) {
|
|
_commandHandler->addCommand(kCmdSeq, -1, 2, _heroTab[_sex]->_face);
|
|
_sex ^= 1;
|
|
switchScene(scene);
|
|
}
|
|
}
|
|
Sprite *face = _heroTab[_sex]->_face;
|
|
if (face->_seqPtr == 0)
|
|
_commandHandler->addCommand(kCmdSeq, -1, 1, face);
|
|
}
|
|
|
|
void Sprite::touch(uint16 mask, V2D pos, Common::KeyCode keyCode) {
|
|
if ((mask & kEventAttn) != 0)
|
|
return;
|
|
|
|
if (_vm->_gamePhase == kPhaseInGame)
|
|
_vm->_infoLine->setText(name());
|
|
|
|
if (_ref < 0)
|
|
return; // cannot access system sprites
|
|
|
|
if (_ref / 10 == 12) {
|
|
_vm->optionTouch(_ref % 10, mask);
|
|
return;
|
|
}
|
|
|
|
if ((mask & kMouseLeftUp) && _vm->_commandHandler->idle()) {
|
|
if (_vm->isHero(this) && !_vm->_sys->_blinkSprite) {
|
|
_vm->switchHero((this == _vm->_heroTab[1]->_ptr) ? 1 : 0);
|
|
} else if (_flags._kept) { // sprite in pocket
|
|
for (int sex = 0; sex < 2; ++sex) {
|
|
for (int p = 0; p < kPocketMax; ++p) {
|
|
if (_vm->_heroTab[sex]->_pocket[p] == this) {
|
|
_vm->switchHero(sex);
|
|
if (_vm->_sex == sex) {
|
|
if (_vm->_sys->_blinkSprite)
|
|
_vm->_sys->_blinkSprite->_flags._hide = false;
|
|
|
|
if (_vm->_sys->_blinkSprite == this)
|
|
_vm->_sys->_blinkSprite = nullptr;
|
|
else
|
|
_vm->_sys->_blinkSprite = this;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} else { // sprite NOT in pocket
|
|
Hero *h = _vm->_heroTab[_vm->_sex]->_ptr;
|
|
if (!_vm->_talk) {
|
|
// the "+3" is a hack used to work around a script issue in scene 5
|
|
if ((_ref & 0xFF) < 200 && h->distance(this) > (h->_maxDist << 1) + 3)
|
|
h->walkTo(this);
|
|
else if (_vm->_sys->_blinkSprite) {
|
|
if (works(_vm->_sys->_blinkSprite)) {
|
|
_vm->feedSnail(_vm->_sys->_blinkSprite, (_vm->_sex) ? kMTake : kFTake, _vm->_heroTab[_vm->_sex]->_ptr);
|
|
_vm->_sys->_blinkSprite->_flags._hide = false;
|
|
_vm->_sys->_blinkSprite = nullptr;
|
|
} else
|
|
_vm->offUse();
|
|
|
|
_vm->selectPocket(-1);
|
|
// else, no pocket sprite selected
|
|
} else if (_flags._port) { // portable
|
|
if (_vm->findActivePocket(-1) < 0)
|
|
_vm->pocFul();
|
|
else {
|
|
_vm->_commandHandler->addCommand(kCmdReach, -2, _ref, nullptr);
|
|
_vm->_commandHandler->addCommand(kCmdKeep, -1, -1, this);
|
|
_flags._port = false;
|
|
}
|
|
} else { // non-portable
|
|
Action a = h->action();
|
|
if (_actionCtrl[a]._cnt) {
|
|
CommandHandler::Command *cmdList = snList(a);
|
|
if (cmdList[_actionCtrl[a]._ptr]._commandType == kCmdNext)
|
|
_vm->offUse();
|
|
else
|
|
_vm->feedSnail(this, a, h);
|
|
} else
|
|
_vm->offUse();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CGE2Engine::keyClick() {
|
|
_commandHandlerTurbo->addCommand(kCmdSound, -1, 5, nullptr);
|
|
}
|
|
|
|
void CGE2Engine::offUse() {
|
|
int seq = 0;
|
|
int offUseCount = atoi(_text->getText(kOffUseCount));
|
|
|
|
// This fixes the issue of empty speech bubbles in the original.
|
|
// Now we only let this cycle pass if it randoms a valid value for getText().
|
|
int txt = 0;
|
|
do {
|
|
txt = kOffUseText + _sex * offUseCount + newRandom(offUseCount);
|
|
} while (_text->getText(txt) == nullptr);
|
|
|
|
Hero *h = _heroTab[_sex]->_ptr;
|
|
h->park();
|
|
_commandHandler->addCommand(kCmdWait, -1, -1, h);
|
|
_commandHandler->addCommand(kCmdSeq, -1, seq, h);
|
|
if (!_sayVox)
|
|
_commandHandler->addCommand(kCmdSound, -1, 6 + _sex, h);
|
|
_commandHandler->addCommand(kCmdWait, -1, -1, h);
|
|
_commandHandler->addCommand(kCmdSay, -1, txt, h);
|
|
}
|
|
|
|
Sprite *CGE2Engine::spriteAt(V2D pos) {
|
|
Sprite *spr;
|
|
|
|
for (spr = _vga->_showQ->last(); spr; spr = spr->_prev) {
|
|
if (!spr->_flags._hide && !spr->_flags._tran && (spr->getShp()->solidAt(pos - spr->_pos2D)))
|
|
break;
|
|
}
|
|
|
|
return spr;
|
|
}
|
|
|
|
} // End of namespace CGE2
|