scummvm/engines/draci
Johannes Schickel 0b6befdcc5 ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.
_singleid   -> _singleId
_gameids    -> _gameIds
_guioptions -> _guiOptions
2016-03-08 19:01:13 +01:00
..
animation.cpp DRACI: Make GPL headers consistent in themselves. 2014-02-18 02:39:34 +01:00
animation.h DRACI: Make GPL headers consistent in themselves. 2014-02-18 02:39:34 +01:00
barchive.cpp DRACI: Make GPL headers consistent in themselves. 2014-02-18 02:39:34 +01:00
barchive.h DRACI: Make GPL headers consistent in themselves. 2014-02-18 02:39:34 +01:00
configure.engine BUILD: Split configure.engines down to a single file per engine. 2013-11-24 00:45:38 +00:00
console.cpp DRACI: Make GPL headers consistent in themselves. 2014-02-18 02:39:34 +01:00
console.h DRACI: Make GPL headers consistent in themselves. 2014-02-18 02:39:34 +01:00
detection.cpp ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines. 2016-03-08 19:01:13 +01:00
draci.cpp DRACI: Make GPL headers consistent in themselves. 2014-02-18 02:39:34 +01:00
draci.h DRACI: Make GPL headers consistent in themselves. 2014-02-18 02:39:34 +01:00
font.cpp DRACI: Make GPL headers consistent in themselves. 2014-02-18 02:39:34 +01:00
font.h DRACI: Make GPL headers consistent in themselves. 2014-02-18 02:39:34 +01:00
game.cpp DRACI: Initialize a variable, some rework on the initialization of pointers and booleans 2014-05-25 17:18:35 +02:00
game.h DRACI: Opening inventory during movements and actions. 2014-04-28 21:42:10 +02:00
module.mk DRACI: Janitorial - Remove trailing spaces 2014-02-16 18:36:24 +01:00
mouse.cpp DRACI: Make GPL headers consistent in themselves. 2014-02-18 02:39:34 +01:00
mouse.h DRACI: Make GPL headers consistent in themselves. 2014-02-18 02:39:34 +01:00
music.cpp DRACI: Make GPL headers consistent in themselves. 2014-02-18 02:39:34 +01:00
music.h DRACI: Make GPL headers consistent in themselves. 2014-02-18 02:39:34 +01:00
saveload.cpp DRACI: Saving improvements (item in hand and hero position). 2014-03-08 16:21:57 +01:00
saveload.h DRACI: Saving improvements (item in hand and hero position). 2014-03-08 16:21:57 +01:00
screen.cpp DRACI: Make GPL headers consistent in themselves. 2014-02-18 02:39:34 +01:00
screen.h DRACI: Make GPL headers consistent in themselves. 2014-02-18 02:39:34 +01:00
script.cpp DRACI: Hero postion in first new room after loading. 2014-03-11 16:42:53 +01:00
script.h DRACI: Make GPL headers consistent in themselves. 2014-02-18 02:39:34 +01:00
sound.cpp DRACI: Make GPL headers consistent in themselves. 2014-02-18 02:39:34 +01:00
sound.h DRACI: Make GPL headers consistent in themselves. 2014-02-18 02:39:34 +01:00
sprite.cpp DRACI: Make GPL headers consistent in themselves. 2014-02-18 02:39:34 +01:00
sprite.h DRACI: Make GPL headers consistent in themselves. 2014-02-18 02:39:34 +01:00
surface.cpp DRACI: Make GPL headers consistent in themselves. 2014-02-18 02:39:34 +01:00
surface.h DRACI: Make GPL headers consistent in themselves. 2014-02-18 02:39:34 +01:00
walking.cpp DRACI: Silence warning 2014-05-03 14:47:04 -04:00
walking.h DRACI: Opening inventory during movements and actions. 2014-04-28 21:42:10 +02:00