mirror of
https://github.com/libretro/scummvm.git
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679 lines
21 KiB
C++
679 lines
21 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/scummsys.h"
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#if defined(SDL_BACKEND) && defined(USE_OPENGL)
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#include "backends/graphics/openglsdl/openglsdl-graphics.h"
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#include "backends/platform/sdl/sdl.h"
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#include "common/config-manager.h"
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#include "common/textconsole.h"
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#include "common/translation.h"
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OpenGLSdlGraphicsManager::OpenGLSdlGraphicsManager(SdlEventSource *eventSource)
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:
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SdlGraphicsManager(eventSource),
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_hwscreen(0),
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_screenResized(false),
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_activeFullscreenMode(-2),
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_lastFullscreenModeWidth(0),
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_lastFullscreenModeHeight(0),
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_desktopWidth(0),
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_desktopHeight(0),
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_ignoreResizeFrames(0) {
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// Initialize SDL video subsystem
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if (SDL_InitSubSystem(SDL_INIT_VIDEO) == -1) {
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error("Could not initialize SDL: %s", SDL_GetError());
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}
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// This is also called in initSDL(), but initializing graphics
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// may reset it.
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SDL_EnableUNICODE(1);
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// Disable OS cursor
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SDL_ShowCursor(SDL_DISABLE);
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// Get desktop resolution
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// TODO: In case the OpenGL manager is created *after* a plain SDL manager
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// has been used, this will return the last setup graphics mode rather
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// than the desktop resolution. We should really look into a way to
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// properly retrieve the desktop resolution.
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const SDL_VideoInfo *videoInfo = SDL_GetVideoInfo();
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if (videoInfo->current_w > 0 && videoInfo->current_h > 0) {
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_desktopWidth = videoInfo->current_w;
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_desktopHeight = videoInfo->current_h;
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}
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if (ConfMan.hasKey("last_fullscreen_mode_width") && ConfMan.hasKey("last_fullscreen_mode_height")) {
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_lastFullscreenModeWidth = ConfMan.getInt("last_fullscreen_mode_width");
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_lastFullscreenModeHeight = ConfMan.getInt("last_fullscreen_mode_height");
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}
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}
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OpenGLSdlGraphicsManager::~OpenGLSdlGraphicsManager() {
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// Unregister the event observer
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if (g_system->getEventManager()->getEventDispatcher() != NULL)
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g_system->getEventManager()->getEventDispatcher()->unregisterObserver(this);
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}
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void OpenGLSdlGraphicsManager::initEventObserver() {
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// Register the graphics manager as a event observer
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g_system->getEventManager()->getEventDispatcher()->registerObserver(this, 10, false);
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}
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bool OpenGLSdlGraphicsManager::hasFeature(OSystem::Feature f) {
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return
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(f == OSystem::kFeatureFullscreenMode) ||
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(f == OSystem::kFeatureIconifyWindow) ||
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OpenGLGraphicsManager::hasFeature(f);
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}
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void OpenGLSdlGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) {
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switch (f) {
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case OSystem::kFeatureIconifyWindow:
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if (enable)
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SDL_WM_IconifyWindow();
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break;
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default:
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OpenGLGraphicsManager::setFeatureState(f, enable);
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}
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}
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#ifdef USE_RGB_COLOR
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Common::List<Graphics::PixelFormat> OpenGLSdlGraphicsManager::getSupportedFormats() const {
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assert(!_supportedFormats.empty());
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return _supportedFormats;
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}
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void OpenGLSdlGraphicsManager::detectSupportedFormats() {
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// Clear old list
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_supportedFormats.clear();
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// Some tables with standard formats that we always list
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// as "supported". If frontend code tries to use one of
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// these, we will perform the necessary format
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// conversion in the background. Of course this incurs a
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// performance hit, but on desktop ports this should not
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// matter. We still push the currently active format to
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// the front, so if frontend code just uses the first
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// available format, it will get one that is "cheap" to
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// use.
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const Graphics::PixelFormat RGBList[] = {
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#if defined(ENABLE_32BIT)
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Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0), // RGBA8888
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#ifndef USE_GLES
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Graphics::PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24), // ARGB8888
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#endif
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Graphics::PixelFormat(3, 8, 8, 8, 0, 16, 8, 0, 0), // RGB888
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#endif
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Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0), // RGB565
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Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0), // RGB5551
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Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0), // RGB555
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Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0), // RGBA4444
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#ifndef USE_GLES
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Graphics::PixelFormat(2, 4, 4, 4, 4, 8, 4, 0, 12) // ARGB4444
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#endif
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};
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#ifndef USE_GLES
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const Graphics::PixelFormat BGRList[] = {
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#ifdef ENABLE_32BIT
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Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24), // ABGR8888
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Graphics::PixelFormat(4, 8, 8, 8, 8, 8, 16, 24, 0), // BGRA8888
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Graphics::PixelFormat(3, 8, 8, 8, 0, 0, 8, 16, 0), // BGR888
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#endif
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Graphics::PixelFormat(2, 5, 6, 5, 0, 0, 5, 11, 0), // BGR565
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Graphics::PixelFormat(2, 5, 5, 5, 1, 1, 6, 11, 0), // BGRA5551
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Graphics::PixelFormat(2, 4, 4, 4, 4, 0, 4, 8, 12), // ABGR4444
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Graphics::PixelFormat(2, 4, 4, 4, 4, 4, 8, 12, 0) // BGRA4444
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};
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#endif
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Graphics::PixelFormat format = Graphics::PixelFormat::createFormatCLUT8();
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if (_hwscreen) {
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// Get our currently set hardware format
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format = Graphics::PixelFormat(_hwscreen->format->BytesPerPixel,
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8 - _hwscreen->format->Rloss, 8 - _hwscreen->format->Gloss,
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8 - _hwscreen->format->Bloss, 8 - _hwscreen->format->Aloss,
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_hwscreen->format->Rshift, _hwscreen->format->Gshift,
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_hwscreen->format->Bshift, _hwscreen->format->Ashift);
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// Workaround to MacOSX SDL not providing an accurate Aloss value.
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if (_hwscreen->format->Amask == 0)
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format.aLoss = 8;
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// Push it first, as the prefered format if available
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for (int i = 0; i < ARRAYSIZE(RGBList); i++) {
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if (RGBList[i] == format) {
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_supportedFormats.push_back(format);
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break;
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}
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}
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#ifndef USE_GLES
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for (int i = 0; i < ARRAYSIZE(BGRList); i++) {
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if (BGRList[i] == format) {
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_supportedFormats.push_back(format);
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break;
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}
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}
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#endif
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}
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// Push some RGB formats
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for (int i = 0; i < ARRAYSIZE(RGBList); i++) {
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if (_hwscreen && (RGBList[i].bytesPerPixel > format.bytesPerPixel))
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continue;
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if (RGBList[i] != format)
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_supportedFormats.push_back(RGBList[i]);
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}
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#ifndef USE_GLES
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// Push some BGR formats
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for (int i = 0; i < ARRAYSIZE(BGRList); i++) {
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if (_hwscreen && (BGRList[i].bytesPerPixel > format.bytesPerPixel))
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continue;
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if (BGRList[i] != format)
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_supportedFormats.push_back(BGRList[i]);
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}
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#endif
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_supportedFormats.push_back(Graphics::PixelFormat::createFormatCLUT8());
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}
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#endif
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void OpenGLSdlGraphicsManager::setInternalMousePosition(int x, int y) {
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SDL_WarpMouse(x, y);
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}
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void OpenGLSdlGraphicsManager::updateScreen() {
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if (_ignoreResizeFrames)
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_ignoreResizeFrames -= 1;
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OpenGLGraphicsManager::updateScreen();
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}
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//
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// Intern
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//
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bool OpenGLSdlGraphicsManager::setupFullscreenMode() {
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SDL_Rect const* const*availableModes = SDL_ListModes(NULL, SDL_FULLSCREEN | SDL_OPENGL);
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// SDL_ListModes() returns -1 in case any dimension is okay. In that
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// case we'll reuse the current desktop resolution for fullscreen.
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if (availableModes == (void *)-1) {
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_videoMode.hardwareWidth = _desktopWidth;
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_videoMode.hardwareHeight = _desktopHeight;
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_activeFullscreenMode = -2;
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return true;
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}
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// If -2, autodetect the fullscreen mode
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// The last used fullscreen mode will be prioritized, if there is no last fullscreen
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// mode, the desktop resolution will be used, and in case the desktop resolution
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// is not available as a fullscreen mode, the one with smallest metric will be selected.
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if (_activeFullscreenMode == -2) {
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// Desktop resolution
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int desktopModeIndex = -1;
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// Best metric mode
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const SDL_Rect *bestMode = availableModes[0];
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int bestModeIndex = 0;
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uint bestMetric = (uint)-1;
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// Iterate over all available fullscreen modes
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for (int i = 0; const SDL_Rect *mode = availableModes[i]; i++) {
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// Try to setup the last used fullscreen mode
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if (mode->w == _lastFullscreenModeWidth && mode->h == _lastFullscreenModeHeight) {
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_videoMode.hardwareWidth = _lastFullscreenModeWidth;
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_videoMode.hardwareHeight = _lastFullscreenModeHeight;
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_activeFullscreenMode = i;
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return true;
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}
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if (mode->w == _desktopWidth && mode->h == _desktopHeight)
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desktopModeIndex = i;
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if (mode->w < _videoMode.overlayWidth)
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continue;
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if (mode->h < _videoMode.overlayHeight)
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continue;
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uint metric = mode->w * mode->h - _videoMode.overlayWidth * _videoMode.overlayHeight;
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if (metric < bestMetric) {
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bestMode = mode;
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bestMetric = metric;
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bestModeIndex = i;
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}
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}
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if (desktopModeIndex >= 0) {
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_videoMode.hardwareWidth = _desktopWidth;
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_videoMode.hardwareHeight = _desktopHeight;
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_activeFullscreenMode = desktopModeIndex;
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return true;
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} else if (bestMode) {
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_videoMode.hardwareWidth = bestMode->w;
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_videoMode.hardwareHeight = bestMode->h;
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_activeFullscreenMode = bestModeIndex;
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return true;
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}
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} else {
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// Use last fullscreen mode if looping backwards from the first mode
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if (_activeFullscreenMode == -1) {
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do {
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_activeFullscreenMode++;
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} while(availableModes[_activeFullscreenMode]);
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_activeFullscreenMode--;
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}
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// Use first fullscreen mode if looping from last mode
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if (!availableModes[_activeFullscreenMode])
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_activeFullscreenMode = 0;
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// Check if the fullscreen mode is valid
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if (availableModes[_activeFullscreenMode]) {
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_videoMode.hardwareWidth = availableModes[_activeFullscreenMode]->w;
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_videoMode.hardwareHeight = availableModes[_activeFullscreenMode]->h;
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return true;
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}
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}
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// Could not find any suiting fullscreen mode, return false.
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return false;
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}
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bool OpenGLSdlGraphicsManager::loadGFXMode() {
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// If the screen was resized, do not change its size
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if (!_screenResized) {
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const int scaleFactor = getScale();
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_videoMode.overlayWidth = _videoMode.hardwareWidth = _videoMode.screenWidth * scaleFactor;
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_videoMode.overlayHeight = _videoMode.hardwareHeight = _videoMode.screenHeight * scaleFactor;
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// The only modes where we need to adapt the aspect ratio are 320x200
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// and 640x400. That is since our aspect ratio correction in fact is
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// only used to ensure that the original pixel size aspect for these
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// modes is used.
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// (Non-square pixels on old monitors vs square pixel on new ones).
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if (_videoMode.aspectRatioCorrection
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&& ((_videoMode.screenWidth == 320 && _videoMode.screenHeight == 200)
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|| (_videoMode.screenWidth == 640 && _videoMode.screenHeight == 400)))
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_videoMode.overlayHeight = _videoMode.hardwareHeight = 240 * scaleFactor;
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else
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_videoMode.overlayHeight = _videoMode.hardwareHeight = _videoMode.screenHeight * scaleFactor;
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}
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_screenResized = false;
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// Setup OpenGL attributes for SDL
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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const bool isFullscreen = getFullscreenMode();
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// In case we have an fullscreen mode and we are not in a rollback, detect
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// a proper mode to use. In case we are in a rollback, we already detected
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// a proper mode when setting up that mode, thus there is no need to run
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// the detection again.
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if (isFullscreen && _transactionMode != kTransactionRollback) {
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if (!setupFullscreenMode())
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// Failed setuping a fullscreen mode
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return false;
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}
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_videoMode.overlayWidth = _videoMode.hardwareWidth;
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_videoMode.overlayHeight = _videoMode.hardwareHeight;
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uint32 flags = SDL_OPENGL;
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if (isFullscreen)
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flags |= SDL_FULLSCREEN;
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else
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flags |= SDL_RESIZABLE;
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// Create our window
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_hwscreen = SDL_SetVideoMode(_videoMode.hardwareWidth, _videoMode.hardwareHeight, 32, flags);
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#ifdef USE_RGB_COLOR
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detectSupportedFormats();
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#endif
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if (_hwscreen == NULL) {
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// DON'T use error(), as this tries to bring up the debug
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// console, which WON'T WORK now that _hwscreen is hosed.
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if (!_oldVideoMode.setup) {
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warning("SDL_SetVideoMode says we can't switch to that mode (%s)", SDL_GetError());
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g_system->quit();
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} else
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// Cancel GFX load, and go back to last mode
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return false;
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}
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// Check if the screen is BGR format
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_formatBGR = _hwscreen->format->Rshift != 0;
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if (isFullscreen) {
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_lastFullscreenModeWidth = _videoMode.hardwareWidth;
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_lastFullscreenModeHeight = _videoMode.hardwareHeight;
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ConfMan.setInt("last_fullscreen_mode_width", _lastFullscreenModeWidth);
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ConfMan.setInt("last_fullscreen_mode_height", _lastFullscreenModeHeight);
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}
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// Call and return parent implementation of this method
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return OpenGLGraphicsManager::loadGFXMode();
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}
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void OpenGLSdlGraphicsManager::unloadGFXMode() {
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if (_hwscreen) {
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SDL_FreeSurface(_hwscreen);
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_hwscreen = NULL;
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}
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}
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void OpenGLSdlGraphicsManager::internUpdateScreen() {
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// Call to parent implementation of this method
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OpenGLGraphicsManager::internUpdateScreen();
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// Swap OpenGL buffers
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SDL_GL_SwapBuffers();
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}
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#ifdef USE_OSD
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void OpenGLSdlGraphicsManager::displayModeChangedMsg() {
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const char *newModeName = getCurrentModeName();
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if (newModeName) {
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const int scaleFactor = getScale();
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Common::String osdMessage = Common::String::format(
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"%s: %s\n%d x %d -> %d x %d",
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_("Current display mode"),
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newModeName,
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_videoMode.screenWidth * scaleFactor,
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_videoMode.screenHeight * scaleFactor,
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_hwscreen->w, _hwscreen->h
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);
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displayMessageOnOSD(osdMessage.c_str());
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}
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}
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void OpenGLSdlGraphicsManager::displayScaleChangedMsg() {
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const int scaleFactor = getScale();
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Common::String osdMessage = Common::String::format(
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"%s: x%d\n%d x %d -> %d x %d",
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_("Current scale"),
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scaleFactor,
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_videoMode.screenWidth, _videoMode.screenHeight,
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_videoMode.overlayWidth, _videoMode.overlayHeight
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);
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displayMessageOnOSD(osdMessage.c_str());
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}
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#endif
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bool OpenGLSdlGraphicsManager::isHotkey(const Common::Event &event) {
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if ((event.kbd.flags & (Common::KBD_CTRL|Common::KBD_ALT)) == (Common::KBD_CTRL|Common::KBD_ALT)) {
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if (event.kbd.keycode == Common::KEYCODE_PLUS || event.kbd.keycode == Common::KEYCODE_MINUS ||
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event.kbd.keycode == Common::KEYCODE_KP_PLUS || event.kbd.keycode == Common::KEYCODE_KP_MINUS ||
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event.kbd.keycode == 'a' || event.kbd.keycode == 'f')
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return true;
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} else if ((event.kbd.flags & (Common::KBD_CTRL|Common::KBD_SHIFT)) == (Common::KBD_CTRL|Common::KBD_SHIFT)) {
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if (event.kbd.keycode == 'a' || event.kbd.keycode == 'f')
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return true;
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} else if ((event.kbd.flags & (Common::KBD_ALT)) == (Common::KBD_ALT) && event.kbd.keycode == 's') {
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return true;
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}
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return false;
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}
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void OpenGLSdlGraphicsManager::toggleFullScreen(int loop) {
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beginGFXTransaction();
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const bool isFullscreen = getFullscreenMode();
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if (isFullscreen && loop) {
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_activeFullscreenMode += loop;
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setFullscreenMode(true);
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} else {
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_activeFullscreenMode = -2;
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setFullscreenMode(!isFullscreen);
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}
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// HACK: We need to force a refresh here, since we change the
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// fullscreen mode.
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_transactionDetails.needRefresh = true;
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endGFXTransaction();
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// Ignore resize events for the next 10 frames
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_ignoreResizeFrames = 10;
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#ifdef USE_OSD
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Common::String osdMessage;
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if (getFullscreenMode())
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osdMessage = Common::String::format("%s\n%d x %d",
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_("Fullscreen mode"),
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_hwscreen->w, _hwscreen->h
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);
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else
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|
osdMessage = Common::String::format("%s\n%d x %d",
|
|
_("Windowed mode"),
|
|
_hwscreen->w, _hwscreen->h
|
|
);
|
|
displayMessageOnOSD(osdMessage.c_str());
|
|
#endif
|
|
}
|
|
|
|
bool OpenGLSdlGraphicsManager::notifyEvent(const Common::Event &event) {
|
|
switch ((int)event.type) {
|
|
case Common::EVENT_KEYDOWN:
|
|
if (event.kbd.hasFlags(Common::KBD_ALT)) {
|
|
// Alt-Return and Alt-Enter toggle full screen mode
|
|
if (event.kbd.keycode == Common::KEYCODE_RETURN ||
|
|
event.kbd.keycode == (Common::KeyCode)SDLK_KP_ENTER) {
|
|
toggleFullScreen(0);
|
|
return true;
|
|
}
|
|
|
|
// Alt-S create a screenshot
|
|
if (event.kbd.keycode == 's') {
|
|
Common::String filename;
|
|
|
|
for (int n = 0;; n++) {
|
|
SDL_RWops *file;
|
|
|
|
filename = Common::String::format("scummvm%05d.bmp", n);
|
|
file = SDL_RWFromFile(filename.c_str(), "r");
|
|
if (!file)
|
|
break;
|
|
SDL_RWclose(file);
|
|
}
|
|
if (saveScreenshot(filename.c_str()))
|
|
debug("Saved screenshot '%s'", filename.c_str());
|
|
else
|
|
warning("Could not save screenshot");
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if (event.kbd.hasFlags(Common::KBD_CTRL|Common::KBD_ALT)) {
|
|
// Ctrl-Alt-Return and Ctrl-Alt-Enter switch between full screen modes
|
|
if (event.kbd.keycode == Common::KEYCODE_RETURN ||
|
|
event.kbd.keycode == (Common::KeyCode)SDLK_KP_ENTER) {
|
|
toggleFullScreen(1);
|
|
return true;
|
|
}
|
|
|
|
// Ctrl-Alt-a switch between display modes
|
|
if (event.kbd.keycode == 'a') {
|
|
beginGFXTransaction();
|
|
setFeatureState(OSystem::kFeatureAspectRatioCorrection, !getFeatureState(OSystem::kFeatureAspectRatioCorrection));
|
|
endGFXTransaction();
|
|
#ifdef USE_OSD
|
|
Common::String osdMessage;
|
|
if (getFeatureState(OSystem::kFeatureAspectRatioCorrection))
|
|
osdMessage = Common::String::format("%s\n%d x %d -> %d x %d",
|
|
_("Enabled aspect ratio correction"),
|
|
_videoMode.screenWidth, _videoMode.screenHeight,
|
|
_hwscreen->w, _hwscreen->h);
|
|
else
|
|
osdMessage = Common::String::format("%s\n%d x %d -> %d x %d",
|
|
_("Disabled aspect ratio correction"),
|
|
_videoMode.screenWidth, _videoMode.screenHeight,
|
|
_hwscreen->w, _hwscreen->h);
|
|
displayMessageOnOSD(osdMessage.c_str());
|
|
#endif
|
|
internUpdateScreen();
|
|
return true;
|
|
}
|
|
|
|
// Ctrl-Alt-f toggles antialiasing
|
|
if (event.kbd.keycode == 'f') {
|
|
beginGFXTransaction();
|
|
toggleAntialiasing();
|
|
endGFXTransaction();
|
|
|
|
#ifdef USE_OSD
|
|
// TODO: This makes guesses about what internal antialiasing
|
|
// modes we use, we might want to consider a better way of
|
|
// displaying information to the user.
|
|
if (getAntialiasingState())
|
|
displayMessageOnOSD(_("Active filter mode: Linear"));
|
|
else
|
|
displayMessageOnOSD(_("Active filter mode: Nearest"));
|
|
#endif
|
|
return true;
|
|
}
|
|
|
|
SDLKey sdlKey = (SDLKey)event.kbd.keycode;
|
|
|
|
// Ctrl+Alt+Plus/Minus Increase/decrease the scale factor
|
|
if ((sdlKey == SDLK_EQUALS || sdlKey == SDLK_PLUS || sdlKey == SDLK_MINUS ||
|
|
sdlKey == SDLK_KP_PLUS || sdlKey == SDLK_KP_MINUS)) {
|
|
int factor = getScale();
|
|
factor += (sdlKey == SDLK_MINUS || sdlKey == SDLK_KP_MINUS) ? -1 : +1;
|
|
if (0 < factor && factor < 4) {
|
|
// Check if the desktop resolution has been detected
|
|
if (_desktopWidth > 0 && _desktopHeight > 0)
|
|
// If the new scale factor is too big, do not scale
|
|
if (_videoMode.screenWidth * factor > _desktopWidth ||
|
|
_videoMode.screenHeight * factor > _desktopHeight)
|
|
return false;
|
|
|
|
beginGFXTransaction();
|
|
setScale(factor);
|
|
endGFXTransaction();
|
|
#ifdef USE_OSD
|
|
displayScaleChangedMsg();
|
|
#endif
|
|
return true;
|
|
}
|
|
}
|
|
|
|
const bool isNormalNumber = (SDLK_1 <= sdlKey && sdlKey <= SDLK_3);
|
|
const bool isKeypadNumber = (SDLK_KP1 <= sdlKey && sdlKey <= SDLK_KP3);
|
|
|
|
// Ctrl-Alt-<number key> will change the GFX mode
|
|
if (isNormalNumber || isKeypadNumber) {
|
|
if (sdlKey - (isNormalNumber ? SDLK_1 : SDLK_KP1) <= 3) {
|
|
#ifdef USE_OSD
|
|
int lastMode = _videoMode.mode;
|
|
#endif
|
|
// We need to query the scale and set it up, because
|
|
// setGraphicsMode sets the default scale to 2
|
|
int oldScale = getScale();
|
|
beginGFXTransaction();
|
|
setGraphicsMode(sdlKey - (isNormalNumber ? SDLK_1 : SDLK_KP1));
|
|
setScale(oldScale);
|
|
endGFXTransaction();
|
|
#ifdef USE_OSD
|
|
if (lastMode != _videoMode.mode)
|
|
displayModeChangedMsg();
|
|
#endif
|
|
internUpdateScreen();
|
|
}
|
|
}
|
|
}
|
|
|
|
if (event.kbd.hasFlags(Common::KBD_CTRL|Common::KBD_SHIFT)) {
|
|
// Ctrl-Shift-Return and Ctrl-Shift-Enter switch backwards between full screen modes
|
|
if (event.kbd.keycode == Common::KEYCODE_RETURN ||
|
|
event.kbd.keycode == (Common::KeyCode)SDLK_KP_ENTER) {
|
|
toggleFullScreen(-1);
|
|
return true;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case Common::EVENT_KEYUP:
|
|
return isHotkey(event);
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void OpenGLSdlGraphicsManager::notifyVideoExpose() {
|
|
}
|
|
|
|
void OpenGLSdlGraphicsManager::notifyResize(const uint width, const uint height) {
|
|
// Do not resize if ignoring resize events.
|
|
if (!_ignoreResizeFrames && !getFullscreenMode()) {
|
|
bool scaleChanged = false;
|
|
beginGFXTransaction();
|
|
_videoMode.hardwareWidth = width;
|
|
_videoMode.hardwareHeight = height;
|
|
|
|
_screenResized = true;
|
|
|
|
int scale = MIN(_videoMode.hardwareWidth / _videoMode.screenWidth,
|
|
_videoMode.hardwareHeight / _videoMode.screenHeight);
|
|
|
|
if (getScale() != scale) {
|
|
scaleChanged = true;
|
|
setScale(MAX(MIN(scale, 3), 1));
|
|
}
|
|
|
|
_transactionDetails.sizeChanged = true;
|
|
endGFXTransaction();
|
|
#ifdef USE_OSD
|
|
if (scaleChanged)
|
|
displayScaleChangedMsg();
|
|
#endif
|
|
}
|
|
}
|
|
|
|
void OpenGLSdlGraphicsManager::transformMouseCoordinates(Common::Point &point) {
|
|
adjustMousePosition(point.x, point.y);
|
|
}
|
|
|
|
void OpenGLSdlGraphicsManager::notifyMousePos(Common::Point mouse) {
|
|
_cursorState.x = mouse.x;
|
|
_cursorState.y = mouse.y;
|
|
}
|
|
|
|
#endif
|