scummvm/saga/game_mod.h
Eugene Sandulenko 66876dc1d1 Proper #includes everywhere
Improved game detector

svn-id: r13724
2004-05-01 23:42:22 +00:00

121 lines
2.7 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
// Game detection, general game parameters - module header
#ifndef SAGA_GAME_MOD_H__
#define SAGA_GAME_MOD_H__
#include "base/plugins.h"
namespace Saga {
enum R_GAME_BASETYPES {
R_GAMETYPE_ITE,
R_GAMETYPE_IHNM
};
enum R_GAME_IDS {
R_GAME_ITE_DEMO = 0,
R_GAME_ITE_DISK = 1,
R_GAME_ITE_CD = 2,
R_GAME_IHNM_DEMO = 3,
R_GAME_IHNM_CD = 4,
R_GAME_ITE_WINDEMO = 5
};
enum R_GAME_FILETYPES {
R_GAME_RESOURCEFILE = 0x01,
R_GAME_SCRIPTFILE = 0x02,
R_GAME_SOUNDFILE = 0x04,
R_GAME_VOICEFILE = 0x08,
R_GAME_DEMOFILE = 0x10,
R_GAME_MUSICFILE = 0x20
};
enum R_GAME_SOUNDINFO_TYPES {
R_GAME_SOUND_PCM = 0,
R_GAME_SOUND_VOC,
R_GAME_SOUND_WAV
};
enum R_GAME_FONT_IDS {
R_GAME_FONT_SMALL = 0,
R_GAME_FONT_MEDIUM,
R_GAME_FONT_LARGE,
R_GAME_FONT_SMALL2,
R_GAME_FONT_MEDIUM2,
R_GAME_FONT_LARGE2,
R_GAME_FONT_LARGE3
};
struct R_GAME_DISPLAYINFO {
int logical_w;
int logical_h;
int scene_h;
};
struct R_GAME_SOUNDINFO {
int res_type;
long freq;
int sample_size;
int stereo;
};
struct R_GAME_FONTDESC {
uint16 font_id;
uint32 font_rn;
};
struct R_GAME_SCENEDESC {
uint32 scene_lut_rn;
uint32 first_scene;
};
struct R_GAME_RESOURCEDESC {
uint32 scene_lut_rn;
uint32 script_lut_rn;
uint32 command_panel_rn;
uint32 dialogue_panel_rn;
};
int GAME_Register();
int GAME_Init();
int GAME_GetFileContext(R_RSCFILE_CONTEXT **ctxt_p, uint16 r_type, int param);
int GAME_GetFontInfo(R_GAME_FONTDESC **, int *);
int GAME_GetResourceInfo(R_GAME_RESOURCEDESC *);
int GAME_GetSoundInfo(R_GAME_SOUNDINFO *);
int GAME_GetDisplayInfo(R_GAME_DISPLAYINFO *);
int GAME_GetSceneInfo(R_GAME_SCENEDESC *);
int GAME_GetGame();
int GAME_GetGameType();
int GAME_GetErrN();
void GAME_setGameDirectory(const char *gamedir);
const char *GAME_GetErrS();
GameList GAME_GameList();
DetectedGameList GAME_ProbeGame(const FSList &fslist);
} // End of namespace Saga
#endif