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https://github.com/libretro/scummvm.git
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92 lines
2.2 KiB
C++
92 lines
2.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SHERLOCK_DEBUGGER_H
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#define SHERLOCK_DEBUGGER_H
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#include "common/scummsys.h"
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#include "gui/debugger.h"
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namespace Sherlock {
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class SherlockEngine;
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enum AllLocations { LOC_REFRESH = -1, LOC_DISABLED = 0, LOC_ALL = 1 };
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class Debugger : public GUI::Debugger {
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private:
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/**
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* Converts a decimal or hexadecimal string into a number
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*/
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int strToInt(const char *s);
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/**
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* Switch to another scene
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*/
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bool cmdScene(int argc, const char **argv);
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/**
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* Plays a song
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*/
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bool cmdSong(int argc, const char **argv);
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/**
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* Lists all available songs
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*/
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bool cmdListSongs(int argc, const char **argv);
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/**
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* Lists all files in a library (use at your own risk)
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*/
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bool cmdListFiles(int argc, const char **argv);
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/**
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* Dumps a file to disk
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*/
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bool cmdDumpFile(int argc, const char **argv);
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/**
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* Show all locations on the map
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*/
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bool cmdLocations(int argc, const char **argv);
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/**
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* Get or set the value of a flag
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*/
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bool cmdFlag(int argc, const char **argv);
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protected:
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SherlockEngine *_vm;
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Common::String _3doPlayMovieFile;
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public:
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AllLocations _showAllLocations;
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public:
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Debugger(SherlockEngine *vm);
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virtual ~Debugger() {}
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static Debugger *init(SherlockEngine *vm);
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void postEnter();
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};
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} // End of namespace Sherlock
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#endif /* SHERLOCK_DEBUGGER_H */
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