mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 21:59:17 +00:00
696 lines
17 KiB
C++
696 lines
17 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* Cursor and cursor trails.
|
|
*/
|
|
|
|
#include "tinsel/cursor.h"
|
|
|
|
#include "tinsel/anim.h"
|
|
#include "tinsel/background.h"
|
|
#include "tinsel/cursor.h"
|
|
#include "tinsel/dw.h"
|
|
#include "tinsel/events.h" // For EventsManager class
|
|
#include "tinsel/film.h"
|
|
#include "tinsel/graphics.h"
|
|
#include "tinsel/handle.h"
|
|
#include "tinsel/dialogs.h"
|
|
#include "tinsel/multiobj.h" // multi-part object defintions etc.
|
|
#include "tinsel/object.h"
|
|
#include "tinsel/pid.h"
|
|
#include "tinsel/play.h"
|
|
#include "tinsel/sched.h"
|
|
#include "tinsel/sysvar.h"
|
|
#include "tinsel/text.h"
|
|
#include "tinsel/timers.h" // For ONE_SECOND constant
|
|
#include "tinsel/tinlib.h" // resetidletime()
|
|
#include "tinsel/tinsel.h" // For engine access
|
|
|
|
|
|
namespace Tinsel {
|
|
|
|
//----------------- LOCAL DEFINES --------------------
|
|
|
|
#define ITERATION_BASE FRAC_ONE
|
|
#define ITER_ACCELERATION (10L << (FRAC_BITS - 4))
|
|
|
|
|
|
//----------------- LOCAL GLOBAL DATA --------------------
|
|
|
|
// FIXME: Avoid non-const global vars
|
|
|
|
static OBJECT *g_McurObj = NULL; // Main cursor object
|
|
static OBJECT *g_AcurObj = NULL; // Auxiliary cursor object
|
|
|
|
static ANIM g_McurAnim = {0,0,0,0,0}; // Main cursor animation structure
|
|
static ANIM g_AcurAnim = {0,0,0,0,0}; // Auxiliary cursor animation structure
|
|
|
|
static bool g_bHiddenCursor = false; // Set when cursor is hidden
|
|
static bool g_bTempNoTrailers = false; // Set when cursor trails are hidden
|
|
static bool g_bTempHide = false; // Set when cursor is hidden
|
|
|
|
static bool g_bFrozenCursor = false; // Set when cursor position is frozen
|
|
|
|
static frac_t g_IterationSize = 0;
|
|
|
|
static SCNHANDLE g_hCursorFilm = 0; // Handle to cursor reel data
|
|
|
|
static int g_numTrails = 0;
|
|
static int g_nextTrail = 0;
|
|
|
|
static bool g_bWhoa = false; // Set by DropCursor() at the end of a scene
|
|
// - causes cursor processes to do nothing
|
|
// Reset when main cursor has re-initialized
|
|
|
|
static uint16 g_restart = 0; // When main cursor has been bWhoa-ed, it waits
|
|
// for this to be set to 0x8000.
|
|
// Main cursor sets all the bits after a re-start
|
|
// - each cursor trail examines it's own bit
|
|
// to trigger a trail restart.
|
|
|
|
static short g_ACoX = 0, g_ACoY = 0; // Auxillary cursor image's animation offsets
|
|
|
|
|
|
|
|
#define MAX_TRAILERS 10
|
|
|
|
static struct {
|
|
|
|
ANIM trailAnim; // Animation structure
|
|
OBJECT *trailObj; // This trailer's object
|
|
|
|
} g_ntrailData [MAX_TRAILERS];
|
|
|
|
static int g_lastCursorX = 0, g_lastCursorY = 0;
|
|
|
|
|
|
//----------------- FORWARD REFERENCES --------------------
|
|
|
|
static void DoCursorMove();
|
|
|
|
/**
|
|
* Initialize and insert a cursor trail object, set its Z-pos, and hide
|
|
* it. Also initialize its animation script.
|
|
*/
|
|
static void InitCurTrailObj(int i, int x, int y) {
|
|
const FREEL *pfr; // pointer to reel
|
|
IMAGE *pim; // pointer to image
|
|
const MULTI_INIT *pmi; // MULTI_INIT structure
|
|
|
|
const FILM *pfilm;
|
|
|
|
if (!g_numTrails)
|
|
return;
|
|
|
|
// Get rid of old object
|
|
if (g_ntrailData[i].trailObj != NULL)
|
|
MultiDeleteObject(GetPlayfieldList(FIELD_STATUS), g_ntrailData[i].trailObj);
|
|
|
|
pim = GetImageFromFilm(g_hCursorFilm, i+1, &pfr, &pmi, &pfilm);// Get pointer to image
|
|
assert(BgPal()); // No background palette
|
|
pim->hImgPal = TO_32(BgPal());
|
|
|
|
// Initialize and insert the object, set its Z-pos, and hide it
|
|
g_ntrailData[i].trailObj = MultiInitObject(pmi);
|
|
MultiInsertObject(GetPlayfieldList(FIELD_STATUS), g_ntrailData[i].trailObj);
|
|
MultiSetZPosition(g_ntrailData[i].trailObj, Z_CURSORTRAIL);
|
|
MultiSetAniXY(g_ntrailData[i].trailObj, x, y);
|
|
|
|
// Initialize the animation script
|
|
InitStepAnimScript(&g_ntrailData[i].trailAnim, g_ntrailData[i].trailObj, FROM_32(pfr->script), ONE_SECOND / FROM_32(pfilm->frate));
|
|
StepAnimScript(&g_ntrailData[i].trailAnim);
|
|
}
|
|
|
|
/**
|
|
* Get the cursor position from the mouse driver.
|
|
*/
|
|
static bool GetDriverPosition(int *x, int *y) {
|
|
Common::Point ptMouse = _vm->getMousePosition();
|
|
*x = ptMouse.x;
|
|
*y = ptMouse.y;
|
|
|
|
return(*x >= 0 && *x <= SCREEN_WIDTH - 1 &&
|
|
*y >= 0 && *y <= SCREEN_HEIGHT - 1);
|
|
}
|
|
|
|
/**
|
|
* Move the cursor relative to current position.
|
|
*/
|
|
void AdjustCursorXY(int deltaX, int deltaY) {
|
|
int x, y;
|
|
|
|
if (deltaX || deltaY) {
|
|
if (GetDriverPosition(&x, &y))
|
|
_vm->setMousePosition(Common::Point(x + deltaX, y + deltaY));
|
|
}
|
|
DoCursorMove();
|
|
}
|
|
|
|
/**
|
|
* Move the cursor to an absolute position.
|
|
*/
|
|
void SetCursorXY(int newx, int newy) {
|
|
int x, y;
|
|
int Loffset, Toffset; // Screen offset
|
|
|
|
PlayfieldGetPos(FIELD_WORLD, &Loffset, &Toffset);
|
|
newx -= Loffset;
|
|
newy -= Toffset;
|
|
|
|
if (GetDriverPosition(&x, &y))
|
|
_vm->setMousePosition(Common::Point(newx, newy));
|
|
DoCursorMove();
|
|
}
|
|
|
|
/**
|
|
* Move the cursor to a screen position.
|
|
*/
|
|
void SetCursorScreenXY(int newx, int newy) {
|
|
int x, y;
|
|
|
|
if (GetDriverPosition(&x, &y))
|
|
_vm->setMousePosition(Common::Point(newx, newy));
|
|
DoCursorMove();
|
|
}
|
|
|
|
/**
|
|
* Called by the world and his brother.
|
|
* Returns the cursor's animation position in (x,y).
|
|
* Returns false if there is no cursor object.
|
|
*/
|
|
bool GetCursorXYNoWait(int *x, int *y, bool absolute) {
|
|
if (g_McurObj == NULL) {
|
|
*x = *y = 0;
|
|
return false;
|
|
}
|
|
|
|
GetAniPosition(g_McurObj, x, y);
|
|
|
|
if (absolute) {
|
|
int Loffset, Toffset; // Screen offset
|
|
PlayfieldGetPos(FIELD_WORLD, &Loffset, &Toffset);
|
|
*x += Loffset;
|
|
*y += Toffset;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Called by the world and his brother.
|
|
* Returns the cursor's animation position.
|
|
* If called while there is no cursor object, the calling process ends
|
|
* up waiting until there is.
|
|
*/
|
|
void GetCursorXY(int *x, int *y, bool absolute) {
|
|
//while (McurObj == NULL)
|
|
// ProcessSleepSelf();
|
|
assert(g_McurObj);
|
|
GetCursorXYNoWait(x, y, absolute);
|
|
}
|
|
|
|
/**
|
|
* Re-initialize the main cursor to use the main cursor reel.
|
|
* Called from TINLIB.C to restore cursor after hiding it.
|
|
* Called from INVENTRY.C to restore cursor after customising it.
|
|
*/
|
|
void RestoreMainCursor() {
|
|
const FILM *pfilm;
|
|
|
|
if (g_McurObj != NULL) {
|
|
pfilm = (const FILM *)LockMem(g_hCursorFilm);
|
|
|
|
InitStepAnimScript(&g_McurAnim, g_McurObj, FROM_32(pfilm->reels->script), ONE_SECOND / FROM_32(pfilm->frate));
|
|
StepAnimScript(&g_McurAnim);
|
|
}
|
|
g_bHiddenCursor = false;
|
|
g_bFrozenCursor = false;
|
|
}
|
|
|
|
/**
|
|
* Called from INVENTRY.C to customise the main cursor.
|
|
*/
|
|
void SetTempCursor(SCNHANDLE pScript) {
|
|
if (g_McurObj != NULL)
|
|
InitStepAnimScript(&g_McurAnim, g_McurObj, pScript, 2);
|
|
}
|
|
|
|
/**
|
|
* Hide the cursor.
|
|
*/
|
|
void DwHideCursor() {
|
|
int i;
|
|
|
|
g_bHiddenCursor = true;
|
|
|
|
if (g_McurObj)
|
|
MultiHideObject(g_McurObj);
|
|
if (g_AcurObj)
|
|
MultiHideObject(g_AcurObj);
|
|
|
|
for (i = 0; i < g_numTrails; i++) {
|
|
if (g_ntrailData[i].trailObj != NULL) {
|
|
MultiDeleteObject(GetPlayfieldList(FIELD_STATUS), g_ntrailData[i].trailObj);
|
|
g_ntrailData[i].trailObj = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Unhide the cursor.
|
|
*/
|
|
void UnHideCursor() {
|
|
g_bHiddenCursor = false;
|
|
}
|
|
|
|
/**
|
|
* Freeze the cursor.
|
|
*/
|
|
void FreezeCursor() {
|
|
g_bFrozenCursor = true;
|
|
}
|
|
|
|
/**
|
|
* Freeze the cursor, or not.
|
|
*/
|
|
void DoFreezeCursor(bool bFreeze) {
|
|
g_bFrozenCursor = bFreeze;
|
|
}
|
|
|
|
/**
|
|
* HideCursorTrails
|
|
*/
|
|
void HideCursorTrails() {
|
|
int i;
|
|
|
|
g_bTempNoTrailers = true;
|
|
|
|
for (i = 0; i < g_numTrails; i++) {
|
|
if (g_ntrailData[i].trailObj != NULL) {
|
|
MultiDeleteObject(GetPlayfieldList(FIELD_STATUS), g_ntrailData[i].trailObj);
|
|
g_ntrailData[i].trailObj = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* UnHideCursorTrails
|
|
*/
|
|
void UnHideCursorTrails() {
|
|
g_bTempNoTrailers = false;
|
|
}
|
|
|
|
/**
|
|
* Get pointer to image from a film reel. And the rest.
|
|
*/
|
|
IMAGE *GetImageFromReel(const FREEL *pfr, const MULTI_INIT **ppmi) {
|
|
const MULTI_INIT *pmi;
|
|
const FRAME *pFrame;
|
|
|
|
pmi = (const MULTI_INIT *)LockMem(FROM_32(pfr->mobj));
|
|
if (ppmi)
|
|
*ppmi = pmi;
|
|
|
|
pFrame = (const FRAME *)LockMem(FROM_32(pmi->hMulFrame));
|
|
|
|
// get pointer to image
|
|
return (IMAGE *)LockMem(READ_32(pFrame));
|
|
}
|
|
|
|
/**
|
|
* Get pointer to image from a film. And the rest.
|
|
*/
|
|
IMAGE *GetImageFromFilm(SCNHANDLE hFilm, int reel, const FREEL **ppfr, const MULTI_INIT **ppmi, const FILM **ppfilm) {
|
|
const FILM *pfilm;
|
|
const FREEL *pfr;
|
|
|
|
pfilm = (const FILM *)LockMem(hFilm);
|
|
if (ppfilm)
|
|
*ppfilm = pfilm;
|
|
|
|
pfr = &pfilm->reels[reel];
|
|
if (ppfr)
|
|
*ppfr = pfr;
|
|
|
|
return GetImageFromReel(pfr, ppmi);
|
|
}
|
|
|
|
/**
|
|
* Delete auxillary cursor. Restore animation offsets in the image.
|
|
*/
|
|
void DelAuxCursor() {
|
|
if (g_AcurObj != NULL) {
|
|
MultiDeleteObject(GetPlayfieldList(FIELD_STATUS), g_AcurObj);
|
|
g_AcurObj = NULL;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Set auxillary cursor.
|
|
* Save animation offsets from the image if required.
|
|
*/
|
|
void SetAuxCursor(SCNHANDLE hFilm) {
|
|
IMAGE *pim; // Pointer to auxillary cursor's image
|
|
const FREEL *pfr;
|
|
const MULTI_INIT *pmi;
|
|
const FILM *pfilm;
|
|
int x, y; // Cursor position
|
|
|
|
DelAuxCursor(); // Get rid of previous
|
|
|
|
GetCursorXY(&x, &y, false); // Note: also waits for cursor to appear
|
|
|
|
pim = GetImageFromFilm(hFilm, 0, &pfr, &pmi, &pfilm);// Get pointer to image
|
|
assert(BgPal()); // no background palette
|
|
pim->hImgPal = TO_32(BgPal()); // Poke in the background palette
|
|
|
|
g_ACoX = (short)(FROM_16(pim->imgWidth)/2 - ((int16) FROM_16(pim->anioffX)));
|
|
g_ACoY = (short)((FROM_16(pim->imgHeight) & ~C16_FLAG_MASK)/2 -
|
|
((int16) FROM_16(pim->anioffY)));
|
|
|
|
// Initialize and insert the auxillary cursor object
|
|
g_AcurObj = MultiInitObject(pmi);
|
|
MultiInsertObject(GetPlayfieldList(FIELD_STATUS), g_AcurObj);
|
|
|
|
// Initialize the animation and set its position
|
|
InitStepAnimScript(&g_AcurAnim, g_AcurObj, FROM_32(pfr->script), ONE_SECOND / FROM_32(pfilm->frate));
|
|
MultiSetAniXY(g_AcurObj, x - g_ACoX, y - g_ACoY);
|
|
MultiSetZPosition(g_AcurObj, Z_ACURSOR);
|
|
|
|
if (g_bHiddenCursor)
|
|
MultiHideObject(g_AcurObj);
|
|
}
|
|
|
|
/**
|
|
* MoveCursor
|
|
*/
|
|
static void DoCursorMove() {
|
|
int startX, startY;
|
|
Common::Point ptMouse;
|
|
frac_t newX, newY;
|
|
unsigned dir;
|
|
|
|
// get cursors start animation position
|
|
GetCursorXYNoWait(&startX, &startY, false);
|
|
|
|
// get mouse drivers current position
|
|
ptMouse = _vm->getMousePosition();
|
|
|
|
// convert to fixed point
|
|
newX = intToFrac(ptMouse.x);
|
|
newY = intToFrac(ptMouse.y);
|
|
|
|
// modify mouse driver position depending on cursor keys
|
|
dir = _vm->getKeyDirection();
|
|
if (dir != 0) {
|
|
if (dir & MSK_LEFT)
|
|
newX -= g_IterationSize;
|
|
|
|
if (dir & MSK_RIGHT)
|
|
newX += g_IterationSize;
|
|
|
|
if (dir & MSK_UP)
|
|
newY -= g_IterationSize;
|
|
|
|
if (dir & MSK_DOWN)
|
|
newY += g_IterationSize;
|
|
|
|
g_IterationSize += ITER_ACCELERATION;
|
|
|
|
// set new mouse driver position
|
|
_vm->setMousePosition(Common::Point(fracToInt(newX), fracToInt(newY)));
|
|
} else
|
|
|
|
g_IterationSize = ITERATION_BASE;
|
|
|
|
// get new mouse driver position - could have been modified
|
|
ptMouse = _vm->getMousePosition();
|
|
|
|
if (g_lastCursorX != ptMouse.x || g_lastCursorY != ptMouse.y) {
|
|
resetUserEventTime();
|
|
|
|
if (!g_bTempNoTrailers && !g_bHiddenCursor) {
|
|
InitCurTrailObj(g_nextTrail++, g_lastCursorX, g_lastCursorY);
|
|
if (g_nextTrail == g_numTrails)
|
|
g_nextTrail = 0;
|
|
}
|
|
}
|
|
|
|
// adjust cursor to new mouse position
|
|
if (g_McurObj)
|
|
MultiSetAniXY(g_McurObj, ptMouse.x, ptMouse.y);
|
|
if (g_AcurObj != NULL)
|
|
MultiSetAniXY(g_AcurObj, ptMouse.x - g_ACoX, ptMouse.y - g_ACoY);
|
|
|
|
if (InventoryActive() && g_McurObj) {
|
|
// Notify the inventory
|
|
Xmovement(ptMouse.x - startX);
|
|
Ymovement(ptMouse.y - startY);
|
|
}
|
|
|
|
g_lastCursorX = ptMouse.x;
|
|
g_lastCursorY = ptMouse.y;
|
|
}
|
|
|
|
/**
|
|
* Initialize cursor object.
|
|
*/
|
|
static void InitCurObj() {
|
|
const FILM *pFilm;
|
|
const FREEL *pfr;
|
|
const MULTI_INIT *pmi;
|
|
IMAGE *pim;
|
|
|
|
if (TinselV2) {
|
|
pFilm = (const FILM *)LockMem(g_hCursorFilm);
|
|
pfr = (const FREEL *)&pFilm->reels[0];
|
|
pmi = (MULTI_INIT *)LockMem(FROM_32(pfr->mobj));
|
|
|
|
PokeInPalette(pmi);
|
|
} else {
|
|
assert(BgPal()); // no background palette
|
|
|
|
pim = GetImageFromFilm(g_hCursorFilm, 0, &pfr, &pmi, &pFilm);// Get pointer to image
|
|
pim->hImgPal = TO_32(BgPal());
|
|
|
|
g_AcurObj = NULL; // No auxillary cursor
|
|
}
|
|
|
|
g_McurObj = MultiInitObject(pmi);
|
|
MultiInsertObject(GetPlayfieldList(FIELD_STATUS), g_McurObj);
|
|
|
|
InitStepAnimScript(&g_McurAnim, g_McurObj, FROM_32(pfr->script), ONE_SECOND / FROM_32(pFilm->frate));
|
|
}
|
|
|
|
/**
|
|
* Initialize the cursor position.
|
|
*/
|
|
static void InitCurPos() {
|
|
Common::Point ptMouse = _vm->getMousePosition();
|
|
g_lastCursorX = ptMouse.x;
|
|
g_lastCursorY = ptMouse.y;
|
|
|
|
MultiSetZPosition(g_McurObj, Z_CURSOR);
|
|
DoCursorMove();
|
|
MultiHideObject(g_McurObj);
|
|
|
|
g_IterationSize = ITERATION_BASE;
|
|
}
|
|
|
|
/**
|
|
* CursorStoppedCheck
|
|
*/
|
|
static void CursorStoppedCheck(CORO_PARAM) {
|
|
// COROUTINE
|
|
CORO_BEGIN_CONTEXT;
|
|
CORO_END_CONTEXT(_ctx);
|
|
|
|
CORO_BEGIN_CODE(_ctx);
|
|
|
|
// If scene is closing down
|
|
if (g_bWhoa) {
|
|
// ...wait for next scene start-up
|
|
while (g_restart != 0x8000)
|
|
CORO_SLEEP(1);
|
|
|
|
// Re-initialize
|
|
InitCurObj();
|
|
InitCurPos();
|
|
InventoryIconCursor(false); // May be holding something
|
|
|
|
// Re-start the cursor trails
|
|
g_restart = (uint16)-1; // set all bits
|
|
g_bWhoa = false;
|
|
}
|
|
CORO_END_CODE;
|
|
}
|
|
|
|
/**
|
|
* The main cursor process.
|
|
*/
|
|
void CursorProcess(CORO_PARAM, const void *) {
|
|
// COROUTINE
|
|
CORO_BEGIN_CONTEXT;
|
|
CORO_END_CONTEXT(_ctx);
|
|
|
|
CORO_BEGIN_CODE(_ctx);
|
|
|
|
while (!g_hCursorFilm || !BgPal())
|
|
CORO_SLEEP(1);
|
|
|
|
InitCurObj();
|
|
InitCurPos();
|
|
InventoryIconCursor(false); // May be holding something
|
|
|
|
g_bWhoa = false;
|
|
g_restart = 0;
|
|
|
|
while (1) {
|
|
// allow rescheduling
|
|
CORO_SLEEP(1);
|
|
|
|
// Stop/start between scenes
|
|
CORO_INVOKE_0(CursorStoppedCheck);
|
|
|
|
// Step the animation script(s)
|
|
StepAnimScript(&g_McurAnim);
|
|
if (g_AcurObj != NULL)
|
|
StepAnimScript(&g_AcurAnim);
|
|
for (int i = 0; i < g_numTrails; i++) {
|
|
if (g_ntrailData[i].trailObj != NULL) {
|
|
if (StepAnimScript(&g_ntrailData[i].trailAnim) == ScriptFinished) {
|
|
MultiDeleteObject(GetPlayfieldList(FIELD_STATUS), g_ntrailData[i].trailObj);
|
|
g_ntrailData[i].trailObj = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Move the cursor as appropriate
|
|
if (!g_bFrozenCursor)
|
|
DoCursorMove();
|
|
|
|
// If the cursor should be hidden...
|
|
if (g_bHiddenCursor || g_bTempHide) {
|
|
// ...hide the cursor object(s)
|
|
MultiHideObject(g_McurObj);
|
|
if (g_AcurObj)
|
|
MultiHideObject(g_AcurObj);
|
|
|
|
for (int i = 0; i < g_numTrails; i++) {
|
|
if (g_ntrailData[i].trailObj != NULL)
|
|
MultiHideObject(g_ntrailData[i].trailObj);
|
|
}
|
|
|
|
// Wait 'til cursor is again required.
|
|
while (g_bHiddenCursor) {
|
|
CORO_SLEEP(1);
|
|
|
|
// Stop/start between scenes
|
|
CORO_INVOKE_0(CursorStoppedCheck);
|
|
}
|
|
}
|
|
}
|
|
CORO_END_CODE;
|
|
}
|
|
|
|
/**
|
|
* Called from dec_cursor() Glitter function.
|
|
* Register the handle to cursor reel data.
|
|
*/
|
|
void DwInitCursor(SCNHANDLE bfilm) {
|
|
const FILM *pfilm;
|
|
|
|
g_hCursorFilm = bfilm;
|
|
|
|
pfilm = (const FILM *)LockMem(g_hCursorFilm);
|
|
g_numTrails = FROM_32(pfilm->numreels) - 1;
|
|
|
|
assert(g_numTrails <= MAX_TRAILERS);
|
|
}
|
|
|
|
/**
|
|
* DropCursor is called when a scene is closing down.
|
|
*/
|
|
void DropCursor() {
|
|
if (TinselV2) {
|
|
if (g_AcurObj)
|
|
MultiDeleteObject(GetPlayfieldList(FIELD_STATUS), g_AcurObj);
|
|
if (g_McurObj)
|
|
MultiDeleteObject(GetPlayfieldList(FIELD_STATUS), g_McurObj);
|
|
|
|
g_restart = 0;
|
|
}
|
|
|
|
g_AcurObj = NULL; // No auxillary cursor
|
|
g_McurObj = NULL; // No cursor object (imminently deleted elsewhere)
|
|
g_bHiddenCursor = false; // Not hidden in next scene
|
|
g_bTempNoTrailers = false; // Trailers not hidden in next scene
|
|
g_bWhoa = true; // Suspend cursor processes
|
|
|
|
for (int i = 0; i < g_numTrails; i++) {
|
|
if (g_ntrailData[i].trailObj != NULL) {
|
|
MultiDeleteObject(GetPlayfieldList(FIELD_STATUS), g_ntrailData[i].trailObj);
|
|
g_ntrailData[i].trailObj = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* RestartCursor is called when a new scene is starting up.
|
|
*/
|
|
void RestartCursor() {
|
|
g_restart = 0x8000; // Get the main cursor to re-initialize
|
|
}
|
|
|
|
/**
|
|
* Called when restarting the game, ensures correct re-start with NULL
|
|
* pointers etc.
|
|
*/
|
|
void RebootCursor() {
|
|
g_McurObj = g_AcurObj = NULL;
|
|
for (int i = 0; i < MAX_TRAILERS; i++)
|
|
g_ntrailData[i].trailObj = NULL;
|
|
|
|
g_bHiddenCursor = g_bTempNoTrailers = g_bFrozenCursor = false;
|
|
|
|
g_hCursorFilm = 0;
|
|
|
|
g_bWhoa = false;
|
|
g_restart = 0;
|
|
}
|
|
|
|
void StartCursorFollowed() {
|
|
DelAuxCursor();
|
|
|
|
if (!SysVar(SV_ENABLEPRINTCURSOR))
|
|
g_bTempHide = true;
|
|
}
|
|
|
|
void EndCursorFollowed() {
|
|
InventoryIconCursor(false); // May be holding something
|
|
g_bTempHide = false;
|
|
}
|
|
|
|
bool isCursorShown() {
|
|
return !(g_bTempHide || g_bHiddenCursor);
|
|
}
|
|
|
|
} // End of namespace Tinsel
|