mirror of
https://github.com/libretro/scummvm.git
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94e1c56272
Using clang-tidy modernize-use-nullptr
740 lines
20 KiB
C++
740 lines
20 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/system.h"
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#include "common/random.h"
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#include "common/error.h"
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#include "common/events.h"
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#include "common/debug-channels.h"
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#include "common/config-manager.h"
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#include "common/textconsole.h"
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#include "common/translation.h"
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#include "hugo/hugo.h"
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#include "hugo/console.h"
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#include "hugo/dialogs.h"
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#include "hugo/file.h"
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#include "hugo/game.h"
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#include "hugo/schedule.h"
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#include "hugo/display.h"
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#include "hugo/mouse.h"
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#include "hugo/inventory.h"
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#include "hugo/parser.h"
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#include "hugo/route.h"
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#include "hugo/util.h"
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#include "hugo/sound.h"
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#include "hugo/intro.h"
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#include "hugo/object.h"
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#include "hugo/text.h"
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#include "engines/util.h"
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namespace Hugo {
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HugoEngine *HugoEngine::s_Engine = nullptr;
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HugoEngine::HugoEngine(OSystem *syst, const HugoGameDescription *gd) : Engine(syst), _gameDescription(gd),
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_hero(nullptr), _heroImage(0), _defltTunes(nullptr), _numScreens(0), _tunesNbr(0), _soundSilence(0), _soundTest(0),
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_screenStates(nullptr), _numStates(0), _score(0), _maxscore(0), _lastTime(0), _curTime(0), _episode(nullptr)
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{
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_system = syst;
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setDebugger(new HugoConsole(this));
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_rnd = nullptr;
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_screen = nullptr;
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_mouse = nullptr;
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_inventory = nullptr;
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_parser = nullptr;
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_route = nullptr;
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_sound = nullptr;
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_intro = nullptr;
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_object = nullptr;
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_text = nullptr;
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_topMenu = nullptr;
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_status._storyModeFl = false;
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_status._gameOverFl = false;
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_status._lookFl = false;
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_status._recallFl = false;
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_status._newScreenFl = false;
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_status._godModeFl = false;
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_status._showBoundariesFl = false;
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_status._doQuitFl = false;
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_status._skipIntroFl = false;
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_status._helpFl = false;
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_status._tick = 0;
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_status._viewState = kViewIntroInit;
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_status._song = 0;
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_gameType = kGameTypeNone;
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_platform = Common::kPlatformUnknown;
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_packedFl = false;
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_numVariant = 0;
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_gameVariant = kGameVariantNone;
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_normalTPS = 0;
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_screenPtr = nullptr;
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_config._musicFl = true;
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_config._soundFl = true;
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_config._turboFl = false;
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_look = 0;
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_take = 0;
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_drop = 0;
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_maze._enabledFl = false;
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_maze._size = 0;
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_maze._x1 = _maze._y1 = _maze._x2 = _maze._y2 = _maze._x3 = _maze._x4 = 0;
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_maze._firstScreenIndex = 0;
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_boot._checksum = 0;
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_boot._registered = kRegShareware;
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_boot._exitLen = 0;
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_file = nullptr;
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_scheduler = nullptr;
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}
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HugoEngine::~HugoEngine() {
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_file->closeDatabaseFiles();
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_intro->freeIntroData();
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_inventory->freeInvent();
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_mouse->freeHotspots();
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_object->freeObjects();
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_parser->freeParser();
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_scheduler->freeScheduler();
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_screen->freeScreen();
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_text->freeAllTexts();
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free(_defltTunes);
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free(_screenStates);
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delete _topMenu;
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delete _object;
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delete _sound;
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delete _route;
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delete _parser;
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delete _inventory;
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delete _mouse;
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delete _screen;
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delete _intro;
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delete _scheduler;
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delete _file;
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delete _text;
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delete _rnd;
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}
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Status &HugoEngine::getGameStatus() {
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return _status;
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}
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int HugoEngine::getScore() const {
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return _score;
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}
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void HugoEngine::setScore(const int newScore) {
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_score = newScore;
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}
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void HugoEngine::adjustScore(const int adjustment) {
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_score += adjustment;
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}
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int HugoEngine::getMaxScore() const {
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return _maxscore;
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}
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void HugoEngine::setMaxScore(const int newScore) {
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_maxscore = newScore;
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}
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Common::Error HugoEngine::saveGameState(int slot, const Common::String &desc, bool isAutosave) {
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return (_file->saveGame(slot, desc) ? Common::kWritingFailed : Common::kNoError);
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}
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Common::Error HugoEngine::loadGameState(int slot) {
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return (_file->restoreGame(slot) ? Common::kReadingFailed : Common::kNoError);
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}
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bool HugoEngine::hasFeature(EngineFeature f) const {
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return (f == kSupportsReturnToLauncher) || (f == kSupportsLoadingDuringRuntime) || (f == kSupportsSavingDuringRuntime);
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}
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const char *HugoEngine::getCopyrightString() const {
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return "Copyright 1989-1997 David P Gray, All Rights Reserved.";
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}
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GameType HugoEngine::getGameType() const {
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return _gameType;
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}
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Common::Platform HugoEngine::getPlatform() const {
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return _platform;
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}
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bool HugoEngine::isPacked() const {
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return _packedFl;
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}
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/**
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* Print options for user when dead
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*/
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void HugoEngine::gameOverMsg() {
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Utils::notifyBox(_text->getTextUtil(kGameOver));
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}
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Common::Error HugoEngine::run() {
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s_Engine = this;
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initGraphics(320, 200);
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_mouse = new MouseHandler(this);
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_inventory = new InventoryHandler(this);
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_route = new Route(this);
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_sound = new SoundHandler(this);
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// Setup mixer
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syncSoundSettings();
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_text = new TextHandler(this);
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_topMenu = new TopMenu(this);
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switch (_gameVariant) {
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case kGameVariantH1Win: // H1 Win
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_file = new FileManager_v1w(this);
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_scheduler = new Scheduler_v1w(this);
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_intro = new intro_v1w(this);
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_screen = new Screen_v1w(this);
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_parser = new Parser_v1w(this);
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_object = new ObjectHandler_v1w(this);
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_normalTPS = 9;
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break;
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case kGameVariantH2Win:
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_file = new FileManager_v2w(this);
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_scheduler = new Scheduler_v1w(this);
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_intro = new intro_v2w(this);
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_screen = new Screen_v1w(this);
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_parser = new Parser_v1w(this);
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_object = new ObjectHandler_v1w(this);
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_normalTPS = 9;
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break;
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case kGameVariantH3Win:
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_file = new FileManager_v2w(this);
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_scheduler = new Scheduler_v1w(this);
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_intro = new intro_v3w(this);
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_screen = new Screen_v1w(this);
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_parser = new Parser_v1w(this);
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_object = new ObjectHandler_v1w(this);
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_normalTPS = 9;
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break;
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case kGameVariantH1Dos: // H1 DOS
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_file = new FileManager_v1d(this);
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_scheduler = new Scheduler_v1d(this);
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_intro = new intro_v1d(this);
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_screen = new Screen_v1d(this);
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_parser = new Parser_v1d(this);
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_object = new ObjectHandler_v1d(this);
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_normalTPS = 8;
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break;
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case kGameVariantH2Dos:
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_file = new FileManager_v2d(this);
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_scheduler = new Scheduler_v2d(this);
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_intro = new intro_v2d(this);
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_screen = new Screen_v1d(this);
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_parser = new Parser_v2d(this);
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_object = new ObjectHandler_v2d(this);
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_normalTPS = 8;
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break;
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case kGameVariantH3Dos:
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_file = new FileManager_v3d(this);
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_scheduler = new Scheduler_v3d(this);
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_intro = new intro_v3d(this);
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_screen = new Screen_v1d(this);
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_parser = new Parser_v3d(this);
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_object = new ObjectHandler_v3d(this);
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_normalTPS = 9;
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break;
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default:
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break;
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}
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if (!loadHugoDat())
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return Common::kUnknownError;
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// Use Windows-looking mouse cursor
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_screen->setCursorPal();
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_screen->resetInventoryObjId();
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_scheduler->initCypher();
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initStatus(); // Initialize game status
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initConfig(); // Initialize user's config
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if (!_status._doQuitFl) {
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initialize();
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resetConfig(); // Reset user's config
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initMachine();
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// Start the state machine
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_status._viewState = kViewIntroInit;
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int16 loadSlot = Common::ConfigManager::instance().getInt("save_slot");
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if (loadSlot >= 0) {
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_status._skipIntroFl = true;
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_file->restoreGame(loadSlot);
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} else {
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_file->saveGame(0, "New Game");
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}
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}
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while (!_status._doQuitFl) {
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_screen->drawBoundaries();
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g_system->updateScreen();
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runMachine();
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// Handle input
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Common::Event event;
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while (_eventMan->pollEvent(event)) {
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switch (event.type) {
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case Common::EVENT_KEYDOWN:
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_parser->keyHandler(event);
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break;
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case Common::EVENT_MOUSEMOVE:
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_mouse->setMouseX(event.mouse.x);
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_mouse->setMouseY(event.mouse.y);
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break;
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case Common::EVENT_LBUTTONUP:
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_mouse->setLeftButton();
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break;
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case Common::EVENT_RBUTTONUP:
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_mouse->setRightButton();
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break;
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case Common::EVENT_QUIT:
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_status._doQuitFl = true;
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break;
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default:
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break;
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}
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}
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if (_status._helpFl) {
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_status._helpFl = false;
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_file->instructions();
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}
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_mouse->mouseHandler(); // Mouse activity - adds to display list
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_screen->displayList(kDisplayDisplay); // Blit the display list to screen
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_status._doQuitFl |= shouldQuit(); // update game quit flag
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}
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return Common::kNoError;
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}
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void HugoEngine::initMachine() {
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if (_gameVariant == kGameVariantH1Dos)
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readScreenFiles(0);
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else
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_file->readBackground(_numScreens - 1); // Splash screen
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_object->readObjectImages(); // Read all object images
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if (_platform == Common::kPlatformWindows)
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_file->readUIFImages(); // Read all uif images (only in Win versions)
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_sound->initPcspkrPlayer();
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}
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/**
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* Hugo game state machine - called during onIdle
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*/
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void HugoEngine::runMachine() {
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Status &gameStatus = getGameStatus();
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// Don't process if gameover
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if (gameStatus._gameOverFl)
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return;
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_curTime = g_system->getMillis();
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// Process machine once every tick
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while (_curTime - _lastTime < (uint32)(1000 / getTPS())) {
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g_system->delayMillis(5);
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_curTime = g_system->getMillis();
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}
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_lastTime = _curTime;
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switch (gameStatus._viewState) {
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case kViewIdle: // Not processing state machine
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_screen->hideCursor();
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_intro->preNewGame(); // Any processing before New Game selected
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break;
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case kViewIntroInit: // Initialization before intro begins
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_intro->introInit();
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gameStatus._viewState = kViewIntro;
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break;
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case kViewIntro: // Do any game-dependant preamble
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if (_intro->introPlay()) { // Process intro screen
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_scheduler->newScreen(0); // Initialize first screen
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gameStatus._viewState = kViewPlay;
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}
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break;
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case kViewPlay: // Playing game
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_screen->showCursor();
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_parser->charHandler(); // Process user cmd input
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_object->moveObjects(); // Process object movement
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_scheduler->runScheduler(); // Process any actions
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_screen->displayList(kDisplayRestore); // Restore previous background
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_object->updateImages(); // Draw into _frontBuffer, compile display list
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_screen->drawStatusText();
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_screen->displayList(kDisplayDisplay); // Blit the display list to screen
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_sound->checkMusic();
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break;
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case kViewInvent: // Accessing inventory
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_inventory->runInventory(); // Process Inventory state machine
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break;
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case kViewExit: // Game over or user exited
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gameStatus._viewState = kViewIdle;
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_status._doQuitFl = true;
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break;
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default:
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break;
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}
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}
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/**
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* Loads Hugo.dat file, which contains all the hardcoded data in the original executables
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*/
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bool HugoEngine::loadHugoDat() {
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Common::File in;
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Common::String filename = "hugo.dat";
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in.open(filename.c_str());
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if (!in.isOpen()) {
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const char *msg = _s("Unable to locate the '%s' engine data file.");
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Common::U32String errorMessage = Common::U32String::format(_(msg), filename.c_str());
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GUIErrorMessage(errorMessage);
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warning(msg, filename.c_str());
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return false;
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}
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// Read header
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char buf[4];
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in.read(buf, 4);
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if (memcmp(buf, "HUGO", 4)) {
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Common::U32String errorMessage = Common::U32String::format(_("The '%s' engine data file is corrupt."), filename.c_str());
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GUIErrorMessage(errorMessage);
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return false;
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}
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int majVer = in.readByte();
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int minVer = in.readByte();
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if ((majVer != HUGO_DAT_VER_MAJ) || (minVer != HUGO_DAT_VER_MIN)) {
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Common::U32String errorMessage = Common::U32String::format(
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_("Incorrect version of the '%s' engine data file found. Expected %d.%d but got %d.%d."),
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filename.c_str(), HUGO_DAT_VER_MAJ, HUGO_DAT_VER_MIN, majVer, minVer);
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GUIErrorMessage(errorMessage);
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return false;
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}
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_numVariant = in.readUint16BE();
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_screen->loadPalette(in);
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_screen->loadFontArr(in);
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_text->loadAllTexts(in);
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_intro->loadIntroData(in);
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_parser->loadArrayReqs(in);
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_parser->loadCatchallList(in);
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_parser->loadBackgroundObjects(in);
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_parser->loadCmdList(in);
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_mouse->loadHotspots(in);
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_inventory->loadInvent(in);
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_object->loadObjectUses(in);
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_object->loadObjectArr(in);
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_object->loadNumObj(in);
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_scheduler->loadPoints(in);
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_scheduler->loadScreenAct(in);
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_scheduler->loadActListArr(in);
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_scheduler->loadAlNewscrIndex(in);
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_hero = &_object->_objects[kHeroIndex]; // This always points to hero
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_screenPtr = &(_object->_objects[kHeroIndex]._screenIndex); // Current screen is hero's
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_heroImage = kHeroIndex; // Current in use hero image
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for (int varnt = 0; varnt < _numVariant; varnt++) {
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if (varnt == _gameVariant) {
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_tunesNbr = in.readSByte();
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_soundSilence = in.readSByte();
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_soundTest = in.readSByte();
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} else {
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in.readSByte();
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in.readSByte();
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in.readSByte();
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}
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}
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int numElem;
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//Read _defltTunes
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for (int varnt = 0; varnt < _numVariant; varnt++) {
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numElem = in.readUint16BE();
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if (varnt == _gameVariant) {
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_defltTunes = (int16 *)malloc(sizeof(int16) * numElem);
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for (int i = 0; i < numElem; i++)
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_defltTunes[i] = in.readSint16BE();
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} else {
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for (int i = 0; i < numElem; i++)
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in.readSint16BE();
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}
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}
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//Read _screenStates size
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for (int varnt = 0; varnt < _numVariant; varnt++) {
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numElem = in.readUint16BE();
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if (varnt == _gameVariant) {
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_numStates = numElem;
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_screenStates = (byte *)malloc(sizeof(byte) * numElem);
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memset(_screenStates, 0, sizeof(byte) * numElem);
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}
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}
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//Read look, take and drop special verbs indexes
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for (int varnt = 0; varnt < _numVariant; varnt++) {
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if (varnt == _gameVariant) {
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_look = in.readUint16BE();
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_take = in.readUint16BE();
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_drop = in.readUint16BE();
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} else {
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in.readUint16BE();
|
|
in.readUint16BE();
|
|
in.readUint16BE();
|
|
}
|
|
}
|
|
|
|
_sound->loadIntroSong(in);
|
|
_topMenu->loadBmpArr(in);
|
|
|
|
return true;
|
|
}
|
|
|
|
uint16 **HugoEngine::loadLongArray(Common::SeekableReadStream &in) {
|
|
uint16 **resArray = nullptr;
|
|
|
|
for (int varnt = 0; varnt < _numVariant; varnt++) {
|
|
uint16 numRows = in.readUint16BE();
|
|
if (varnt == _gameVariant) {
|
|
resArray = (uint16 **)malloc(sizeof(uint16 *) * (numRows + 1));
|
|
resArray[numRows] = nullptr;
|
|
}
|
|
for (int i = 0; i < numRows; i++) {
|
|
uint16 numElems = in.readUint16BE();
|
|
if (varnt == _gameVariant) {
|
|
uint16 *resRow = (uint16 *)malloc(sizeof(uint16) * numElems);
|
|
for (int j = 0; j < numElems; j++)
|
|
resRow[j] = in.readUint16BE();
|
|
resArray[i] = resRow;
|
|
} else {
|
|
in.skip(numElems * sizeof(uint16));
|
|
}
|
|
}
|
|
}
|
|
return resArray;
|
|
}
|
|
|
|
/**
|
|
* Sets the playlist to be the default tune selection
|
|
*/
|
|
void HugoEngine::initPlaylist(bool playlist[kMaxTunes]) {
|
|
debugC(1, kDebugEngine, "initPlaylist");
|
|
|
|
for (int16 i = 0; i < kMaxTunes; i++)
|
|
playlist[i] = false;
|
|
for (int16 i = 0; _defltTunes[i] != -1; i++)
|
|
playlist[_defltTunes[i]] = true;
|
|
}
|
|
|
|
/**
|
|
* Initialize the dynamic game status
|
|
*/
|
|
void HugoEngine::initStatus() {
|
|
debugC(1, kDebugEngine, "initStatus");
|
|
_status._storyModeFl = false; // Not in story mode
|
|
_status._gameOverFl = false; // Hero not knobbled yet
|
|
_status._lookFl = false; // Toolbar "look" button
|
|
_status._recallFl = false; // Toolbar "recall" button
|
|
_status._newScreenFl = false; // Screen not just loaded
|
|
_status._godModeFl = false; // No special cheats allowed
|
|
_status._showBoundariesFl = false; // Boundaries hidden by default
|
|
_status._doQuitFl = false;
|
|
_status._skipIntroFl = false;
|
|
_status._helpFl = false;
|
|
|
|
// Initialize every start of new game
|
|
_status._tick = 0; // Tick count
|
|
_status._viewState = kViewIdle; // View state
|
|
}
|
|
|
|
/**
|
|
* Initialize default config values. Must be done before Initialize().
|
|
*/
|
|
void HugoEngine::initConfig() {
|
|
debugC(1, kDebugEngine, "initConfig()");
|
|
|
|
_config._musicFl = true; // Music state initially on
|
|
_config._soundFl = true; // Sound state initially on
|
|
_config._turboFl = false; // Turbo state initially off
|
|
initPlaylist(_config._playlist); // Initialize default tune playlist
|
|
_file->readBootFile(); // Read startup structure
|
|
}
|
|
|
|
/**
|
|
* Reset config parts. Currently only reset music played based on playlist
|
|
*/
|
|
void HugoEngine::resetConfig() {
|
|
debugC(1, kDebugEngine, "resetConfig()");
|
|
|
|
// Find first tune and play it
|
|
for (int16 i = 0; i < kMaxTunes; i++) {
|
|
if (_config._playlist[i]) {
|
|
_sound->playMusic(i);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void HugoEngine::initialize() {
|
|
debugC(1, kDebugEngine, "initialize");
|
|
|
|
_maze._enabledFl = false;
|
|
_line[0] = '\0';
|
|
|
|
_sound->initSound();
|
|
_scheduler->initEventQueue(); // Init scheduler stuff
|
|
_screen->initDisplay(); // Create Dibs and palette
|
|
_file->openDatabaseFiles(); // Open database files
|
|
calcMaxScore(); // Initialize maxscore
|
|
|
|
_rnd = new Common::RandomSource("hugo");
|
|
|
|
switch (_gameVariant) {
|
|
case kGameVariantH1Dos:
|
|
_episode = "\"Hugo's House of Horrors\"";
|
|
_picDir = "";
|
|
break;
|
|
case kGameVariantH2Dos:
|
|
_episode = "\"Hugo II: Whodunit?\"";
|
|
_picDir = "";
|
|
break;
|
|
case kGameVariantH3Dos:
|
|
_episode = "\"Hugo III: Jungle of Doom\"";
|
|
_picDir = "pictures/";
|
|
break;
|
|
case kGameVariantH1Win:
|
|
_episode = "\"Hugo's Horrific Adventure\"";
|
|
_picDir = "hugo1/";
|
|
break;
|
|
case kGameVariantH2Win:
|
|
_episode = "\"Hugo's Mystery Adventure\"";
|
|
_picDir = "hugo2/";
|
|
break;
|
|
case kGameVariantH3Win:
|
|
_episode = "\"Hugo's Amazon Adventure\"";
|
|
_picDir = "hugo3/";
|
|
break;
|
|
default:
|
|
error("Unknown game");
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Read scenery, overlay files for given screen number
|
|
*/
|
|
void HugoEngine::readScreenFiles(const int screenNum) {
|
|
debugC(1, kDebugEngine, "readScreenFiles(%d)", screenNum);
|
|
|
|
_file->readBackground(screenNum); // Scenery file
|
|
memcpy(_screen->getBackBuffer(), _screen->getFrontBuffer(), sizeof(_screen->getFrontBuffer())); // Make a copy
|
|
|
|
// Workaround for graphic glitches in DOS versions. Cleaning the overlays fix the problem
|
|
memset(_object->_objBound, '\0', sizeof(Overlay));
|
|
memset(_object->_boundary, '\0', sizeof(Overlay));
|
|
memset(_object->_overlay, '\0', sizeof(Overlay));
|
|
memset(_object->_ovlBase, '\0', sizeof(Overlay));
|
|
|
|
_file->readOverlay(screenNum, _object->_boundary, kOvlBoundary); // Boundary file
|
|
_file->readOverlay(screenNum, _object->_overlay, kOvlOverlay); // Overlay file
|
|
_file->readOverlay(screenNum, _object->_ovlBase, kOvlBase); // Overlay base file
|
|
|
|
// Suppress a boundary used in H3 DOS in 'Crash' screen, which blocks
|
|
// pathfinding and is useless.
|
|
if ((screenNum == 0) && (_gameVariant == kGameVariantH3Dos))
|
|
_object->clearScreenBoundary(50, 311, 152);
|
|
}
|
|
|
|
/**
|
|
* Set the new screen number into the hero object and any carried objects
|
|
*/
|
|
void HugoEngine::setNewScreen(const int screenNum) {
|
|
debugC(1, kDebugEngine, "setNewScreen(%d)", screenNum);
|
|
|
|
*_screenPtr = screenNum; // HERO object
|
|
_object->setCarriedScreen(screenNum); // Carried objects
|
|
}
|
|
|
|
/**
|
|
* Add up all the object values and all the bonus points
|
|
*/
|
|
void HugoEngine::calcMaxScore() {
|
|
debugC(1, kDebugEngine, "calcMaxScore");
|
|
|
|
_maxscore = _object->calcMaxScore() + _scheduler->calcMaxPoints();
|
|
}
|
|
|
|
/**
|
|
* Exit game, advertise trilogy, show copyright
|
|
*/
|
|
void HugoEngine::endGame() {
|
|
debugC(1, kDebugEngine, "endGame");
|
|
|
|
if (_boot._registered != kRegRegistered)
|
|
Utils::notifyBox(_text->getTextEngine(kEsAdvertise));
|
|
Utils::notifyBox(Common::String::format("%s\n%s", _episode, getCopyrightString()));
|
|
_status._viewState = kViewExit;
|
|
}
|
|
|
|
bool HugoEngine::canLoadGameStateCurrently() {
|
|
return true;
|
|
}
|
|
|
|
bool HugoEngine::canSaveGameStateCurrently() {
|
|
return (_status._viewState == kViewPlay);
|
|
}
|
|
|
|
int8 HugoEngine::getTPS() const {
|
|
return ((_config._turboFl) ? kTurboTps : _normalTPS);
|
|
}
|
|
|
|
void HugoEngine::syncSoundSettings() {
|
|
Engine::syncSoundSettings();
|
|
|
|
_sound->syncVolume();
|
|
}
|
|
|
|
Common::String HugoEngine::getSaveStateName(int slot) const {
|
|
return _targetName + Common::String::format("-%02d.SAV", slot);
|
|
}
|
|
|
|
} // End of namespace Hugo
|