scummvm/engines/cruise/detection.cpp
Eugene Sandulenko 44a39ffbc6 AdvancedDetector: Add new parameter directoryGlobs.
Without this parameter mass detection gave tons of false alarms.
Use globbing for narrowing down the depth search.

svn-id: r49788
2010-06-15 10:59:23 +00:00

340 lines
7.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "base/plugins.h"
#include "common/savefile.h"
#include "engines/advancedDetector.h"
#include "cruise/cruise.h"
#include "cruise/saveload.h"
namespace Cruise {
struct CRUISEGameDescription {
ADGameDescription desc;
int gameType;
uint32 features;
};
const char *CruiseEngine::getGameId() const {
return _gameDescription->desc.gameid;
}
int CruiseEngine::getGameType() const {
return _gameDescription->gameType;
}
uint32 CruiseEngine::getFeatures() const {
return _gameDescription->features;
}
Common::Language CruiseEngine::getLanguage() const {
return _gameDescription->desc.language;
}
Common::Platform CruiseEngine::getPlatform() const {
return _gameDescription->desc.platform;
}
}
static const PlainGameDescriptor cruiseGames[] = {
{"cruise", "Cinematique evo.2 engine game"},
{"cruise", "Cruise for a Corpse"},
{0, 0}
};
namespace Cruise {
using Common::GUIO_NONE;
static const CRUISEGameDescription gameDescriptions[] = {
{
{
"cruise",
"16 colours",
AD_ENTRY1("D1", "cd29a4cd9162076e9a18495fe56a48f3"),
Common::EN_GRB,
Common::kPlatformPC,
ADGF_NO_FLAGS,
GUIO_NONE
},
GType_CRUISE,
0,
},
{
{
"cruise",
"16 colors",
AD_ENTRY1("D1", "41a7a4d426dbd048eb369cfee4bb2717"),
Common::FR_FRA,
Common::kPlatformPC,
ADGF_NO_FLAGS,
GUIO_NONE
},
GType_CRUISE,
0,
},
{
{
"cruise",
"256 colors",
AD_ENTRY1("D1", "a90d2b9ead6b4d812cd14268672cf178"),
Common::EN_ANY,
Common::kPlatformPC,
ADGF_NO_FLAGS,
GUIO_NONE
},
GType_CRUISE,
0,
},
{
{
"cruise",
"256 colors",
AD_ENTRY1("D1", "e258865807ea31b2d523340e6f0a606b"),
Common::FR_FRA,
Common::kPlatformPC,
ADGF_NO_FLAGS,
GUIO_NONE
},
GType_CRUISE,
0,
},
{
{
"cruise",
"16 colors",
AD_ENTRY1("D1", "287d2ec1799e2f881dee23c70be96e81"),
Common::DE_DEU,
Common::kPlatformPC,
ADGF_NO_FLAGS,
GUIO_NONE
},
GType_CRUISE,
0,
},
{
{
"cruise",
"256 colors",
AD_ENTRY1("D1", "f2a26522d49983c4ae32bcccbb801b02"),
Common::DE_DEU,
Common::kPlatformPC,
ADGF_NO_FLAGS,
GUIO_NONE
},
GType_CRUISE,
0,
},
{
{
"cruise",
0,
AD_ENTRY1("D1", "70f42a21cc257b01d58667853335f4f1"),
Common::DE_DEU,
Common::kPlatformAmiga,
ADGF_NO_FLAGS,
GUIO_NONE
},
GType_CRUISE,
0,
},
{ // Amiga English US GOLD edition.
{
"cruise",
0,
AD_ENTRY1("D1", "de084e9d2c6e4b2cc14803bf849eda3e"),
Common::EN_ANY,
Common::kPlatformAmiga,
ADGF_NO_FLAGS,
GUIO_NONE
},
GType_CRUISE,
0,
},
{ // AtariST English KixxXL edition.
{
"cruise",
0,
AD_ENTRY1("D1", "be78614d5fa34bdb68bb03a2a6130280"),
Common::EN_ANY,
Common::kPlatformAtariST,
ADGF_NO_FLAGS,
GUIO_NONE
},
GType_CRUISE,
0,
},
{
{
"cruise",
"256 colors",
AD_ENTRY1("D1", "e19a4ab2e24a69087e4ea994a5506231"),
Common::IT_ITA,
Common::kPlatformPC,
ADGF_NO_FLAGS,
GUIO_NONE
},
GType_CRUISE,
0,
},
{
{
"cruise",
"256 colors",
AD_ENTRY1("D1", "9a302ada55600d96061fda1d63a6ccda"),
Common::ES_ESP,
Common::kPlatformPC,
ADGF_NO_FLAGS,
GUIO_NONE
},
GType_CRUISE,
0,
},
{AD_TABLE_END_MARKER, 0, 0}
};
}
static const ADParams detectionParams = {
// Pointer to ADGameDescription or its superset structure
(const byte *)Cruise::gameDescriptions,
// Size of that superset structure
sizeof(Cruise::CRUISEGameDescription),
// Number of bytes to compute MD5 sum for
5000,
// List of all engine targets
cruiseGames,
// Structure for autoupgrading obsolete targets
0,
// Name of single gameid (optional)
"cruise",
// List of files for file-based fallback detection (optional)
0,
// Flags
0,
// Additional GUI options (for every game}
Common::GUIO_NOSPEECH | Common::GUIO_NOMIDI,
// Maximum directory depth
1,
// List of directory globs
0
};
class CruiseMetaEngine : public AdvancedMetaEngine {
public:
CruiseMetaEngine() : AdvancedMetaEngine(detectionParams) {}
virtual const char *getName() const {
return "Cinematique evo 2 engine";
}
virtual const char *getOriginalCopyright() const {
return "Cruise for a Corpse (C) Delphine Software";
}
virtual bool hasFeature(MetaEngineFeature f) const;
virtual int getMaximumSaveSlot() const { return 99; }
virtual SaveStateList listSaves(const char *target) const;
virtual void removeSaveState(const char *target, int slot) const;
virtual SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
};
bool CruiseMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSupportsDeleteSave) ||
(f == kSavesSupportMetaInfo) ||
(f == kSavesSupportThumbnail) ||
(f == kSupportsLoadingDuringStartup);
}
SaveStateList CruiseMetaEngine::listSaves(const char *target) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::StringArray filenames;
Common::String pattern("cruise.s??");
filenames = saveFileMan->listSavefiles(pattern);
sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
SaveStateList saveList;
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
// Obtain the last 2 digits of the filename, since they correspond to the save slot
int slotNum = atoi(file->c_str() + file->size() - 2);
if (slotNum >= 0 && slotNum <= 99) {
Common::InSaveFile *in = saveFileMan->openForLoading(*file);
if (in) {
Cruise::CruiseSavegameHeader header;
Cruise::readSavegameHeader(in, header);
saveList.push_back(SaveStateDescriptor(slotNum, header.saveName));
delete header.thumbnail;
delete in;
}
}
}
return saveList;
}
void CruiseMetaEngine::removeSaveState(const char *target, int slot) const {
g_system->getSavefileManager()->removeSavefile(Cruise::CruiseEngine::getSavegameFile(slot));
}
SaveStateDescriptor CruiseMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(
Cruise::CruiseEngine::getSavegameFile(slot));
assert(f);
Cruise::CruiseSavegameHeader header;
Cruise::readSavegameHeader(f, header);
delete f;
// Create the return descriptor
SaveStateDescriptor desc(slot, header.saveName);
desc.setDeletableFlag(true);
desc.setWriteProtectedFlag(false);
desc.setThumbnail(header.thumbnail);
return desc;
}
bool CruiseMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
const Cruise::CRUISEGameDescription *gd = (const Cruise::CRUISEGameDescription *)desc;
if (gd) {
*engine = new Cruise::CruiseEngine(syst, gd);
}
return gd != 0;
}
#if PLUGIN_ENABLED_DYNAMIC(CRUISE)
REGISTER_PLUGIN_DYNAMIC(CRUISE, PLUGIN_TYPE_ENGINE, CruiseMetaEngine);
#else
REGISTER_PLUGIN_STATIC(CRUISE, PLUGIN_TYPE_ENGINE, CruiseMetaEngine);
#endif