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features.cpp
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Cleanup
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2010-05-31 07:34:18 +00:00 |
features.h
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Split GameFeatures::autoDetectFeature into several methods, one for each feature
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2010-02-07 12:16:23 +00:00 |
game.cpp
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Stop reconstructing the engine state when restoring, but reset it instead
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2010-06-01 15:48:17 +00:00 |
gc.cpp
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SCI: Revert r47925 and put fix inside GC instead.
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2010-02-06 19:41:55 +00:00 |
gc.h
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Patch
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2009-06-18 22:09:57 +00:00 |
kernel32.cpp
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SCI: Fix malloc<->new mismatch in SysStrings, try to increase readability
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2010-06-01 15:38:34 +00:00 |
kernel.cpp
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Limit access to the _bufSize, _scriptSize and _heapSize members of the Script class
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2010-05-30 16:14:31 +00:00 |
kernel.h
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Added a stub for kMergePoly, to avoid crashing in QFG1VGA after killing a monster
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2010-05-28 10:45:20 +00:00 |
kevent.cpp
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The parser vocabulary remains static throughout the game, thus it has been removed from the engine state
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2010-06-01 15:11:20 +00:00 |
kfile.cpp
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The system strings segment is a fixed segment of the segment manager, which doesn't change during the game, thus move all the system strings code and variables inside the segment manager
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2010-06-01 14:41:48 +00:00 |
kgraphics.cpp
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Mass renaming of selector-related functions, and removed some defines which were just cloaking functions with a different name
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2010-05-29 23:37:15 +00:00 |
klists.cpp
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Mass renaming of selector-related functions, and removed some defines which were just cloaking functions with a different name
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2010-05-29 23:37:15 +00:00 |
kmath.cpp
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Moved getAngle() inside kmovement.cpp, the only place where it's actually used
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2009-11-14 17:53:30 +00:00 |
kmenu.cpp
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SCI: split menu/item strings when displaying instead of when initializing - makes on-the-fly menu language changes possible (used by multilingual SCI01 games)
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2010-04-15 16:40:37 +00:00 |
kmisc.cpp
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Silenced some superfluous warnings in KQ5CD
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2010-05-28 16:47:30 +00:00 |
kmovement.cpp
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Mass renaming of selector-related functions, and removed some defines which were just cloaking functions with a different name
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2010-05-29 23:37:15 +00:00 |
kparse.cpp
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The parser vocabulary remains static throughout the game, thus it has been removed from the engine state
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2010-06-01 15:11:20 +00:00 |
kpathing.cpp
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Mass renaming of selector-related functions, and removed some defines which were just cloaking functions with a different name
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2010-05-29 23:37:15 +00:00 |
kscripts.cpp
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Limited access to the script export table and synonyms block
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2010-05-30 23:31:33 +00:00 |
ksound.cpp
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Added the number of parameters passed in unknown kDoAudio subops
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2010-05-18 15:52:45 +00:00 |
kstring.cpp
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SCI: break on anything, warn on anything but spaces in kReadNumber
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2010-05-31 13:52:07 +00:00 |
message.cpp
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Add initial support for KQ6 Mac. Wrapper functions for read/writing to pointers are now used (found in util.*) for code that has different endianness in SCI1.1+ Mac games. Add support for Mac 'snd ' and 'CURS' resources. QFG1 Mac is not yet playable due to script compression.
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2010-05-18 04:17:58 +00:00 |
message.h
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Replaced make_reg(0, -1) with SIGNAL_REG and fixed a warning (MessageRecord is a struct)
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2009-10-10 10:46:11 +00:00 |
savegame.cpp
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Stop reconstructing the engine state when restoring, but reset it instead
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2010-06-01 15:48:17 +00:00 |
savegame.h
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SCI: Script exports and synonyms are now initialized when a script is loaded. Removed a sanity check inside script_instantiate_sci0 for a bug which no longer exists
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2010-05-30 21:49:07 +00:00 |
script.cpp
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Merged all the script relocation code inside script_instantiate(), and changed the warning when reading an invalid species into an error (as it's severe, and if it happens it means something is seriously wrong)
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2010-05-31 18:35:13 +00:00 |
script.h
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SCI: Use Common::List and Common::String to simplify breakpoint handling (untested)
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2010-02-02 22:52:41 +00:00 |
scriptdebug.cpp
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Limit access to the _bufSize, _scriptSize and _heapSize members of the Script class
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2010-05-30 16:14:31 +00:00 |
seg_manager.cpp
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The system strings segment is a fixed segment of the segment manager, which doesn't change during the game, thus move all the system strings code and variables inside the segment manager
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2010-06-01 14:41:48 +00:00 |
seg_manager.h
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The system strings segment is a fixed segment of the segment manager, which doesn't change during the game, thus move all the system strings code and variables inside the segment manager
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2010-06-01 14:41:48 +00:00 |
segment.cpp
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Wrote the initialization code for the exports and synonyms table to make more sense and fixed a bug with the initialization of the synonyms pointer, introduced with rev #49336
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2010-05-31 18:31:37 +00:00 |
segment.h
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The save/load object init code is now unified with the regular object init code
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2010-05-31 11:25:59 +00:00 |
selector.cpp
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Mass renaming of selector-related functions, and removed some defines which were just cloaking functions with a different name
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2010-05-29 23:37:15 +00:00 |
selector.h
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Mass renaming of selector-related functions, and removed some defines which were just cloaking functions with a different name
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2010-05-29 23:37:15 +00:00 |
state.cpp
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Stop reconstructing the engine state when restoring, but reset it instead
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2010-06-01 15:48:17 +00:00 |
state.h
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Stop reconstructing the engine state when restoring, but reset it instead
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2010-06-01 15:48:17 +00:00 |
static_selectors.cpp
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COMMON: Get rid of Common::StringList
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2010-03-18 15:54:40 +00:00 |
vm_types.h
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SCI: Remove PRINT_STK macro; cleanup
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2009-10-02 12:53:04 +00:00 |
vm.cpp
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Stop reconstructing the engine state when restoring, but reset it instead
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2010-06-01 15:48:17 +00:00 |
vm.h
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Limit access to the _classTable array (now it's directly accessible only inside saveLoadWithSerializer()
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2010-05-29 23:56:37 +00:00 |