scummvm/engines/sci/engine
2010-06-01 15:48:17 +00:00
..
features.cpp Cleanup 2010-05-31 07:34:18 +00:00
features.h Split GameFeatures::autoDetectFeature into several methods, one for each feature 2010-02-07 12:16:23 +00:00
game.cpp Stop reconstructing the engine state when restoring, but reset it instead 2010-06-01 15:48:17 +00:00
gc.cpp SCI: Revert r47925 and put fix inside GC instead. 2010-02-06 19:41:55 +00:00
gc.h Patch 2009-06-18 22:09:57 +00:00
kernel32.cpp SCI: Fix malloc<->new mismatch in SysStrings, try to increase readability 2010-06-01 15:38:34 +00:00
kernel.cpp Limit access to the _bufSize, _scriptSize and _heapSize members of the Script class 2010-05-30 16:14:31 +00:00
kernel.h Added a stub for kMergePoly, to avoid crashing in QFG1VGA after killing a monster 2010-05-28 10:45:20 +00:00
kevent.cpp The parser vocabulary remains static throughout the game, thus it has been removed from the engine state 2010-06-01 15:11:20 +00:00
kfile.cpp The system strings segment is a fixed segment of the segment manager, which doesn't change during the game, thus move all the system strings code and variables inside the segment manager 2010-06-01 14:41:48 +00:00
kgraphics.cpp Mass renaming of selector-related functions, and removed some defines which were just cloaking functions with a different name 2010-05-29 23:37:15 +00:00
klists.cpp Mass renaming of selector-related functions, and removed some defines which were just cloaking functions with a different name 2010-05-29 23:37:15 +00:00
kmath.cpp Moved getAngle() inside kmovement.cpp, the only place where it's actually used 2009-11-14 17:53:30 +00:00
kmenu.cpp SCI: split menu/item strings when displaying instead of when initializing - makes on-the-fly menu language changes possible (used by multilingual SCI01 games) 2010-04-15 16:40:37 +00:00
kmisc.cpp Silenced some superfluous warnings in KQ5CD 2010-05-28 16:47:30 +00:00
kmovement.cpp Mass renaming of selector-related functions, and removed some defines which were just cloaking functions with a different name 2010-05-29 23:37:15 +00:00
kparse.cpp The parser vocabulary remains static throughout the game, thus it has been removed from the engine state 2010-06-01 15:11:20 +00:00
kpathing.cpp Mass renaming of selector-related functions, and removed some defines which were just cloaking functions with a different name 2010-05-29 23:37:15 +00:00
kscripts.cpp Limited access to the script export table and synonyms block 2010-05-30 23:31:33 +00:00
ksound.cpp Added the number of parameters passed in unknown kDoAudio subops 2010-05-18 15:52:45 +00:00
kstring.cpp SCI: break on anything, warn on anything but spaces in kReadNumber 2010-05-31 13:52:07 +00:00
message.cpp Add initial support for KQ6 Mac. Wrapper functions for read/writing to pointers are now used (found in util.*) for code that has different endianness in SCI1.1+ Mac games. Add support for Mac 'snd ' and 'CURS' resources. QFG1 Mac is not yet playable due to script compression. 2010-05-18 04:17:58 +00:00
message.h Replaced make_reg(0, -1) with SIGNAL_REG and fixed a warning (MessageRecord is a struct) 2009-10-10 10:46:11 +00:00
savegame.cpp Stop reconstructing the engine state when restoring, but reset it instead 2010-06-01 15:48:17 +00:00
savegame.h SCI: Script exports and synonyms are now initialized when a script is loaded. Removed a sanity check inside script_instantiate_sci0 for a bug which no longer exists 2010-05-30 21:49:07 +00:00
script.cpp Merged all the script relocation code inside script_instantiate(), and changed the warning when reading an invalid species into an error (as it's severe, and if it happens it means something is seriously wrong) 2010-05-31 18:35:13 +00:00
script.h SCI: Use Common::List and Common::String to simplify breakpoint handling (untested) 2010-02-02 22:52:41 +00:00
scriptdebug.cpp Limit access to the _bufSize, _scriptSize and _heapSize members of the Script class 2010-05-30 16:14:31 +00:00
seg_manager.cpp The system strings segment is a fixed segment of the segment manager, which doesn't change during the game, thus move all the system strings code and variables inside the segment manager 2010-06-01 14:41:48 +00:00
seg_manager.h The system strings segment is a fixed segment of the segment manager, which doesn't change during the game, thus move all the system strings code and variables inside the segment manager 2010-06-01 14:41:48 +00:00
segment.cpp Wrote the initialization code for the exports and synonyms table to make more sense and fixed a bug with the initialization of the synonyms pointer, introduced with rev #49336 2010-05-31 18:31:37 +00:00
segment.h The save/load object init code is now unified with the regular object init code 2010-05-31 11:25:59 +00:00
selector.cpp Mass renaming of selector-related functions, and removed some defines which were just cloaking functions with a different name 2010-05-29 23:37:15 +00:00
selector.h Mass renaming of selector-related functions, and removed some defines which were just cloaking functions with a different name 2010-05-29 23:37:15 +00:00
state.cpp Stop reconstructing the engine state when restoring, but reset it instead 2010-06-01 15:48:17 +00:00
state.h Stop reconstructing the engine state when restoring, but reset it instead 2010-06-01 15:48:17 +00:00
static_selectors.cpp COMMON: Get rid of Common::StringList 2010-03-18 15:54:40 +00:00
vm_types.h SCI: Remove PRINT_STK macro; cleanup 2009-10-02 12:53:04 +00:00
vm.cpp Stop reconstructing the engine state when restoring, but reset it instead 2010-06-01 15:48:17 +00:00
vm.h Limit access to the _classTable array (now it's directly accessible only inside saveLoadWithSerializer() 2010-05-29 23:56:37 +00:00