scummvm/engines/kyra/screen_lol.h
2009-06-07 00:37:30 +00:00

132 lines
4.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifdef ENABLE_LOL
#ifndef KYRA_SCREEN_LOL_H
#define KYRA_SCREEN_LOL_H
#include "kyra/screen_v2.h"
namespace Kyra {
class LoLEngine;
class Screen_LoL : public Screen_v2 {
public:
Screen_LoL(LoLEngine *vm, OSystem *system);
~Screen_LoL();
bool init();
void setScreenDim(int dim);
const ScreenDim *getScreenDim(int dim);
int curDimIndex() { return _curDimIndex; }
void modifyScreenDim(int dim, int x, int y, int w, int h);
void fprintString(const char *format, int x, int y, uint8 col1, uint8 col2, uint16 flags, ...);
void fprintStringIntro(const char *format, int x, int y, uint8 c1, uint8 c2, uint8 c3, uint16 flags, ...);
void drawGridBox(int x, int y, int w, int h, int col);
void fadeClearSceneWindow(int delay);
// smooth scrolling
void backupSceneWindow(int srcPageNum, int dstPageNum);
void restoreSceneWindow(int srcPageNum, int dstPageNum);
void clearGuiShapeMemory(int pageNum);
void copyGuiShapeFromSceneBackupBuffer(int srcPageNum, int dstPageNum);
void copyGuiShapeToSurface(int srcPageNum, int dstPageNum);
void smoothScrollZoomStepTop(int srcPageNum, int dstPageNum, int x, int y);
void smoothScrollZoomStepBottom(int srcPageNum, int dstPageNum, int x, int y);
void smoothScrollHorizontalStep(int pageNum, int x, int u2, int w);
void smoothScrollTurnStep1(int srcPage1Num, int srcPage2Num, int dstPageNum);
void smoothScrollTurnStep2(int srcPage1Num, int srcPage2Num, int dstPageNum);
void smoothScrollTurnStep3(int srcPage1Num, int srcPage2Num, int dstPageNum);
void copyRegionSpecial(int page1, int w1, int h1, int x1, int y1, int page2, int w2, int h2, int x2, int y2, int w3, int h3, int mode, ...);
// palette stuff
void fadeToBlack(int delay=0x54, const UpdateFunctor *upFunc = 0);
void fadeToPalette1(int delay);
void loadSpecialColors(uint8 *destPalette);
void copyColor(int dstColorIndex, int srcColorIndex);
bool fadeColor(int dstColorIndex, int srcColorIndex, uint32 elapsedTime, uint32 targetTime);
bool fadePaletteStep(uint8 *pal1, uint8 *pal2, uint32 elapsedTime, uint32 targetTime);
uint8 *generateFadeTable(uint8 *dst, uint8 *src1, uint8 *src2, int numTabs);
void generateGrayOverlay(const uint8 *srcPal, uint8 *grayOverlay, int factor, int addR, int addG, int addB, int lastColor, bool skipSpecialColors);
uint8 *generateLevelOverlay(const uint8 *srcPal, uint8 *ovl, int opColor, int weight);
uint8 *getLevelOverlay(int index) { return _levelOverlays[index]; }
void copyBlockAndApplyOverlay(int page1, int x1, int y1, int page2, int x2, int y2, int w, int h, int dim, uint8 *ovl);
void applyOverlaySpecial(int page1, int x1, int y1, int page2, int x2, int y2, int w, int h, int dim, int flag, uint8 *ovl);
void copyBlockAndApplyOverlayOutro(int srcPage, int dstPage, const uint8 *ovl);
uint8 getShapePaletteSize(const uint8 *shp);
uint8 *_paletteOverlay1;
uint8 *_paletteOverlay2;
uint8 *_grayOverlay;
int _fadeFlag;
private:
LoLEngine *_vm;
const ScreenDim *_screenDimTable;
static const int _screenDimTableCount;
static const ScreenDim _screenDimTable256C[];
static const ScreenDim _screenDimTable16C[];
ScreenDim **_customDimTable;
int _curDimIndex;
uint8 *_levelOverlays[8];
// magic atlas
void calcBoundariesIntern(int dstX, int dstY, int c, int d);
int _internDimX;
int _internDimY;
int _internDimW;
int _internDimH;
int _internDimDstX;
int _internBlockWidth;
int _internDimDstY;
int _internBlockHeight;
int _internDimU5;
int _internDimU6;
int _internBlockWidth2;
int _internDimU8;
};
} // end of namespace Kyra
#endif
#endif // ENABLE_LOL