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https://github.com/libretro/scummvm.git
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128 lines
3.3 KiB
C++
128 lines
3.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef M4_ANIMATION_H
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#define M4_ANIMATION_H
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#include "m4/m4.h"
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#include "m4/graphics.h"
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#include "m4/assets.h"
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#include "m4/mads_views.h"
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#include "common/array.h"
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namespace M4 {
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class MadsView;
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class SpriteSlotSubset;
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class AnimMessage {
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public:
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int16 soundId;
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char msg[64];
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Common::Point pos;
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RGB8 rgb1, rgb2;
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uint16 flags;
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int startFrame, endFrame;
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int kernelMsgIndex;
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};
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class AnimFrameEntry {
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public:
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int frameNumber;
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int seqIndex;
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SpriteSlotSubset spriteSlot;
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};
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class AnimMiscEntry {
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public:
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int soundNum;
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int msgIndex;
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int numTicks;
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Common::Point posAdjust;
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};
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#define ANIM_SPRITE_SET_SIZE 50
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enum MadsAnimationFlags {ANIM_CUSTOM_FONT = 0x20, ANIM_HAS_SOUND = 0x8000};
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class MadsAnimation: public Animation {
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private:
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MadsView *_view;
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int _spriteListCount;
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Common::Array<AnimMessage> _messages;
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Common::Array<AnimFrameEntry> _frameEntries;
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Common::Array<AnimMiscEntry> _miscEntries;
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Font *_font;
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uint8 _flags;
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int _animMode;
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int _roomNumber;
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bool _field12;
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int _spriteListIndex;
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int _scrollX;
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int _scrollY;
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int _scrollTicks;
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Common::String _interfaceFile;
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Common::String _spriteSetNames[10];
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Common::String _lbmFilename;
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Common::String _spritesFilename;
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Common::String _soundName;
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Common::String _dsrName;
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Common::Array<int> _spriteListIndexes;
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int _currentFrame, _oldFrameEntry;
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bool _resetFlag;
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bool _freeFlag;
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bool _skipLoad;
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int _unkIndex;
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Common::Point _unkList[2];
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uint32 _nextFrameTimer;
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uint32 _nextScrollTimer;
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int _messageCtr;
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int _abortTimers;
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AbortTimerMode _abortMode;
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ActionDetails _actionNouns;
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void load1(int frameNumber);
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bool proc1(SpriteAsset &spriteSet, const Common::Point &pt, int frameNumber);
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void loadInterface(M4Surface *&interfaceSurface, M4Surface *&depthSurface);
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bool hasScroll() const { return (_scrollX != 0) || (_scrollY != 0); }
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public:
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MadsAnimation(MadsM4Engine *vm, MadsView *view);
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virtual ~MadsAnimation();
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virtual void initialize(const Common::String &filename, uint16 flags, M4Surface *surface, M4Surface *depthSurface);
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virtual void load(const Common::String &filename, int abortTimers);
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virtual void update();
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virtual void setCurrentFrame(int frameNumber);
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virtual int getCurrentFrame();
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bool freeFlag() const { return _freeFlag; }
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bool getAnimMode() const { return _animMode; }
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int roomNumber() const { return _roomNumber; }
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};
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} // End of namespace M4
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#endif
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