mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-18 15:48:48 +00:00
257 lines
7.2 KiB
C++
257 lines
7.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on Broken Sword 2.5 engine
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*
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* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
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*
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* Licensed under GNU GPL v2
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*
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*/
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#include "common/ptr.h"
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#include "common/str.h"
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#include "sword25/kernel/common.h"
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#include "sword25/kernel/kernel.h"
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#include "sword25/script/script.h"
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#include "sword25/script/luabindhelper.h"
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#include "sword25/script/luacallback.h"
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#include "sword25/input/inputengine.h"
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namespace Sword25 {
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static void theCharacterCallback(int character);
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static void theCommandCallback(int command);
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namespace {
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class CharacterCallbackClass : public LuaCallback {
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public:
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CharacterCallbackClass(lua_State *L) : LuaCallback(L) {}
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Common::String _character;
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protected:
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int PreFunctionInvokation(lua_State *L) {
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lua_pushstring(L, _character.c_str());
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return 1;
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}
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};
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static CharacterCallbackClass *characterCallbackPtr = 0; // FIXME: should be turned into InputEngine member var
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class CommandCallbackClass : public LuaCallback {
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public:
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CommandCallbackClass(lua_State *L) : LuaCallback(L) {
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_command = InputEngine::KEY_COMMAND_BACKSPACE;
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}
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InputEngine::KEY_COMMANDS _command;
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protected:
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int preFunctionInvokation(lua_State *L) {
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lua_pushnumber(L, _command);
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return 1;
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}
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};
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static CommandCallbackClass *commandCallbackPtr = 0; // FIXME: should be turned into InputEngine member var
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}
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static InputEngine *getIE() {
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Kernel *pKernel = Kernel::getInstance();
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assert(pKernel);
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InputEngine *pIE = pKernel->getInput();
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assert(pIE);
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return pIE;
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}
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static int init(lua_State *L) {
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InputEngine *pIE = getIE();
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lua_pushbooleancpp(L, pIE->init());
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return 1;
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}
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static int update(lua_State *L) {
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InputEngine *pIE = getIE();
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pIE->update();
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return 0;
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}
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static int isLeftMouseDown(lua_State *L) {
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InputEngine *pIE = getIE();
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lua_pushbooleancpp(L, pIE->isLeftMouseDown());
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return 1;
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}
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static int isRightMouseDown(lua_State *L) {
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InputEngine *pIE = getIE();
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lua_pushbooleancpp(L, pIE->isRightMouseDown());
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return 1;
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}
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static int wasLeftMouseDown(lua_State *L) {
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InputEngine *pIE = getIE();
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lua_pushbooleancpp(L, pIE->wasLeftMouseDown());
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return 1;
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}
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static int wasRightMouseDown(lua_State *L) {
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InputEngine *pIE = getIE();
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lua_pushbooleancpp(L, pIE->wasRightMouseDown());
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return 1;
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}
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static int isLeftDoubleClick(lua_State *L) {
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InputEngine *pIE = getIE();
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lua_pushbooleancpp(L, pIE->isLeftDoubleClick());
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return 1;
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}
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static int getMouseX(lua_State *L) {
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InputEngine *pIE = getIE();
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lua_pushnumber(L, pIE->getMouseX());
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return 1;
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}
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static int getMouseY(lua_State *L) {
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InputEngine *pIE = getIE();
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lua_pushnumber(L, pIE->getMouseY());
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return 1;
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}
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static int isKeyDown(lua_State *L) {
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InputEngine *pIE = getIE();
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lua_pushbooleancpp(L, pIE->isKeyDown((uint)luaL_checknumber(L, 1)));
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return 1;
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}
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static int wasKeyDown(lua_State *L) {
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InputEngine *pIE = getIE();
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lua_pushbooleancpp(L, pIE->wasKeyDown((uint)luaL_checknumber(L, 1)));
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return 1;
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}
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static void theCharacterCallback(int character) {
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characterCallbackPtr->_character = static_cast<byte>(character);
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lua_State *L = static_cast<lua_State *>(Kernel::getInstance()->getScript()->getScriptObject());
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characterCallbackPtr->invokeCallbackFunctions(L, 1);
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}
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static void theCommandCallback(int command) {
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commandCallbackPtr->_command = static_cast<InputEngine::KEY_COMMANDS>(command);
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lua_State *L = static_cast<lua_State *>(Kernel::getInstance()->getScript()->getScriptObject());
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commandCallbackPtr->invokeCallbackFunctions(L, 1);
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}
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// Marks a function that should never be used
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static int dummyFuncError(lua_State *L) {
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error("Dummy function invoked by LUA");
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return 1;
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}
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static const char *PACKAGE_LIBRARY_NAME = "Input";
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static const luaL_reg PACKAGE_FUNCTIONS[] = {
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{"Init", init},
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{"Update", update},
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{"IsLeftMouseDown", isLeftMouseDown},
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{"IsRightMouseDown", isRightMouseDown},
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{"WasLeftMouseDown", wasLeftMouseDown},
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{"WasRightMouseDown", wasRightMouseDown},
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{"IsLeftDoubleClick", isLeftDoubleClick},
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{"GetMouseX", getMouseX},
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{"GetMouseY", getMouseY},
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{"SetMouseX", dummyFuncError},
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{"SetMouseY", dummyFuncError},
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{"IsKeyDown", isKeyDown},
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{"WasKeyDown", wasKeyDown},
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{"RegisterCharacterCallback", dummyFuncError}, // debug
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{"UnregisterCharacterCallback", dummyFuncError},
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{"RegisterCommandCallback", dummyFuncError},
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{"UnregisterCommandCallback", dummyFuncError},
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{0, 0}
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};
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#define X(k) {"KEY_" #k, InputEngine::KEY_##k}
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#define Y(k) {"KEY_COMMAND_" #k, InputEngine::KEY_COMMAND_##k}
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static const lua_constant_reg PACKAGE_CONSTANTS[] = {
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X(BACKSPACE), X(TAB), X(CLEAR), X(RETURN), X(PAUSE), X(CAPSLOCK), X(ESCAPE), X(SPACE), X(PAGEUP), X(PAGEDOWN), X(END), X(HOME), X(LEFT),
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X(UP), X(RIGHT), X(DOWN), X(PRINTSCREEN), X(INSERT), X(DELETE), X(0), X(1), X(2), X(3), X(4), X(5), X(6), X(7), X(8), X(9), X(A), X(B),
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X(C), X(D), X(E), X(F), X(G), X(H), X(I), X(J), X(K), X(L), X(M), X(N), X(O), X(P), X(Q), X(R), X(S), X(T), X(U), X(V), X(W), X(X), X(Y),
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X(Z), X(NUMPAD0), X(NUMPAD1), X(NUMPAD2), X(NUMPAD3), X(NUMPAD4), X(NUMPAD5), X(NUMPAD6), X(NUMPAD7), X(NUMPAD8), X(NUMPAD9), X(MULTIPLY),
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X(ADD), X(SEPARATOR), X(SUBTRACT), X(DECIMAL), X(DIVIDE), X(F1), X(F2), X(F3), X(F4), X(F5), X(F6), X(F7), X(F8), X(F9), X(F10), X(F11),
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X(F12), X(NUMLOCK), X(SCROLL), X(LSHIFT), X(RSHIFT), X(LCONTROL), X(RCONTROL),
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Y(ENTER), Y(LEFT), Y(RIGHT), Y(HOME), Y(END), Y(BACKSPACE), Y(TAB), Y(INSERT), Y(DELETE),
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{0, 0}
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};
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#undef X
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#undef Y
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// -----------------------------------------------------------------------------
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bool InputEngine::registerScriptBindings() {
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Kernel *pKernel = Kernel::getInstance();
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assert(pKernel);
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ScriptEngine *pScript = pKernel->getScript();
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assert(pScript);
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lua_State *L = static_cast<lua_State *>(pScript->getScriptObject());
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assert(L);
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if (!LuaBindhelper::addFunctionsToLib(L, PACKAGE_LIBRARY_NAME, PACKAGE_FUNCTIONS)) return false;
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if (!LuaBindhelper::addConstantsToLib(L, PACKAGE_LIBRARY_NAME, PACKAGE_CONSTANTS)) return false;
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assert(characterCallbackPtr == 0);
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characterCallbackPtr = new CharacterCallbackClass(L);
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assert(commandCallbackPtr == 0);
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commandCallbackPtr = new CommandCallbackClass(L);
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setCharacterCallback(theCharacterCallback);
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setCommandCallback(theCommandCallback);
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return true;
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}
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void InputEngine::unregisterScriptBindings() {
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delete characterCallbackPtr;
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characterCallbackPtr = 0;
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delete commandCallbackPtr;
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commandCallbackPtr = 0;
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}
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} // End of namespace Sword25
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