scummvm/engines/sword25/input/inputengine_script.cpp
2011-05-12 01:16:22 +02:00

257 lines
7.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on Broken Sword 2.5 engine
*
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
*
* Licensed under GNU GPL v2
*
*/
#include "common/ptr.h"
#include "common/str.h"
#include "sword25/kernel/common.h"
#include "sword25/kernel/kernel.h"
#include "sword25/script/script.h"
#include "sword25/script/luabindhelper.h"
#include "sword25/script/luacallback.h"
#include "sword25/input/inputengine.h"
namespace Sword25 {
static void theCharacterCallback(int character);
static void theCommandCallback(int command);
namespace {
class CharacterCallbackClass : public LuaCallback {
public:
CharacterCallbackClass(lua_State *L) : LuaCallback(L) {}
Common::String _character;
protected:
int PreFunctionInvokation(lua_State *L) {
lua_pushstring(L, _character.c_str());
return 1;
}
};
static CharacterCallbackClass *characterCallbackPtr = 0; // FIXME: should be turned into InputEngine member var
class CommandCallbackClass : public LuaCallback {
public:
CommandCallbackClass(lua_State *L) : LuaCallback(L) {
_command = InputEngine::KEY_COMMAND_BACKSPACE;
}
InputEngine::KEY_COMMANDS _command;
protected:
int preFunctionInvokation(lua_State *L) {
lua_pushnumber(L, _command);
return 1;
}
};
static CommandCallbackClass *commandCallbackPtr = 0; // FIXME: should be turned into InputEngine member var
}
static InputEngine *getIE() {
Kernel *pKernel = Kernel::getInstance();
assert(pKernel);
InputEngine *pIE = pKernel->getInput();
assert(pIE);
return pIE;
}
static int init(lua_State *L) {
InputEngine *pIE = getIE();
lua_pushbooleancpp(L, pIE->init());
return 1;
}
static int update(lua_State *L) {
InputEngine *pIE = getIE();
pIE->update();
return 0;
}
static int isLeftMouseDown(lua_State *L) {
InputEngine *pIE = getIE();
lua_pushbooleancpp(L, pIE->isLeftMouseDown());
return 1;
}
static int isRightMouseDown(lua_State *L) {
InputEngine *pIE = getIE();
lua_pushbooleancpp(L, pIE->isRightMouseDown());
return 1;
}
static int wasLeftMouseDown(lua_State *L) {
InputEngine *pIE = getIE();
lua_pushbooleancpp(L, pIE->wasLeftMouseDown());
return 1;
}
static int wasRightMouseDown(lua_State *L) {
InputEngine *pIE = getIE();
lua_pushbooleancpp(L, pIE->wasRightMouseDown());
return 1;
}
static int isLeftDoubleClick(lua_State *L) {
InputEngine *pIE = getIE();
lua_pushbooleancpp(L, pIE->isLeftDoubleClick());
return 1;
}
static int getMouseX(lua_State *L) {
InputEngine *pIE = getIE();
lua_pushnumber(L, pIE->getMouseX());
return 1;
}
static int getMouseY(lua_State *L) {
InputEngine *pIE = getIE();
lua_pushnumber(L, pIE->getMouseY());
return 1;
}
static int isKeyDown(lua_State *L) {
InputEngine *pIE = getIE();
lua_pushbooleancpp(L, pIE->isKeyDown((uint)luaL_checknumber(L, 1)));
return 1;
}
static int wasKeyDown(lua_State *L) {
InputEngine *pIE = getIE();
lua_pushbooleancpp(L, pIE->wasKeyDown((uint)luaL_checknumber(L, 1)));
return 1;
}
static void theCharacterCallback(int character) {
characterCallbackPtr->_character = static_cast<byte>(character);
lua_State *L = static_cast<lua_State *>(Kernel::getInstance()->getScript()->getScriptObject());
characterCallbackPtr->invokeCallbackFunctions(L, 1);
}
static void theCommandCallback(int command) {
commandCallbackPtr->_command = static_cast<InputEngine::KEY_COMMANDS>(command);
lua_State *L = static_cast<lua_State *>(Kernel::getInstance()->getScript()->getScriptObject());
commandCallbackPtr->invokeCallbackFunctions(L, 1);
}
// Marks a function that should never be used
static int dummyFuncError(lua_State *L) {
error("Dummy function invoked by LUA");
return 1;
}
static const char *PACKAGE_LIBRARY_NAME = "Input";
static const luaL_reg PACKAGE_FUNCTIONS[] = {
{"Init", init},
{"Update", update},
{"IsLeftMouseDown", isLeftMouseDown},
{"IsRightMouseDown", isRightMouseDown},
{"WasLeftMouseDown", wasLeftMouseDown},
{"WasRightMouseDown", wasRightMouseDown},
{"IsLeftDoubleClick", isLeftDoubleClick},
{"GetMouseX", getMouseX},
{"GetMouseY", getMouseY},
{"SetMouseX", dummyFuncError},
{"SetMouseY", dummyFuncError},
{"IsKeyDown", isKeyDown},
{"WasKeyDown", wasKeyDown},
{"RegisterCharacterCallback", dummyFuncError}, // debug
{"UnregisterCharacterCallback", dummyFuncError},
{"RegisterCommandCallback", dummyFuncError},
{"UnregisterCommandCallback", dummyFuncError},
{0, 0}
};
#define X(k) {"KEY_" #k, InputEngine::KEY_##k}
#define Y(k) {"KEY_COMMAND_" #k, InputEngine::KEY_COMMAND_##k}
static const lua_constant_reg PACKAGE_CONSTANTS[] = {
X(BACKSPACE), X(TAB), X(CLEAR), X(RETURN), X(PAUSE), X(CAPSLOCK), X(ESCAPE), X(SPACE), X(PAGEUP), X(PAGEDOWN), X(END), X(HOME), X(LEFT),
X(UP), X(RIGHT), X(DOWN), X(PRINTSCREEN), X(INSERT), X(DELETE), X(0), X(1), X(2), X(3), X(4), X(5), X(6), X(7), X(8), X(9), X(A), X(B),
X(C), X(D), X(E), X(F), X(G), X(H), X(I), X(J), X(K), X(L), X(M), X(N), X(O), X(P), X(Q), X(R), X(S), X(T), X(U), X(V), X(W), X(X), X(Y),
X(Z), X(NUMPAD0), X(NUMPAD1), X(NUMPAD2), X(NUMPAD3), X(NUMPAD4), X(NUMPAD5), X(NUMPAD6), X(NUMPAD7), X(NUMPAD8), X(NUMPAD9), X(MULTIPLY),
X(ADD), X(SEPARATOR), X(SUBTRACT), X(DECIMAL), X(DIVIDE), X(F1), X(F2), X(F3), X(F4), X(F5), X(F6), X(F7), X(F8), X(F9), X(F10), X(F11),
X(F12), X(NUMLOCK), X(SCROLL), X(LSHIFT), X(RSHIFT), X(LCONTROL), X(RCONTROL),
Y(ENTER), Y(LEFT), Y(RIGHT), Y(HOME), Y(END), Y(BACKSPACE), Y(TAB), Y(INSERT), Y(DELETE),
{0, 0}
};
#undef X
#undef Y
// -----------------------------------------------------------------------------
bool InputEngine::registerScriptBindings() {
Kernel *pKernel = Kernel::getInstance();
assert(pKernel);
ScriptEngine *pScript = pKernel->getScript();
assert(pScript);
lua_State *L = static_cast<lua_State *>(pScript->getScriptObject());
assert(L);
if (!LuaBindhelper::addFunctionsToLib(L, PACKAGE_LIBRARY_NAME, PACKAGE_FUNCTIONS)) return false;
if (!LuaBindhelper::addConstantsToLib(L, PACKAGE_LIBRARY_NAME, PACKAGE_CONSTANTS)) return false;
assert(characterCallbackPtr == 0);
characterCallbackPtr = new CharacterCallbackClass(L);
assert(commandCallbackPtr == 0);
commandCallbackPtr = new CommandCallbackClass(L);
setCharacterCallback(theCharacterCallback);
setCommandCallback(theCommandCallback);
return true;
}
void InputEngine::unregisterScriptBindings() {
delete characterCallbackPtr;
characterCallbackPtr = 0;
delete commandCallbackPtr;
commandCallbackPtr = 0;
}
} // End of namespace Sword25