mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-13 21:31:53 +00:00
9135c8ddfe
Set HE70+ games to Windows platform by default. svn-id: r18213
270 lines
6.0 KiB
C++
270 lines
6.0 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2002-2005 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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#include "stdafx.h"
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#include "base/engine.h"
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#include "common/util.h"
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namespace Common {
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//
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// Print hexdump of the data passed in
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//
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void hexdump(const byte * data, int len, int bytesPerLine) {
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assert(1 <= bytesPerLine && bytesPerLine <= 32);
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int i;
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byte c;
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int offset = 0;
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while (len >= bytesPerLine) {
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printf("%06x: ", offset);
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for (i = 0; i < bytesPerLine; i++) {
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printf("%02x ", data[i]);
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if (i % 4 == 3)
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printf(" ");
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}
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printf(" |");
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for (i = 0; i < bytesPerLine; i++) {
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c = data[i];
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if (c < 32 || c >= 127)
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c = '.';
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printf("%c", c);
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}
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printf("|\n");
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data += bytesPerLine;
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len -= bytesPerLine;
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offset += bytesPerLine;
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}
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if (len <= 0)
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return;
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printf("%06x: ", offset);
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for (i = 0; i < bytesPerLine; i++) {
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if (i < len)
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printf("%02x ", data[i]);
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else
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printf(" ");
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if (i % 4 == 3)
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printf(" ");
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}
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printf(" |");
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for (i = 0; i < len; i++) {
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c = data[i];
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if (c < 32 || c >= 127)
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c = '.';
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printf("%c", c);
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}
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for (; i < bytesPerLine; i++)
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printf(" ");
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printf("|\n");
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}
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#pragma mark -
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RandomSource::RandomSource() {
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// Use system time as RNG seed. Normally not a good idea, if you are using
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// a RNG for security purposes, but good enough for our purposes.
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setSeed(time(0));
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}
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void RandomSource::setSeed(uint32 seed) {
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_randSeed = seed;
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}
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uint RandomSource::getRandomNumber(uint max) {
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_randSeed = 0xDEADBF03 * (_randSeed + 1);
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_randSeed = (_randSeed >> 13) | (_randSeed << 19);
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return _randSeed % (max + 1);
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}
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uint RandomSource::getRandomNumberRng(uint min, uint max) {
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return getRandomNumber(max - min) + min;
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}
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#pragma mark -
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const LanguageDescription g_languages[] = {
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{"en", "English (US)", EN_USA},
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{"de", "German", DE_DEU},
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{"fr", "French", FR_FRA},
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{"it", "Italian", IT_ITA},
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{"pt", "Portuguese", PT_BRA},
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{"es", "Spanish", ES_ESP},
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{"jp", "Japanese", JA_JPN},
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{"zh", "Chinese (Taiwan)", ZH_TWN},
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{"kr", "Korean", KO_KOR},
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{"gb", "English (GB)", EN_GRB},
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{"se", "Swedish", SE_SWE},
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{"hb", "Hebrew", HB_ISR},
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{"ru", "Russian", RU_RUS},
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{"cz", "Czech", CZ_CZE},
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{"nl", "Dutch", NL_NLD},
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{"nb", "Norwegian Bokm<6B>l", NB_NOR},
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{0, 0, UNK_LANG}
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};
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Language parseLanguage(const String &str) {
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if (str.isEmpty())
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return UNK_LANG;
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const char *s = str.c_str();
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const LanguageDescription *l = g_languages;
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for (; l->code; ++l) {
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if (!scumm_stricmp(l->code, s))
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return l->id;
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}
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return UNK_LANG;
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}
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const char *getLanguageCode(Language id) {
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const LanguageDescription *l = g_languages;
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for (; l->code; ++l) {
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if (l->id == id)
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return l->code;
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}
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return 0;
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}
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const char *getLanguageDescription(Language id) {
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const LanguageDescription *l = g_languages;
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for (; l->code; ++l) {
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if (l->id == id)
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return l->description;
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}
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return 0;
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}
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#pragma mark -
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const PlatformDescription g_platforms[] = {
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{"amiga", "ami", "Amiga", kPlatformAmiga},
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{"atari", "atari-st", "Atari ST", kPlatformAtariST},
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{"c64", "c64", "Commodore 64", kPlatformC64},
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// The 'official' spelling seems to be "FM-TOWNS" (e.g. in the Indy4 demo).
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// However, on the net many variations can be seen, like "FMTOWNS",
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// "FM TOWNS", "FmTowns", etc.
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{"fmtowns", "towns", "FM-TOWNS", kPlatformFMTowns},
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{"macintosh", "mac", "Macintosh", kPlatformMacintosh},
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{"nes", "nes", "NES", kPlatformNES},
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{"pc", "dos", "DOS", kPlatformPC},
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{"windows", "win", "Windows", kPlatformWindows},
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{0, 0, "Default", kPlatformUnknown}
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};
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Platform parsePlatform(const String &str) {
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if (str.isEmpty())
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return kPlatformUnknown;
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const char *s = str.c_str();
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// Handle some special case separately, for compatibility with old config
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// files.
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if (!strcmp(s, "1"))
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return kPlatformAmiga;
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else if (!strcmp(s, "2"))
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return kPlatformAtariST;
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else if (!strcmp(s, "3"))
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return kPlatformMacintosh;
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const PlatformDescription *l = g_platforms;
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for (; l->code; ++l) {
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if (!scumm_stricmp(l->code, s) || !scumm_stricmp(l->code2, s))
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return l->id;
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}
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return kPlatformUnknown;
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}
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const char *getPlatformCode(Platform id) {
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const PlatformDescription *l = g_platforms;
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for (; l->code; ++l) {
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if (l->id == id)
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return l->code;
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}
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return 0;
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}
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const char *getPlatformDescription(Platform id) {
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const PlatformDescription *l = g_platforms;
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for (; l->code; ++l) {
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if (l->id == id)
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return l->description;
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}
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return l->description;
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}
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#pragma mark -
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const RenderModeDescription g_renderModes[] = {
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{"hercGreen", "Hercules Green", kRenderHercG},
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{"hercAmber", "Hercules Amber", kRenderHercA},
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{"cga", "CGA", kRenderCGA},
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{"ega", "EGA", kRenderEGA},
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{"amiga", "Amiga", kRenderAmiga},
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{0, 0, kRenderDefault}
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};
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RenderMode parseRenderMode(const String &str) {
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if (str.isEmpty())
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return kRenderDefault;
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const char *s = str.c_str();
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const RenderModeDescription *l = g_renderModes;
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for (; l->code; ++l) {
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if (!scumm_stricmp(l->code, s))
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return l->id;
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}
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return kRenderDefault;
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}
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const char *getRenderModeCode(RenderMode id) {
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const RenderModeDescription *l = g_renderModes;
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for (; l->code; ++l) {
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if (l->id == id)
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return l->code;
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}
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return 0;
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}
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const char *getRenderModeDescription(RenderMode id) {
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const RenderModeDescription *l = g_renderModes;
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for (; l->code; ++l) {
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if (l->id == id)
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return l->description;
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}
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return 0;
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}
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} // End of namespace Common
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