scummvm/saga/actor_mod.h
Paweł Kołodziejski 1ac5aef647 indent
svn-id: r13688
2004-05-01 06:16:57 +00:00

91 lines
2.3 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
// Actor management module public header file
#ifndef SAGA_ACTOR_MOD_H
#define SAGA_ACTOR_MOD_H
namespace Saga {
enum R_ACTOR_WALKFLAGS {
WALK_NONE = 0x00,
WALK_NOREORIENT = 0x01
};
enum R_ACTOR_ORIENTATIONS {
ORIENT_N = 0,
ORIENT_NE = 1,
ORIENT_E = 2,
ORIENT_SE = 3,
ORIENT_S = 4,
ORIENT_SW = 5,
ORIENT_W = 6,
ORIENT_NW = 7
};
enum R_ACTOR_ACTIONS {
ACTION_IDLE = 0,
ACTION_WALK = 1,
ACTION_SPEAK = 2,
ACTION_COUNT
};
enum R_ACTOR_ACTIONFLAGS {
ACTION_NONE = 0x00,
ACTION_LOOP = 0x01
};
int ACTOR_Register();
int ACTOR_Init();
int ACTOR_Shutdown();
int ACTOR_Direct(int msec);
int ACTOR_Create(int actor_id, int x, int y);
int ACTOR_ActorExists(uint16 actor_id);
int ACTOR_DrawList();
int ACTOR_AtoS(R_POINT *logical, const R_POINT *actor);
int ACTOR_StoA(R_POINT *actor, const R_POINT *screen);
int ACTOR_Move(int index, R_POINT *move_pt);
int ACTOR_MoveRelative(int index, R_POINT *move_pt);
int ACTOR_WalkTo(int index, R_POINT *walk_pt, uint16 flags, R_SEMAPHORE *sem);
int ACTOR_GetActorIndex(uint16 actor_id);
int ACTOR_Speak(int index, const char *d_string, uint16 d_voice_rn, R_SEMAPHORE *sem);
int ACTOR_SkipDialogue();
int ACTOR_GetSpeechTime(const char *d_string, uint16 d_voice_rn);
int ACTOR_SetOrientation(int index, int orient);
int ACTOR_SetAction(int index, int action_n, uint16 action_flags);
int ACTOR_SetDefaultAction(int index, int action_n, uint16 action_flags);
} // End of namespace Saga
#endif