scummvm/saga/gfx_mod.h
Torbjörn Andersson 67d82f23d8 Got rid of r_softcursor by having the backend always draw the cursor
instead. This fixes graphics glitches in at least ITE.

Got rid of r_fullscreen, which wasn't even used anymore anyway.

svn-id: r13748
2004-05-02 15:44:19 +00:00

62 lines
2.0 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
// Graphics manipulation routines - module header file
#ifndef SAGA_GFX_MOD_H_
#define SAGA_GFX_MOD_H_
namespace Saga {
struct R_CLIPINFO {
// input members
const R_RECT *src_rect;
const R_RECT *dst_rect;
const R_POINT *dst_pt;
// output members
int nodraw;
int src_draw_x;
int src_draw_y;
int dst_draw_x;
int dst_draw_y;
int draw_w;
int draw_h;
};
int GFX_SimpleBlit(R_SURFACE *dst_s, R_SURFACE *src_s);
int GFX_DrawPalette(R_SURFACE *dst_s);
int GFX_BufToSurface(R_SURFACE *ds, const byte *src, int src_w, int src_h, R_RECT *src_rect, R_POINT *dst_pt);
int GFX_BufToBuffer(byte * dst_buf, int dst_w, int dst_h, const byte *src,
int src_w, int src_h, R_RECT *src_rect, R_POINT *dst_pt);
int GFX_DrawRect(R_SURFACE *ds, R_RECT *dst_rect, int color);
int GFX_DrawFrame(R_SURFACE *ds, R_POINT *p1, R_POINT *p2, int color);
int GFX_DrawPolyLine(R_SURFACE *ds, R_POINT *pts, int pt_ct, int draw_color);
int GFX_GetClipInfo(R_CLIPINFO *clipinfo);
int GFX_ClipLine(R_SURFACE *ds, const R_POINT *src_p1, const R_POINT *src_p2, R_POINT *dst_p1, R_POINT *dst_p2);
void GFX_DrawLine(R_SURFACE * ds, R_POINT *p1, R_POINT *p2, int color);
} // End of namespace Saga
#endif