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https://github.com/libretro/scummvm.git
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67d82f23d8
instead. This fixes graphics glitches in at least ITE. Got rid of r_fullscreen, which wasn't even used anymore anyway. svn-id: r13748
62 lines
2.0 KiB
C++
62 lines
2.0 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004 The ScummVM project
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*
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* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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// Graphics manipulation routines - module header file
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#ifndef SAGA_GFX_MOD_H_
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#define SAGA_GFX_MOD_H_
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namespace Saga {
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struct R_CLIPINFO {
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// input members
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const R_RECT *src_rect;
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const R_RECT *dst_rect;
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const R_POINT *dst_pt;
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// output members
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int nodraw;
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int src_draw_x;
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int src_draw_y;
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int dst_draw_x;
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int dst_draw_y;
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int draw_w;
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int draw_h;
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};
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int GFX_SimpleBlit(R_SURFACE *dst_s, R_SURFACE *src_s);
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int GFX_DrawPalette(R_SURFACE *dst_s);
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int GFX_BufToSurface(R_SURFACE *ds, const byte *src, int src_w, int src_h, R_RECT *src_rect, R_POINT *dst_pt);
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int GFX_BufToBuffer(byte * dst_buf, int dst_w, int dst_h, const byte *src,
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int src_w, int src_h, R_RECT *src_rect, R_POINT *dst_pt);
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int GFX_DrawRect(R_SURFACE *ds, R_RECT *dst_rect, int color);
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int GFX_DrawFrame(R_SURFACE *ds, R_POINT *p1, R_POINT *p2, int color);
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int GFX_DrawPolyLine(R_SURFACE *ds, R_POINT *pts, int pt_ct, int draw_color);
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int GFX_GetClipInfo(R_CLIPINFO *clipinfo);
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int GFX_ClipLine(R_SURFACE *ds, const R_POINT *src_p1, const R_POINT *src_p2, R_POINT *dst_p1, R_POINT *dst_p2);
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void GFX_DrawLine(R_SURFACE * ds, R_POINT *p1, R_POINT *p2, int color);
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} // End of namespace Saga
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#endif
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