scummvm/engines
Matthew Hoops 957e421bfa fix more warnings
svn-id: r28822
2007-09-02 13:50:26 +00:00
..
agi fix more warnings 2007-09-02 13:50:26 +00:00
agos Cleanup: remove obsolete code (PalmOS 68K version not supported anymore) 2007-09-01 19:13:04 +00:00
cine Fix bug where an object was accessed after it was deleted in cine engine 2007-07-02 22:42:35 +00:00
cruise Removing non-ASCII chars from source code 2007-07-01 12:47:07 +00:00
drascula Fixed two more warnings 2007-08-19 11:48:19 +00:00
gob The Lost in Time demo uses Adlib. 2007-08-23 10:58:09 +00:00
kyra Fix for bug #1784937 ("KYRA: Wrong path for Brandon in starting location"). 2007-08-31 13:11:26 +00:00
lure Completed the restart/restore dialog screen and functionality 2007-08-25 06:08:02 +00:00
parallaction Pushed current save/load code from Parallaction down to Parallaction_ns. 2007-08-31 18:34:46 +00:00
queen Cleanup: remove obsolete code (PalmOS 68K version not supported anymore) 2007-09-01 19:13:04 +00:00
saga Fix the crash in the IHNM intro 2007-09-01 16:32:00 +00:00
scumm Cleanup: remove obsolete code (PalmOS 68K version not supported anymore) 2007-09-01 19:13:04 +00:00
sky Cleanup: remove obsolete code (PalmOS 68K version not supported anymore) 2007-09-01 19:13:04 +00:00
sword1 Cleanup: remove obsolete code (PalmOS 68K version not supported anymore) 2007-09-01 19:13:04 +00:00
sword2 The mixer no longer allows unpausing channels that aren't paused. So don't. 2007-07-21 14:39:12 +00:00
touche fixed loading of savestates on startup 2007-08-06 20:24:05 +00:00
engine.cpp Fix for bug #1746112 (SCUMM: Crash when pressing SPACE (Pause)) 2007-07-01 20:16:24 +00:00
engine.h Split Engine::pauseEngine: It now does pauseLevel handling, while engines can provide a simpler pauseEngineIntern method; provided default implementation of the latter which simply (un)pauses the mixer 2007-06-30 22:22:25 +00:00
engines.mk added engine stubs code for Drascula game 2007-07-17 21:35:01 +00:00
module.mk