mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 09:49:11 +00:00
2d9705311e
svn-id: r39066
77 lines
1.8 KiB
C++
77 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
#ifndef CRUISE_ACTOR_H
|
|
#define CRUISE_ACTOR_H
|
|
|
|
namespace Cruise {
|
|
|
|
enum animPhase {
|
|
ANIM_PHASE_WAIT = 0,
|
|
ANIM_PHASE_STATIC = 1,
|
|
ANIM_PHASE_MOVE = 2,
|
|
ANIM_PHASE_STATIC_END = 3,
|
|
ANIM_PHASE_END = 4
|
|
};
|
|
|
|
enum ATP {
|
|
ATP_MOUSE = 0,
|
|
ATP_TRACK = 1
|
|
};
|
|
|
|
struct actorStruct {
|
|
struct actorStruct *next;
|
|
struct actorStruct *prev;
|
|
|
|
int16 idx;
|
|
int16 type;
|
|
int16 overlayNumber;
|
|
int16 x_dest;
|
|
int16 y_dest;
|
|
int16 x;
|
|
int16 y;
|
|
int16 startDirection;
|
|
int16 nextDirection;
|
|
int16 endDirection;
|
|
int16 stepX;
|
|
int16 stepY;
|
|
int16 pathId;
|
|
animPhase phase;
|
|
int16 counter;
|
|
int16 poly;
|
|
int16 flag;
|
|
int16 start;
|
|
int16 freeze;
|
|
};
|
|
|
|
bool isAnimFinished(int overlayIdx, int idx, actorStruct *pStartEntry, int objType);
|
|
actorStruct *findActor(actorStruct *pStartEntry, int overlayIdx, int objIdx, int type);
|
|
void processAnimation(void);
|
|
void getPixel(int x, int y);
|
|
|
|
} // End of namespace Cruise
|
|
|
|
#endif
|