mirror of
https://github.com/libretro/scummvm.git
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112 lines
3.0 KiB
C++
112 lines
3.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "pink/pink.h"
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#include "pink/objects/module.h"
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#include "pink/objects/pages/game_page.h"
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#include "pink/objects/actors/lead_actor.h"
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namespace Pink {
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ModuleProxy::ModuleProxy(const Common::String &name)
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: NamedObject(name) {}
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ModuleProxy::ModuleProxy() {}
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Module::Module(PinkEngine *game, const Common::String &name)
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: NamedObject(name), _game(game), _page(nullptr) {}
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Module::~Module() {
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for (uint i = 0; i < _pages.size(); ++i) {
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delete _pages[i];
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}
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}
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void Module::load(Archive &archive) {
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archive.mapObject(this);
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NamedObject::deserialize(archive);
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archive.skipString(); // skip directory
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_invMgr.deserialize(archive);
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_pages.deserialize(archive);
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}
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void Module::init(bool isLoadingSave, const Common::String &pageName) {
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// 0 0 - new game
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// 0 1 - module changed
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// 1 0 - from save
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if (!pageName.empty())
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_page = findPage(pageName);
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else if (!_page)
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_page = _pages[0];
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_page->init(isLoadingSave);
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}
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void Module::changePage(const Common::String &pageName) {
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_page->unload();
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_page = findPage(pageName);
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_page->init(kLoadingNewGame);
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}
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GamePage *Module::findPage(const Common::String &pageName) const {
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for (uint i = 0; i < _pages.size(); ++i) {
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if (_pages[i]->getName() == pageName)
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return _pages[i];
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}
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return nullptr;
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}
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bool Module::checkValueOfVariable(Common::String &variable, Common::String &value) {
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if (!_variables.contains(variable))
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return value == kUndefinedValue;
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return _variables[variable] == value;
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}
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void Module::loadState(Archive &archive) {
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_invMgr.loadState(archive);
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_variables.deserialize(archive);
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for (uint i = 0; i < _pages.size(); ++i) {
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_pages[i]->loadState(archive);
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}
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_page = findPage(archive.readString());
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_page->loadManagers();
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_page->getLeadActor()->loadState(archive);
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}
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void Module::saveState(Archive &archive) {
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_invMgr.saveState(archive);
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_variables.serialize(archive);
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for (uint i = 0; i < _pages.size(); ++i) {
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_pages[i]->saveState(archive);
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}
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archive.writeString(_page->getName());
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_page->getLeadActor()->saveState(archive);
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}
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} // End of namespace Pink
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