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https://github.com/libretro/scummvm.git
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91 lines
2.6 KiB
C++
91 lines
2.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef WINCE_SDL_H
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#define WINCE_SDL_H
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#include "common/scummsys.h"
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#include "common/system.h"
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#include "graphics/scaler.h"
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#include "backends/platform/sdl/sdl.h"
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#include "backends/platform/wince/CEgui/CEGUI.h"
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#include "backends/platform/wince/CEkeys/CEKeys.h"
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#include "backends/platform/wince/CEDevice.h"
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#include "backends/graphics/wincesdl/wincesdl-graphics.h"
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#include "backends/events/wincesdl/wincesdl-events.h"
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#include "backends/timer/default/default-timer.h"
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#include "backends/fs/windows/windows-fs-factory.h"
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// defines used for implementing the raw frame buffer access method (2003+)
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#define GETRAWFRAMEBUFFER 0x00020001
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#define FORMAT_565 1
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#define FORMAT_555 2
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#define FORMAT_OTHER 3
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class OSystem_WINCE3 : public OSystem_SDL {
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public:
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OSystem_WINCE3();
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virtual ~OSystem_WINCE3();
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void setGraphicsModeIntern();
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void initBackend();
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// Overloaded from SDL backend
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void init();
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void quit();
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virtual Common::String getSystemLanguage() const;
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// Overloaded from OSystem
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void engineInit();
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void getTimeAndDate(TimeDate &t) const;
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virtual Common::String getDefaultConfigFileName();
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void swap_sound_master();
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static int getScreenWidth();
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static int getScreenHeight();
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static void initScreenInfos();
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static bool isOzone();
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static bool _soundMaster; // turn off sound after all calculations
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// static since needed by the SDL callback
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protected:
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void initSDL();
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Audio::MixerImpl *_mixer;
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private:
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void check_mappings();
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bool _forcePanelInvisible; // force panel visibility for some cases
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static int _platformScreenWidth;
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static int _platformScreenHeight;
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static bool _isOzone; // true if running on Windows 2003 SE
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};
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#endif
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