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https://github.com/libretro/scummvm.git
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170 lines
5.6 KiB
C++
170 lines
5.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef PSP_DISPLAY_MAN_H
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#define PSP_DISPLAY_MAN_H
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#include "backends/platform/psp/thread.h"
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#include "common/list.h"
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#define UNCACHED(x) ((byte *)(((uint32)(x)) | 0x40000000)) /* make an uncached access */
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#define CACHED(x) ((byte *)(((uint32)(x)) & 0xBFFFFFFF)) /* make an uncached access into a cached one */
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/**
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* Class that allocates memory in the VRAM
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*/
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class VramAllocator : public Common::Singleton<VramAllocator> {
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public:
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VramAllocator() : _bytesAllocated(0) {}
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void *allocate(int32 size, bool smallAllocation = false); // smallAllocation e.g. palettes
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void deallocate(void *pointer);
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static inline bool isAddressInVram(void *address) {
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if ((uint32)(CACHED(address)) >= VRAM_START_ADDRESS && (uint32)(CACHED(address)) < VRAM_END_ADDRESS)
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return true;
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return false;
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}
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private:
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/**
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* Used to allocate in VRAM
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*/
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struct Allocation {
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byte *address;
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uint32 size;
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void *getEnd() { return address + size; }
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Allocation(void *Address, uint32 Size) : address((byte *)Address), size(Size) {}
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Allocation() : address(0), size(0) {}
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};
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enum {
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VRAM_START_ADDRESS = 0x04000000,
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VRAM_END_ADDRESS = 0x04200000,
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VRAM_SMALL_ADDRESS = VRAM_END_ADDRESS - (4 * 1024) // 4K in the end for small allocations
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};
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Common::List <Allocation> _allocList; // List of allocations
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uint32 _bytesAllocated;
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};
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/**
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* Class used only by DisplayManager to start/stop GU rendering
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*/
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class MasterGuRenderer : public PspThreadable {
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public:
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MasterGuRenderer() : _lastRenderTime(0), _renderFinished(true),
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_renderSema(1, 1), _callbackId(-1) {}
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void guInit();
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void guPreRender();
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void guPostRender();
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void guShutDown();
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bool isRenderFinished() { return _renderFinished; }
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void sleepUntilRenderFinished();
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void setupCallbackThread();
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private:
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virtual void threadFunction(); // for the display callback thread
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static uint32 _displayList[];
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uint32 _lastRenderTime; // For measuring rendering time
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void guProgramDisplayBufferSizes();
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static int guCallback(int, int, void *__this); // for the display callback
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bool _renderFinished; // for sync with render callback
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PspSemaphore _renderSema; // semaphore for syncing
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int _callbackId; // to keep track of render callback
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};
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class Screen;
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class Overlay;
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class Cursor;
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class PSPKeyboard;
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class ImageViewer;
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/**
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* Class that manages all display clients
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*/
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class DisplayManager {
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public:
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enum GraphicsModeID { ///> Possible output formats onscreen
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ORIGINAL_RESOLUTION,
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KEEP_ASPECT_RATIO,
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STRETCHED_FULL_SCREEN
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};
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DisplayManager() : _screen(0), _cursor(0), _overlay(0), _keyboard(0),
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_imageViewer(0), _lastUpdateTime(0), _graphicsMode(0) {}
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~DisplayManager();
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void init();
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bool renderAll(); // return true if rendered or nothing dirty. False otherwise
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void waitUntilRenderFinished();
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bool setGraphicsMode(int mode);
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bool setGraphicsMode(const char *name);
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int getGraphicsMode() const { return _graphicsMode; }
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uint32 getDefaultGraphicsMode() const { return STRETCHED_FULL_SCREEN; }
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const OSystem::GraphicsMode* getSupportedGraphicsModes() const { return _supportedModes; }
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// Setters for pointers
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void setScreen(Screen *screen) { _screen = screen; }
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void setCursor(Cursor *cursor) { _cursor = cursor; }
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void setOverlay(Overlay *overlay) { _overlay = overlay; }
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void setKeyboard(PSPKeyboard *keyboard) { _keyboard = keyboard; }
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void setImageViewer(ImageViewer *imageViewer) { _imageViewer = imageViewer; }
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void setSizeAndPixelFormat(uint width, uint height, const Graphics::PixelFormat *format);
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// Getters
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float getScaleX() const { return _displayParams.scaleX; }
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float getScaleY() const { return _displayParams.scaleY; }
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uint32 getOutputWidth() const { return _displayParams.screenOutput.width; }
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uint32 getOutputHeight() const { return _displayParams.screenOutput.height; }
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uint32 getOutputBitsPerPixel() const { return _displayParams.outputBitsPerPixel; }
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Common::List<Graphics::PixelFormat> getSupportedPixelFormats() const;
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private:
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struct GlobalDisplayParams {
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Dimensions screenOutput;
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Dimensions screenSource;
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float scaleX;
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float scaleY;
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uint32 outputBitsPerPixel; // How many bits end up on-screen
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GlobalDisplayParams() : scaleX(0.0f), scaleY(0.0f), outputBitsPerPixel(0) {}
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};
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// Pointers to DisplayClients
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Screen *_screen;
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Cursor *_cursor;
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Overlay *_overlay;
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PSPKeyboard *_keyboard;
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ImageViewer *_imageViewer;
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MasterGuRenderer _masterGuRenderer;
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uint32 _lastUpdateTime; // For limiting FPS
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int _graphicsMode;
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GlobalDisplayParams _displayParams;
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static const OSystem::GraphicsMode _supportedModes[];
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void calculateScaleParams(); // calculates scaling factor
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bool isTimeToUpdate(); // should we update the screen now
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};
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#endif /* PSP_DISPLAY_MAN_H */
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