mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-05 00:36:57 +00:00
500a54a559
This change introduced several character animation regressions in the
game, which may seem as a worse experience than the original issue with
the pirate dialogue, for most end users (Trac#13997).
This reverts commit eb851041ed
.
1120 lines
24 KiB
C++
1120 lines
24 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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// Item script opcodes for Simon1/Simon2
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#include "common/debug-channels.h"
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#include "common/endian.h"
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#include "common/system.h"
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#include "common/textconsole.h"
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#include "agos/agos.h"
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#include "agos/intern.h"
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namespace AGOS {
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void AGOSEngine::setupOpcodes() {
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error("setupOpcodes: Unknown game");
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}
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void AGOSEngine::setScriptCondition(bool cond) {
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_runScriptCondition[_recursionDepth] = cond;
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}
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bool AGOSEngine::getScriptCondition() {
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return _runScriptCondition[_recursionDepth];
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}
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void AGOSEngine::setScriptReturn(int ret) {
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_runScriptReturn[_recursionDepth] = ret;
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}
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int AGOSEngine::getScriptReturn() {
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return _runScriptReturn[_recursionDepth];
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}
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// -----------------------------------------------------------------------
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// Common Opcodes
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// -----------------------------------------------------------------------
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void AGOSEngine::o_invalid() {
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error("Invalid opcode %d", _opcode);
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}
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void AGOSEngine::o_at() {
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// 1: ptrA parent is
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setScriptCondition(me()->parent == getNextItemID());
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}
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void AGOSEngine::o_notAt() {
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// 2: ptrA parent is not
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setScriptCondition(me()->parent != getNextItemID());
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}
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void AGOSEngine::o_carried() {
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// 5: parent is 1
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setScriptCondition(getNextItemPtr()->parent == getItem1ID());
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}
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void AGOSEngine::o_notCarried() {
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// 6: parent isnot 1
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setScriptCondition(getNextItemPtr()->parent != getItem1ID());
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}
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void AGOSEngine::o_isAt() {
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// 7: parent is
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Item *item = getNextItemPtr();
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setScriptCondition(item->parent == getNextItemID());
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}
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void AGOSEngine::o_zero() {
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// 11: is zero
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setScriptCondition(getNextVarContents() == 0);
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}
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void AGOSEngine::o_notZero() {
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// 12: isnot zero
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setScriptCondition(getNextVarContents() != 0);
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}
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void AGOSEngine::o_eq() {
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// 13: equal
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uint tmp = getNextVarContents();
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uint tmp2 = getVarOrWord();
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#ifdef __DS__
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// HACK: Skip attempt to read Calypso's letter manually,
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// due to speech segment been too large to fit into memory
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if (getGameType() == GType_SIMON1 && (getFeatures() & GF_TALKIE) &&
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getPlatform() == Common::kPlatformWindows && _currentTable) {
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if (_currentTable->id == 71 && tmp == 1 && tmp2 == 1) {
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setScriptCondition(false);
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return;
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}
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}
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#endif
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setScriptCondition(tmp == tmp2);
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}
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void AGOSEngine::o_notEq() {
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// 14: not equal
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uint tmp = getNextVarContents();
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setScriptCondition(tmp != getVarOrWord());
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}
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void AGOSEngine::o_gt() {
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// 15: is greater
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int16 tmp1 = getNextVarContents();
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int16 tmp2 = getVarOrWord();
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setScriptCondition(tmp1 > tmp2);
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}
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void AGOSEngine::o_lt() {
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// 16: is less
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int16 tmp1 = getNextVarContents();
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int16 tmp2 = getVarOrWord();
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setScriptCondition(tmp1 < tmp2);
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}
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void AGOSEngine::o_eqf() {
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// 17: is eq f
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uint tmp = getNextVarContents();
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setScriptCondition(tmp == getNextVarContents());
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}
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void AGOSEngine::o_notEqf() {
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// 18: is not equal f
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uint tmp = getNextVarContents();
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setScriptCondition(tmp != getNextVarContents());
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}
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void AGOSEngine::o_ltf() {
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// 19: is greater f
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int16 tmp1 = getNextVarContents();
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int16 tmp2 = getNextVarContents();
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setScriptCondition(tmp1 < tmp2);
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}
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void AGOSEngine::o_gtf() {
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// 20: is less f
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int16 tmp1 = getNextVarContents();
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int16 tmp2 = getNextVarContents();
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setScriptCondition(tmp1 > tmp2);
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}
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void AGOSEngine::o_chance() {
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// 23: chance
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int16 a = getVarOrWord();
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if (a == 0) {
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setScriptCondition(false);
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return;
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}
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if (a == 100) {
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setScriptCondition(true);
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return;
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}
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a += _chanceModifier;
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if (a <= 0) {
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_chanceModifier = 0;
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setScriptCondition(false);
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} else if ((int16)_rnd.getRandomNumber(99) < a) {
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if (_chanceModifier <= 0)
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_chanceModifier -= 5;
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else
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_chanceModifier = 0;
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setScriptCondition(true);
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} else {
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if (_chanceModifier >= 0)
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_chanceModifier += 5;
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else
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_chanceModifier = 0;
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setScriptCondition(false);
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}
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}
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void AGOSEngine::o_isRoom() {
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// 25: is room
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setScriptCondition(isRoom(getNextItemPtr()));
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}
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void AGOSEngine::o_isObject() {
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// 26: is object
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setScriptCondition(isObject(getNextItemPtr()));
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}
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void AGOSEngine::o_state() {
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// 27: item state is
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Item *item = getNextItemPtr();
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setScriptCondition((uint) item->state == getVarOrWord());
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}
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void AGOSEngine::o_oflag() {
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// 28: item has prop
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SubObject *subObject = (SubObject *)findChildOfType(getNextItemPtr(), kObjectType);
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uint num = getVarOrByte();
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setScriptCondition(subObject != nullptr && (subObject->objectFlags & (1 << num)) != 0);
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}
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void AGOSEngine::o_destroy() {
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// 31: set no parent
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setItemParent(getNextItemPtr(), nullptr);
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}
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void AGOSEngine::o_place() {
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// 33: set item parent
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Item *item = getNextItemPtr();
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setItemParent(item, getNextItemPtr());
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}
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void AGOSEngine::o_copyff() {
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// 36: copy var
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uint value = getNextVarContents();
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writeNextVarContents(value);
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}
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void AGOSEngine::o_clear() {
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// 41: zero var
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writeNextVarContents(0);
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}
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void AGOSEngine::o_let() {
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// 42: set var
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uint var = getVarWrapper();
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uint value = getVarOrWord();
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if (getGameType() == GType_FF && _currentTable) {
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// WORKAROUND: When the repair man comes to fix the car, the game doesn't
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// wait long enough for the screen to completely scroll to the left side.
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if (_currentTable->id == 20438 && var == 103 && value == 60) {
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value = 71;
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}
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}
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writeVariable(var, value);
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}
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void AGOSEngine::o_add() {
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// 43: add
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uint var = getVarWrapper();
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writeVariable(var, readVariable(var) + getVarOrWord());
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// WORKAROUND: The conversation of the male in Vid-Phone Booth at Dave's Space Bar
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// is based on variable 116, but stops due to a missing option (37).
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if (getGameType() == GType_FF && _currentTable->id == 10538 && readVariable(116) == 37)
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writeVariable(116, 38);
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}
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void AGOSEngine::o_sub() {
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// 44: sub
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uint var = getVarWrapper();
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writeVariable(var, readVariable(var) - getVarOrWord());
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}
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void AGOSEngine::o_addf() {
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// 45: add f
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uint var = getVarWrapper();
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writeVariable(var, readVariable(var) + getNextVarContents());
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}
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void AGOSEngine::o_subf() {
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// 46: sub f
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uint var = getVarWrapper();
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writeVariable(var, readVariable(var) - getNextVarContents());
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}
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void AGOSEngine::o_mul() {
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// 47: mul
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uint var = getVarWrapper();
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writeVariable(var, readVariable(var) * getVarOrWord());
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}
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void AGOSEngine::o_div() {
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// 48: div
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uint var = getVarWrapper();
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int value = getVarOrWord();
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if (value == 0)
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error("o_div: Division by zero");
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writeVariable(var, readVariable(var) / value);
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}
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void AGOSEngine::o_mulf() {
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// 49: mul f
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uint var = getVarWrapper();
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writeVariable(var, readVariable(var) * getNextVarContents());
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}
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void AGOSEngine::o_divf() {
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// 50: div f
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uint var = getVarWrapper();
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int value = getNextVarContents();
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if (value == 0)
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error("o_divf: Division by zero");
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writeVariable(var, readVariable(var) / value);
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}
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void AGOSEngine::o_mod() {
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// 51: mod
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uint var = getVarWrapper();
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int value = getVarOrWord();
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if (value == 0)
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error("o_mod: Division by zero");
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writeVariable(var, readVariable(var) % value);
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}
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void AGOSEngine::o_modf() {
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// 52: mod f
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uint var = getVarWrapper();
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int value = getNextVarContents();
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if (value == 0)
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error("o_modf: Division by zero");
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writeVariable(var, readVariable(var) % value);
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}
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void AGOSEngine::o_random() {
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// 53: random
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uint var = getVarWrapper();
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uint value = (uint16)getVarOrWord();
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writeVariable(var, _rnd.getRandomNumber(value - 1));
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}
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void AGOSEngine::o_goto() {
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// 55: set itemA parent
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uint item = getNextItemID();
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setItemParent(me(), _itemArrayPtr[item]);
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}
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void AGOSEngine::o_oset() {
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// 56: set child2 fr bit
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SubObject *subObject = (SubObject *)findChildOfType(getNextItemPtr(), kObjectType);
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int value = getVarOrByte();
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if (subObject != nullptr && value >= 16)
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subObject->objectFlags |= (1 << value);
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}
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void AGOSEngine::o_oclear() {
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// 57: clear child2 fr bit
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SubObject *subObject = (SubObject *)findChildOfType(getNextItemPtr(), kObjectType);
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int value = getVarOrByte();
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if (subObject != nullptr && value >= 16)
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subObject->objectFlags &= ~(1 << value);
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}
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void AGOSEngine::o_putBy() {
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// 58: make siblings
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Item *item = getNextItemPtr();
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setItemParent(item, derefItem(getNextItemPtr()->parent));
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}
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void AGOSEngine::o_inc() {
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// 59: item inc state
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Item *item = getNextItemPtr();
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if (item->state <= 30000) {
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setItemState(item, item->state + 1);
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synchChain(item);
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}
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}
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void AGOSEngine::o_dec() {
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// 60: item dec state
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Item *item = getNextItemPtr();
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if (item->state >= 0) {
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setItemState(item, item->state - 1);
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synchChain(item);
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}
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}
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void AGOSEngine::o_setState() {
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// 61: item set state
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Item *item = getNextItemPtr();
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int value = getVarOrWord();
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if (value < 0)
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value = 0;
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if (value > 30000)
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value = 30000;
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setItemState(item, value);
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synchChain(item);
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}
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void AGOSEngine::o_print() {
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// 62: show int
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showMessageFormat("%d", getNextVarContents());
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}
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void AGOSEngine::o_message() {
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// 63: show string nl
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showMessageFormat("%s\n", getStringPtrByID(getNextStringID()));
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}
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void AGOSEngine::o_msg() {
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// 64: show string
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showMessageFormat("%s", getStringPtrByID(getNextStringID()));
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}
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void AGOSEngine::o_end() {
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// 68: exit interpreter
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quitGame();
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// Make sure the quit event is processed immediately.
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delay(0);
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}
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void AGOSEngine::o_done() {
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// 69: return 1
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setScriptReturn(1);
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}
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void AGOSEngine::o_process() {
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// 71: start subroutine
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uint16 id = getVarOrWord();
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if (!_copyProtection && getGameType() == GType_WW && id == 71) {
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// Copy protection was disabled in Good Old Games release
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return;
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}
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Subroutine *sub = getSubroutineByID(id);
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if (sub != nullptr) {
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#ifdef __DS__
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// HACK: Skip scene of Simon reading letter from Calypso
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// due to speech segment been too large to fit into memory
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if (getGameType() == GType_SIMON1 && (getFeatures() & GF_TALKIE) &&
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getPlatform() == Common::kPlatformWindows && sub->id == 2922) {
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// set parent special
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_noParentNotify = true;
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setItemParent(derefItem(16), me());
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_noParentNotify = false;
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// set parent special
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_noParentNotify = true;
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setItemParent(derefItem(14), me());
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_noParentNotify = false;
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// set item parent
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setItemParent(derefItem(12), me());
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return;
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}
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#endif
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startSubroutine(sub);
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}
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}
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void AGOSEngine::o_when() {
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// 76: add timeout
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uint16 timeout = getVarOrWord();
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addTimeEvent(timeout, getVarOrWord());
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}
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void AGOSEngine::o_if1() {
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// 77: has item minus 1
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setScriptCondition(_subjectItem != nullptr);
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}
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void AGOSEngine::o_if2() {
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// 78: has item minus 3
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setScriptCondition(_objectItem != nullptr);
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}
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void AGOSEngine::o_isCalled() {
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// 79: childstruct fr2 is
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SubObject *subObject = (SubObject *)findChildOfType(getNextItemPtr(), kObjectType);
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uint stringId = getNextStringID();
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setScriptCondition((subObject != nullptr) && subObject->objectName == stringId);
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}
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void AGOSEngine::o_is() {
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// 80: item equal
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setScriptCondition(getNextItemPtr() == getNextItemPtr());
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}
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void AGOSEngine::o_debug() {
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// 82: debug opcode
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getVarOrByte();
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}
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void AGOSEngine::o_comment() {
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// 87: comment
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getNextStringID();
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}
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void AGOSEngine::o_haltAnimation() {
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// 88: stop animation
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_videoLockOut |= 0x10;
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if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) {
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VgaTimerEntry *vte = _vgaTimerList;
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while (vte->delay) {
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if (vte->type == ANIMATE_EVENT)
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vte->delay += 10;
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vte++;
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}
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_scrollCount = 0;
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_scrollFlag = 0;
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}
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}
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void AGOSEngine::o_restartAnimation() {
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// 89: restart animation
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_videoLockOut &= ~0x10;
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}
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void AGOSEngine::o_getParent() {
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// 90: set minusitem to parent
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Item *i = getNextItemPtr();
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if (getVarOrByte() == 1)
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_subjectItem = derefItem(i->parent);
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else
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_objectItem = derefItem(i->parent);
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}
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void AGOSEngine::o_getNext() {
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// 91: set minusitem to next
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Item *i = getNextItemPtr();
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if (getVarOrByte() == 1)
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_subjectItem = derefItem(i->next);
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else
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_objectItem = derefItem(i->next);
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}
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void AGOSEngine::o_getChildren() {
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// 92: set minusitem to child
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Item *i = getNextItemPtr();
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if (getVarOrByte() == 1)
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_subjectItem = derefItem(i->child);
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else
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_objectItem = derefItem(i->child);
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}
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void AGOSEngine::o_picture() {
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// 96
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uint vga_res = getVarOrWord();
|
|
uint mode = getVarOrByte();
|
|
|
|
// WORKAROUND: For a script bug in the Amiga AGA/CD32 versions
|
|
// When selecting locations on the magical map, the script looks
|
|
// for vga_res 12701, but only vga_res 12700 exists.
|
|
if (getGameType() == GType_SIMON1 && getPlatform() == Common::kPlatformAmiga &&
|
|
vga_res == 12701) {
|
|
return;
|
|
}
|
|
|
|
if (getGameType() == GType_PP && getGameId() != GID_DIMP) {
|
|
if (vga_res == 8700 && getBitFlag(107)) {
|
|
_vgaPeriod = 30;
|
|
}
|
|
|
|
_picture8600 = (vga_res == 8600);
|
|
}
|
|
|
|
setWindowImageEx(mode, vga_res);
|
|
}
|
|
|
|
void AGOSEngine::o_loadZone() {
|
|
// 97: load zone
|
|
uint vga_res = getVarOrWord();
|
|
|
|
_videoLockOut |= 0x80;
|
|
|
|
if (getGameType() == GType_ELVIRA1 || getGameType() == GType_ELVIRA2 ||
|
|
getGameType() == GType_WW) {
|
|
vc27_resetSprite();
|
|
vc29_stopAllSounds();
|
|
}
|
|
|
|
loadZone(vga_res);
|
|
|
|
if (getGameType() == GType_ELVIRA1 || getGameType() == GType_ELVIRA2 ||
|
|
getGameType() == GType_WW) {
|
|
_copyScnFlag = 0;
|
|
_vgaSpriteChanged = 0;
|
|
}
|
|
|
|
_videoLockOut &= ~0x80;
|
|
}
|
|
|
|
void AGOSEngine::o_killAnimate() {
|
|
// 100: kill animations
|
|
_videoLockOut |= 0x8000;
|
|
vc27_resetSprite();
|
|
_videoLockOut &= ~0x8000;
|
|
}
|
|
|
|
void AGOSEngine::o_defWindow() {
|
|
// 101: define window
|
|
uint num = getVarOrByte();
|
|
uint x = getVarOrWord();
|
|
uint y = getVarOrWord();
|
|
uint w = getVarOrWord();
|
|
uint h = getVarOrWord();
|
|
uint flags = getVarOrWord();
|
|
uint color = getVarOrWord();
|
|
|
|
uint fillColor, textColor;
|
|
if (getGameType() == GType_ELVIRA1 || getGameType() == GType_ELVIRA2 ||
|
|
getGameType() == GType_WW) {
|
|
fillColor = color % 100;
|
|
textColor = color / 100;
|
|
} else {
|
|
fillColor = color;
|
|
textColor = 0;
|
|
}
|
|
|
|
num &= 7;
|
|
|
|
if (_windowArray[num])
|
|
closeWindow(num);
|
|
|
|
_windowArray[num] = openWindow(x, y, w, h, flags, fillColor, textColor);
|
|
|
|
if (num == _curWindow) {
|
|
_textWindow = _windowArray[num];
|
|
justifyStart();
|
|
}
|
|
}
|
|
|
|
void AGOSEngine::o_window() {
|
|
// 102
|
|
changeWindow(getVarOrByte() & 7);
|
|
}
|
|
|
|
void AGOSEngine::o_cls() {
|
|
// 103
|
|
mouseOff();
|
|
removeIconArray(_curWindow);
|
|
showMessageFormat("\x0C");
|
|
_oracleMaxScrollY = 0;
|
|
_noOracleScroll = 0;
|
|
mouseOn();
|
|
}
|
|
|
|
void AGOSEngine::o_closeWindow() {
|
|
// 104
|
|
closeWindow(getVarOrByte() & 7);
|
|
}
|
|
|
|
void AGOSEngine::o_addBox() {
|
|
// 107: add item box
|
|
uint flags = 0;
|
|
uint id = getVarOrWord();
|
|
uint params = id / 1000;
|
|
uint x, y, w, h, verb;
|
|
Item *item;
|
|
|
|
id = id % 1000;
|
|
|
|
if (params & 1)
|
|
flags |= kBFInvertTouch;
|
|
if (params & 2)
|
|
flags |= kBFNoTouchName;
|
|
if (params & 4)
|
|
flags |= kBFBoxItem;
|
|
if (params & 8)
|
|
flags |= kBFTextBox;
|
|
if (params & 16)
|
|
flags |= kBFDragBox;
|
|
|
|
x = getVarOrWord();
|
|
y = getVarOrWord();
|
|
w = getVarOrWord();
|
|
h = getVarOrWord();
|
|
item = getNextItemPtrStrange();
|
|
verb = getVarOrWord();
|
|
if (x >= 1000) {
|
|
verb += 0x4000;
|
|
x -= 1000;
|
|
}
|
|
defineBox(id, x, y, w, h, flags, verb, item);
|
|
}
|
|
|
|
void AGOSEngine::o_delBox() {
|
|
// 108: delete box
|
|
undefineBox(getVarOrWord());
|
|
}
|
|
|
|
void AGOSEngine::o_enableBox() {
|
|
// 109: enable box
|
|
enableBox(getVarOrWord());
|
|
}
|
|
|
|
void AGOSEngine::o_disableBox() {
|
|
// 110: set hitarea bit 0x40
|
|
disableBox(getVarOrWord());
|
|
}
|
|
|
|
void AGOSEngine::o_moveBox() {
|
|
// 111: set hitarea xy
|
|
uint hitarea_id = getVarOrWord();
|
|
uint x = getVarOrWord();
|
|
uint y = getVarOrWord();
|
|
moveBox(hitarea_id, x, y);
|
|
}
|
|
|
|
void AGOSEngine::o_doIcons() {
|
|
// 114
|
|
Item *item = getNextItemPtr();
|
|
uint num = getVarOrByte();
|
|
mouseOff();
|
|
drawIconArray(num, item, 0, 0);
|
|
mouseOn();
|
|
}
|
|
|
|
void AGOSEngine::o_isClass() {
|
|
// 115: item has flag
|
|
Item *item = getNextItemPtr();
|
|
setScriptCondition((item->classFlags & (1 << getVarOrByte())) != 0);
|
|
}
|
|
|
|
void AGOSEngine::o_setClass() {
|
|
// 116: item set flag
|
|
Item *item = getNextItemPtr();
|
|
item->classFlags |= (1 << getVarOrByte());
|
|
}
|
|
|
|
void AGOSEngine::o_unsetClass() {
|
|
// 117: item clear flag
|
|
Item *item = getNextItemPtr();
|
|
item->classFlags &= ~(1 << getVarOrByte());
|
|
}
|
|
|
|
void AGOSEngine::o_waitSync() {
|
|
// 119: wait vga
|
|
uint var = getVarOrWord();
|
|
_scriptVar2 = (var == 200);
|
|
|
|
if (var != 200 || !_skipVgaWait)
|
|
waitForSync(var);
|
|
_skipVgaWait = false;
|
|
}
|
|
|
|
void AGOSEngine::o_sync() {
|
|
// 120: sync
|
|
sendSync(getVarOrWord());
|
|
}
|
|
|
|
void AGOSEngine::o_defObj() {
|
|
// 121: set vga item
|
|
uint slot = getVarOrByte();
|
|
_objectArray[slot] = getNextItemPtr();
|
|
}
|
|
|
|
void AGOSEngine::o_here() {
|
|
// 125: item is sibling with item 1
|
|
Item *item = getNextItemPtr();
|
|
setScriptCondition(me()->parent == item->parent);
|
|
}
|
|
|
|
void AGOSEngine::o_doClassIcons() {
|
|
// 126: do class icons
|
|
Item *item = getNextItemPtr();
|
|
uint num = getVarOrByte();
|
|
uint a = getVarOrByte();
|
|
|
|
mouseOff();
|
|
if (getGameType() == GType_ELVIRA1)
|
|
drawIconArray(num, item, 0, a);
|
|
else
|
|
drawIconArray(num, item, 0, 1 << a);
|
|
mouseOn();
|
|
}
|
|
|
|
void AGOSEngine::o_playTune() {
|
|
// 127: play tune
|
|
uint16 music = getVarOrWord();
|
|
uint16 track = getVarOrWord();
|
|
|
|
if (music != _lastMusicPlayed) {
|
|
_lastMusicPlayed = music;
|
|
playMusic(music, track);
|
|
}
|
|
}
|
|
|
|
void AGOSEngine::o_setAdjNoun() {
|
|
// 130: set adj noun
|
|
uint var = getVarOrByte();
|
|
if (var == 1) {
|
|
_scriptAdj1 = getNextWord();
|
|
_scriptNoun1 = getNextWord();
|
|
} else {
|
|
_scriptAdj2 = getNextWord();
|
|
_scriptNoun2 = getNextWord();
|
|
}
|
|
}
|
|
|
|
void AGOSEngine::o_saveUserGame() {
|
|
// 132: save user game
|
|
if (getGameId() == GID_SIMON1CD32) {
|
|
// The Amiga CD32 version of Simon the Sorcerer 1 uses a single slot
|
|
if (!saveGame(0, "Default Saved Game")) {
|
|
vc33_setMouseOn();
|
|
fileError(_windowArray[5], true);
|
|
}
|
|
} else {
|
|
_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true);
|
|
userGame(false);
|
|
_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false);
|
|
}
|
|
}
|
|
|
|
void AGOSEngine::o_loadUserGame() {
|
|
// 133: load user game
|
|
if (getGameId() == GID_SIMON1CD32) {
|
|
// The Amiga CD32 version of Simon the Sorcerer 1 uses a single slot
|
|
if (!loadGame(genSaveName(0))) {
|
|
vc33_setMouseOn();
|
|
fileError(_windowArray[5], false);
|
|
}
|
|
} else {
|
|
_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true);
|
|
userGame(true);
|
|
_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false);
|
|
}
|
|
}
|
|
|
|
void AGOSEngine::o_copysf() {
|
|
// 136: set var to item unk3
|
|
Item *item = getNextItemPtr();
|
|
writeNextVarContents(item->state);
|
|
}
|
|
|
|
void AGOSEngine::o_restoreIcons() {
|
|
// 137
|
|
uint num = getVarOrByte();
|
|
WindowBlock *window = _windowArray[num & 7];
|
|
if (window->iconPtr)
|
|
drawIconArray(num, window->iconPtr->itemRef, window->iconPtr->line, window->iconPtr->classMask);
|
|
}
|
|
|
|
void AGOSEngine::o_freezeZones() {
|
|
// 138: freeze zones
|
|
freezeBottom();
|
|
|
|
if (!_copyProtection && !(getFeatures() & GF_TALKIE) && _currentTable) {
|
|
if ((getGameType() == GType_SIMON1 && _currentTable->id == 2924) ||
|
|
(getGameType() == GType_SIMON2 && _currentTable->id == 1322)) {
|
|
_variableArray[134] = 3;
|
|
_variableArray[135] = 3;
|
|
setBitFlag(135, 1);
|
|
setScriptCondition(0);
|
|
}
|
|
}
|
|
}
|
|
|
|
void AGOSEngine::o_placeNoIcons() {
|
|
// 139: set parent special
|
|
Item *item = getNextItemPtr();
|
|
_noParentNotify = true;
|
|
setItemParent(item, getNextItemPtr());
|
|
_noParentNotify = false;
|
|
}
|
|
|
|
void AGOSEngine::o_clearTimers() {
|
|
// 140: clear timers
|
|
killAllTimers();
|
|
|
|
if (getGameType() == GType_SIMON1)
|
|
addTimeEvent(3, 160);
|
|
}
|
|
|
|
void AGOSEngine::o_setDollar() {
|
|
// 141: set m1 to m3
|
|
uint which = getVarOrByte();
|
|
Item *item = getNextItemPtr();
|
|
if (which == 1) {
|
|
_subjectItem = item;
|
|
} else {
|
|
_objectItem = item;
|
|
}
|
|
}
|
|
|
|
void AGOSEngine::o_isBox() {
|
|
// 142: is box dead
|
|
setScriptCondition(isBoxDead(getVarOrWord()));
|
|
}
|
|
|
|
// -----------------------------------------------------------------------
|
|
|
|
byte AGOSEngine::getByte() {
|
|
return *_codePtr++;
|
|
}
|
|
|
|
int AGOSEngine::getNextWord() {
|
|
int16 a = (int16)READ_BE_UINT16(_codePtr);
|
|
_codePtr += 2;
|
|
return a;
|
|
}
|
|
|
|
uint AGOSEngine::getNextStringID() {
|
|
return (uint16)getNextWord();
|
|
}
|
|
|
|
uint AGOSEngine::getVarOrByte() {
|
|
if (getGameType() == GType_ELVIRA1) {
|
|
return getVarOrWord();
|
|
} else {
|
|
uint a = *_codePtr++;
|
|
if (a != 255)
|
|
return a;
|
|
return readVariable(*_codePtr++);
|
|
}
|
|
}
|
|
|
|
uint AGOSEngine::getVarOrWord() {
|
|
uint a = READ_BE_UINT16(_codePtr);
|
|
_codePtr += 2;
|
|
if (getGameType() == GType_PP) {
|
|
if (a >= 60000 && a < 62048) {
|
|
return readVariable(a - 60000);
|
|
}
|
|
} else {
|
|
if (a >= 30000 && a < 30512) {
|
|
return readVariable(a - 30000);
|
|
}
|
|
}
|
|
return a;
|
|
}
|
|
|
|
uint AGOSEngine::getVarWrapper() {
|
|
if (getGameType() == GType_ELVIRA1 || getGameType() == GType_PP)
|
|
return getVarOrWord();
|
|
else
|
|
return getVarOrByte();
|
|
}
|
|
|
|
uint AGOSEngine::getNextVarContents() {
|
|
return (uint16)readVariable(getVarWrapper());
|
|
}
|
|
|
|
uint AGOSEngine::readVariable(uint16 variable) {
|
|
if (variable >= _numVars)
|
|
error("readVariable: Variable %d out of range", variable);
|
|
|
|
if (getGameType() == GType_PP) {
|
|
return (uint16)_variableArray[variable];
|
|
} else if (getGameType() == GType_FF) {
|
|
if (getBitFlag(83))
|
|
return (uint16)_variableArray2[variable];
|
|
else
|
|
return (uint16)_variableArray[variable];
|
|
} else {
|
|
return _variableArray[variable];
|
|
}
|
|
}
|
|
|
|
void AGOSEngine::writeNextVarContents(uint16 contents) {
|
|
writeVariable(getVarWrapper(), contents);
|
|
}
|
|
|
|
void AGOSEngine::writeVariable(uint16 variable, uint16 contents) {
|
|
if (variable >= _numVars)
|
|
error("writeVariable: Variable %d out of range", variable);
|
|
|
|
if (getGameType() == GType_FF && getBitFlag(83))
|
|
_variableArray2[variable] = contents;
|
|
else
|
|
_variableArray[variable] = contents;
|
|
}
|
|
|
|
int AGOSEngine::runScript() {
|
|
bool flag;
|
|
|
|
if (shouldQuit())
|
|
return 1;
|
|
|
|
do {
|
|
if (DebugMan.isDebugChannelEnabled(kDebugOpcode))
|
|
dumpOpcode(_codePtr);
|
|
|
|
if (getGameType() == GType_ELVIRA1) {
|
|
_opcode = getVarOrWord();
|
|
if (_opcode == 10000)
|
|
return 0;
|
|
} else {
|
|
_opcode = getByte();
|
|
if (_opcode == 0xFF)
|
|
return 0;
|
|
}
|
|
|
|
if (_runScriptReturn1)
|
|
return 1;
|
|
|
|
/* Invert condition? */
|
|
flag = false;
|
|
if (getGameType() == GType_ELVIRA1) {
|
|
if (_opcode == 203) {
|
|
flag = true;
|
|
_opcode = getVarOrWord();
|
|
if (_opcode == 10000)
|
|
return 0;
|
|
}
|
|
} else {
|
|
if (_opcode == 0) {
|
|
flag = true;
|
|
_opcode = getByte();
|
|
if (_opcode == 0xFF)
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
setScriptCondition(true);
|
|
setScriptReturn(0);
|
|
|
|
if (_opcode > _numOpcodes)
|
|
error("Invalid opcode '%d' encountered", _opcode);
|
|
|
|
executeOpcode(_opcode);
|
|
} while (getScriptCondition() != flag && !getScriptReturn() && !shouldQuit());
|
|
|
|
return (shouldQuit()) ? 1 : getScriptReturn();
|
|
}
|
|
|
|
Child *nextSub(Child *sub, int16 key) {
|
|
Child *a = sub->next;
|
|
while (a) {
|
|
if (a->type == key)
|
|
return a;
|
|
a = a->next;
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
void AGOSEngine::synchChain(Item *i) {
|
|
SubChain *c = (SubChain *)findChildOfType(i, kChainType);
|
|
while (c) {
|
|
setItemState(derefItem(c->chChained), i->state);
|
|
c = (SubChain *)nextSub((Child *)c, kChainType);
|
|
}
|
|
}
|
|
|
|
void AGOSEngine::sendSync(uint a) {
|
|
uint16 id = to16Wrapper(a);
|
|
_videoLockOut |= 0x8000;
|
|
_vcPtr = (byte *)&id;
|
|
vc15_sync();
|
|
_videoLockOut &= ~0x8000;
|
|
}
|
|
|
|
void AGOSEngine::stopAnimate(uint16 a) {
|
|
uint16 b = to16Wrapper(a);
|
|
_videoLockOut |= 0x8000;
|
|
_vcPtr = (byte *)&b;
|
|
vc60_stopAnimation();
|
|
_videoLockOut &= ~0x8000;
|
|
}
|
|
|
|
void AGOSEngine::waitForSync(uint a) {
|
|
const uint maxCount = (getGameType() == GType_SIMON1) ? 1000 : 2500;
|
|
|
|
if (getGameType() == GType_SIMON1 && (getFeatures() & GF_TALKIE)) {
|
|
if (a != 200) {
|
|
uint16 tmp = _lastVgaWaitFor;
|
|
_lastVgaWaitFor = 0;
|
|
if (tmp == a)
|
|
return;
|
|
}
|
|
}
|
|
|
|
_vgaWaitFor = a;
|
|
_syncCount = 0;
|
|
_exitCutscene = false;
|
|
_rightButtonDown = false;
|
|
|
|
while (_vgaWaitFor != 0 && !shouldQuit()) {
|
|
if (_rightButtonDown) {
|
|
if (_vgaWaitFor == 200 && (getGameType() == GType_FF || !getBitFlag(14))) {
|
|
skipSpeech();
|
|
break;
|
|
}
|
|
}
|
|
if (_exitCutscene) {
|
|
if (getGameType() == GType_ELVIRA1) {
|
|
if (_variableArray[105] == 0) {
|
|
_variableArray[105] = 255;
|
|
break;
|
|
}
|
|
} else if (getGameType() == GType_ELVIRA2 || getGameType() == GType_WW) {
|
|
if (_vgaWaitFor == 51) {
|
|
setBitFlag(244, 1);
|
|
break;
|
|
}
|
|
} else {
|
|
if (getBitFlag(9)) {
|
|
endCutscene();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
processSpecialKeys();
|
|
|
|
if (_syncCount >= maxCount) {
|
|
warning("waitForSync: wait timed out");
|
|
break;
|
|
}
|
|
|
|
delay(1);
|
|
}
|
|
}
|
|
|
|
} // End of namespace AGOS
|