scummvm/engines/chewy/text.h
Filippos Karapetis ae3ebc5b02 CHEWY: Fix dynamic texts - bug #13523
This is a regression from the scene text refactoring done in 8eadac5eed
2022-07-09 22:37:06 +03:00

124 lines
3.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef CHEWY_TEXT_H
#define CHEWY_TEXT_H
#include "common/list.h"
#include "common/serializer.h"
#include "chewy/atds.h"
#include "chewy/chewy.h"
#include "chewy/defines.h"
#include "chewy/resource.h"
namespace Chewy {
/**
* Game texts are contained in txt/atds.tap, and contain the following (in that order):
* ADS (Adventure Dialog System) - dialogs, 500 entries max
* ATS (Adventure Text System) - text descriptions, 100 entries max
* AAD (Adventure Auto Dialog System) - automatic dialogs, 100 entries max
* INV - inventory text descriptions, 100 entries max
* USE - use action texts, 100 entries max
*/
enum MaxTextTypes {
kADSTextMax = 500, // 0 - 499
kATSTextMax = 100, // 500 - 599
kAADTextMax = 100, // 600 - 699
kINVTextMax = 140, // 700 - 849
kUSETextMax = 60 // 850 - 899
};
/**
* Markers for text entries
*/
enum TextEntryMarkers {
kEndRow = 0x00,
kEndBlock = 0x0b,
kEndEntry = 0x0c,
kEndText = 0x0d,
kEndChunk = 0x0e
// There's also 0x0f, block end, which we don't use
};
#define VOICE_OFFSET 20
struct TextEntry {
int16 _speechId;
Common::String _text;
};
typedef Common::List<TextEntry> TextEntryList;
#define ROOM_ATS_MAX 1000
class Text : public Resource {
public:
Text();
~Text();
/**
* Gets a list of lines for a specific dialog entry
*/
TextEntryList *getDialog(uint dialogNum, uint entryNum);
/**
* Gets a line of text of the following types:
* - text (ATS) - 500 - 599
* - auto dialog (AAD) - 600 - 699
* - inventory text (INV) - 700 - 799
* - use text (USE) - 800 - 899
*
* A chunk can contain multiple subchunks with
* the same entry IDs per subchunk:
* 0 - name, 1 - look, 2 - use, 3 - walk, 4 - talk
*/
TextEntry *getText(uint chunk, uint entry, int type, int subEntry = -1);
Common::StringArray getTextArray(uint chunk, uint entry, int type, int subEntry = -1);
Common::String getTextEntry(uint chunk, uint entry, int type, int subEntry = -1);
int16 getLastSpeechId() { return _lastSpeechId; }
const char *strPos(const char *txtAdr, int16 pos);
void syncHotspotStrings(Common::Serializer &s);
void syncInventoryStrings(Common::Serializer &s);
void syncInventoryUseStrings(Common::Serializer &s);
bool getControlBit(int16 txtNr, int16 bitIdx);
void setControlBit(int16 txtNr, int16 bitIdx);
void delControlBit(int16 txtNr, int16 bitIdx);
void setTextId(uint16 entry, uint8 subEntry, uint8 strNr, uint8 type);
private:
int16 _lastSpeechId = -1;
uint8 _hotspotStrings[ROOM_ATS_MAX * 3] = { 0 };
uint8 _inventoryStrings[MAX_MOV_OBJ * 3] = { 0 };
uint8 _inventoryUseStrings[INV_USE_ATS_MAX * 3] = { 0 };
uint8 *getBuffer(uint8 type);
uint8 getTextId(uint16 entry, uint8 subEntry, uint8 type);
};
} // namespace Chewy
#endif