mirror of
https://github.com/libretro/scummvm.git
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57 lines
1.4 KiB
C++
57 lines
1.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#include "crab/XMLDoc.h"
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namespace rapidxml {
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void parse_error_handler(char const* what, void* where) {
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warning("RapidXML error handler: %s", what);
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}
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}
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namespace Crab {
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void XMLDoc::load(const Common::Path &filename) {
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if (ready())
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_doc.clear();
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if (fileOpen(filename, _text) && _text)
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_doc.parse<0>(_text);
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}
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const rapidxml::xml_document<> *XMLDoc::doc() const {
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if (_text != nullptr)
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return &_doc;
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else
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return nullptr;
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}
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} // End of namespace Crab
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