scummvm/engines/crab/gamestate_container.h

59 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
//=============================================================================
// Author: Arvind
// Purpose: The game state virtual class
//=============================================================================
#ifndef CRAB_GAMESTATE_CONTAINER_H
#define CRAB_GAMESTATE_CONTAINER_H
#include "common/events.h"
#include "crab/gamestates.h"
namespace Crab {
//------------------------------------------------------------------------
// Purpose: Game State base class
//------------------------------------------------------------------------
class GameState {
public:
virtual void handleEvents(Common::Event &event, bool &shouldChangeState, GameStateID &newStateId) = 0;
virtual void internalEvents(bool &shouldChangeState, GameStateID &newStateId) = 0;
virtual void draw() = 0;
virtual void setUI() = 0;
virtual void autoSave() = 0;
virtual ~GameState(){};
};
} // End of namespace Crab
#endif // CRAB_GAMESTATE_CONTAINER_H