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59 lines
1.9 KiB
C++
59 lines
1.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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//=============================================================================
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// Author: Arvind
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// Purpose: The game state virtual class
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//=============================================================================
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#ifndef CRAB_GAMESTATE_CONTAINER_H
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#define CRAB_GAMESTATE_CONTAINER_H
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#include "common/events.h"
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#include "crab/gamestates.h"
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namespace Crab {
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//------------------------------------------------------------------------
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// Purpose: Game State base class
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//------------------------------------------------------------------------
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class GameState {
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public:
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virtual void handleEvents(Common::Event &event, bool &shouldChangeState, GameStateID &newStateId) = 0;
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virtual void internalEvents(bool &shouldChangeState, GameStateID &newStateId) = 0;
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virtual void draw() = 0;
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virtual void setUI() = 0;
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virtual void autoSave() = 0;
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virtual ~GameState(){};
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};
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} // End of namespace Crab
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#endif // CRAB_GAMESTATE_CONTAINER_H
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