mirror of
https://github.com/libretro/scummvm.git
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198 lines
4.7 KiB
C++
198 lines
4.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "groovie/groovie.h"
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#include "groovie/saveload.h"
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#include "common/system.h"
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#include "common/translation.h"
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#include "engines/advancedDetector.h"
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#include "groovie/detection.h"
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namespace Groovie {
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static const ADExtraGuiOptionsMap optionsList[] = {
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{
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GAMEOPTION_T7G_FAST_MOVIE_SPEED,
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{
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_s("Fast movie speed"),
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_s("Play movies at an increased speed"),
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"fast_movie_speed",
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false,
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0,
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0
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}
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},
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{
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GAMEOPTION_ORIGINAL_SAVELOAD,
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{
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_s("Use original save/load screens"),
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_s("Use the original save/load screens instead of the ScummVM ones"),
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"originalsaveload",
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false,
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0,
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0
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}
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},
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{
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GAMEOPTION_EASIER_AI,
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{
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_s("Easier AI"),
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_s("Decrease the difficulty of AI puzzles"),
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"easier_ai",
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false,
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0,
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0
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}
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},
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{
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GAMEOPTION_EASIER_AI_DEFAULT,
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{
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_s("Easier AI"),
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_s("Decrease the difficulty of AI puzzles"),
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"easier_ai",
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true,
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0,
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0
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}
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},
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{
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GAMEOPTION_FINAL_HOUR,
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{
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_s("Updated Credits Music"),
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_s("Play the song The Final Hour during the credits instead of reusing MIDI songs"),
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"credits_music",
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false,
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0,
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0
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}
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},
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{
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GAMEOPTION_SLIMHOTSPOTS,
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{
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_s("Slim Left/Right Hotspots"),
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_s("Shrinks the hotspots on the left and right sides for exiting puzzles"),
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"slim_hotspots",
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true,
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0,
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0
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}
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},
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{
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GAMEOPTION_SPEEDRUN,
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{
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_s("Speedrun Mode"),
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_s("Affects the controls for fast forwarding the game"),
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"speedrun_mode",
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false,
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0,
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0
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}
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},
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AD_EXTRA_GUI_OPTIONS_TERMINATOR
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};
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class GroovieMetaEngine : public AdvancedMetaEngine {
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public:
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const char *getName() const override {
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return "groovie";
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}
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const ADExtraGuiOptionsMap *getAdvancedExtraGuiOptions() const override {
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return optionsList;
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}
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Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const override;
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bool hasFeature(MetaEngineFeature f) const override;
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SaveStateList listSaves(const char *target) const override;
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int getMaximumSaveSlot() const override;
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void removeSaveState(const char *target, int slot) const override;
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SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
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int getAutosaveSlot() const override;
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};
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Common::Error GroovieMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const {
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#ifndef ENABLE_GROOVIE2
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if (((const GroovieGameDescription *)gd)->version != kGroovieT7G)
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return Common::Error(Common::kUnsupportedGameidError, _s("GroovieV2 support is not compiled in"));
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#endif
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*engine = new GroovieEngine(syst, (const GroovieGameDescription *)gd);
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return Common::kNoError;
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}
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bool GroovieMetaEngine::hasFeature(MetaEngineFeature f) const {
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return
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(f == kSupportsListSaves) ||
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(f == kSupportsLoadingDuringStartup) ||
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(f == kSupportsDeleteSave) ||
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(f == kSimpleSavesNames) ||
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(f == kSavesSupportMetaInfo);
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}
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SaveStateList GroovieMetaEngine::listSaves(const char *target) const {
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return SaveLoad::listValidSaves(target);
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}
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int GroovieMetaEngine::getMaximumSaveSlot() const {
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return SaveLoad::getMaximumSlot();
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}
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void GroovieMetaEngine::removeSaveState(const char *target, int slot) const {
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if (!SaveLoad::isSlotValid(slot)) {
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// Invalid slot, do nothing
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return;
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}
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Common::String filename = SaveLoad::getSlotSaveName(target, slot);
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g_system->getSavefileManager()->removeSavefile(filename);
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}
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SaveStateDescriptor GroovieMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
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SaveStateDescriptor desc;
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Common::InSaveFile *savefile = SaveLoad::openForLoading(target, slot, &desc);
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delete savefile;
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return desc;
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}
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int GroovieMetaEngine::getAutosaveSlot() const {
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return GroovieEngine::AUTOSAVE_SLOT;
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}
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} // End of namespace Groovie
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#if PLUGIN_ENABLED_DYNAMIC(GROOVIE)
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REGISTER_PLUGIN_DYNAMIC(GROOVIE, PLUGIN_TYPE_ENGINE, Groovie::GroovieMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(GROOVIE, PLUGIN_TYPE_ENGINE, Groovie::GroovieMetaEngine);
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#endif
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