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https://github.com/libretro/scummvm.git
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55 lines
1.6 KiB
C++
55 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef PRINCE_MHWANH_H
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#define PRINCE_MHWANH_H
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#include "image/image_decoder.h"
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#include "image/bmp.h"
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#include "graphics/surface.h"
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#include "resource.h"
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namespace Prince {
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class MhwanhDecoder : public Image::ImageDecoder {
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public:
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MhwanhDecoder();
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~MhwanhDecoder() override;
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// ImageDecoder API
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void destroy() override;
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bool loadStream(Common::SeekableReadStream &stream) override;
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Graphics::Surface *getSurface() const override { return _surface; }
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const byte *getPalette() const override { return _palette; }
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uint16 getPaletteCount() const { return kPaletteColorCount; }
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static const uint16 kPaletteColorCount = 256;
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private:
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Graphics::Surface *_surface;
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byte *_palette;
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};
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} // End of namespace Prince
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#endif
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