scummvm/engines/prince/mhwanh.h
2021-12-26 18:48:43 +01:00

55 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef PRINCE_MHWANH_H
#define PRINCE_MHWANH_H
#include "image/image_decoder.h"
#include "image/bmp.h"
#include "graphics/surface.h"
#include "resource.h"
namespace Prince {
class MhwanhDecoder : public Image::ImageDecoder {
public:
MhwanhDecoder();
~MhwanhDecoder() override;
// ImageDecoder API
void destroy() override;
bool loadStream(Common::SeekableReadStream &stream) override;
Graphics::Surface *getSurface() const override { return _surface; }
const byte *getPalette() const override { return _palette; }
uint16 getPaletteCount() const { return kPaletteColorCount; }
static const uint16 kPaletteColorCount = 256;
private:
Graphics::Surface *_surface;
byte *_palette;
};
} // End of namespace Prince
#endif