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- DETECT_OBJS are present and added inside an engine's modules.mk file.
40 lines
561 B
Makefile
40 lines
561 B
Makefile
MODULE := engines/prince
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MODULE_OBJS = \
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animation.o \
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archive.o \
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cursor.o \
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debugger.o \
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decompress.o \
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draw.o \
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flags.o \
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font.o \
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graphics.o \
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hero.o \
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inventory.o \
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metaengine.o \
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mhwanh.o \
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music.o \
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mob.o \
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object.o \
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prince.o \
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pscr.o \
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resource.o \
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saveload.o \
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script.o \
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sound.o \
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variatxt.o \
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videoplayer.o \
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walk.o
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# This module can be built as a plugin
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ifeq ($(ENABLE_PRINCE), DYNAMIC_PLUGIN)
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PLUGIN := 1
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endif
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# Include common rules
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include $(srcdir)/rules.mk
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# Detection objects
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DETECT_OBJS += $(MODULE)/detection.o
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