mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-20 16:59:06 +00:00
84b97066a3
- AdditionalIncludeDirectories is set to "../../;../../engines" - InlineFunctionExpansion is set to "0" for debug and "2" for release builds - DisableLanguageExtensions is set to "false" (disabling language extensions leads to some very weird errors) - Detect64BitPortabilityProblems is set to "false", as setting it to "true" throws loads of warnings too (mainly related to strlen, when trying to store its result in an integer) svn-id: r34448
350 lines
6.6 KiB
XML
350 lines
6.6 KiB
XML
<?xml version="1.0" encoding="windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="9,00"
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Name="lure"
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ProjectGUID="{1A1CA028-61B5-4A6C-A918-F5D8721AB1AC}"
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RootNamespace="lure"
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Keyword="Win32Proj"
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TargetFrameworkVersion="131072"
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>
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<Platforms>
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<Platform
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Name="Win32"
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/>
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</Platforms>
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<ToolFiles>
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</ToolFiles>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="lure_Debug"
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IntermediateDirectory="lure_Debug"
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ConfigurationType="4"
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CharacterSet="2"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalOptions="/wd4201 /wd4512 /wd4511 /wd4100 /wd4121 /wd4310 /wd4706 /wd4127 /wd4189 /wd4702 /wd4996"
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Optimization="0"
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InlineFunctionExpansion="0"
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AdditionalIncludeDirectories="../../;../../engines"
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PreprocessorDefinitions="WIN32;_DEBUG;USE_ZLIB;USE_MAD;USE_VORBIS"
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MinimalRebuild="true"
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ExceptionHandling="1"
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BasicRuntimeChecks="3"
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RuntimeLibrary="1"
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BufferSecurityCheck="true"
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EnableFunctionLevelLinking="true"
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DisableLanguageExtensions="false"
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ForceConformanceInForLoopScope="true"
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UsePrecompiledHeader="0"
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WarningLevel="4"
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WarnAsError="true"
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SuppressStartupBanner="false"
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Detect64BitPortabilityProblems="false"
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DebugInformationFormat="4"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile="$(OutDir)/lure.lib"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="lure_Release"
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IntermediateDirectory="lure_Release"
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ConfigurationType="4"
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CharacterSet="2"
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WholeProgramOptimization="1"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalOptions="/wd4201 /wd4512 /wd4511 /wd4100 /wd4121 /wd4310 /wd4706 /wd4127 /wd4189 /wd4702 /wd4996"
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Optimization="3"
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InlineFunctionExpansion="2"
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EnableIntrinsicFunctions="true"
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FavorSizeOrSpeed="2"
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OmitFramePointers="true"
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AdditionalIncludeDirectories="../../;../../engines"
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PreprocessorDefinitions="WIN32;NDEBUG;USE_ZLIB;USE_MAD;USE_VORBIS"
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StringPooling="true"
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ExceptionHandling="1"
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RuntimeLibrary="0"
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BufferSecurityCheck="false"
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EnableFunctionLevelLinking="false"
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DisableLanguageExtensions="false"
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ForceConformanceInForLoopScope="true"
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UsePrecompiledHeader="0"
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WarningLevel="4"
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WarnAsError="true"
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DebugInformationFormat="0"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile="$(OutDir)/lure.lib"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<File
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RelativePath="..\..\engines\lure\animseq.cpp"
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>
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</File>
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<File
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RelativePath="..\..\engines\lure\animseq.h"
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>
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</File>
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<File
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RelativePath="..\..\engines\lure\debugger.cpp"
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>
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</File>
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<File
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RelativePath="..\..\engines\lure\debugger.h"
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>
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</File>
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<File
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RelativePath="..\..\engines\lure\decode.cpp"
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>
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</File>
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<File
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RelativePath="..\..\engines\lure\decode.h"
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>
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</File>
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<File
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RelativePath="..\..\engines\lure\detection.cpp"
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>
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</File>
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<File
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RelativePath="..\..\engines\lure\disk.cpp"
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>
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</File>
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<File
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RelativePath="..\..\engines\lure\disk.h"
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>
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</File>
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<File
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RelativePath="..\..\engines\lure\events.cpp"
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>
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</File>
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<File
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RelativePath="..\..\engines\lure\events.h"
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>
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</File>
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<File
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RelativePath="..\..\engines\lure\fights.cpp"
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>
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</File>
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<File
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RelativePath="..\..\engines\lure\fights.h"
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>
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</File>
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<File
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RelativePath="..\..\engines\lure\game.cpp"
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>
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</File>
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<File
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RelativePath="..\..\engines\lure\game.h"
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>
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</File>
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<File
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RelativePath="..\..\engines\lure\hotspots.cpp"
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>
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</File>
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<File
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RelativePath="..\..\engines\lure\hotspots.h"
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>
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</File>
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<File
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RelativePath="..\..\engines\lure\intro.cpp"
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>
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</File>
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<File
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RelativePath="..\..\engines\lure\intro.h"
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>
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</File>
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<File
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RelativePath="..\..\engines\lure\lure.cpp"
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>
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</File>
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<File
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RelativePath="..\..\engines\lure\lure.h"
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>
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</File>
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<File
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RelativePath="..\..\engines\lure\luredefs.h"
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>
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</File>
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<File
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RelativePath="..\..\engines\lure\memory.cpp"
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>
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</File>
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<File
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RelativePath="..\..\engines\lure\memory.h"
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>
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</File>
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<File
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RelativePath="..\..\engines\lure\menu.cpp"
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>
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</File>
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<File
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RelativePath="..\..\engines\lure\menu.h"
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>
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</File>
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<File
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RelativePath="..\..\engines\lure\palette.cpp"
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>
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</File>
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<File
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RelativePath="..\..\engines\lure\palette.h"
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>
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</File>
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<File
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RelativePath="..\..\engines\lure\res.cpp"
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</File>
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<File
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RelativePath="..\..\engines\lure\res.h"
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</File>
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<File
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RelativePath="..\..\engines\lure\res_struct.cpp"
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>
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</File>
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<File
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RelativePath="..\..\engines\lure\res_struct.h"
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>
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</File>
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<File
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RelativePath="..\..\engines\lure\room.cpp"
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</File>
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<File
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RelativePath="..\..\engines\lure\room.h"
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</File>
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<File
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RelativePath="..\..\engines\lure\screen.cpp"
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</File>
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<File
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RelativePath="..\..\engines\lure\screen.h"
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>
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</File>
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<File
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RelativePath="..\..\engines\lure\scripts.cpp"
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</File>
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<File
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RelativePath="..\..\engines\lure\scripts.h"
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</File>
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<File
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RelativePath="..\..\engines\lure\sound.cpp"
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</File>
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<File
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RelativePath="..\..\engines\lure\sound.h"
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</File>
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<File
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RelativePath="..\..\engines\lure\strings.cpp"
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</File>
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<File
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RelativePath="..\..\engines\lure\strings.h"
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</File>
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<File
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RelativePath="..\..\engines\lure\surface.cpp"
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</File>
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<File
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RelativePath="..\..\engines\lure\surface.h"
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>
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</File>
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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