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56 lines
1.5 KiB
C++
56 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "voyeur/utils.h"
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#include "common/savefile.h"
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namespace Voyeur {
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LockTime::LockTime() {
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field0 = field1 = field2 = field3 = 0;
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}
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void LockClass::getSysDate() {
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}
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void LockClass::getThePassword() {
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field0 = 26;
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_password = "3333";
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fieldE = field16;
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field12 = field1A;
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fieldC = -1;
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// TODO: Original loaded 'VOYEUR.DAT' here to get most recent game's password.
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// We'll want to transform this to proper savegames in ScummVM
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}
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void LockClass::saveThePassword() {
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//TODO
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}
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Common::String LockClass::getDateString() {
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return Common::String("ScummVM");
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}
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} // End of namespace Voyeur
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