scummvm/sword2/console.cpp
Torbjörn Andersson c0a3816e17 Began what I hope is the final major restructuring of the BS2 engine.
In this first step, I have moved all opcode functions into functions.cpp,
instead of having them scattered all over the place.

To get things to compile again, I had to rewrite the overly complicated
sound effects handling. It's much simpler now.

The next step will be to move any non-trivial code out of the opcode
functions and into the appropriate object. This, I hope, will make it
easier to create well-separated objects, instead of the current mess.

I also want to tear down the artificial boundary between the main directory
and the "driver" directory. We already have a cross-platform layer; there's
no need to have yet another one. (Actually, the rewriting of the sound
effects code took one first step in this direction.)

At the final stage, I'd like to get rid of the "drivers" directory
completely, but I'll probably need some help with that if I want to
preserve the CVS history of the code.

Things will probably be a bit bumpy along the way, but I seem to have
reached a point of relative stability again, which is why I'm commiting
this now.

svn-id: r16668
2005-01-28 16:33:14 +00:00

555 lines
14 KiB
C++

/* Copyright (C) 1994-1998 Revolution Software Ltd.
* Copyright (C) 2003-2005 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#include "common/stdafx.h"
#include "sword2/sword2.h"
#include "sword2/defs.h"
#include "sword2/console.h"
#include "sword2/logic.h"
#include "sword2/maketext.h"
#include "sword2/memory.h"
#include "sword2/resman.h"
#include "sword2/sound.h"
#include "sword2/driver/d_draw.h"
#include "common/debugger.cpp"
namespace Sword2 {
Debugger::Debugger(Sword2Engine *vm)
: Common::Debugger<Debugger>() {
_vm = vm;
memset(_debugTextBlocks, 0, sizeof(_debugTextBlocks));
memset(_showVar, 0, sizeof(_showVar));
_displayDebugText = false; // "INFO"
_displayWalkGrid = false; // "WALKGRID"
_displayMouseMarker = false; // "MOUSE"
_displayTime = false; // "TIME"
_displayPlayerMarker = false; // "PLAYER"
_displayTextNumbers = false; // "TEXT"
_definingRectangles = false; // "RECT"
_draggingRectangle = 0; // 0 = waiting to start new rect
// 1 = currently dragging a rectangle
_rectX1 = _rectY1 = 0;
_rectX2 = _rectY2 = 0;
_rectFlicker = false;
_testingSnR = false; // "SAVEREST" - for system to kill all
// object resources (except player) in
// fnAddHuman()
_speechScriptWaiting = 0; // The id of whoever we're waiting for
// in a speech script. See fnTheyDo(),
// fnTheyDoWeWait(), fnWeWait(), and
// fnTimedWait().
_startTime = 0; // "TIMEON" & "TIMEOFF" - system start
// time
_textNumber = 0; // Current system text line number
_playerGraphicNoFrames = 0; // No. of frames in currently displayed
// anim
// Register commands
DCmd_Register("continue", &Debugger::Cmd_Exit);
DCmd_Register("exit", &Debugger::Cmd_Exit);
DCmd_Register("quit", &Debugger::Cmd_Exit);
DCmd_Register("q", &Debugger::Cmd_Exit);
DCmd_Register("help", &Debugger::Cmd_Help);
DCmd_Register("mem", &Debugger::Cmd_Mem);
DCmd_Register("tony", &Debugger::Cmd_Tony);
DCmd_Register("res", &Debugger::Cmd_Res);
DCmd_Register("reslist", &Debugger::Cmd_ResList);
DCmd_Register("starts", &Debugger::Cmd_Starts);
DCmd_Register("start", &Debugger::Cmd_Start);
DCmd_Register("s", &Debugger::Cmd_Start);
DCmd_Register("info", &Debugger::Cmd_Info);
DCmd_Register("walkgrid", &Debugger::Cmd_WalkGrid);
DCmd_Register("mouse", &Debugger::Cmd_Mouse);
DCmd_Register("player", &Debugger::Cmd_Player);
DCmd_Register("reslook", &Debugger::Cmd_ResLook);
DCmd_Register("cur", &Debugger::Cmd_CurrentInfo);
DCmd_Register("runlist", &Debugger::Cmd_RunList);
DCmd_Register("kill", &Debugger::Cmd_Kill);
DCmd_Register("nuke", &Debugger::Cmd_Nuke);
DCmd_Register("var", &Debugger::Cmd_Var);
DCmd_Register("rect", &Debugger::Cmd_Rect);
DCmd_Register("clear", &Debugger::Cmd_Clear);
DCmd_Register("debugon", &Debugger::Cmd_DebugOn);
DCmd_Register("debugoff", &Debugger::Cmd_DebugOff);
DCmd_Register("saverest", &Debugger::Cmd_SaveRest);
DCmd_Register("timeon", &Debugger::Cmd_TimeOn);
DCmd_Register("timeoff", &Debugger::Cmd_TimeOff);
DCmd_Register("text", &Debugger::Cmd_Text);
DCmd_Register("showvar", &Debugger::Cmd_ShowVar);
DCmd_Register("hidevar", &Debugger::Cmd_HideVar);
DCmd_Register("version", &Debugger::Cmd_Version);
DCmd_Register("animtest", &Debugger::Cmd_AnimTest);
DCmd_Register("texttest", &Debugger::Cmd_TextTest);
DCmd_Register("linetest", &Debugger::Cmd_LineTest);
DCmd_Register("events", &Debugger::Cmd_Events);
DCmd_Register("sfx", &Debugger::Cmd_Sfx);
DCmd_Register("english", &Debugger::Cmd_English);
DCmd_Register("finnish", &Debugger::Cmd_Finnish);
DCmd_Register("polish", &Debugger::Cmd_Polish);
}
void Debugger::varGet(int var) {
DebugPrintf("%d\n", Logic::_scriptVars[var]);
}
void Debugger::varSet(int var, int val) {
DebugPrintf("was %d, ", Logic::_scriptVars[var]);
Logic::_scriptVars[var] = val;
DebugPrintf("now %d\n", Logic::_scriptVars[var]);
}
void Debugger::preEnter() {
// Pause sound output
if (_vm->_sound) {
_vm->_sound->pauseFx();
_vm->_sound->pauseSpeech();
_vm->_sound->pauseMusic();
}
}
void Debugger::postEnter() {
if (_vm->_sound) {
// Resume previous sound state
_vm->_sound->unpauseFx();
_vm->_sound->unpauseSpeech();
_vm->_sound->unpauseMusic();
}
if (_vm->_graphics) {
// Restore old mouse cursor
_vm->_graphics->drawMouse();
}
}
// Now the fun stuff: Commands
bool Debugger::Cmd_Exit(int argc, const char **argv) {
_detach_now = true;
return false;
}
bool Debugger::Cmd_Help(int argc, const char **argv) {
// console normally has 78 line width
// wrap around nicely
int width = 0;
DebugPrintf("Commands are:\n");
for (int i = 0 ; i < _dcmd_count ; i++) {
int size = strlen(_dcmds[i].name) + 1;
if (width + size >= 75) {
DebugPrintf("\n");
width = size;
} else
width += size;
DebugPrintf("%s ", _dcmds[i].name);
}
DebugPrintf("\n");
return true;
}
bool Debugger::Cmd_Mem(int argc, const char **argv) {
_vm->_memory->memDisplay();
return true;
}
bool Debugger::Cmd_Tony(int argc, const char **argv) {
DebugPrintf("What about him?\n");
return true;
}
bool Debugger::Cmd_Res(int argc, const char **argv) {
_vm->_resman->printConsoleClusters();
return true;
}
bool Debugger::Cmd_ResList(int argc, const char **argv) {
// By default, list only resources that are being held open.
uint minCount = 1;
if (argc > 1)
minCount = atoi(argv[1]);
_vm->_resman->listResources(minCount);
return true;
}
bool Debugger::Cmd_Starts(int argc, const char **argv) {
_vm->conPrintStartMenu();
return true;
}
bool Debugger::Cmd_Start(int argc, const char **argv) {
uint8 pal[4] = { 255, 255, 255, 0 };
if (argc != 2) {
DebugPrintf("Usage: %s number\n", argv[0]);
return true;
}
_vm->conStart(atoi(argv[1]));
_vm->_graphics->setPalette(187, 1, pal, RDPAL_INSTANT);
return true;
}
bool Debugger::Cmd_Info(int argc, const char **argv) {
_displayDebugText = !_displayDebugText;
if (_displayDebugText)
DebugPrintf("Info text on\n");
else
DebugPrintf("Info Text off\n");
return true;
}
bool Debugger::Cmd_WalkGrid(int argc, const char **argv) {
_displayWalkGrid = !_displayWalkGrid;
if (_displayWalkGrid)
DebugPrintf("Walk-grid display on\n");
else
DebugPrintf("Walk-grid display off\n");
return true;
}
bool Debugger::Cmd_Mouse(int argc, const char **argv) {
_displayMouseMarker = !_displayMouseMarker;
if (_displayMouseMarker)
DebugPrintf("Mouse marker on\n");
else
DebugPrintf("Mouse marker off\n");
return true;
}
bool Debugger::Cmd_Player(int argc, const char **argv) {
_displayPlayerMarker = !_displayPlayerMarker;
if (_displayPlayerMarker)
DebugPrintf("Player feet marker on\n");
else
DebugPrintf("Player feet marker off\n");
return true;
}
bool Debugger::Cmd_ResLook(int argc, const char **argv) {
if (argc != 2)
DebugPrintf("Usage: %s number\n", argv[0]);
else
_vm->_resman->examine(atoi(argv[1]));
return true;
}
bool Debugger::Cmd_CurrentInfo(int argc, const char **argv) {
printCurrentInfo();
return true;
}
bool Debugger::Cmd_RunList(int argc, const char **argv) {
_vm->_logic->examineRunList();
return true;
}
bool Debugger::Cmd_Kill(int argc, const char **argv) {
if (argc != 2)
DebugPrintf("Usage: %s number\n", argv[0]);
else
_vm->_resman->kill(atoi(argv[1]));
return true;
}
bool Debugger::Cmd_Nuke(int argc, const char **argv) {
DebugPrintf("Killing all resources except variable file and player object\n");
_vm->_resman->killAll(true);
return true;
}
bool Debugger::Cmd_Var(int argc, const char **argv) {
switch (argc) {
case 2:
varGet(atoi(argv[1]));
break;
case 3:
varSet(atoi(argv[1]), atoi(argv[2]));
break;
default:
DebugPrintf("Usage: %s number value\n", argv[0]);
break;
}
return true;
}
bool Debugger::Cmd_Rect(int argc, const char **argv) {
uint32 filter = _vm->setEventFilter(0);
_definingRectangles = !_definingRectangles;
if (_definingRectangles) {
_vm->setEventFilter(filter & ~(RD_LEFTBUTTONUP | RD_RIGHTBUTTONUP));
DebugPrintf("Mouse rectangles enabled\n");
} else {
_vm->setEventFilter(filter | RD_LEFTBUTTONUP | RD_RIGHTBUTTONUP);
DebugPrintf("Mouse rectangles disabled\n");
}
_draggingRectangle = 0;
return true;
}
bool Debugger::Cmd_Clear(int argc, const char **argv) {
_vm->_resman->killAllObjects(true);
return true;
}
bool Debugger::Cmd_DebugOn(int argc, const char **argv) {
_displayDebugText = true;
_displayWalkGrid = true;
_displayMouseMarker = true;
_displayPlayerMarker = true;
_displayTextNumbers = true;
DebugPrintf("Enabled all on-screen debug info\n");
return true;
}
bool Debugger::Cmd_DebugOff(int argc, const char **argv) {
_displayDebugText = false;
_displayWalkGrid = false;
_displayMouseMarker = false;
_displayPlayerMarker = false;
_displayTextNumbers = false;
DebugPrintf("Disabled all on-screen debug info\n");
return true;
}
bool Debugger::Cmd_SaveRest(int argc, const char **argv) {
_testingSnR = !_testingSnR;
if (_testingSnR)
DebugPrintf("Enabled S&R logic_script stability checking\n");
else
DebugPrintf("Disabled S&R logic_script stability checking\n");
return true;
}
bool Debugger::Cmd_TimeOn(int argc, const char **argv) {
if (argc == 2)
_startTime = _vm->_system->getMillis() - atoi(argv[1]) * 1000;
else if (_startTime == 0)
_startTime = _vm->_system->getMillis();
_displayTime = true;
DebugPrintf("Timer display on\n");
return true;
}
bool Debugger::Cmd_TimeOff(int argc, const char **argv) {
_displayTime = false;
DebugPrintf("Timer display off\n");
return true;
}
bool Debugger::Cmd_Text(int argc, const char **argv) {
_displayTextNumbers = !_displayTextNumbers;
if (_displayTextNumbers)
DebugPrintf("Text numbers on\n");
else
DebugPrintf("Text numbers off\n");
return true;
}
bool Debugger::Cmd_ShowVar(int argc, const char **argv) {
int32 showVarNo = 0;
int32 varNo;
if (argc != 2) {
DebugPrintf("Usage: %s number\n", argv[0]);
return true;
}
varNo = atoi(argv[1]);
// search for a spare slot in the watch-list, but also watch out for
// this variable already being in the list
while (showVarNo < MAX_SHOWVARS && _showVar[showVarNo] != 0 && _showVar[showVarNo] != varNo)
showVarNo++;
// if we've found a spare slot or the variable's already there
if (showVarNo < MAX_SHOWVARS) {
if (_showVar[showVarNo] == 0) {
// empty slot - add it to the list at this slot
_showVar[showVarNo] = varNo;
DebugPrintf("var(%d) added to the watch-list\n", varNo);
} else
DebugPrintf("var(%d) already in the watch-list!\n", varNo);
} else
DebugPrintf("Sorry - no more allowed - hide one or extend the system watch-list\n");
return true;
}
bool Debugger::Cmd_HideVar(int argc, const char **argv) {
int32 showVarNo = 0;
int32 varNo;
if (argc != 2) {
DebugPrintf("Usage: %s number\n", argv[0]);
return true;
}
varNo = atoi(argv[1]);
// search for 'varNo' in the watch-list
while (showVarNo < MAX_SHOWVARS && _showVar[showVarNo] != varNo)
showVarNo++;
if (showVarNo < MAX_SHOWVARS) {
// We've found 'varNo' in the list - clear this slot
_showVar[showVarNo] = 0;
DebugPrintf("var(%d) removed from watch-list\n", varNo);
} else
DebugPrintf("Sorry - can't find var(%d) in the list\n", varNo);
return true;
}
bool Debugger::Cmd_Version(int argc, const char **argv) {
// This function used to print more information, but nothing we
// particularly care about.
DebugPrintf("\"Broken Sword II\" (c) Revolution Software 1997.\n");
return true;
}
bool Debugger::Cmd_AnimTest(int argc, const char **argv) {
if (argc != 2) {
DebugPrintf("Usage: %s value\n", argv[0]);
return true;
}
// Automatically do "s 32" to run the animation testing start script
_vm->conStart(32);
// Same as typing "VAR 912 <value>" at the console
varSet(912, atoi(argv[1]));
DebugPrintf("Setting flag 'system_testing_anims'\n");
return true;
}
bool Debugger::Cmd_TextTest(int argc, const char **argv) {
if (argc != 2) {
DebugPrintf("Usage: %s value\n", argv[0]);
return true;
}
// Automatically do "s 33" to run the text/speech testing start script
_vm->conStart(33);
// Same as typing "VAR 1230 <value>" at the console
varSet(1230, atoi(argv[1]));
_displayTextNumbers = true;
DebugPrintf("Setting flag 'system_testing_text'\n");
DebugPrintf("Text numbers on\n");
return true;
}
bool Debugger::Cmd_LineTest(int argc, const char **argv) {
if (argc != 3) {
DebugPrintf("Usage: %s value1 value2\n", argv[0]);
return true;
}
// Automatically do "s 33" to run the text/speech testing start script
_vm->conStart(33);
// Same as typing "VAR 1230 <value>" at the console
varSet(1230, atoi(argv[1]));
// Same as typing "VAR 1264 <value>" at the console
varSet(1264, atoi(argv[2]));
_displayTextNumbers = true;
DebugPrintf("Setting flag 'system_testing_text'\n");
DebugPrintf("Setting flag 'system_test_line_no'\n");
DebugPrintf("Text numbers on\n");
return true;
}
bool Debugger::Cmd_Events(int argc, const char **argv) {
_vm->_logic->printEventList();
return true;
}
bool Debugger::Cmd_Sfx(int argc, const char **argv) {
_vm->_wantSfxDebug = !_vm->_wantSfxDebug;
if (_vm->_wantSfxDebug)
DebugPrintf("SFX logging activated\n");
else
DebugPrintf("SFX logging deactivated\n");
return true;
}
bool Debugger::Cmd_English(int argc, const char **argv) {
_vm->initialiseFontResourceFlags(DEFAULT_TEXT);
DebugPrintf("Default fonts selected\n");
return true;
}
bool Debugger::Cmd_Finnish(int argc, const char **argv) {
_vm->initialiseFontResourceFlags(FINNISH_TEXT);
DebugPrintf("Finnish fonts selected\n");
return true;
}
bool Debugger::Cmd_Polish(int argc, const char **argv) {
_vm->initialiseFontResourceFlags(POLISH_TEXT);
DebugPrintf("Polish fonts selected\n");
return true;
}
} // End of namespace Sword2