scummvm/engines/hpl1/detection.h

60 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef HPL1_DETECTION_H
#define HPL1_DETECTION_H
#include "engines/advancedDetector.h"
namespace Hpl1 {
extern const PlainGameDescriptor GAME_NAMES[];
extern const ADGameDescription GAME_DESCRIPTIONS[];
} // namespace Hpl1
class Hpl1MetaEngineDetection : public AdvancedMetaEngineDetection {
static const DebugChannelDef debugFlagList[];
public:
Hpl1MetaEngineDetection();
~Hpl1MetaEngineDetection() override {}
const char *getName() const override {
return "hpl1";
}
const char *getEngineName() const override {
return "HPL1";
}
const char *getOriginalCopyright() const override {
return "HPL1 (C) Frictional Games AB";
}
const DebugChannelDef *getDebugChannels() const override {
return debugFlagList;
}
};
#endif