scummvm/engines/icb/common/px_bones.h
2021-12-26 21:19:38 +01:00

63 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1999-2000 Revolution Software Ltd.
* This code is based on source code created by Revolution Software,
* used with permission.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ICB_PX_BONES_H
#define ICB_PX_BONES_H
#include "engines/icb/common/px_common.h"
namespace ICB {
// maximum number of deformations
#define MAX_DEFORMABLE_BONES 4
// the deformations being used (so standard across tools/engine...
#define JAW_DEFORMATION 0
#define NECK_DEFORMATION 1
#define LOOK_DEFORMATION 2
#define SPARE_DEFORMATION 3
class BoneDeformation {
public:
BoneDeformation() {
boneTarget.vx = boneTarget.vy = boneTarget.vz = boneValue.vx = boneValue.vy = boneValue.vz = 0;
boneNumber = -1;
}
int16 boneNumber;
int16 boneSpeed;
SVECTOR boneValue;
SVECTOR boneTarget;
void UpdateBoneValue(int16 &v, int16 t);
void Target0();
void Update();
};
} // End of namespace ICB
#endif // _PX_BONES_H