mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-03 17:33:05 +00:00
92 lines
2.4 KiB
C++
92 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* Additional copyright for this file:
|
|
* Copyright (C) 1999-2000 Revolution Software Ltd.
|
|
* This code is based on source code created by Revolution Software,
|
|
* used with permission.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#include "engines/icb/global_objects_psx.h"
|
|
#include "engines/icb/animation_mega_set.h"
|
|
#include "engines/icb/common/px_clu_api.h"
|
|
|
|
namespace ICB {
|
|
|
|
// The texture manager for the actor textures
|
|
TextureManager *tman;
|
|
|
|
// The 3 directional lights and the ambient light
|
|
psxLight Lights[4];
|
|
|
|
// Camera and animation structures
|
|
psxCamera *g_camera;
|
|
|
|
// Actor structure
|
|
psxActor *g_av_actor;
|
|
|
|
// Lighting structure and coordinates, colour components
|
|
PSXLamp *g_av_Light;
|
|
|
|
// Colour of the actors bounding box
|
|
int32 bboxRed = 0;
|
|
int32 bboxGreen = 255;
|
|
int32 bboxBlue = 0;
|
|
|
|
// Colour of the actors screen outline
|
|
int32 slineRed = 0;
|
|
int32 slineGreen = 0;
|
|
int32 slineBlue = 255;
|
|
|
|
// Colour of the wire-frame man
|
|
int32 wfrmRed = 100;
|
|
int32 wfrmGreen = 50;
|
|
int32 wfrmBlue = 20;
|
|
|
|
// Drawing options
|
|
int32 _normalScale = 8;
|
|
int32 _useWindingOrder = 1;
|
|
int32 _removeBackface = 1;
|
|
int32 _drawWfrm = 0;
|
|
int32 _drawTxture = 1;
|
|
int32 _drawLit = 1;
|
|
int32 _drawGouraud = 1;
|
|
int32 _drawPolys = 1;
|
|
int32 _drawNormals = 0;
|
|
|
|
int32 _drawActor = 1;
|
|
int32 _drawSline = 0;
|
|
int32 _drawShadowSline = 0;
|
|
int32 _drawBbox = 0;
|
|
int32 _drawShadowBbox = 0;
|
|
int32 _drawSolidBbox = 0;
|
|
int32 _drawZfragEdge = 0;
|
|
int32 _drawZLayerEdge = 0;
|
|
int32 _drawZfragImg = 1;
|
|
int32 _drawText = 0;
|
|
int32 _drawCompass = 0;
|
|
int32 _drawBG = 1;
|
|
int32 _drawProps = 1;
|
|
int32 _drawSemiTrans = 1;
|
|
|
|
int32 _drawDebugMesh = 0;
|
|
|
|
} // End of namespace ICB
|