mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-09 19:32:11 +00:00
48a387832d
Changed the extended saves code so time is stored in milliseconds instead of seconds. This fixes an issue where loading a save would pass a playtime value of 1/1000 of the real playtime to the engine, resulting in total playtime effectively being zeroed every time a save is loaded. Existing savefile compatibility is ignored since the value stored inside old saves would be wrong for any savefile that has been saved over more than once.
451 lines
14 KiB
C++
451 lines
14 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "engines/metaengine.h"
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#include "backends/keymapper/action.h"
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#include "backends/keymapper/keymap.h"
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#include "backends/keymapper/standard-actions.h"
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#include "common/gui_options.h"
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#include "common/savefile.h"
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#include "common/system.h"
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#include "common/translation.h"
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#include "engines/dialogs.h"
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#include "graphics/palette.h"
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#include "graphics/scaler.h"
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#include "graphics/managed_surface.h"
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#include "graphics/thumbnail.h"
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Common::String MetaEngineDetection::parseAndCustomizeGuiOptions(const Common::String &optionsString, const Common::String &domain) const {
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return parseGameGUIOptions(optionsString);
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}
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Common::String MetaEngine::getSavegameFile(int saveGameIdx, const char *target) const {
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if (!target)
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target = getName();
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if (saveGameIdx == kSavegameFilePattern) {
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// Pattern requested
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const char *pattern = hasFeature(kSimpleSavesNames) ? "%s.###" : "%s.s##";
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return Common::String::format(pattern, target);
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} else {
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// Specific filename requested
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const char *pattern = hasFeature(kSimpleSavesNames) ? "%s.%03d" : "%s.s%02d";
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return Common::String::format(pattern, target, saveGameIdx);
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}
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}
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Common::KeymapArray MetaEngine::initKeymaps(const char *target) const {
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using namespace Common;
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Keymap *engineKeyMap = new Keymap(Keymap::kKeymapTypeGame, "engine-default", _("Default game keymap"));
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Action *act;
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act = new Action(kStandardActionLeftClick, _("Left Click"));
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act->setLeftClickEvent();
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act->addDefaultInputMapping("MOUSE_LEFT");
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act->addDefaultInputMapping("JOY_A");
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engineKeyMap->addAction(act);
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act = new Action(kStandardActionMiddleClick, _("Middle Click"));
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act->addDefaultInputMapping("MOUSE_MIDDLE");
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act->setMiddleClickEvent();
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engineKeyMap->addAction(act);
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act = new Action(kStandardActionRightClick, _("Right Click"));
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act->setRightClickEvent();
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act->addDefaultInputMapping("MOUSE_RIGHT");
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act->addDefaultInputMapping("JOY_B");
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engineKeyMap->addAction(act);
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act = new Action(kStandardActionPause, _("Pause"));
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act->setKeyEvent(KeyState(KEYCODE_SPACE, ' '));
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act->addDefaultInputMapping("SPACE");
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act->allowKbdRepeats();
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engineKeyMap->addAction(act);
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act = new Action(kStandardActionOpenMainMenu, _("Game menu"));
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act->setKeyEvent(KeyState(KEYCODE_F5, ASCII_F5));
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act->addDefaultInputMapping("F5");
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act->addDefaultInputMapping("JOY_LEFT_SHOULDER");
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act->allowKbdRepeats();
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engineKeyMap->addAction(act);
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act = new Action(kStandardActionSkip, _("Skip"));
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act->setKeyEvent(KeyState(KEYCODE_ESCAPE, ASCII_ESCAPE));
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act->addDefaultInputMapping("ESCAPE");
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act->addDefaultInputMapping("JOY_Y");
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act->allowKbdRepeats();
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engineKeyMap->addAction(act);
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act = new Action("SKLI", _("Skip line"));
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act->setKeyEvent(KeyState(KEYCODE_PERIOD, '.'));
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act->addDefaultInputMapping("PERIOD");
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act->addDefaultInputMapping("JOY_X");
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act->allowKbdRepeats();
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engineKeyMap->addAction(act);
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act = new Action("PIND", _("Predictive input dialog"));
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act->setEvent(EVENT_PREDICTIVE_DIALOG);
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act->allowKbdRepeats();
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engineKeyMap->addAction(act);
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act = new Action("RETURN", _("Confirm"));
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act->setKeyEvent(KeyState(KEYCODE_RETURN, ASCII_RETURN));
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act->addDefaultInputMapping("RETURN");
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act->allowKbdRepeats();
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engineKeyMap->addAction(act);
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act = new Action(kStandardActionMoveUp, _("Up"));
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act->setKeyEvent(KEYCODE_KP8);
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act->addDefaultInputMapping("JOY_UP");
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act->allowKbdRepeats();
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engineKeyMap->addAction(act);
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act = new Action(kStandardActionMoveDown, _("Down"));
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act->setKeyEvent(KEYCODE_KP2);
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act->addDefaultInputMapping("JOY_DOWN");
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act->allowKbdRepeats();
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engineKeyMap->addAction(act);
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act = new Action(kStandardActionMoveLeft, _("Left"));
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act->setKeyEvent(KEYCODE_KP4);
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act->addDefaultInputMapping("JOY_LEFT");
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act->allowKbdRepeats();
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engineKeyMap->addAction(act);
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act = new Action(kStandardActionMoveRight, _("Right"));
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act->setKeyEvent(KEYCODE_KP6);
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act->addDefaultInputMapping("JOY_RIGHT");
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act->allowKbdRepeats();
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engineKeyMap->addAction(act);
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return Keymap::arrayOf(engineKeyMap);
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}
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const Common::AchievementsInfo MetaEngine::getAchievementsInfo(const Common::String &target) const {
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const Common::AchievementDescriptionList* achievementDescriptionList = getAchievementDescriptionList();
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if (achievementDescriptionList == nullptr) {
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return Common::AchievementsInfo();
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}
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Common::String gameId = ConfMan.get("gameid", target);
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Common::AchievementsPlatform platform = Common::UNK_ACHIEVEMENTS;
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Common::String extra = ConfMan.get("extra", target);
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if (extra.contains("GOG")) {
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platform = Common::GALAXY_ACHIEVEMENTS;
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} else if (extra.contains("Steam")) {
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platform = Common::STEAM_ACHIEVEMENTS;
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}
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// "(gameId, platform) -> result" search
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Common::AchievementsInfo result;
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for (const Common::AchievementDescriptionList *i = achievementDescriptionList; i->gameId; i++) {
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if (i->gameId == gameId && i->platform == platform) {
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result.platform = i->platform;
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result.appId = i->appId;
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break;
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}
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}
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return result;
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}
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bool MetaEngine::hasFeature(MetaEngineFeature f) const {
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return
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(f == kSupportsListSaves) ||
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(f == kSupportsDeleteSave) ||
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(f == kSavesSupportMetaInfo) ||
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(f == kSavesSupportThumbnail) ||
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(f == kSavesSupportCreationDate) ||
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(f == kSavesSupportPlayTime) ||
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(f == kSupportsLoadingDuringStartup) ||
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(f == kSimpleSavesNames) ||
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(f == kSavesUseExtendedFormat);
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}
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/////////////////////////////////////////
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//// Extended Saves
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/////////////////////////////////////////
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void MetaEngine::appendExtendedSave(Common::OutSaveFile *saveFile, uint32 playtime,
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Common::String desc, bool isAutosave) {
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appendExtendedSaveToStream(saveFile, playtime, desc, isAutosave);
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saveFile->finalize();
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}
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void MetaEngine::appendExtendedSaveToStream(Common::WriteStream *saveFile, uint32 playtime,
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Common::String desc, bool isAutosave, uint32 posoffset) {
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ExtendedSavegameHeader header;
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uint headerPos = saveFile->pos() + posoffset;
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Common::strcpy_s(header.id, "SVMCR");
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header.version = EXTENDED_SAVE_VERSION;
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TimeDate curTime;
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g_system->getTimeAndDate(curTime);
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header.date = ((curTime.tm_mday & 0xFF) << 24) | (((curTime.tm_mon + 1) & 0xFF) << 16) | ((curTime.tm_year + 1900) & 0xFFFF);
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header.time = ((curTime.tm_hour & 0xFF) << 8) | ((curTime.tm_min) & 0xFF);
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saveFile->write(header.id, 6);
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saveFile->writeByte(header.version);
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saveFile->writeUint32LE(header.date);
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saveFile->writeUint16LE(header.time);
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saveFile->writeUint32LE(playtime);
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saveFile->writeByte(desc.size());
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saveFile->writeString(desc);
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saveFile->writeByte(isAutosave);
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// Write out the thumbnail
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Graphics::Surface thumb;
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getSavegameThumbnail(thumb);
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Graphics::saveThumbnail(*saveFile, thumb);
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thumb.free();
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saveFile->writeUint32LE(headerPos); // Store where the header starts
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}
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bool MetaEngine::copySaveFileToFreeSlot(const char *target, int slot) {
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const int emptySlot = findEmptySaveSlot(target);
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if (emptySlot == -1)
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return false;
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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return saveFileMan->copySavefile(getSavegameFile(slot, target), getSavegameFile(emptySlot, target));
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}
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void MetaEngine::getSavegameThumbnail(Graphics::Surface &thumb) {
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::createThumbnailFromScreen(&thumb);
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}
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void MetaEngine::parseSavegameHeader(ExtendedSavegameHeader *header, SaveStateDescriptor *desc) {
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int day = (header->date >> 24) & 0xFF;
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int month = (header->date >> 16) & 0xFF;
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int year = header->date & 0xFFFF;
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desc->setSaveDate(year, month, day);
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int hour = (header->time >> 8) & 0xFF;
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int minutes = header->time & 0xFF;
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desc->setSaveTime(hour, minutes);
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desc->setPlayTime(header->playtime);
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desc->setDescription(header->description);
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}
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void MetaEngine::fillDummyHeader(ExtendedSavegameHeader *header) {
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// This is wrong header, perhaps it is original savegame. Thus fill out dummy values
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header->date = (20 << 24) | (9 << 16) | 2016;
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header->time = (9 << 8) | 56;
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header->playtime = 0;
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}
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WARN_UNUSED_RESULT bool MetaEngine::readSavegameHeader(Common::InSaveFile *in, ExtendedSavegameHeader *header, bool skipThumbnail) {
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uint oldPos = in->pos();
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in->seek(-4, SEEK_END);
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int headerOffset = in->readUint32LE();
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// Sanity check
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if (headerOffset >= in->pos() || headerOffset == 0) {
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in->seek(oldPos, SEEK_SET); // Rewind the file
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fillDummyHeader(header);
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return false;
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}
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in->seek(headerOffset, SEEK_SET);
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in->read(header->id, 6);
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// Validate the header Id
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if (strcmp(header->id, "SVMCR")) {
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in->seek(oldPos, SEEK_SET); // Rewind the file
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fillDummyHeader(header);
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return false;
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}
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header->version = in->readByte();
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header->date = in->readUint32LE();
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header->time = in->readUint16LE();
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header->playtime = in->readUint32LE();
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if (header->version > 1)
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header->description = in->readPascalString();
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// Generate savename
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SaveStateDescriptor desc;
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parseSavegameHeader(header, &desc);
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header->saveName = Common::String::format("%s %s", desc.getSaveDate().c_str(), desc.getSaveTime().c_str());
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if (header->description.empty())
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header->description = header->saveName;
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// Get the flag for whether it's an autosave
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header->isAutosave = (header->version >= 4) ? in->readByte() : false;
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// Get the thumbnail
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if (!Graphics::loadThumbnail(*in, header->thumbnail, skipThumbnail)) {
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in->seek(oldPos, SEEK_SET); // Rewind the file
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return false;
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}
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in->seek(oldPos, SEEK_SET); // Rewind the file
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return true;
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}
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//////////////////////////////////////////////
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// MetaEngine default implementations
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//////////////////////////////////////////////
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int MetaEngine::findEmptySaveSlot(const char *target) {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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const int maxSaveSlot = getMaximumSaveSlot();
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const int autosaveSlot = getAutosaveSlot();
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for (int slot = 0; slot <= maxSaveSlot; ++slot) {
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if (slot == autosaveSlot)
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continue;
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const Common::String filename = getSavegameFile(slot, target);
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if (!saveFileMan->exists(filename))
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return slot;
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}
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return -1;
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}
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SaveStateList MetaEngine::listSaves(const char *target) const {
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if (!hasFeature(kSavesUseExtendedFormat))
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return SaveStateList();
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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Common::StringArray filenames;
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Common::String pattern(getSavegameFilePattern(target));
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filenames = saveFileMan->listSavefiles(pattern);
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SaveStateList saveList;
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for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
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// Obtain the last 2/3 digits of the filename, since they correspond to the save slot
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const char *slotStr = file->c_str() + file->size() - 2;
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const char *prev = slotStr - 1;
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if (*prev >= '0' && *prev <= '9')
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slotStr = prev;
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int slotNum = atoi(slotStr);
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if (slotNum >= 0 && slotNum <= getMaximumSaveSlot()) {
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SaveStateDescriptor desc = querySaveMetaInfos(target, slotNum);
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if (desc.getSaveSlot() != -1) {
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saveList.push_back(desc);
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}
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}
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}
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// Sort saves based on slot number.
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Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
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return saveList;
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}
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SaveStateList MetaEngine::listSaves(const char *target, bool saveMode) const {
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SaveStateList saveList = listSaves(target);
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int autosaveSlot = getAutosaveSlot();
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if (!saveMode || autosaveSlot == -1)
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return saveList;
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// Check to see if an autosave is present
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for (SaveStateList::iterator it = saveList.begin(); it != saveList.end(); ++it) {
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int slot = it->getSaveSlot();
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if (slot == autosaveSlot) {
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// It has an autosave
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return saveList;
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}
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}
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// No autosave yet. We want to add a dummy one in so that it can be marked as
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// write protected, and thus be prevented from being saved in
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const Common::U32String &dummyAutosave = (ConfMan.getInt("autosave_period") ? _("Autosave on") : _("Autosave off"));
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SaveStateDescriptor desc(this, autosaveSlot, dummyAutosave);
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desc.setWriteProtectedFlag(true);
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desc.setDeletableFlag(false);
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saveList.push_back(desc);
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Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
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return saveList;
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}
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void MetaEngine::registerDefaultSettings(const Common::String &) const {
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// Note that as we don't pass the target to getExtraGuiOptions
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// we get all the options, even those not relevant for the current
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// game. This is necessary because some engines unconditionally
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// access the configuration.
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const ExtraGuiOptions engineOptions = getExtraGuiOptions("");
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for (uint i = 0; i < engineOptions.size(); i++) {
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ConfMan.registerDefault(engineOptions[i].configOption, engineOptions[i].defaultState);
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}
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}
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GUI::OptionsContainerWidget *MetaEngine::buildEngineOptionsWidget(GUI::GuiObject *boss, const Common::String &name, const Common::String &target) const {
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const ExtraGuiOptions engineOptions = getExtraGuiOptions(target);
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if (engineOptions.empty()) {
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return nullptr;
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}
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return new GUI::ExtraGuiOptionsWidget(boss, name, target, engineOptions);
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}
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void MetaEngine::removeSaveState(const char *target, int slot) const {
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if (!hasFeature(kSavesUseExtendedFormat))
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return;
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g_system->getSavefileManager()->removeSavefile(getSavegameFile(slot, target));
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}
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SaveStateDescriptor MetaEngine::querySaveMetaInfos(const char *target, int slot) const {
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if (!hasFeature(kSavesUseExtendedFormat))
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return SaveStateDescriptor();
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Common::ScopedPtr<Common::InSaveFile> f(g_system->getSavefileManager()->openForLoading(
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getSavegameFile(slot, target)));
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if (f) {
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ExtendedSavegameHeader header;
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if (!readSavegameHeader(f.get(), &header, false)) {
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return SaveStateDescriptor();
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}
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// Create the return descriptor
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SaveStateDescriptor desc(this, slot, Common::U32String());
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parseSavegameHeader(&header, &desc);
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desc.setThumbnail(header.thumbnail);
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desc.setAutosave(header.isAutosave);
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return desc;
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}
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return SaveStateDescriptor();
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}
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