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990 lines
30 KiB
C++
990 lines
30 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mohawk/cursors.h"
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#include "mohawk/myst.h"
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#include "mohawk/myst_areas.h"
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#include "mohawk/myst_card.h"
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#include "mohawk/myst_graphics.h"
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#include "mohawk/myst_state.h"
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#include "mohawk/myst_sound.h"
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#include "mohawk/video.h"
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#include "mohawk/myst_stacks/mechanical.h"
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#include "common/events.h"
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#include "common/system.h"
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namespace Mohawk {
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namespace MystStacks {
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Mechanical::Mechanical(MohawkEngine_Myst *vm) :
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MystScriptParser(vm, kMechanicalStack),
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_state(vm->_gameState->_mechanical) {
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setupOpcodes();
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_elevatorGoingMiddle = false;
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_elevatorPosition = 0;
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_elevatorGoingDown = 0;
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_elevatorRotationSpeed = 0;
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_elevatorRotationGearPosition = 0;
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_elevatorRotationSoundId = 0;
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_elevatorRotationLeverMoving = false;
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_elevatorTooLate = false;
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_elevatorInCabin = false;
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_elevatorTopCounter = 0;
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_elevatorNextTime = 0;
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_crystalLit = 0;
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_mystStaircaseState = false;
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_fortressDirection = kSouth;
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_gearsWereRunning = false;
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_fortressRotationShortMovieWorkaround = false;
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_fortressRotationShortMovieCount = 0;
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_fortressRotationShortMovieLast = 0;
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_fortressRotationRunning = false;
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_fortressRotationSpeed = 0;
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_fortressRotationBrake = 0;
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_fortressRotationGears = nullptr;
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_fortressSimulationRunning = false;
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_fortressSimulationInit = false;
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_fortressSimulationSpeed = 0;
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_fortressSimulationBrake = 0;
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_fortressSimulationStartSound1 = 0;
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_fortressSimulationStartSound2 = 0;
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_fortressSimulationHolo = nullptr;
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_fortressSimulationStartup = nullptr;
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_fortressSimulationHoloRate = 0;
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_birdSinging = false;
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_birdCrankStartTime = 0;
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_birdSingEndTime = 0;
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_bird = nullptr;
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_snakeBox = nullptr;
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}
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Mechanical::~Mechanical() {
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}
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void Mechanical::setupOpcodes() {
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// "Stack-Specific" Opcodes
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REGISTER_OPCODE(100, Mechanical, o_throneEnablePassage);
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REGISTER_OPCODE(101, Mechanical, o_birdCrankStart);
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REGISTER_OPCODE(102, Mechanical, NOP);
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REGISTER_OPCODE(103, Mechanical, o_birdCrankStop);
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REGISTER_OPCODE(104, Mechanical, o_snakeBoxTrigger);
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REGISTER_OPCODE(105, Mechanical, o_fortressStaircaseMovie);
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REGISTER_OPCODE(106, Mechanical, o_elevatorRotationStart);
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REGISTER_OPCODE(107, Mechanical, o_elevatorRotationMove);
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REGISTER_OPCODE(108, Mechanical, o_elevatorRotationStop);
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REGISTER_OPCODE(109, Mechanical, o_fortressRotationSpeedStart);
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REGISTER_OPCODE(110, Mechanical, o_fortressRotationSpeedMove);
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REGISTER_OPCODE(111, Mechanical, o_fortressRotationSpeedStop);
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REGISTER_OPCODE(112, Mechanical, o_fortressRotationBrakeStart);
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REGISTER_OPCODE(113, Mechanical, o_fortressRotationBrakeMove);
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REGISTER_OPCODE(114, Mechanical, o_fortressRotationBrakeStop);
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REGISTER_OPCODE(115, Mechanical, o_fortressSimulationSpeedStart);
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REGISTER_OPCODE(116, Mechanical, o_fortressSimulationSpeedMove);
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REGISTER_OPCODE(117, Mechanical, o_fortressSimulationSpeedStop);
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REGISTER_OPCODE(118, Mechanical, o_fortressSimulationBrakeStart);
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REGISTER_OPCODE(119, Mechanical, o_fortressSimulationBrakeMove);
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REGISTER_OPCODE(120, Mechanical, o_fortressSimulationBrakeStop);
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REGISTER_OPCODE(121, Mechanical, o_elevatorWindowMovie);
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REGISTER_OPCODE(122, Mechanical, o_elevatorGoMiddle);
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REGISTER_OPCODE(123, Mechanical, o_elevatorTopMovie);
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REGISTER_OPCODE(124, Mechanical, o_fortressRotationSetPosition);
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REGISTER_OPCODE(125, Mechanical, o_mystStaircaseMovie);
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REGISTER_OPCODE(126, Mechanical, o_elevatorWaitTimeout);
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REGISTER_OPCODE(127, Mechanical, o_crystalEnterYellow);
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REGISTER_OPCODE(128, Mechanical, o_crystalLeaveYellow);
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REGISTER_OPCODE(129, Mechanical, o_crystalEnterGreen);
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REGISTER_OPCODE(130, Mechanical, o_crystalLeaveGreen);
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REGISTER_OPCODE(131, Mechanical, o_crystalEnterRed);
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REGISTER_OPCODE(132, Mechanical, o_crystalLeaveRed);
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// "Init" Opcodes
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REGISTER_OPCODE(200, Mechanical, o_throne_init);
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REGISTER_OPCODE(201, Mechanical, o_fortressStaircase_init);
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REGISTER_OPCODE(202, Mechanical, o_bird_init);
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REGISTER_OPCODE(203, Mechanical, o_snakeBox_init);
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REGISTER_OPCODE(204, Mechanical, o_elevatorRotation_init);
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REGISTER_OPCODE(205, Mechanical, o_fortressRotation_init);
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REGISTER_OPCODE(206, Mechanical, o_fortressSimulation_init);
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REGISTER_OPCODE(209, Mechanical, o_fortressSimulationStartup_init);
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// "Exit" Opcodes
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REGISTER_OPCODE(300, Mechanical, NOP);
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}
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void Mechanical::disablePersistentScripts() {
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_fortressSimulationRunning = false;
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_elevatorRotationLeverMoving = false;
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_birdSinging = false;
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_fortressRotationRunning = false;
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}
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void Mechanical::runPersistentScripts() {
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if (_birdSinging)
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birdSing_run();
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if (_elevatorRotationLeverMoving)
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elevatorRotation_run();
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if (_elevatorGoingMiddle)
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elevatorGoMiddle_run();
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if (_fortressRotationRunning)
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fortressRotation_run();
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if (_fortressSimulationRunning)
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fortressSimulation_run();
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}
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uint16 Mechanical::getVar(uint16 var) {
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switch(var) {
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case 0: // Achenar's Secret Panel State
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return _state.achenarPanelState;
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case 1: // Sirrus's Secret Panel State
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return _state.sirrusPanelState;
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case 2: // Achenar's Secret Room Crate Lid Open and Blue Page Present
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if (_state.achenarCrateOpened) {
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if (_globals.bluePagesInBook & 4 || _globals.heldPage == kBlueMechanicalPage)
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return 2;
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else
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return 3;
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} else {
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return _globals.bluePagesInBook & 4 || _globals.heldPage == kBlueMechanicalPage;
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}
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case 3: // Achenar's Secret Room Crate State
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return _state.achenarCrateOpened;
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case 4: // Myst Book Room Staircase State
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return _mystStaircaseState;
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case 5: // Fortress Position
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return _fortressDirection;
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case 6: // Fortress Position - Big Cog Visible Through Doorway
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return _fortressDirection == kSouth;
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case 7: // Fortress Elevator Open
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if (_state.elevatorRotation == 4)
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return 1; // Open
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else
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return 0; // Closed
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case 10: // Fortress Staircase State
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return _state.staircaseState;
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case 11: // Fortress Elevator Rotation Position
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return _state.elevatorRotation;
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case 12: // Fortress Elevator Rotation Cog Position
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return 5 - (uint16)(_elevatorRotationGearPosition + 0.5) % 6;
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case 13: // Elevator position
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return _elevatorPosition;
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case 14: // Elevator going down when at top
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if (_elevatorGoingDown && _elevatorTooLate)
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return 2;
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else
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return _elevatorGoingDown;
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case 15: // Code Lock Execute Button Script
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if (_mystStaircaseState)
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return 0;
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else if (_state.codeShape[0] == 2 && _state.codeShape[1] == 8
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&& _state.codeShape[2] == 5 && _state.codeShape[3] == 1)
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return 1;
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else
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return 2;
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case 16: // Code Lock Shape #1 - Left
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case 17: // Code Lock Shape #2
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case 18: // Code Lock Shape #3
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case 19: // Code Lock Shape #4 - Right
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return _state.codeShape[var - 16];
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case 20: // Crystal Lit Flag - Yellow
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return _crystalLit == 3;
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case 21: // Crystal Lit Flag - Green
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return _crystalLit == 1;
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case 22: // Crystal Lit Flag - Red
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return _crystalLit == 2;
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case 102: // Red page
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return !(_globals.redPagesInBook & 4) && (_globals.heldPage != kRedMechanicalPage);
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case 103: // Blue page
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return !(_globals.bluePagesInBook & 4) && (_globals.heldPage != kBlueMechanicalPage);
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default:
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return MystScriptParser::getVar(var);
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}
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}
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void Mechanical::toggleVar(uint16 var) {
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switch(var) {
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case 0: // Achenar's Secret Panel State
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_state.achenarPanelState ^= 1;
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break;
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case 1: // Sirrus's Secret Panel State
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_state.sirrusPanelState ^= 1;
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break;
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case 3: // Achenar's Secret Room Crate State
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_state.achenarCrateOpened ^= 1;
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break;
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case 4: // Myst Book Room Staircase State
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_mystStaircaseState ^= 1;
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break;
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case 10: // Fortress Staircase State
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_state.staircaseState ^= 1;
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break;
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case 16: // Code Lock Shape #1 - Left
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case 17: // Code Lock Shape #2
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case 18: // Code Lock Shape #3
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case 19: // Code Lock Shape #4 - Right
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_state.codeShape[var - 16] = (_state.codeShape[var - 16] + 1) % 10;
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break;
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case 23: // Elevator player is in cabin
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_elevatorInCabin = false;
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break;
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case 102: // Red page
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if (!(_globals.redPagesInBook & 4)) {
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if (_globals.heldPage == kRedMechanicalPage)
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_globals.heldPage = kNoPage;
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else
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_globals.heldPage = kRedMechanicalPage;
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}
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break;
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case 103: // Blue page
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if (!(_globals.bluePagesInBook & 4)) {
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if (_globals.heldPage == kBlueMechanicalPage)
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_globals.heldPage = kNoPage;
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else
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_globals.heldPage = kBlueMechanicalPage;
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}
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break;
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default:
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MystScriptParser::toggleVar(var);
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break;
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}
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}
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bool Mechanical::setVarValue(uint16 var, uint16 value) {
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bool refresh = false;
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switch (var) {
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case 13:
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_elevatorPosition = value;
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break;
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case 14: // Elevator going down when at top
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_elevatorGoingDown = value;
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break;
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default:
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refresh = MystScriptParser::setVarValue(var, value);
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break;
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}
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return refresh;
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}
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void Mechanical::o_throneEnablePassage(uint16 var, const ArgumentsArray &args) {
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_vm->getCard()->getResource<MystArea>(args[0])->setEnabled(getVar(var));
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}
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void Mechanical::o_birdCrankStart(uint16 var, const ArgumentsArray &args) {
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MystAreaDrag *crank = getInvokingResource<MystAreaDrag>();
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uint16 crankSoundId = crank->getList2(0);
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_vm->_sound->playEffect(crankSoundId, true);
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_birdSingEndTime = 0;
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_birdCrankStartTime = _vm->getTotalPlayTime();
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MystAreaVideo *crankMovie = static_cast<MystAreaVideo *>(crank->getSubResource(0));
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crankMovie->playMovie();
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}
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void Mechanical::o_birdCrankStop(uint16 var, const ArgumentsArray &args) {
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MystAreaDrag *crank = getInvokingResource<MystAreaDrag>();
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MystAreaVideo *crankMovie = static_cast<MystAreaVideo *>(crank->getSubResource(0));
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crankMovie->pauseMovie(true);
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uint16 crankSoundId = crank->getList2(1);
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_vm->_sound->playEffect(crankSoundId);
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_birdSingEndTime = 2 * _vm->getTotalPlayTime() - _birdCrankStartTime;
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_birdSinging = true;
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_bird->playMovie();
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}
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void Mechanical::o_snakeBoxTrigger(uint16 var, const ArgumentsArray &args) {
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// Used on Mechanical Card 6043 (Weapons Rack with Snake Box)
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_snakeBox->playMovie();
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}
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void Mechanical::o_fortressStaircaseMovie(uint16 var, const ArgumentsArray &args) {
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VideoEntryPtr staircase = _vm->playMovie("hhstairs", kMechanicalStack);
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staircase->moveTo(174, 222);
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if (_state.staircaseState) {
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staircase->setBounds(Audio::Timestamp(0, 840, 600), Audio::Timestamp(0, 1680, 600));
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} else {
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staircase->setBounds(Audio::Timestamp(0, 0, 600), Audio::Timestamp(0, 840, 600));
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}
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_vm->waitUntilMovieEnds(staircase);
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}
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void Mechanical::o_elevatorRotationStart(uint16 var, const ArgumentsArray &args) {
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MystVideoInfo *lever = getInvokingResource<MystVideoInfo>();
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lever->drawFrame(0);
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_elevatorRotationLeverMoving = true;
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_elevatorRotationSpeed = 0;
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_vm->_sound->stopBackground();
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_vm->_cursor->setCursor(700);
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}
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void Mechanical::o_elevatorRotationMove(uint16 var, const ArgumentsArray &args) {
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const Common::Point &mouse = _vm->_system->getEventManager()->getMousePos();
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MystVideoInfo *lever = getInvokingResource<MystVideoInfo>();
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// Make the handle follow the mouse
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int16 maxStep = lever->getNumFrames() - 1;
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Common::Rect rect = lever->getRect();
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int16 step = ((rect.bottom - mouse.y) * lever->getNumFrames()) / rect.height();
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step = CLIP<int16>(step, 0, maxStep);
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_elevatorRotationSpeed = step * 0.1f;
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// Draw current frame
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lever->drawFrame(step);
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}
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void Mechanical::o_elevatorRotationStop(uint16 var, const ArgumentsArray &args) {
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const Common::Point &mouse = _vm->_system->getEventManager()->getMousePos();
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MystVideoInfo *lever = getInvokingResource<MystVideoInfo>();
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// Get current lever frame
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int16 maxStep = lever->getNumFrames() - 1;
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Common::Rect rect = lever->getRect();
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int16 step = ((rect.bottom - mouse.y) * lever->getNumFrames()) / rect.height();
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step = CLIP<int16>(step, 0, maxStep);
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// Release lever
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for (int i = step; i >= 0; i--) {
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lever->drawFrame(i);
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_vm->doFrame();
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}
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// Stop persistent script
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_elevatorRotationLeverMoving = false;
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float speed = _elevatorRotationSpeed * 10;
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if (speed > 0) {
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// Decrease speed
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while (speed > 2) {
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speed -= 0.5f;
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_elevatorRotationGearPosition += speed * 0.1f;
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if (_elevatorRotationGearPosition > 12)
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break;
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_vm->getCard()->redrawArea(12);
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_vm->wait(100);
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}
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// Increment position
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_state.elevatorRotation = (_state.elevatorRotation + 1) % 10;
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_vm->_sound->playEffect(_elevatorRotationSoundId);
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_vm->getCard()->redrawArea(11);
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}
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_vm->refreshCursor();
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}
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void Mechanical::o_fortressRotationSpeedStart(uint16 var, const ArgumentsArray &args) {
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_vm->_cursor->setCursor(700);
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MystVideoInfo *lever = getInvokingResource<MystVideoInfo>();
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lever->drawFrame(0);
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}
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void Mechanical::o_fortressRotationSpeedMove(uint16 var, const ArgumentsArray &args) {
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const Common::Point &mouse = _vm->_system->getEventManager()->getMousePos();
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MystVideoInfo *lever = getInvokingResource<MystVideoInfo>();
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// Make the handle follow the mouse
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int16 maxStep = lever->getNumFrames() - 1;
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Common::Rect rect = lever->getRect();
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int16 step = ((rect.top + 65 - mouse.y) * lever->getNumFrames()) / 65;
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step = CLIP<int16>(step, 0, maxStep);
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_fortressRotationSpeed = step;
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// Draw current frame
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lever->drawFrame(step);
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}
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void Mechanical::o_fortressRotationSpeedStop(uint16 var, const ArgumentsArray &args) {
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MystVideoInfo *lever = getInvokingResource<MystVideoInfo>();
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// Release lever
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for (int i = _fortressRotationSpeed; i >= 0; i--) {
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lever->drawFrame(i);
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_vm->doFrame();
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}
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_fortressRotationSpeed = 0;
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_vm->refreshCursor();
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}
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void Mechanical::o_fortressRotationBrakeStart(uint16 var, const ArgumentsArray &args) {
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_vm->_cursor->setCursor(700);
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MystVideoInfo *lever = getInvokingResource<MystVideoInfo>();
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lever->drawFrame(_fortressRotationBrake);
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}
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void Mechanical::o_fortressRotationBrakeMove(uint16 var, const ArgumentsArray &args) {
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const Common::Point &mouse = _vm->_system->getEventManager()->getMousePos();
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MystVideoInfo *lever = getInvokingResource<MystVideoInfo>();
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// Make the handle follow the mouse
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int16 maxStep = lever->getNumFrames() - 1;
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Common::Rect rect = lever->getRect();
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int16 step = ((rect.top + 65 - mouse.y) * lever->getNumFrames()) / 65;
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step = CLIP<int16>(step, 0, maxStep);
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_fortressRotationBrake = step;
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// Draw current frame
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lever->drawFrame(step);
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}
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void Mechanical::o_fortressRotationBrakeStop(uint16 var, const ArgumentsArray &args) {
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MystVideoInfo *lever = getInvokingResource<MystVideoInfo>();
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lever->drawFrame(_fortressRotationBrake);
|
|
|
|
_vm->refreshCursor();
|
|
}
|
|
|
|
void Mechanical::o_fortressSimulationSpeedStart(uint16 var, const ArgumentsArray &args) {
|
|
_vm->_cursor->setCursor(700);
|
|
|
|
MystVideoInfo *lever = getInvokingResource<MystVideoInfo>();
|
|
lever->drawFrame(0);
|
|
}
|
|
|
|
void Mechanical::o_fortressSimulationSpeedMove(uint16 var, const ArgumentsArray &args) {
|
|
const Common::Point &mouse = _vm->_system->getEventManager()->getMousePos();
|
|
MystVideoInfo *lever = getInvokingResource<MystVideoInfo>();
|
|
|
|
// Make the handle follow the mouse
|
|
int16 maxStep = lever->getNumFrames() - 1;
|
|
Common::Rect rect = lever->getRect();
|
|
int16 step = ((rect.bottom - mouse.y) * lever->getNumFrames()) / rect.height();
|
|
step = CLIP<int16>(step, 0, maxStep);
|
|
|
|
_fortressSimulationSpeed = step;
|
|
|
|
// Draw current frame
|
|
lever->drawFrame(step);
|
|
}
|
|
|
|
void Mechanical::o_fortressSimulationSpeedStop(uint16 var, const ArgumentsArray &args) {
|
|
MystVideoInfo *lever = getInvokingResource<MystVideoInfo>();
|
|
|
|
// Release lever
|
|
for (int i = _fortressSimulationSpeed; i >= 0; i--) {
|
|
lever->drawFrame(i);
|
|
_vm->doFrame();
|
|
}
|
|
|
|
_fortressSimulationSpeed = 0;
|
|
|
|
_vm->refreshCursor();
|
|
}
|
|
|
|
void Mechanical::o_fortressSimulationBrakeStart(uint16 var, const ArgumentsArray &args) {
|
|
_vm->_cursor->setCursor(700);
|
|
|
|
MystVideoInfo *lever = getInvokingResource<MystVideoInfo>();
|
|
lever->drawFrame(_fortressSimulationBrake);
|
|
}
|
|
|
|
void Mechanical::o_fortressSimulationBrakeMove(uint16 var, const ArgumentsArray &args) {
|
|
const Common::Point &mouse = _vm->_system->getEventManager()->getMousePos();
|
|
MystVideoInfo *lever = getInvokingResource<MystVideoInfo>();
|
|
|
|
// Make the handle follow the mouse
|
|
int16 maxStep = lever->getNumFrames() - 1;
|
|
Common::Rect rect = lever->getRect();
|
|
int16 step = ((rect.bottom - mouse.y) * lever->getNumFrames()) / rect.height();
|
|
step = CLIP<int16>(step, 0, maxStep);
|
|
|
|
_fortressSimulationBrake = step;
|
|
|
|
// Draw current frame
|
|
lever->drawFrame(step);
|
|
}
|
|
|
|
void Mechanical::o_fortressSimulationBrakeStop(uint16 var, const ArgumentsArray &args) {
|
|
MystVideoInfo *lever = getInvokingResource<MystVideoInfo>();
|
|
lever->drawFrame(_fortressSimulationBrake);
|
|
|
|
_vm->refreshCursor();
|
|
}
|
|
|
|
void Mechanical::o_elevatorWindowMovie(uint16 var, const ArgumentsArray &args) {
|
|
uint16 startTime = args[0];
|
|
uint16 endTime = args[1];
|
|
|
|
VideoEntryPtr window = _vm->playMovie("ewindow", kMechanicalStack);
|
|
window->moveTo(253, 0);
|
|
window->setBounds(Audio::Timestamp(0, startTime, 600), Audio::Timestamp(0, endTime, 600));
|
|
|
|
_vm->waitUntilMovieEnds(window);
|
|
}
|
|
|
|
void Mechanical::o_elevatorGoMiddle(uint16 var, const ArgumentsArray &args) {
|
|
_elevatorTooLate = false;
|
|
_elevatorTopCounter = 5;
|
|
_elevatorGoingMiddle = true;
|
|
_elevatorInCabin = true;
|
|
_elevatorNextTime = _vm->getTotalPlayTime() + 1000;
|
|
}
|
|
|
|
void Mechanical::elevatorGoMiddle_run() {
|
|
uint32 time = _vm->getTotalPlayTime();
|
|
if (_elevatorNextTime < time) {
|
|
_elevatorNextTime = time + 1000;
|
|
_elevatorTopCounter--;
|
|
|
|
if (_elevatorTopCounter > 0) {
|
|
// Draw button pressed
|
|
if (_elevatorInCabin) {
|
|
_vm->_gfx->copyImageSectionToScreen(6332, Common::Rect(0, 35, 51, 63), Common::Rect(10, 137, 61, 165));
|
|
}
|
|
|
|
// Blip
|
|
_vm->playSoundBlocking(14120);
|
|
|
|
// Restore button
|
|
if (_elevatorInCabin) {
|
|
_vm->_gfx->copyBackBufferToScreen(Common::Rect(10, 137, 61, 165));
|
|
}
|
|
} else {
|
|
_elevatorTooLate = true;
|
|
_elevatorGoingMiddle = false;
|
|
|
|
if (_elevatorInCabin) {
|
|
|
|
// Elevator going to middle animation
|
|
_vm->_cursor->hideCursor();
|
|
_vm->playSoundBlocking(11120);
|
|
_vm->_gfx->copyImageToBackBuffer(6118, Common::Rect(544, 333));
|
|
_vm->_sound->playEffect(12120);
|
|
_vm->_gfx->runTransition(kTransitionSlideToLeft, Common::Rect(177, 0, 370, 333), 25, 0);
|
|
_vm->playSoundBlocking(13120);
|
|
_vm->_sound->playEffect(8120);
|
|
_vm->_gfx->copyImageToBackBuffer(6327, Common::Rect(544, 333));
|
|
_vm->wait(500);
|
|
_vm->_sound->playEffect(9120);
|
|
static uint16 moviePos[2] = { 3540, 5380 };
|
|
o_elevatorWindowMovie(0, ArgumentsArray(moviePos, ARRAYSIZE(moviePos)));
|
|
_vm->_gfx->copyBackBufferToScreen(Common::Rect(544, 333));
|
|
_vm->_sound->playEffect(10120);
|
|
_vm->_cursor->showCursor();
|
|
|
|
_elevatorPosition = 1;
|
|
|
|
_vm->changeToCard(6327, kTransitionRightToLeft);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Mechanical::o_elevatorTopMovie(uint16 var, const ArgumentsArray &args) {
|
|
uint16 startTime = args[0];
|
|
uint16 endTime = args[1];
|
|
|
|
VideoEntryPtr window = _vm->playMovie("hcelev", kMechanicalStack);
|
|
window->moveTo(206, 38);
|
|
window->setBounds(Audio::Timestamp(0, startTime, 600), Audio::Timestamp(0, endTime, 600));
|
|
|
|
_vm->waitUntilMovieEnds(window);
|
|
}
|
|
|
|
void Mechanical::o_fortressRotationSetPosition(uint16 var, const ArgumentsArray &args) {
|
|
// The fortress direction is already set in fortressRotation_run() so we don't do it here
|
|
// Stop the gears video so that it does not play while the elevator is going up
|
|
_fortressRotationGears->getVideo()->stop();
|
|
}
|
|
|
|
void Mechanical::o_mystStaircaseMovie(uint16 var, const ArgumentsArray &args) {
|
|
_vm->playMovieBlocking("sstairs", kMechanicalStack, 199, 108);
|
|
}
|
|
|
|
void Mechanical::o_elevatorWaitTimeout(uint16 var, const ArgumentsArray &args) {
|
|
// Wait while the elevator times out
|
|
while (_elevatorGoingMiddle) {
|
|
runPersistentScripts();
|
|
_vm->doFrame();
|
|
}
|
|
}
|
|
|
|
void Mechanical::o_crystalEnterYellow(uint16 var, const ArgumentsArray &args) {
|
|
_crystalLit = 3;
|
|
_vm->getCard()->redrawArea(20);
|
|
}
|
|
|
|
void Mechanical::o_crystalEnterGreen(uint16 var, const ArgumentsArray &args) {
|
|
_crystalLit = 1;
|
|
_vm->getCard()->redrawArea(21);
|
|
}
|
|
|
|
void Mechanical::o_crystalEnterRed(uint16 var, const ArgumentsArray &args) {
|
|
_crystalLit = 2;
|
|
_vm->getCard()->redrawArea(22);
|
|
}
|
|
|
|
void Mechanical::o_crystalLeaveYellow(uint16 var, const ArgumentsArray &args) {
|
|
_crystalLit = 0;
|
|
_vm->getCard()->redrawArea(20);
|
|
}
|
|
|
|
void Mechanical::o_crystalLeaveGreen(uint16 var, const ArgumentsArray &args) {
|
|
_crystalLit = 0;
|
|
_vm->getCard()->redrawArea(21);
|
|
}
|
|
|
|
void Mechanical::o_crystalLeaveRed(uint16 var, const ArgumentsArray &args) {
|
|
_crystalLit = 0;
|
|
_vm->getCard()->redrawArea(22);
|
|
}
|
|
|
|
void Mechanical::o_throne_init(uint16 var, const ArgumentsArray &args) {
|
|
// Used on Card 6238 (Sirrus' Throne) and Card 6027 (Achenar's Throne)
|
|
getInvokingResource<MystArea>()->setEnabled(getVar(var));
|
|
}
|
|
|
|
void Mechanical::o_fortressStaircase_init(uint16 var, const ArgumentsArray &args) {
|
|
_vm->getCard()->getResource<MystArea>(args[0])->setEnabled(!_state.staircaseState);
|
|
_vm->getCard()->getResource<MystArea>(args[1])->setEnabled(!_state.staircaseState);
|
|
_vm->getCard()->getResource<MystArea>(args[2])->setEnabled(_state.staircaseState);
|
|
}
|
|
|
|
void Mechanical::birdSing_run() {
|
|
// Used for Card 6220 (Sirrus' Mechanical Bird)
|
|
uint32 time = _vm->getTotalPlayTime();
|
|
if (_birdSingEndTime < time) {
|
|
_bird->pauseMovie(true);
|
|
_vm->_sound->stopEffect();
|
|
_birdSinging = false;
|
|
}
|
|
}
|
|
|
|
void Mechanical::o_bird_init(uint16 var, const ArgumentsArray &args) {
|
|
_birdSinging = false;
|
|
_birdSingEndTime = 0;
|
|
_bird = getInvokingResource<MystAreaVideo>();
|
|
}
|
|
|
|
void Mechanical::o_snakeBox_init(uint16 var, const ArgumentsArray &args) {
|
|
_snakeBox = getInvokingResource<MystAreaVideo>();
|
|
}
|
|
|
|
void Mechanical::elevatorRotation_run() {
|
|
_vm->getCard()->redrawArea(12);
|
|
|
|
_elevatorRotationGearPosition += _elevatorRotationSpeed;
|
|
|
|
if (_elevatorRotationGearPosition > 12) {
|
|
uint16 position = (uint16)_elevatorRotationGearPosition;
|
|
_elevatorRotationGearPosition = _elevatorRotationGearPosition - position + position % 6;
|
|
|
|
_state.elevatorRotation = (_state.elevatorRotation + 1) % 10;
|
|
|
|
_vm->_sound->playEffect(_elevatorRotationSoundId);
|
|
_vm->getCard()->redrawArea(11);
|
|
_vm->wait(100);
|
|
}
|
|
}
|
|
|
|
void Mechanical::o_elevatorRotation_init(uint16 var, const ArgumentsArray &args) {
|
|
_elevatorRotationSoundId = args[0];
|
|
_elevatorRotationGearPosition = 0;
|
|
_elevatorRotationLeverMoving = false;
|
|
}
|
|
|
|
void Mechanical::fortressRotation_run() {
|
|
VideoEntryPtr gears = _fortressRotationGears->getVideo();
|
|
|
|
double oldRate = gears->getRate().toDouble();
|
|
uint32 moviePosition = Audio::Timestamp(gears->getTime(), 600).totalNumberOfFrames();
|
|
|
|
// Myst ME short movie workaround, explained in o_fortressRotation_init
|
|
if (_fortressRotationShortMovieWorkaround) {
|
|
// Detect if we just looped
|
|
if (ABS<int32>(_fortressRotationShortMovieLast - 3680) < 50
|
|
&& ABS<int32>(moviePosition) < 50) {
|
|
_fortressRotationShortMovieCount++;
|
|
}
|
|
|
|
_fortressRotationShortMovieLast = moviePosition;
|
|
|
|
// Simulate longer movie
|
|
moviePosition += 3600 * _fortressRotationShortMovieCount;
|
|
}
|
|
|
|
int32 positionInQuarter = 900 - (moviePosition + 900) % 1800;
|
|
|
|
// Are the gears moving?
|
|
if (oldRate >= 0.1 || ABS<int32>(positionInQuarter) >= 30 || _fortressRotationBrake) {
|
|
|
|
double newRate = oldRate;
|
|
if (_fortressRotationBrake && (double)_fortressRotationBrake * 0.2 > oldRate) {
|
|
newRate += 0.1;
|
|
}
|
|
|
|
// Don't let the gears get stuck between two fortress positions
|
|
if (ABS<double>(oldRate) <= 0.05) {
|
|
if (oldRate <= 0.0) {
|
|
newRate += oldRate;
|
|
} else {
|
|
newRate -= oldRate;
|
|
}
|
|
} else {
|
|
if (oldRate <= 0.0) {
|
|
newRate += 0.05;
|
|
} else {
|
|
newRate -= 0.05;
|
|
}
|
|
}
|
|
|
|
// Adjust speed accordingly to acceleration lever
|
|
newRate += (double) (positionInQuarter / 1500.0)
|
|
* (double) (9 - _fortressRotationSpeed) / 9.0;
|
|
|
|
newRate = CLIP<double>(newRate, -2.5, 2.5);
|
|
|
|
gears->setRate(Common::Rational((int)(newRate * 1000.0), 1000));
|
|
|
|
_gearsWereRunning = true;
|
|
} else if (_gearsWereRunning) {
|
|
// The fortress has stopped. Set its new position
|
|
_fortressDirection = (moviePosition + 900) / 1800 % 4;
|
|
|
|
gears->setRate(0);
|
|
|
|
if (!_fortressRotationShortMovieWorkaround) {
|
|
gears->seek(Audio::Timestamp(0, 1800 * _fortressDirection, 600));
|
|
} else {
|
|
gears->seek(Audio::Timestamp(0, 1800 * (_fortressDirection % 2), 600));
|
|
}
|
|
|
|
_vm->playSoundBlocking(_fortressRotationSounds[_fortressDirection]);
|
|
|
|
_gearsWereRunning = false;
|
|
}
|
|
}
|
|
|
|
void Mechanical::o_fortressRotation_init(uint16 var, const ArgumentsArray &args) {
|
|
_fortressRotationGears = getInvokingResource<MystAreaVideo>();
|
|
|
|
VideoEntryPtr gears = _fortressRotationGears->playMovie();
|
|
gears->setLooping(true);
|
|
|
|
// WORKAROUND for the tower rotation bug in Myst ME.
|
|
// The original engine only allowed to visit two out of the three small islands,
|
|
// preventing the game from being fully completable.
|
|
// The fortress rotation is computed from the current position in the movie
|
|
// hcgears.mov. The version of this movie that shipped with the ME edition is
|
|
// too short to allow to visit all the islands.
|
|
// ScummVM simulates a longer movie by counting the number of times the movie
|
|
// looped and adding that time to the current movie position.
|
|
// Hence allowing the fortress position to be properly computed.
|
|
uint32 movieDuration = gears->getDuration().convertToFramerate(600).totalNumberOfFrames();
|
|
_fortressRotationShortMovieWorkaround = movieDuration == 3680;
|
|
|
|
if (!_fortressRotationShortMovieWorkaround) {
|
|
gears->seek(Audio::Timestamp(0, 1800 * _fortressDirection, 600));
|
|
} else {
|
|
_fortressRotationShortMovieLast = 1800 * (_fortressDirection % 2);
|
|
_fortressRotationShortMovieCount = _fortressDirection >= 2 ? 1 : 0;
|
|
gears->seek(Audio::Timestamp(0, _fortressRotationShortMovieLast, 600));
|
|
}
|
|
|
|
gears->setRate(0);
|
|
|
|
_fortressRotationSounds[0] = args[0];
|
|
_fortressRotationSounds[1] = args[1];
|
|
_fortressRotationSounds[2] = args[2];
|
|
_fortressRotationSounds[3] = args[3];
|
|
|
|
_fortressRotationBrake = 0;
|
|
|
|
_fortressRotationRunning = true;
|
|
_gearsWereRunning = false;
|
|
}
|
|
|
|
void Mechanical::fortressSimulation_run() {
|
|
if (_fortressSimulationInit) {
|
|
// Init sequence
|
|
_vm->_sound->playBackground(_fortressSimulationStartSound1, 65535);
|
|
_vm->wait(5000, true);
|
|
|
|
VideoEntryPtr startup = _fortressSimulationStartup->playMovie();
|
|
_vm->playSoundBlocking(_fortressSimulationStartSound2);
|
|
_vm->_sound->playBackground(_fortressSimulationStartSound1, 65535);
|
|
_vm->waitUntilMovieEnds(startup);
|
|
_vm->_sound->stopBackground();
|
|
_vm->_sound->playEffect(_fortressSimulationStartSound2);
|
|
|
|
|
|
Common::Rect src = Common::Rect(0, 0, 176, 176);
|
|
Common::Rect dst = Common::Rect(187, 3, 363, 179);
|
|
_vm->_gfx->copyImageSectionToBackBuffer(6046, src, dst);
|
|
_vm->_gfx->copyBackBufferToScreen(dst);
|
|
|
|
_fortressSimulationStartup->pauseMovie(true);
|
|
VideoEntryPtr holo = _fortressSimulationHolo->playMovie();
|
|
holo->setLooping(true);
|
|
holo->setRate(0);
|
|
|
|
// HACK: Support negative rates with edit lists
|
|
_fortressSimulationHoloRate = 0;
|
|
// END HACK
|
|
|
|
_vm->_cursor->showCursor();
|
|
|
|
_fortressSimulationInit = false;
|
|
} else {
|
|
VideoEntryPtr holo = _fortressSimulationHolo->getVideo();
|
|
|
|
double oldRate = holo->getRate().toDouble();
|
|
|
|
// HACK: Support negative rates with edit lists
|
|
oldRate = _fortressSimulationHoloRate;
|
|
// END HACK
|
|
|
|
uint32 moviePosition = Audio::Timestamp(holo->getTime(), 600).totalNumberOfFrames();
|
|
|
|
int32 positionInQuarter = 900 - (moviePosition + 900) % 1800;
|
|
|
|
// Are the gears moving?
|
|
if (oldRate >= 0.1 || ABS<int32>(positionInQuarter) >= 30 || _fortressSimulationBrake) {
|
|
|
|
double newRate = oldRate;
|
|
if (_fortressSimulationBrake && (double)_fortressSimulationBrake * 0.2 > oldRate) {
|
|
newRate += 0.1;
|
|
}
|
|
|
|
// Don't let the gears get stuck between two fortress positions
|
|
if (ABS<double>(oldRate) <= 0.05) {
|
|
if (oldRate <= 0.0) {
|
|
newRate += oldRate;
|
|
} else {
|
|
newRate -= oldRate;
|
|
}
|
|
} else {
|
|
if (oldRate <= 0.0) {
|
|
newRate += 0.05;
|
|
} else {
|
|
newRate -= 0.05;
|
|
}
|
|
}
|
|
|
|
// Adjust speed accordingly to acceleration lever
|
|
newRate += (double) (positionInQuarter / 1500.0)
|
|
* (double) (9 - _fortressSimulationSpeed) / 9.0;
|
|
|
|
newRate = CLIP<double>(newRate, -2.5, 2.5);
|
|
|
|
// HACK: Support negative rates with edit lists
|
|
|
|
// Our current QuickTime implementation does not support negative
|
|
// playback rates for movies using edit lists.
|
|
// The fortress rotation simulator movie this code handles is the
|
|
// only movie in the game requiring that feature.
|
|
|
|
// This hack approximates the next frame to display when the rate
|
|
// is negative, and seeks to it. It's not intended to be precise.
|
|
|
|
_fortressSimulationHoloRate = newRate;
|
|
|
|
if (_fortressSimulationHoloRate < 0) {
|
|
double newMoviePosition = moviePosition + _fortressSimulationHoloRate * 10;
|
|
holo->setRate(0);
|
|
holo->seek(Audio::Timestamp(0, (uint)newMoviePosition, 600));
|
|
} else {
|
|
holo->setRate(Common::Rational((int)(newRate * 1000.0), 1000));
|
|
}
|
|
// END HACK
|
|
|
|
_gearsWereRunning = true;
|
|
} else if (_gearsWereRunning) {
|
|
// The fortress has stopped. Set its new position
|
|
uint16 simulationPosition = (moviePosition + 900) / 1800 % 4;
|
|
|
|
holo->setRate(0);
|
|
|
|
// HACK: Support negative rates with edit lists
|
|
_fortressSimulationHoloRate = 0;
|
|
// END HACK
|
|
|
|
holo->seek(Audio::Timestamp(0, 1800 * simulationPosition, 600));
|
|
_vm->playSoundBlocking( _fortressRotationSounds[simulationPosition]);
|
|
|
|
_gearsWereRunning = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Mechanical::o_fortressSimulation_init(uint16 var, const ArgumentsArray &args) {
|
|
_fortressSimulationHolo = getInvokingResource<MystAreaVideo>();
|
|
|
|
_fortressSimulationStartSound1 = args[0];
|
|
_fortressSimulationStartSound2 = args[1];
|
|
|
|
_fortressRotationSounds[0] = args[2];
|
|
_fortressRotationSounds[1] = args[3];
|
|
_fortressRotationSounds[2] = args[4];
|
|
_fortressRotationSounds[3] = args[5];
|
|
|
|
_fortressSimulationBrake = 0;
|
|
|
|
_fortressSimulationRunning = true;
|
|
_gearsWereRunning = false;
|
|
_fortressSimulationInit = true;
|
|
|
|
_vm->_cursor->hideCursor();
|
|
}
|
|
|
|
void Mechanical::o_fortressSimulationStartup_init(uint16 var, const ArgumentsArray &args) {
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_fortressSimulationStartup = getInvokingResource<MystAreaVideo>();
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}
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} // End of namespace MystStacks
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} // End of namespace Mohawk
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