scummvm/engines/petka/saveload.cpp
2022-02-10 22:10:45 +02:00

153 lines
4.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/system.h"
#include "common/savefile.h"
#include "engines/savestate.h"
#include "graphics/thumbnail.h"
#include "petka/petka.h"
#include "petka/objects/object_star.h"
#include "petka/q_system.h"
#include "petka/interfaces/panel.h"
#include "petka/interfaces/save_load.h"
#include "petka/interfaces/main.h"
namespace Petka {
Common::Error PetkaEngine::loadGameState(int slot) {
Common::ScopedPtr<Common::SeekableReadStream> in(_saveFileMan->openForLoading(generateSaveName(slot, _targetName.c_str())));
if (!in)
return Common::kNoGameDataFoundError;
SaveStateDescriptor desc;
if (!readSaveHeader(*in, desc))
return Common::kUnknownError;
setTotalPlayTime(desc.getPlayTimeMSecs());
_nextPart = in->readUint32LE();
_chapter = in->readUint32LE();
if (_nextPart == _part) {
loadChapter(_chapter);
_qsystem->load(in.get());
} else {
_shouldChangePart = true;
_saveSlot = slot;
}
return Common::kNoError;
}
Common::Error PetkaEngine::saveGameState(int slot, const Common::String &desci, bool isAutosave) {
Common::ScopedPtr<Common::OutSaveFile> out(_saveFileMan->openForSaving(generateSaveName(slot, _targetName.c_str())));
if (!out)
return Common::kUnknownError;
if (_qsystem->_currInterface == _qsystem->_panelInterface.get() ||
_qsystem->_currInterface == _qsystem->_saveLoadInterface.get())
{
_qsystem->goPrevInterface();
}
out->writeUint32BE(MKTAG('p', 'e', 't', 'k'));
out->writeByte(desci.size());
out->writeString(desci);
TimeDate curTime;
_system->getTimeAndDate(curTime);
out->writeUint32LE(((curTime.tm_mday & 0xFF) << 24) | (((curTime.tm_mon + 1) & 0xFF) << 16) | ((curTime.tm_year + 1900) & 0xFFFF));
out->writeUint16LE(((curTime.tm_hour & 0xFF) << 8) | ((curTime.tm_min) & 0xFF));
out->writeUint32LE(getTotalPlayTime() / 1000);
if (!_thumbnail)
return Common::kUnknownError;
out->writeStream(_thumbnail.get());
out->writeUint32LE(_part);
out->writeUint32LE(_chapter);
_qsystem->save(out.get());
return Common::kNoError;
}
bool PetkaEngine::canSaveGameStateCurrently() {
if (isDemo() || !_qsystem)
return false;
Interface *panel = _qsystem->_panelInterface.get();
InterfaceSaveLoad *saveLoad = _qsystem->_saveLoadInterface.get();
Interface *curr = _qsystem->_currInterface;
Interface *prev = _qsystem->_prevInterface;
return prev == _qsystem->_mainInterface.get() && (curr == saveLoad || curr == panel);
}
bool PetkaEngine::canLoadGameStateCurrently() {
return !isDemo() && _qsystem;
}
int PetkaEngine::getSaveSlot() {
return _saveSlot;
}
bool readSaveHeader(Common::InSaveFile &in, SaveStateDescriptor &desc, bool skipThumbnail) {
if (in.readUint32BE() != MKTAG('p', 'e', 't', 'k'))
return false;
const Common::String description = in.readPascalString();
uint32 date = in.readUint32LE();
uint16 time = in.readUint16LE();
uint32 playTime = in.readUint32LE();
Graphics::Surface *thumbnail = nullptr;
if (!Graphics::loadThumbnail(in, thumbnail, skipThumbnail))
return false;
int day = (date >> 24) & 0xFF;
int month = (date >> 16) & 0xFF;
int year = date & 0xFFFF;
int hour = (time >> 8) & 0xFF;
int minutes = time & 0xFF;
desc.setSaveDate(year, month, day);
desc.setSaveTime(hour, minutes);
desc.setPlayTime(playTime * 1000);
desc.setDescription(description);
desc.setThumbnail(thumbnail);
return true;
}
Common::String generateSaveName(int slot, const char *gameId) {
return Common::String::format("%s.s%02d", gameId, slot);
}
}